Are there any games you don't play as it was intended to be played? If so, what game and how?
Stolen from myself 6 months ago at https://lemmyverse.link/lemmy.zip/post/35616522
I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they'd just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a game totally differently than it was meant to be played.
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Not me, but there’s a great example of this in chess.
There’s an opening called the Bongcloud. You move the pawn in front of your king out for your first move, and then for your second move you move your king up a square. It’s memed as being the strongest opening possible, but it’s actually almost the worst 2 opening moves you can possibly make. Because modern chess does have a large online component and the current best players are young and like memes, it has been played in tournaments, which means that if you play it in an up to date chess programme the programme will name it as the Bongcloud.
A lot of people seem to think that it’s called the Bongcloud because you’d have to be stoned to play it. But almost all chess openings are named after one of three things: a person, a place, or an animal. In this case, the Bongcloud is named after a person - Lenny Bongcloud.
Lenny Bongcloud is a now-inactive user of chess.com. He would always open with the moves described above. That’s because, unbeknownst to them, Lenny wasn’t playing the same game as his opponents. They were trying to checkmate him. He was trying to walk his king to the opposite side of the board as quickly as possible. If he gets checkmated, he loses. If he gets his king to the other side of the board he counts it as a victory and resigns.
So, yeah. One of the oldest known games in the world has an opening the “official” name of which comes from a jokey alias adopted by someone who was deliberately playing the game wrong.
I knew about the Bongcloud but not that origin of the name!
The Witcher 3 is just an RPG minigame you can play between rounds of Gwent.
Woman: My child! Please save my child!
Geralt: Care for a game of Gwent?
Woman: nod
Kingdom Come: Deliverance 2 is just a horse riding simulator in between games of Farkle. A beautiful deadly simulator.
Didn't knights of the old republic have farkle in too? It's a good game, and I guess just unfamiliar enough to bolt into a fantasy setting.
No it isn't! ヽ( `д´*)ノ
::: spoiler Tap for spoiler Jk, I suck at Gwent :::
Any game that has a fishing mechanic will be used as a fishing game.
This. So much this.
For me, the peak fishing game was Final Fantasy XV :D
Helps that it has some of the most absurdly hype fishing music ever. Sounds like a boss battle.
Even if you don't want it to to be...
Currently got my Sonic Adventure playthrough on pause because I can't for the life of me catch that stupid frog in Big's fishing mini game!
Big has the most optional upgrades of any character in it. Try going back to his hut in the forest and picking up his bed for a better lure. There are more hidden around. I wouldn't feel bad using a guide, as there's not really any clues pointing to them like other character's upgrades.
Ah yes, finally a break from this incessant combat to catch a weird fish.
(Speaking of Hades)
Stellaris. I cheat and mod to put my empire in the middle of the galaxy and have extremely overpowered player-only technologies. Then I just explore the galaxy and guide the AI; usually picking a favorite and try to help them grow e.g. a peaceful uplifted species in a very hostile galaxy. I've also done this in multiplayer where I played a bit of a Game Master role. Built a quest line as part of my custom mod that had lore and let players slowly discover me and the galactic core (cut off from the hyperlane network; this was all custom scripted before mods like the birchworld existed on the workshop)
When I was a kid I would play driver 3 but I hated the driving part and would mostly walk. I also played a skateboard game and ditch the board, dress up like a spy or specops guy, and run around roleplaying various scenarios in my imagination (because I didn't have any games at the time that would let me stealth or run on rooftops, which is all I wanted)
That way of playing Stellaris sounds really cool! It makes me want to install Stellaris again
Don't do it. It's a turned base game that artificially stretches itself into an RTS in order to fool you into thinking there's more complexity than there is. Each playthrough should take 30% of the time that it does because the devs are aware they've created a spreadsheet game and are trying to hide that fact.
Your way of playing Stellaris gives me similar vibes to this person on my original thread
Reminds me of the beginning of the book The Ellimist Chronicles.
I spend a solid amount of time in RDR2 camping. I’ll go to town, gather some supplies, and head out in a random direction with no map.
Gather food as I go, hunt for game as I find it, craft supplies, and live off the land.
You can take multiple in-game days to get places and even better is choosing a mountain or similar in the distance and making that your destination.
You still come across plenty of side missions with this approach because of how much is going on in that game, but it feels quite genuine when you do.
I would argue this is an intended play style. They made camping and the natural world extremely detailed on purpose.
One of my coworkers who's big on hunting and fishing in real life has almost exclusively been trying to 100% the hunting and fishing trophies on RDR2
Cyberpunk 2077 is also good for this IMO. Sometimes I deliberately avoid fast traveling and just drive to my destination to take in the sights on the way.
I'm not sure I've ever fast traveled in Cyberpunk or Spider-Man
I like to autopilot it so I have time to grab a beer/snack or go to the bathroom.
I haven’t really played V, but other GTA games I just treat like arcade games where I start by stealing some car and try to stay away from the cops and steal bigger/cooler shit for as long as I can without getting caught
Flying. In san andreas it was so cool, and then later in gtav I just boggled at how the old 'fog' trick wasn't needed. Every time I got on, trying to steal the military jet was the first thing I'd do.
Going back a while - Monster Truck Madness 2 was a great game of exploration if you just drove off in a random direction rather than doing that silly racing stuff :-)
The maps were big, and there was no time limit, so you could just go and do your own thing ... a favourite made-up mini-game was sliding around a frozen lake on the winter map.
Yes. I did this with Monster Truck Madness and still remember the opening announcer guy.
I also did this with Big Red Racing, Diddy Kong Racing, and Rallisport Challenge.
