Even when I play mobile I have a controller for the landscape games that need more than three inputs. Make that two -- I play Sonic on mobile. Move, jump, spin. Even spin is a combination of the first two
Holy macaroni. I started off with an actually okay device sourced from AliExpress, the Ipega 9083S while testing if it was something I liked, then I upgraded massively to the Abxylute S9 wired rather than Bluetooth. I recommend both depending on budget :) both support all platforms pretty much with Mode settings
Ipega (also side note, this thing had an invincible battery life):
Abxylute (build quality is great, has passthrough charging and buttons feel so nice:
"In order to keep up with changing player demands, we at PlayStation are announcing that controller buttons will no longer be available physically."
"From now on, each game will come with its own separate subscription service, where you can subscribe to the buttons for the controller device in digital form only. The game publishers will also sell skins for the buttons at additional cost, also only in digital form."
I can conceive of a controller with a surface like those pin art toys
with a membrane stretched over it so that you could reprogram the location and shape of the buttons at will and still have a tactile experience...
...but it would be needlessly complicated, expensive, almost certainly less functional than actual buttons, and more prone to failure. So, not really a meaningful or desirable improvement.
Do remember that the vast majority of these kinds of patents never end up getting used, I doubt this one will be.
We learned this lesson from the early days of mobile gaming. Many games tried to emulate on-screen controllers, and it was pretty awful. Developers realized it was awful and shifted towards designing control schemes from the ground up with touchscreens in mind.
Though now that I say this, I suppose it's entirely possible that a controller like this could be used not to emulate or replace a DualShock, but as a peripheral that new kinds of games can be designed around. That feels even more unlikely though, I miss the glory days of games built around goofy peripherals (Boktai my beloved), but those days are so far behind us that I don't see them ever coming back.
My kid is still young and is growing up with a lot of their gaming done on a tablet. They're remarkably adept with touchscreen controls, but it just seems so limiting to me.
I eventually connected a Bluetooth controller to their tablet and suddenly they're amazed by how much easier gameplay is!
For anyone unfamiliar with patents - companies like Sony file a shitload of patents every year that they never end up using. Until more info comes out, the patent itself means little.
For context, Microsoft has a total of 124462 patents globally, not all of which have been granted. These days it files about 3000 new patents every year. A lot of them are very vague, some don't make any sense at all, and many are never put to any use.
i don't really like the idea of digital buttons because if anything happens to the software they stop working (which is why i'd love if mobile phones brought back physical nav buttons)
Oh you wanted more than the two buttons the software provides? We at Sony have found that our customers prefer to have to purchase more software buttons as needed rather than accidentally clicking an unneeded button during an epic boss battle and lose!
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Miss me with that shit. If I wanted virtual buttons I'd play on my phone.
Even when I play mobile I have a controller for the landscape games that need more than
threeinputs. Make that two -- I play Sonic on mobile. Move, jump, spin. Even spin is a combination of the first twoWhich controller do you use for mobile games? I only ever used badliy built bluetooth thingies like this one 15 years ago.
Holy macaroni. I started off with an actually okay device sourced from AliExpress, the Ipega 9083S while testing if it was something I liked, then I upgraded massively to the Abxylute S9 wired rather than Bluetooth. I recommend both depending on budget :) both support all platforms pretty much with Mode settings
Ipega (also side note, this thing had an invincible battery life):
Abxylute (build quality is great, has passthrough charging and buttons feel so nice:
"In order to keep up with changing player demands, we at PlayStation are announcing that controller buttons will no longer be available physically."
"From now on, each game will come with its own separate subscription service, where you can subscribe to the buttons for the controller device in digital form only. The game publishers will also sell skins for the buttons at additional cost, also only in digital form."
"Play has no limits."
The controller only has a microphone. You talk to the AI with the controller and the AI plays the game for you.
NO GODDAMMIT
Sony really want to go out of business don't they.
I can conceive of a controller with a surface like those pin art toys
with a membrane stretched over it so that you could reprogram the location and shape of the buttons at will and still have a tactile experience...
...but it would be needlessly complicated, expensive, almost certainly less functional than actual buttons, and more prone to failure. So, not really a meaningful or desirable improvement.
Do remember that the vast majority of these kinds of patents never end up getting used, I doubt this one will be.
We learned this lesson from the early days of mobile gaming. Many games tried to emulate on-screen controllers, and it was pretty awful. Developers realized it was awful and shifted towards designing control schemes from the ground up with touchscreens in mind.
Though now that I say this, I suppose it's entirely possible that a controller like this could be used not to emulate or replace a DualShock, but as a peripheral that new kinds of games can be designed around. That feels even more unlikely though, I miss the glory days of games built around goofy peripherals (Boktai my beloved), but those days are so far behind us that I don't see them ever coming back.
My kid is still young and is growing up with a lot of their gaming done on a tablet. They're remarkably adept with touchscreen controls, but it just seems so limiting to me.
I eventually connected a Bluetooth controller to their tablet and suddenly they're amazed by how much easier gameplay is!
PlayStation is speed running losing business for PS6.
They are clearly ignorant to the backlash related to car entertainment centers with no buttons.
You want disc? Fuck you, now your buttons are gone.
For anyone unfamiliar with patents - companies like Sony file a shitload of patents every year that they never end up using. Until more info comes out, the patent itself means little.
For context, Microsoft has a total of 124462 patents globally, not all of which have been granted. These days it files about 3000 new patents every year. A lot of them are very vague, some don't make any sense at all, and many are never put to any use.
Apparently Sony has even more patents than Microsoft, currently sitting at nearly quarter million. However, only a third of them have been granted so far.
I’m reminded of a lobby quote in John Carpenter’s Toxic Commando (by your leader, an oligarchic energy company head)
“Note to self: Patents are cheap, and a reliable source of income.”
This sounds like a terrible idea.
You have the subscribe for the buttons separately
Why do companies these days not understand the value of tactility?
It's only a patent
And generally speaking, the point of a patent is....?
Stifle innovation? A patent doesn't mean anything will be made. But it does mean anyone except the patent owner won't be making the patented thing.
To license the idea to other people who want to do something with it?
i don't really like the idea of digital buttons because if anything happens to the software they stop working (which is why i'd love if mobile phones brought back physical nav buttons)
They're just hell bent on making sure absolutely nobody wants the PS6.
While auto makers are slowly realizing that people hate touch buttons, Sony did not get the memo
Oh you wanted more than the two buttons the software provides? We at Sony have found that our customers prefer to have to purchase more software buttons as needed rather than accidentally clicking an unneeded button during an epic boss battle and lose!
That sounds wildly uncomfortable.
...Holy shit, Sony, pretty sure those tweets were just jokes
Pretty soon they'll have us buying consoles without a physical console.
They already tried it once (remember Stadia?), and they will try again!
it would be very funny if they really made a controller without buttons.
The real joke is that they’re even bothering to patent new controllers.
It's standard Bluetooth; I'm sure one can pair an Xbox controller in protest. Protesting what exactly, I'm not sure.
First remove disks from consoles. Then remove controls from controllers. What's next, removing fun from videogames?
I hereby dub this the "nocontroller" or alternatively the "zeroshock".
And I thought Sony was taking a break from their streak of terrible, business-ruining decisions...
This looks dope I love the idea that I can move the buttons where ever I want them to be.