Spyke

Bear Grylls Goes To Caelid

What happens when the world's ultimate survival expert tackles the most hated zone in Elden Ring? In this video, i rotoscoped, VFX and edited Bear Grylls, the one and only Bear Grylls, directly into the Scarlet Rot infested wasteland of Caelid. Bear Grylls navigates the terrifying landscape, encounters mutated Monstrous Crows, attempts to survive the Giant Dogs, and tries to find a source of hydration that isn't literal Rot.

View original on lemmy.world
14
gaming·Gamingbybeep

Fair PlayStation : Sony is Facing a Lawsuit Seeking More Than €400 Million in Damages on Behalf of 1.7 Million Players Over The So-Called “Sony tax", Following PlayStation Physical Discs Announcement

cross-posted from: https://piefed.world/c/tech/p/1248556/fair-playstation-sony-is-facing-a-lawsuit-seeking-more-than-eur400-million-in-damages-on

Lucia Melcherts, chair of Stichting Massaschade & Consument statement:

The end of physical discs removes the last place where a PlayStation game could still be bought and sold at a competitive price. No discs means no second-hand market and no alternative to the PlayStation Store, so from 2028, Sony alone decides what a game costs and even how long you are allowed to use it. That is exactly the harm our Fair PlayStation claim is about: a price can never be fair when the buyer is left with no ownership and no alternative.

Fair PlayStation : Sony is Facing a Lawsuit Seeking More Than €400 Million in Damages on Behalf of 1.7 Million Players Over The So-Called “Sony tax", Following PlayStation Physical Discs Announcementhttps://www.massaschadeconsument.nl/collectieve-acties/playstation/Open linkView original on piefed.world
23
gaming·GamingbyGreyCat

Box3D | A revolutionary new physics engine developed by Erin Catto in collaboration with a Valve dev

After seeing its announcement a few days ago I didn't think much of it, but after looking into it a bit this looks awesome !



Box3D was released a few days ago by legendary developer Erin Catto accompanied by a blog post, this is the person behind the popular Box2D engine.

In the blog post he explains that his work stems from his collaboration with Dirk Gregorius, "Principal Software Engineer II and Physics Architect" at Valve, the person behind Half-Life: Alyx's physics engine "Rubikon", which Box3D is based off.

Facepunch has also revealed that they have been using Box3D for about a year now as well in s&box. Showcasing a cool demo

An interesting quote from the blog post:

On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games.

👀
Did he just reveal Valve's next physics engine ?
+HL3 confirmed



::: spoiler Tweet transcript
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: [blog post link]
:::

Box3D | A revolutionary new physics engine developed by Erin Catto in collaboration with a Valve devhttps://x.com/erin_catto/status/2072326622590730604?s=20Open linkView original on piefed.social
10
gaming·Gamingbybeep

Video Game History Foundation founder says piracy remains the only viable game preservation method

cross-posted from: https://piefed.world/c/tech/p/1239840/video-game-history-foundation-founder-says-piracy-remains-the-only-viable-game-preservat

Statement from VGHF director Frank Cifaldi on the discontinuation of physical PlayStation media, and the closure of the PS3 and PSP digital storefronts.

This is unfortunate news for those who still prefer buying games on physical media, and is certainly a hit to consumer rights, the resale market, and game creators whose businesses rely on the physical market. But from the perspective of professional preservationists, this doesn't have as much of an impact as you might expect.

The reality is that the vast majority of video games produced over the last two decades were not made for dedicated home video game consoles, let alone pressed to physical media. And even when they were released on physical media, a day-one digital patch was all but guaranteed, meaning that even though a disc is preserving data in an accessible way, it may not represent the game that people actually played. Museums and archives have been preparing for this future for a while, with the expectation that putting discs on a shelf isn't going to be a long-term solution for preserving new games.

What continues to baffle us is what the industry expects institutions like ours to do about it. If platform owners are deciding to eliminate physical media and older digital storefronts, then we'd also like to see trade groups like the Entertainment Software Association offer meaningful solutions for archives and museums to legally preserve digital-only content and make it accessible for research. Everyone agrees this is a serious problem, but the ESA has repeatedly opposed the efforts of cultural heritage institutions to reform digital copy protection laws to make it easier to do this work. The industry needs to meaningfully come to the table on this issue, because asking museums to download a copy of Grand Theft Auto VI and hope it'll run in 50 years is not a preservation solution.

Source: Bluesky.

View original on piefed.world
79
gaming | Spyke