Also did this with the first Monster Truck Madness and Big Red Racing. And Motocross Madness. Seems these games were just built for that. Only had demo versions though, so just the one stage to explore.
Shareware!
Are you saying you can still find these titles?
https://en.wikipedia.org/wiki/Shareware
Carmageddon was really good for it, too.
In modern gaming I've clocked up about 400 hours on Snowrunner, half of the game is intentionally exploring with trucks (albeit a lot slower, lol)
Ah yeah Carmageddon! They definitely encouraged exploration. I remember never winning by racing, but instead killing the other drivers.
Oh yeah, that was often the easiest way to progress.
I used to be a bit of a Carmageddon nut, I think I have original copies of all the games (1 with the Splat Pack expansion was the best for exploration) ... but my old PC can't run the latest version at more than 1fps unfortunately :-/
Have you played Mario kart world?
I haven't, can't say I've ever heard of it!
(I've got Mario Kart 8 on the WiiU, that's about it!)
Haven't played it, but the concept is being able to drive around after, between, or even during races to do exploring and side adventures
Sounds nice, provided you're in the Nintendo ecosystem
Just Cause 3
I fire it up just to drive aound / grapple-hook float for an hour or more
I like car surfing, for the scenery.
I also enjoy firing tethers to wreck other cars as we go along, for the entertainment.
Or tow a few, that's fun too.
And if you have the DLC that gets you the jet powered wing glider it gets really fun to just try to glide as close to the ground as possible!
In Rust you can host your own server, and if you do that on your own local network with nobody else connected, then you have a very large world, with only like a couple of things that can kill you, and you can have a very fun, laid-back, relaxing, you know, builder, simulator, survival thing.
And also Skyrim. I have been trying to complete every single side quest and every single add-on side quest that I can, while basically not advancing the game at all. My current game is easily 40 hours in, and I only recently defeated the first dragon that you can kill as part of the main quest.
The only thing with Rust is you need to pay for your own server on top of paying for the game. I want to play it, I want to try it because I like survival crafting games; but I've also seen and heard all the horror stories about Rust players, so I really wouldn't want to just jump into any server
Many computers have enough spare compute power to run the server in addition to the game all on the same system.
I know I'm coming from a position of privilege because I was playing it on a 5950X with 64 gigs of RAM and a 3090, but even so, like it barely even broke a sweat.
Many games that have multiplayer and singleplayer options run singleplayer by hosting a server and then joining it.
And then you've got the new Battlefield 6 which requires you to wait your turn to connect to their remote server so you can pay the Singleplayer campaign.
Quake / Quake World was really the epitome of "not how it was intended to be played". It introduced zigzag, wallhug and bunny jump through some clever exploitation of game mechanics, and completely changed its game play plus that of future fps games of the time. And people would just come up with stupid maps where you could do fps-parkour. I often did it myself for hours on end, just jumping around a map alone or with friends while chatting or listening to music.
A very short demo of how crazy it could get, speed indicator top right. 320 was the default movement speed.
Q3Defrag vids still blow my mind. I can strafe jump somewhat consistently, but then I watch stuff like the team trick jumping in the "Event Horizon" series and it's just humbling. I tried some simpler strafe maps recently (there's surprisingly still a couple active Defrag servers out there) but I'm still awful at it - and rusty now to boot. Couldn't maintain speed to clear the larger hops, or when I did then I couldn't air strafe well enough to be heading the right way for the next. Air strafing was a lot easier to do in CounterStrike & Source.
I'm pretty sure the "bhop" and "surf" maps in CS/S directly benefited from the same physics quirks, being descendants of id's engines. I was a surf_skyworld addict for a while. Just the same it was easy to throw on some tunes and lose a few hours surfing with friends on some of the 24/7 servers, back when CS:S was in its prime.
I was a CS player first and a Quake player second. VQ3 movement never really hit me the same because of my CS background, but CPMA movement got me into defrag.
There is also a game called MomentumMod. Free on steam and it has all those quake and source engine movement minigames.
Rocket jump, bhop, defraq, surf and others. It has lobbies to play with other people and keeps leaderboards. Highly recommend checking it out when you next want to play any of these gamemodes.
Booting up the old defraq mod has its nostalgia tho, with the rabbit and all 😄
I hadn't heard of Momentum. First video I load up has Apex's "Just One Second" for the background music and now I'm gonna end up on a Hospital Records binge. It looks really cool. I can't find any videos on how they handle tricksurf (maybe not implemented yet?) but I like seeing that they have intentions to support it. I just need to finally build that new gaming rig I keep putting off.
Yeah I checked the discord and they plan on supporting it but it is as the devs put it "very low priority right now so will be a while before its added".
This is definately one of those projects I hope will bring the community together and preserve and group up people playing these more niche game modes.
But im sure there will always be the HC players that say if a record is not surfed on KSF servers in source its not considered a record.
But im not a wr player anyway so im cool with that. And the good players seem to dominate the momentum leaderboards all the same so they are definately playing momentum as well.
Forgot to mention, back then we would optimize fps for refresh rate. 120Hz CRT monitors with 120 fps constant was the sweet spot for a while (until people started playing in multitudes of 60 fps on LED-based displays). It's entirely possible that if your fps is not optimal, you can't clear larger gaps or gain as much momentum in QW/Q3/CPMA or similar.
I've never played HLDM or CS, so I'm not that familiar with derivatives in those games.
Yeah, we can basically just put every speedrunner of every game into this topic. “Man, I love this game so much. Let’s see if I can break it so I can 100% it in under a minute!”/“This is the best shooter ever made! Let’s see if I can complete it without hurting anybody!”
