Spyke

Posts

Cheat Engine/PINCE stopped working on almost every game I play after OS version update

I've used these for years to fuck around/experiment with games I've played to excess (single player games with no ranking/etc/etc where my screwing around could give me any kind of advantage, to be clear), and had no problem getting it running/doing what I want..

Until recently... The only thing that changed was that my OS (Nobara, Fedora based) updated from 42 to 43, and now suddenly Cheat Engine (used via steamtinkerlaunch) and PINCE (Native linux cheat engine-alike) stopped working. Even on old games I successfully used them to screw around with in the past. Yes I select the proper process.

Memory View shows nothing but question marks, value searches that used to work fine don't return anything anymore. Like, it can see the process, but has no access to muck around in the memory itself.. Since it happened with an OS update, I can only assume that something changed in the backend thats interfering with these things running, but I'm not a Sysadmin/IT specialist, I'm just a random user, so I've tried to figure this out myself via internet searches and the like, but I've come up blank on everything I've tried.

Anyone else out there with a similar experience who could provide some aid on the issue?

Thank you for reading.

View original on lemmy.world
unpopularopinion·Unpopular OpinionbyA_Random_Idiot

[GPU] Upscaling/Frame Generation/Etc are nothing but desperate attempts to fulfilled the failed promise of 4k gaming, and have done real damage to gaming experiences at all resolutions.

Upscaling and Frame Generation are disasters meant to conceal unfulfilled promises from GPU makers for 4k gaming, and as a coverup for the otherwise horrible performance some modern games have, even at 1080/1440p resolutions.

Upscaling will never, no matter how much AI and overhead you throw at it, create an image that is as good as the same scene rendered at native res.

Frame Generation is a joke, and I am absolutely gobsmacked that people even take it seriously. It is nothing but extra AI frames shoved into your gameplay, worsening latency, response times, and image quality, all so you can artificially inflate a number. 30FPS gaming is, and will always be, infinitely better as an experience, than AI frame doubling a 30fps experience to 60FPS.

and because both these technologies exist, game devs are pushing out less optimized to completely unoptomized games that run like absolute dogshit, requiring you to use upscaling and shit even at 1080p just to get reasonable frame rates on GPUs that should run it just fine if it was optimized better (and we know its optimization, because some of these games do end up getting that optimization pass long after launch, and wouldnt you know.. 9fps suddenly became 60fps)

View original on lemmy.world
cities_skylines·Cities: Skylines (1 & 2)byA_Random_Idiot

Why are all my Cims taking the longest route possible, instead of taking the highway?

My town currently has 4 highway on/off ramps. one on the far right (where the yellow and green lines start), one in the middle right above my industrial area, one in the middle left, between my farms/logging industry, and a 4th one off screen to the further left that goes to a seaport.

I would assume that traffic would follow the yellow line, using the offramps near their destinations.

instead, ALL the traffic coming into my city, is coming in on the far right and weaving through my surface streets (a 4 lane road, not highway, ring road, and 2 lane connector roads), causing massive traffic headaches and even bigger backups as they try to follow the green line to get to the far left through my city.

Why are my Cims dumb and bombing through the middle of my city, instead of taking the highway?

and another topic.. this torrential crush of vehicles coming in off that one far right offramp regularly causes huge backups for 4+ chunks on the right highway. I have lane mathmatics. I have a very long runup where they have plenty of time to get over. I still get idiot Cims taking the furthest lane just to get ahead of the crush before stopping and trying to merge in right before the offramp.

I miss TM:PE traffic lines.

View original on lemmy.world

Help with g502 hero on linux?

I have no idea where to post this, I assumed..since its a gaming mouse, the gaming linux community would be appropriate, Apologies if I am mistaken.

I have a g502 hero, and it is giving me no end of grief.. namely with regards to the DPI settings.

First and foremost, it just randomly resets itself to an absurdly high DPI

I use Piper, since everything I've found online says Piper works great for g502 mice on linux, and while I can use it to set the colors of the LEDs.. the DPI settings just don't stick.

I've tried setting all the DPI options to the same DPI I prefer, Doesnt work. I've tried disabling all the DPI settings except one, and doesnt work. I've even tried running piper via sudo and the DPI settings still don't change on the mouse (they change in Piper, though)

It seems like nothing I can set, as far as DPI goes, works. I know it is communicating with the mouse cause, like I said, I can change the LED colors and button configs.. but the DPI settings just wont stick, and worse, randomly change.

and I know, I say random, and some people might thing I'm accidentally hitting the resolution up button since its right there next to m1, but I'm not. I can have the DPI set, via the DPI up/down buttons on the mouse, then get up and walk away.. and when i come back, its back at absurd meth speed again.

Its genuinely not only driving me nuts, but really screwing with my ability to play games.

If anyone has any suggestion or solution, can you please share them with me?

If you got this far, then thankyou for reading this half rant half, half tech plea.

View original on lemmy.world

Is it just me or is Suikoden Remaster crazy fast to complete?

I mean, the battle fastfowarding helps somewhat.. but my PSX games were all over 40 hours each, some reaching 60.

but I beat Suikoden 1 Remaster last night in under 14 hours (Perfect ending, for those curious). I wasnt rushing or speed running, or following a guide or anything. Just memory, and even with lots of exploring after everystory step to recruit everyone the game still came down to 1/4th what some of my games on the PSX version ways.

and theres no story removed or abridged or anything that I can find.. I just can't imagine having a little bit of fast foward in battles can erase 25-45 hours of game play?

View original on lemmy.world

Does unopened resin go bad?

I was cleaning out my project closet the other day and I found an entire bottle of resin for my printer, still sealed and unopened... but it is several years old at this point.

I didnt see an expiration date or anything on it, so I just wanted to ask before I open it and potentially make a huge mess... Does Resin Expire or otherwise go bad with time if its factory sealed? or in general?

View original on lemmy.world
cities_skylines·Cities: Skylines (1 & 2)byA_Random_Idiot

Why the hell does this happen on straight roads, and how do i prevent it?

These are straight, parallel roads (made with a single drag, so no like, plop a section, then plop another section) on a flat surface. and I keep getting weird gaps and misalignment and other stuff that is observably minor but is making me want to rip my goddamn fucking hair out with how its screwing up symmetry and other stuff.

The only thing I can find about this is to disable various snappings and to make sure the land is flat. I have redrawn this area like 2 dozen times trying various combinations of snapping and not snapping settings and it still does this same damn shit, and the land is flat.

View original on lemmy.world