New beta branch available for Cities: Skylines II, fixing the long loading times
According to most voices on the Steam forums, this beta branch update dramatically decreases the game's loading times, in some cases from over 7 minutes to under a minute.
https://store.steampowered.com/news/app/949230/view/666112377194808137?l=englishOpen linkView original on retrofed.comThe Traffic AI is too realistic.
Seriously, Can they stop mimicking real life driver behaviors?
Iceflake's City Corner 2, covered by City Planner Plays.
They talk about the next patch, future fixes, and other stuff about the game.
my first CS2 city where i fixed the traffic!
i got the game for christmas lol
Cities: Skylines 2's bicycle update adds a lot more than just bikes, as Colossal Order prepares to hand over development to a new studio
https://www.pcgamer.com/games/city-builder/cities-skylines-2s-bicycle-update-adds-a-lot-more-than-just-bikes-as-colossal-order-prepares-to-hand-over-development-to-a-new-studio/Open linkView original on piefed.worldColossal Order quitting as dev of CS2. New Dev, Ice Flake, Picks up development next year.
Without weighing down the post with my opinion on Iceflake games..
I just cant see this being anything but a death call for Skylines II, and possibly the franchise.
[Cities: Skylines II, Patch]⚠️Unity Security Hotfix (v1.3.5f1): Update your game as soon as possible
On the 3rd of October 2025, the latest patch for Cities: Skylines II (version 1.3.5f1) went live. This is a free patch which is released to everyone who owns the game. The patch is live now on Steam. It will be live on Microsoft Game Pass as soon as possible.
This patch addresses a security vulnerability within the Unity engine used by Cities: Skylines II (and many other games) that was made public yesterday
This does not affect Cities: Skylines (2015) as the vulnerability is only present in more recent versions of the Unity engine
Although there are no changes to the underlying code of the game that mods can interact with, mods which specifically target the previous version number of the game (v1.3.3f1) may display errors or warnings
Although modders have been given access to the update to re-build their mods to target the latest version of the game, due to the urgent nature of security vulnerabilities the patch was published as soon as possible
Please be patient. Everyone, even Cities: Skylines mod creators, has a personal life and might not be able to update a game mod immediately at launch. Do not bug creators to update their mod.
Please read the links provided by this thread carefully, and completely, to understand what you need to do to get your game working again.
🚨 How to keep yourself safe
Unity state that there is "no evidence of any exploitation of the vulnerability nor has there been any impact on users or customers"
Regardless, you should update your game as soon as the patch is made available to you via Steam or Microsoft Game Pass so that you receive the protection against this vulnerability
The vulnerability can only be exploited if the game is running, so if you're currently playing you should close the game immediately and not re-open it until the update is applied
You should not attempt to work-around or circumvent Steam or Microsoft's automatic updates to "keep playing with mods" as you will be exposing yourself to this vulnerability if you do so
Seriously, just update your game
[Cities Skylines 2, Announcements] Region Pack: Netherlands now available
Created by Feindbold, Gèze, Gruny, and REV0
Developer Diary (written by REV0)
Pack Contents
Zones
Low Density Residential (Roof type Gable)
Low Density Residential (Roof type Gambrel)
Medium Row Density (Historical Amsterdam)
Medium Density Residential (1920s)
Low Rent (Post War Redevelopment)
Service Buildings
Fire Stations (2), Medical Clinic, Hospital, Police Station
Elementary School, High School, University, College
Crematorium
Modular Cemetery Complex
Utilities
Substation, Water Tower
Post Office, Historic Post Office (unique)
Parking Garages of 3 sizes
Train Station
Windmill
Props
Bollards, Modular walls, cemetery props that can be used in-game,
Clocks and Wall lights which are only available in editor (or via mods)
Support for bikes
Some assets are propped with the vanilla bike racks (which have been in the base-game since launch)
It was confirmed in yesterday's Dev Diary that once bikes arrive in the game, these racks will become functional
Therefore, the working assumption is that the bike racks in these assets will be functional too, once bikes are added to the game
https://mods.paradoxplaza.com/mods/121130/WindowsOpen linkView original on lemmy.worldSimCity VS Cities Skylines
saw this funny video, on-topic for this community so I thought I'd share
![[Cities Skylines 1] Shops of Shibuya and Map Pack 4 are available now!](https://clan.fastly.steamstatic.com/images/6625556/375bcd1a0552e04f9fe36d29c3728e5ea61e00be.png)
![[Cities Skylines 1] Shops of Shibuya Bundle Announcement](https://clan.fastly.steamstatic.com/images/6625556/d0161bacef4ec759b1503f5df96ed0c11217a86b.jpg)
![[Cities Skylines 1] New Content and Anniversary Patch - 1.19.2-f3](https://clan.fastly.steamstatic.com/images/6625556/5d50d19f1f1ea0380753af64677a7aba990e2994.png)