Back in the early Sim days (~97?), I lived with a bunch of friends in a duplex and shared one house computer (always on, seeding, etc.) that had a perpetual session running. Any housemate at any time could pop down to check on their Sims, some more than others. Me, though? Not at all.
It took them months to talk me into it, and even then I gave in, exasperated. So, I decided to be the weird house. Started with a second floor on stilts/pillars and made the first floor a hedge garden & statuary promenade with a pool out back. At first, it was funny to see the random burglars have no idea what to do with a front door that opened directly to stairs —and that's only if they found the front door before wandering into the hedge maze. IIRC, they despawn eventually (environmental effect, not actual Sims), but I didn't expect the neighbors to wander over and into that maze...
Quite a while went by before I logged in again to check on my crime family, and it was really only inspired by a few housemates complaining the game was losing their Sims or something. When I looked in on my house, I soon found their Sims... A couple of them had yet to succumb to their neglect, but most died of starvation and/or fire inside the unintentional maze under my house.
Oops 😅🥹
There seems to be one or two Sims channels on YouTube where the people running the channel have little or no interest in playing the game and instead just build and furnish houses/shops.
I thought The Sims started out as an architecture/interior design game and the social/life simulation stuff we all know it for came later.
I've seen it said in several places; this was the most credible-looking spot I could find on the first page of my search.
It's actually really fun to do interior design and architecture with it.
I'm half convinced the folks who mod in new furniture and decor are already architects...
Not me but my friend. In any game that has a crafting component they will hone in, ignore the story, and just play the crafting. If it has a marketplace they will sell their creations and basically become an NPC shopkeeper for other people.
My friend and I got into Wurm Online and we went way too hard doing this. Like to the point we managed to upset half the server (and I'm not exaggerating, there were many forum threads about us lol).
Has your friend ever tried EVE Online? I guess a better question follows: should they ever try EVE Online?
As far as I'm aware they haven't tried EVE online. It doesn't seem up their alley as they hate PvP but maybe I should suggest it if the crafting system is engaging.
I honestly have concerns about recommending EVE, it has changed a lot including a lot more real-money transactions.
Wurm Online, Vintage Story, Eco, and some of the Minecraft servers (typically with "civilization" or somethong in the title) are all very crafting focused games. Beware that Wurm Online is a subscription game.
If you've got questions let me know: I haven't played a lot of Eco and Minecraft civs yet but I understand the basics. I have a decent chunk of hours in Wurm and Vintage Story.
I enjoyed playing Baldur's gate 3 as a rogue, playing it like a assassin's creed game. Nothing but stealth attacks and running away. Never get into a full combat if possible.
New Super Mario Bros. (For the Nintendo DS), in the multiplayer battle mode.
There is a multiplayer mode where you fight over collecting stars in 6 different maps, using the main game’s mechanics and powerups.
In one of these maps, there are bullet bill launchers. One of the powerups is a mini mushroom that makes you tiny, and when you are tiny you just harmlessly bounce of enemies when you jump on them instead of killing them. That lets you ride the bullet bill, repeatedly bouncing off it. The multiplayer maps loop, so you do this indefinitely, and every time you get back to the launcher, it will add another bullet to your train.
My brother and I would deliberately avoid collecting stars, and instead try to make the longest bullet train and try to stay in the air as long as possible.
I've never finished FF7 because there is a snowboarding mini game that gave me SSX vibes so good I put like 15 hours into it and then stopped playing FF7. No idea what happens in the story but man that Bits and Chitz style mega arcade was fun.
I almost forgot about the storyline for FFX because I played so much blitzball.
Basically the rest of the game is all about the snowboarding game. One character does so bad at it she actually gets stabbed by another and tossed in a lake. Anyway snowboard kids for the n64 is good too
Picking up taxi passengers in GTA V is fun. Especially when I drive them off a cliff.
I have spent days up on days of irl time looking for bigfoot in that and san Andreas.
I was never a fan of how StarCraft 1 is supposed to be played.
It had a map editor that allowed scripting and people used it to make tons of other games inside of StarCraft like tower defense games, drawing party games like you would see decades later on mobile, and RPGs of every franchise imaginable. There's literally thousands of unique games out there on archive websites.
Yeah, the 'use map settings' was by far the most fun I had in starcraft. Eventually someone showed me how to play the actual game well, and I went and steamrolled the campaign, and then it was back to the fun.
That's also how DotA started, except in Warcraft 3.
"Paintball"
Everyone is a ghost, no cloaking/energy, everyone dies in one hit, FFA / All vs All, fog of war on, forested map, last alive wins.
Maybe a proto MOBA, by today's nomenclature?
People would argue that playing as green or a color close to green was an unfair advantage.
I also remember various... basically obstacle course maps, which were races to the finish, but... you had to understand various game glitches to be able to pass many of these obstacles.
I'm absolutely ass at RTS, but I really really love Starcraft and Warcraft lore. Every few years, I'll replay WC3 and Starcraft 1 and 2 using cheats. I use as few cheats as possible so that I still experience as much of the game as intended, but I still make sure I can't lose.
No Mans Sky exclusively in creative mode.
I don't care for getting resources or any of that. I just want to build stuff and explore. it would be 10x better if they made building regular ships as easy as the new ones and that's my only gripe, having to sit in a station to wait for a ship to show up with a part you want. It's an incredibly idiotic system for creative mode.
I'd argue that that is one of the expected/intended ways to play.
I love just driving around doing nothing in Cyberpunk 2077.
