Spyke

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Poor guy can't read

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It's real, but it's yet another gen1 memory corruption glitch that reliably overwrites the Pokémon encounter table if you do it exactly right. If you search for "Mew glitch" you'll find a bunch of videos on it. It involves some very precise steps and specific battles on that one bridge where you get a golden nugget, IIRC.

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With BioWare dead, EA lays out its 'next chapter,' and it's pretty much as predicted: Guns and football are fine, and everything else is under the microscope

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Even the "game we liked +1" stuff is pretty good these days, since there are indie studios making spiritual successors to games with niche appeal that traditional publishers wouldn't touch with a ten-foot pole.

Stuff like Lunacid, Gloomwood, and the entire boomer shooter genre are basically just "what if X was made without the technology limitations of the time" and it's great.

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Mass Effect 5 was aiming to offer a "level of autonomy and choice" that could vault it into orbit with Larian and CD Projekt's top RPGs, former dev says post-cancellation

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I remember reading that the guy behind the original overarching plotline (where the Reapers' motivation for culling spacefaring civilizations was preventing early entropy of the universe due to overuse of Element Zero) left Bioware after EA bought the company, then the Mass Effect 3 script got leaked several months before release so the ending was hastily rewritten.

I've also heard that due to said leak the rewrite was done in a locked room by just two people, a writer and a producer, with no input or feedback from the rest of the writing staff. Given how abrupt and out of place the ending is (and what we have now is the expanded, retconned version - it was much worse at launch), I can easily believe that rumor.

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Yep

Sheep*.

To quote Pratchett:

The merest accident of microgeography had meant that the first man to hear the voice of Om, and who gave Om his view of humans, was a shepherd and not a goatherd. They have quite different ways of looking at the world, and the whole of history might have been different. For sheep are stupid, and have to be driven. But goats are intelligent, and need to be led.

  • Small Gods
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Endless pile of Needle In Haystack games begins to emerge, as viral hit imitator's devs claim their code was nicked by a genAI-using clone

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It's mostly a problem for indie games where novel gameplay is often the main selling point. Imagine if a hundred Katamari Damacy or Patapon clones came out months before the originals, and whether they'd have made the same impact when they finally released in that scenario.

Clones are already a huge problem in the independent games space (see the myriad of "dig for buried treasure in a backyard" games last year). AI gives cloners the ability to churn them out so rapidly they can steal the original's thunder entirely.

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Weekly Recommendations Thread: What are you playing this week?

RimWorld released a beta of the upcoming 1.7 version that moves to their new Waylith engine, granting massive performance gains over the old Unity builds. I haven't done a real playthrough since before the Anomaly and Odyssey expansions released, so I'm thinking now's a good time to revisit the game. I've heard Anomaly was kind of disappointing, but here's hoping Odyssey is the less buggy vanilla version of Save Our Ships 2 I've heard it referred to as.

Though I'm not looking forward to rebuilding my mod list after all this time. Anyone have mod recommendations for someone who's been away from the scene for a few years?

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Black & White 3 doesn't sound like it's ever going to happen, but good ole overpromising Peter Molyneux may have let slip about a remaster of the original

"The player can look and be anywhere in the world at any time, and the traditional ways of doing optimizations on a game is knowing that the player is only in this space, and that means the rest of the world can just be forgotten."

You can tell it's been a while since he's been in the trenches, because over the last decade or two game technology has moved away from this paradigm and into heavy use of level-of-detail and asset streaming. Vision-based culling still happens, but it's done at the engine/shader level and not something level designers are forced to laboriously set up triggers for anymore.

Not that it matters anyway. I can't imagine an amount of improvements and visual upgrades that would prevent even the largest Black & White world from fitting entirely into memory at all times.