It is a beautiful map
It's also accidentally a good trainer for motorcycle skills. Not that its physics are good. They're not. It does have one thing that is really useful: traffic tends to pull out on you and do unpredictable things.
That makes it a pretty good simulator for training against target fixation. You tend to drive/ride towards whatever you're looking at. When someone pulls out on you, then you will tend to look at the car and hit it. If you train yourself to look to the side, you will tend to miss it. This is a good skill for drivers, and can make the difference between life and death on motorcycles (and motorcycles pretending to be ebikes).
Most other games with a driving element don't have cars pulling out on you a lot the way Cyberpunk 2077 does. Makes it worse as an overall game, but it does have some value.
I love factory games. I have over a thousand hours in Factorio.
I've almost entirely avoided trains. I just build conveyer belts everywhere. Huge long world-spanning conveyer belts. I just dont like having to think about trains, when conveyer belts are so simple to use.
Not enough throughput? well, that's what upgraded belts are for. Still not enough? that's what extra belts are for. Still not enough? see previous comment.
Do you use as many conveyor belts as Josh does in Satisfactory?
https://www.youtube.com/watch?v=O-qqgRjfo3s
I haven't gotten to trains yet in satisfactory (I'm desperately trying to get some friends to play with, because I have a tough time on singleplayer modes of these types of tasks), but my conveyor belts can be seen from space, I'm sure.
Dont sleep on trucks! You can record a route you drive, and set it to repeat. They do need coal as fuel, but you can set up a truck station as a fueling station and have your trucks stop by on their route.
I usually recommends belts for short range, trucks for medium to long, and then trains are for crossing the map to other regions. Trains take some planning though. Its best to have two tracks running parallel with each going one direction only, or else you run into problems when you have more than one train.
All that said, you can finish the game with just belts. The first time I finished thr game I only went from the southern grass fields, east to the oil lake, and slightly north to the autumn looking area with aluminum.
I literally spent like 12 hours this week figuring out how to do trains in factorio. Good times.
time to shill ![email protected] which I mod
I would usually not be so promotional except Lemmy needs to grow and blah blah
trains are cool but i get on one daily, conveyer belts are a fun factory fantasy i do not interact with daily, i see you
Sorta along the same lines, but, I love how differently my husband and I play Rust. He's on his official server doing what the game is meant for, and I'm just on my pVE building a villa/farm.
We need the farm update on console. I need pies and chickens. With the jungle update, my Lenovo Go can no longer handle Rust at all, so I'm back on console. It's missing some of my favorite features for farm build. I want to chase a chicken for that elusive egg fresh after wipe! And the flowers! Oh...
Exactly! Rust has so many deep mechanics that aren't PvP. I have over 3k hours myself, and I'd bet 1/3 of that is with a wire tool in my hand making logic circuits.
On console, we dont have art painting. I've seen people do different things with colored wire, and make signs/art that way. I haven't tried it myself yet, but it seems really cool. I've gotten very fast at hooking up electricity/water for a farm. I forget you can color the wire.
I've probably 500 hours or so, maybe more of I combine my PC/Console time. But there are monuments I still have never visited lol
You've inspired me to play Rust after dropping the game due to its toxicity
PvE is a completely different story. It did take me a bit to find a server I liked though. I just like building things. I always put out a "take what you need" box for passerbys, and I've had folks just come into my house to check it out, and drop me skinned Aks and I'll drop em teas and shit. It's fun.
what a legend! i love terrorizing gamerbros by turning their gritty post-apocalyptic fantasy into a cottagecore game. i did that with project zomboid.
I won't do the main quest in Starfield. I don't want any special powers, and those Foundation guys are lame. I'm like level 58 and I've never found an artifact. I do enjoy killing people and stealing ships tho. Miner character, exclusively Cutter, Arc Welder, and Rivet Gun.
I won't stick the chip in my head in Cyberpunk. Nope. I know its got a virus on it. Just seems like a really really bad idea. That leaves me stuck in the first part of the game, because you can't break out of it anymore since the patches. I might mod it someday. (Any mod suggestions are welcome, plz!)
But Keanu tho
He's cool. I'd rather install him in a refrigerator or some shit. He can follow me around and serve me beer.
Big fridge following me around sounds scary.
They'll eventually stumble and flatten me.
Or are there fridges on wheels in that game? I haven't played it.
Well, no. But everything in the game is running a quantum processor. The taxis are some rogue AI ... that owes you favors? Weird. But any random trashcan has enough juice to run this stupid chip instead of sticking it in your head. What a terrible idea.
Um ... there's two other random objects with AI. One is a gun that won't shut up, reminds me of Clippy from M$ Office. The other is a vending machine. There may be more, I haven't finished the game, due to my issue with not sticking known bad hardware into my cranium. But either of those could run Johnny.
I don't think they could. The chip isn't a normal program that any old computer can run.
::: spoiler Biochip Spoiler? The chip needs a brain onto which it can imprint its stored engrams. Its not a normal chip and it's specifically made to interact with a human brain in experimental ways.
At best it would just do nothing if plugged into a fridge, like installing drivers for hardware you don't have. :::
There is literally an AI vending machine. How is that different from a fridge? And that being the case, how can you say it can't run this chip? Ya just can't. Because there's a huge plot hole there. Unsuspend your disbelief for a moment. Think about it. ... and think of the fun if we installed Johnny in that stupid talking gun.
The chip specifically interacts with human brains on a biological level. It's not a "normal" AI.
If V didn’t have the chip in their head they’d be dead already
That's what they want you to think ...
Wait, really? You have to choose to put the chip in your head for the game to continue? That's literally as far as I got and I was like "yeah no fuck that, why would I put that in my brain"... I stopped playing shortly after so I never realized.
There's like 700 Cyberpunk mods. I looked through some last night. Surely there must be one that jailbreaks me past that. I haven't found it tho.
Playing the Tony hawk pro skater demo and trying to hurt ourselves as badly as possible.
Core memory right there.
In Kingdom Come: Deliverance, I used a mod to allow unlimited saving. I will do the same for the second game if I ever find time to play it.
I wish i could forget KCD2 just so i could play it again fresh. I have 1000 hours in it and i still play it all the time. Such a great game.
Saving is something so many games seem to leave to idk, random dart boards sometimes. Single save slots? Limited time to save? Only saves at specific in game actions??
No nooo. Give me save when I want so I can go deal with my gremlin cat and chores, thanks!
I've never completed the main quest line in any Elder Scrolls game.
The majority of my playtime in Oblivion was spent breaking into NPC houses and stealing their shit. I'd stalk targets based on who had the most valuables in their pockets when I'd see them wandering in the cities. I basically played the game as a stealing simulator, only ever completing the Thieves guild quest line and the Dark Brotherhood line when I wanted to be add some murder to my thieving.
I don't think this is uncommon with the Elder Scrolls games.
I'm kind of similar in that I basically always "subclass" as a kleptomaniac.
Since when Elder Scrolls games have a main quest? /s
I grew up with Zelda Ocarina of Time, so now every time I feel like playing it I use a randomiser to put all the items in random locations. It makes every playthrough more unique and interesting.
Neat, which emulator do you use and how does the mod work? The master quest version was amazing to me because it changed things up like that.
Last time I used the recomp, which has the randomiser built in. The game looks and runs much nicer through it.
https://www.shipofharkinian.com/
Yes! Action RPGs and I ignore all the RPG because, despite my thorough research, I've been bamboozled by COMBO MAD videos.
Fuck you, NieR:Automata—I'm not collecting 5 mushroom and 3 pyrite or whatever else you want me to collect. I paid for an action game and I'm getting one!
I feel that one. Let me search every corner for some bullshit small item while this super emotional chick wails in an epic aria in the background, fraught with the magnitude of the world's destiny at stake...
This probably isn't what you mean, but I usually only make like, 3 or 4 military units in Civ 6 and play entirely peaceful, zero war games. And yes I play on deity difficult
What strategy works best for you? I'd like to win with something other than science or military. If only religion wasn't super boring to play...
Largely prioritize production for every game type, always get the mausoleum wonder; great engineers are OP for every victory type.
Aside from that, Hercules and Himiko are far and away the best heroes, and controlling city-states is crucial.
In Battlezone II single player, there is a custom map called "Moon 2000" that I love. It is a huge, open lunar crater, with a big flat ledge around the outside. It is difficult to get your recycler up onto the ledge, but I will take the time to do it. Then, I build a huge, sprawling base up in a flat corner. Absolutely surrounded with defenses. To the computer, an impenetrable fortress. To me, an experimental playground.
I have an area that I take enemy ships i have sniped the pilots out of, where I perform weapons and explosives testing. I have a whole series of nav points set up where I can go out and hunt for more enemy ships, and I can direct my tugs to come pick them up and take them back to base entirely by keyboard (they are dumb and will get stuck if you send them directly to base). It's not a matter of beating the computer. That could be done easily. It's purely the joy of collecting samples for my research. I have taken my findings, and have deployed them against my brother.
We would typically play X-Mod 3.3. That adds nuclear silos. We, as gentlemen, have an agreement not to use them. Same with APCs. However, naquada bombs were still fair game. Those have a 30 second timer, and give you a notification that shows their exact location so you do have a chance to destroy them. One thing I found that I was only able to use once, was my discovery that the X-Mod probe Droid could have its forcefield replaced with a naquada bomb. So, I made 50. Had to make 50 naquada bombs, too. It took forever. But, finally it was time to attack. The probes are so small and fast, they didn't show up on his radar until it was too late. Their small size and speed helped most slip through his defenses. Suddenly, upwards of 30 naquada bomb notifications flood his screen. I can imagine the confusion then shock he must have felt. The horror that even if he destroyed one per second, it still wouldn't be enough. One was enough to take out his recycler. The bombs went off. Almost all of them. It was a good sized base, with healthy defenses. The bombs detonated in quick succession, leveling it entirely.
That tactic was immediately outlawed. But I discovered other deadly weapon combos to unleash on him. I still have and play the same save game of my test site, decades later. For what was intended to be like, a 30 minute battle against the computer.
I used to just drive around in GTA: Vice City with an appropriate 80s soundtrack.
Edit: drop some recommendations if you're of a mind for "appropriate 80s soundtrack". Note: Crockett's Theme and In The Air Tonight are already locked in the playlist.
'Temptation' by Heaven 17
Speaking of Hitman, my buddy said Hitman has a club level that is somewhat popular as a place to chill
Not sure if this counts, because I'm not sure if there is a wrong way to play Fallout. I am going through New Vegas again, but for the first time in years. Completely disregarding the main storyline. Just wandering the Mojave, helping people as I go. Like David Carradine in Kung Fu. Mostly trying to do things peacefully, and gain as much karma as I can. Completely opposite of how I normally play Falmouth game. I need all that karma to offset how many people I've eaten, which is tremendous. Don't die around my character if you want an open casket. I gave myself lockpick and science skills via the command line, because this playthrough is about my interest in where the storyline take me, not about grinding to be able to open a lock.
Back when I first played Dark Messiah of Might and Magic, I spent way too much time atop some stairs and jump-kicking an orc down, who'd ragdoll down, get up then come back up, only to get another jump kick to the face. I spent several minutes laughing
When I was ~7 years old, I had a Nascar 94 demo for PC, my main mode of play was running the wrong way and crashing as hard as I could on another car, watching all the pieces flying was fun
I also wonder whether there's a "wrong" way to play dorf fortress, since I've tried a lot of stupid shit (it's only stupid if it doesn't work, so...)
Lastly, there's Skyrim with, uh, specific mods
Dwarf Fortress, so much. But I agree; I don't think that type of play is unintended. It's a fantasy world simulator first and game second (if at all). There are absolutely no objectives in the game at all; it's entirely self generated.
Like, what's more fun than chopping down all the trees, getting the elves raging mad at you, then holing up in your giant underground+inverted pyramid "hourglass" base while completely ignoring the siege going on above/below you while digging deep to get magma pumps set up all the way to the inverted pyramid so you can flood the surface with magma and kiil all the elves with fire, without having a single military dwarf the entire time because you can't be bothered to figure out the military menus/training when it's not as much !!!FUN!!! as mechanical defense options (lava traps.)
Is that a game, or just a sandbox? idk, but I love it. I haven't played in a while b/c of life commitments (kids, mostly), but I look forward to playing again.
Apparently military is a lot simpler, now, but I can't be bothered. Traps are so much more !!!FUN!!! and I totally haven't drowned my complete base with a failed water trap design killing all my dwarves. Not recently. (Mostly because I haven't played recently.)
Are you me? Lol
Since magma would often kill my FPS, I'd sometimes settle for the next best trap: zig-zagging corridors full of dwarven atom smashers to deal with sieges
The Bongcloud chess story reminded me of the StarCraft 2 player printf. Theoretically it is intended play, but he will start every single game with a cannon rush.
A cannon rush is when you attack your enemy's base with immobile cannons that are actually meant to be used defensively. When the enemy doesn't know that they are being cannon rushed it can be devastating, especially for inexperienced players. But when you halfway know what you're doing and spot it quickly enough it is easy to defend.
But printf plays at a level where he's not likely to encounter inexperienced opponents. And anyone who has any interest in the game is very likely to know who printf is. And he never hides his identity and he always opens with a cannon rush. And he's still super successful with it.
He's played it so often with so many variations he can probably (maybe he does) teach the top players a few things about that strategy. And although it's always the same it's still interesting to watch him play.
This is wild. I watch a ton of professional Starcraft on YouTube and had no idea! I'll look up some matches, tonight.
Look for Pig's King of Cannons series.
I'm five videos deep, now. Thanks! It's weirdly super refreshing to watch something other than Serral bodying everyone.
You ever watch any bot matches? Tens-of-thousands of APM. They're pretty entertaining too.
Another somewhat similar story is WolfeyVCG and Perish Song in competitive Pokémon.
In osrs there is a PvP mini game "soul wars" that I love playing absolutely incorrectly.
I follow teammates around and rapidly use kits on them to heal them, use weapon specs to stun whoever they're fighting, that kind of thing. I don't usually try to attack anyone.
While osrs does have some healing mechanics and spells, almost no one uses them, which I find really sad.
I'm fact, in soul wars they actually blocked the healing spells from working at all, a fact I learnt only after getting level 94 to cast them.
After all these years, no one had ever tried I guess, I had to have a friend edit the wiki so no one else would be surprised.
Anyway, a friend looked me up and apparently I was pretty high in the high scores for someone who doesn't kill anyone.
god bless the wiki editors
I make custom maps in Civilization that essentially turn it into a tower defense
Very interesting. Are those custom maps on the Steam Workshop?
When i was a kid, every RTS skirmish game was about building an empire and keeping in control the CPU opponent in a small space. At some point it was more like playing a city building game.
Command and conquer, rush the resources, keep the other side in poverty by surrounding their base with turrets and laugh like J.Jonah Jameson as they try to aquire more resources, or build advanced buildings.
The laugh like J.Jonah Jameson was in Empire Earth 2, when i had tanks, airstrikes, and missiles, the poor CPU was still using bows and horses, having no resources to advance to the next age. 😂
Yes, I love doing that.
I just remembered another one - the original Car and Driver game (way before Need for Speed 1) was a vector 3D affair that ran at full speed on a 386.
One of the courses was the San Dimas Mall parking lot - I worked out that I could use the "drop camera" command in one spot, and then it became a radio control car simulator since the 'dropped' camera followed the car being driven :-)
Civilization VI, I usually make "multiplayer" games so that I can set every AI's team and difficulty, and I'll make a somewhat large map with way too many players, each on teams of two or three, and then one AI will be the god-emperor-king that we all have to band together to defeat.
I want to say that was one of the favorited StarCraft game modes, 7v1. All against one insane level AI opponent.
I did that on command and conquer generals. The aurora plane was kind of a pain in the ass because you couldn't really swarm them, because you could generally use 2 for any building. But if you got good at it, it was very hard to defend against.
When I regularly played Need for Speed: Most Wanted (the old one from the 2000s), I often intentionally didn't escape the cops at low wanted levels in order to get to higher wanted levels. Not sure this counts because it's basically what you have to do if you want to have fun in this game...
Recently I've been playing a lot of EA FC 25, and when I'm already clearly winning (or losing), I usually commit a lot of fouls just because I can.
That's how people play football in person too
I wanted to play a Mass Effect game, but I suck at cover-shooters. So I put it on easy and ran around punching my way through the game.
I doubt it. I can say I played a ridiculous amount of blitzball in final fantasy 10. Like I very well may have spent more time playing blitzball than the main game.
In Super Sprint arcade, on the track below, once I get enough lead up on the 3rd or 4th lap, I would enter the red arrow 360 loop and then just keep spinning the steering-wheel left. This makes the car do 2-3 donuts around the loop, until going out of control backwards to explode into the barrier.
Always worth it.
That game is near impossible to control. The fact that you were able to get enough of a lead to do donuts* is just mind-blowing to me.
* - Or as I recently learned, in the Midwest they call this "whipping a shitty" which seems appropriate here.
You do need to back off the go-pedal in sharp corners, and occasionally turn in to a slide to cancel it.
The other thing is, you get about 3 easy to beat races, then the green car switches into crush-mode.
Beamng drive.
I don't actually know the point of this game but it's awesome.
Money generated from Community Chest/Chance goes to Free Parking and players can buy Jail.
I’ve never heard of buying jail, but near the end of the game jail is the place to be.
All money not spent on rent to other players. Buy a property? Free parking. Buy houses? Free parking. Pay to get out of Jail? Free parking. Unmortgage a property? Free Parking.
For games where the game is background noise that you don't care about because you're there to have good conversation with friends. Because it makes the game last forever. And there are ridiculous reversals of fortune.
Hollow Knight and Silk Song. I put an unlimited jump mod on. There's too much back and forth from getting lost or finding hidden area and im trash at anything platforming.
I like to look for secrets in Action Half-Life maps
I remember doing the warthog jump an awful lot in Halo: https://www.youtube.com/watch?v=nGQIQljaAc0
From GTA, Saints Row to Cyberpunk, I just prefer to walk.
In Fallout 4, I would toggle god mod and just focus on building settlements.
I don't play it any more, but the only thing I did for most of my time playing The Sims was cheat in money and design baller houses. Couldn't have given less of a shit about the Sims themselves.
I'd argue that is a totally valid way of playing - half the game is designing homes after all. A quarter is doing the life sim thing and the other quarter is removing ladders from pools.
I really like Dark Souls/Elden Ring multiplayer PvP. I especially like Dark Souls 3 and it's still pretty active, at least on PC! Hosts can choose to be invaded by intentionally using an ember and the dried finger and even try to "gank" the invader by teaming up with other players to fight them with a massive advantage. It's fun to invade these worlds and have a duel, or try to overcome a gank. I got pretty decent at fighting, spacing, parrying, weapon-swapping during animations for massive critical damage, etc.
But the game will also ember you after beating bosses, opening you up to invasions even if you didn't want that. And invading is such an aggressive act that I don't find it fun to hunt down and kill someone who doesn't even want to PvP. So when I encounter someone who very obviously doesn't want to fight me (and I can't entice them to attack), I'll just follow them around in underwear or a crazy outfit, staying out of the way and gesturing and yelling by using the carvings at all the PvE enemies they kill. You can also drop items for other players. It's a silly, time-wasting thing to run around until the host dies or goes to fight a boss and you get kicked out of their world...
Helping as an invader is all I do. I can't bring myself to attack someone else who just wanted to play with their friends. Seamless coop was the fucking best thing to ever happen to elden ring.
Its funny how much of the random PVP crowd still cries about Seamless Coop. I have been playing open PVP games since Ultima Online and frankly open PVP has never been fun. See the fans of this mechanic will say "well you're just afraid to take risks carebear" but in reality they're the ones closer to carebear mentality than the people running valuables through risky places. The victim is ironically the only person taking any real risk, because the attacker can choose their battles and take only equipment they're willing to lose.
Once I figured this out I built myself to trick people into attacking me and then they'd find out I'm entirely specced for player killing, usually much too late to do anything about it. The tears from the people who call others carebears are the best tears of all.
My first experience with open pvp was darkfall, and the imbalance between pvers and pvpers broke the game the first go round. It was ridiculous how poorly anything pve was rewarded, so it would take hours to accomplish anything, while a single 10 minute pvp excursion would net you (potentially) all those hours of others' work. Eventually people realized it wasn't even worth trying to pve, resources quit coming in, and the game died. They had to reboot and ramp up pve rewards just to get people out in the world instead of hiding in their clan forts.
I feel like elden ring, even more so than dark souls, punished the players who were having fun exploring with their friends. It wasn't balanced for jolly cooperation fun. It felt like that first darkfall experience where everyone just got grumpy. Souls was much more focused on the bosses with what felt like little exploration, so a pvp incursion wasn't a big setback, but elden ring could just draaaag if you wanted to find a new secret and a little red guy popped up. Plus elden ring had a lot of late game meta items that could ruin a newbie's day with little recourse.
I didn't play Darkfall but I know people who did, and I was completely unsurprised when it failed the first time because it had the same problem as Ultima Online but much worse: the people engaging in PVE are the only ones actually taking any risks.
EVE has the same problem if you're running high end gear or implants (people will always kill your escape pod in the hope of causing you this pain). The factors that are supposed to discourage random killing are easily subverted with only minor investment, and there is a culture of "milking tears" that has persisted even into what passes for adulthood for many of these people.
Probably all of them... I mostly play single player games, which I either mod, and/or edit memory/save games to skip grindy parts. I am there for the story, exploration and puzzles.
By the most different way I play, would be Beyond All Reason, where I mostly just spectate public matches, since I am pretty sure I would be stomped, and to get good at it, might be out of my abilities. But watching is fun.
Back when i played Hearthstone (briefly) my friend and i woulf pass until the 10th turn and then try to one-shot eachother before the other is able to.
on some of the later pokemon games i was mostly farming berries, quite obsessively, and the semi fun end game "avenue. rather than battling online.
In the item-farming regard, it really did feel like Sword and Shield copied Crystal's homework without understanding the assignment.
i stopped playing after ultra and moon.
Oh man this made me dust off an old memory
There was a PS2 game my dad had called Dirt to Daytona. It's a racing game where you're supposed to play the career mode going from driving dirt track beaters to modifieds, trucks and finally becoming a pro nascar racer. You can tweak the cars, paint them, and try to get sponsors to fund you before your money dries up.
It was a cool game, but all I did was play the quick race mode. I would turn off all the caution flags and played it as a crash and pit manuver simulator lol
Deus Ex, I play as a superpowered & auhmented supersoldier
So, you did ask for this?
Maybe😏
Deus Ex
any rpg I can just grind the starting are y to max level, I do. otherwise I grind to max-reasonable level in each area before progressing.
I don't like to lose.
I'm currently experience grinding random low level encounters the wilderness in Arcanum. As a speech/lockpicking character, I need high success rates with those skills in the actual quest areas since I'm no good in combat (and the combat feels pretty terrible anyway).
I play most MMOs as Auction House PvP.
Well, given that a lot of people in this thread are basically just saying " go sight seeing / abandon storyline and embrace roleplaying "...
I'm gonna go with basically "do anything" in Kenshi.
There is no thing you are supposed to be doing, beyond possibly 'don't die'.
There is no main storyline to follow.
You... just exist.
You can sure find a lot of things to do, places to see, and people to meet, basically quests to undertake... but that is all entirely up to you.
So there is no wrong, or right way to play Kenshi.
The world just kind of... happens to you, and then you react.
Or, maybe you have some notion of what you want to do, and then you try to do, and then the world happens to you during that.
Imagine either a single player MMO, or an immersive sim that focuses on an immerisive world of factions and individuals, which can play out many possible ways, which you can guide and steer those outcomes... but nothing 'has' to happen, there are no threads of prophecy that cannot be severed.
Theoretically, you could kill basically everyone... maybe?
You could build a city, run some kind of farm or mining operation, become a warlord, raise and command an army, wander as a trader or trading caravan, hunt for lore and artefacts, become the strongest warrior, best thief or assassin...
... or be eaten by cannibals or beak things, experience robot racism, be taken captive and forced into literal slavery at a prison camp, have your limbs peeled off, replace them with robot limbs, get incinerated by a misfiring orbital laser platform... or befriend a mentally challenged ... sort of bugmanthing who has been outcast from his hive, but is very endearing...
Or just be friends with a bonedog.
I have actually seen one Japanese youtuber basically just turn their playthrough of Kenshi into a kind of semi-improvised anime.
They'll have 15 to 30 minute episodes and write in some dialogue for their 2 person party, and then have a vocaloid type thing speak it, and they'll do like ren py visual novel framing / blocking, overlaid on top of the game, with more detailed drawn art of the characters.
Unexpected shit happens fairly frequently, and they just roll their characterization along with it, into a semi ad libbed plot/narrative.
That... is a 'way' to play Kenshi.
Honestly, any “hard game”. I really love hard and challenging games but time isn’t in my favor (work, commuting and other responsibilities). So when I play a hard game (example Silksong) and I’m genuinely stuck, I’ll just use a Trainer or WeMod to get past it and after that stop using it and continue the game normally.
I beat X-COM: Enemy Unknown by sniping the final boss in the first turn with an 8% headshot through a door. In the process, I skipped what I discovered later was a room full of aliens you were supposed to fight before taking out that enemy.
Fallout 4
I've got a lot of mods installed (200-ish). The commonwealth in my version of the game is absolute hellscape with radioactive storms that kill visibility, pitch black nights, hoards of feral ghouls, and upgunned raiders. What it means is that I actually invest in building proper settlements now. I console command for all the resources because I can't be bothered picking through trashpiles. With all the mods, I have huge concrete walls surrounding my settlements which have comfortable bars and hangout areas. It can be very comfortable just chilling in a settlement while a storm rages outside.
When I do go outside I'm playing additional mod loaded content most of the time and doing my best to ignore that default story.
Any ImmSim games, where I basically try to pull of moves and finish the game with the most unlikely approach for combat.
Also, open world racing games like Carx Street. I just drive around with wheel and VR and drift for fun. I have 200 hours and barely finished the forced tutorial lol
Persona 3 FES, rush each block of Tartarus, then hyperfocus on the social sim side of the game for the next in-game month. Rinse and repeat.
Final Fantasy XII, go out of my way to powerlevel, but then mix up multiple powerleveling methods in one. Also spending an excessive amount of time reading the in-game lore and accidentally triggering the eternal delay glitch in the game by trying an unrelated cheese against a superboss.
Wait, you're not supposed to play Persona 3 like that?
We are? 🙃
Plot makes such a big deal out of Tartarus, battles are so hard and characters get tired so quickly (FES player here) that I get the impression multiple visits are required. Given that and finding amusing to do so, as well as liking the game's social sim side, I'd usually beat each new block in a single in-game day, at most two if Elizabeth gave any new missions.
Lore and writing wise? You're completely right, I'd think the characters would be expected to go in Tartarus on a regular basis, progressing from miniboss to miniboss I guess.
Gameplay wise? We're kinda pushed doing it at once very quickly to get some money, and more importantly, to free up some time for social activities. So to optimize a bit the flow, I do the same : go to the end in one day, then go back towards the end of the month for the quests, finding missing people, etc
Chess 😐
How so?
Well I'd be losing less if I played it as intended 😁
Knook en se flânant J11