I've been hooked on Caves of Qud lately, and I wanted to move off of the default starter character builds. Here's one that I've been having fun with lately; It gets me into tinkering pretty quickly, and getting two extra random mutations makes it a really different run every time.
CounterSide is a gacha game. It died on August 26th this year. However, some modders have provided infrastructure to host your own local server, so it can still be played.
You can also use console commands to give yourself however many gacha pulls, other currency, or gear you want. The story is fully playable, so the game can be treated like a single player RPG.
Some of the gamemodes don't work right (I hear Dive is broken), but the important stuff like the main story, side stories, and combat work fine.
The infrastructure that handles launching the server is here, though you will need to grab the assets (which the infrastructure calls a frozen client) elsewhere. The non-Steam variant seems to work best, though YMMV.
Today’s game is some more Halo MCC. I went back and finished the Backrooms mod with my friend. It definitely wasn’t what I was expecting. I’ll spoiler things for anyone that might want to check it out, because it’s like a short 25 minute romp that’s free. But:
::: spoiler Spoiler
It throws “entities” at you midway through. It honestly starts out throwing one at you that kind of startles you. It did this with a narrow hallway. After that though you open up into a larger room and just start mowing them down. Honestly it was kind of cool for a mod that was probably made by someone who was passionate about Halo and the Backrooms.
:::
I also finally tried out the Trench Coat mod with my friend. The mod is basically the idea that one player controls movement and the other aiming. I think our version was bugged because I controlled aiming, shooting, and grenades, while my friend controlled everything EXCEPT aiming.
The mod was interesting. It created this unique challenge where it felt hard, but didn’t feel impossible or even remotely challenging. Like, it was a constant battle but I only died once or twice.
Unfortunately this was the last mission we did for the night because my network decided it loved the idea of crashing out on me. And even now it seems to be giving me issues and not uploading my last image. Tonight I finished the 100% objectives in Assassin’s Creed III as well. Hopefully I’ll be finishing that up tomorrow and starting the DLC. I’ve never played them so I’m excited.
Today’s game is Pokemon Platinum. I did the whole Distorted World quest. I have to say that this is by far one of my favorite areas in the game along with the northern snow region. I love how it makes use of the camera angles. It’s a lot more impressive I feel for a 3DS Game. On top of that I love the theme music for the place. There’s something super calming about it yet so eerie.
I also love how they setup Giratina’s entrance. Like. It’s still a children’s game, obviously. But I wasn’t expecting a full on jumpscare of Pokemon Satan lunging at the camera. It threw me off a little bit. I also love how it comes out of left field almost. Normally it’d be bad but here it gives off this effect that things have gone so so horribly wrong and now there’s this force that doesn’t belong here that’s loose. At least to me.
I returned to the overworld after catching Giratina, which I named Gigi, and went on to Sunnyshore. I didn’t start the gym because it was late but I love the city. I feel like it got dealt a bad hand in terms of pacing because it felt small to me last time I played. It’s wedged between 2 of the biggest parts of the game which is unfortunate. I’m really digging the Solar Panel flooring.
Tomorrow I’ll hopefully finish the Pokemon League and then I’ll try and finish the Pokédex. I’m close. Like Half of it is full so I should hopefully be close. I’ll have to see though. I also have to do the event Pokemon which could take a bit.
The detailed sourcing directly attacks Sony's legal claim that a reasonable person wouldn't expect to own their digital purchases on the PlayStation Store.
Edit: What a great thread. I love you Lemmy nerds!
I've been seeing these new devices coming out that come preloaded with something like 20,000 roms across every console released from the 70's to the 2010's, and I have to admit, I'm tempted.
I'm wondering if anyone out there has purchased one of these and what was your experience with it?
When the game came out back in 2024 it barely surpassed 1000 players on steam, eventually the servers were shut down a fortnight after it was released: so the game didn't even last that long. Development costs were not cheap either, since Sony invested $400,000,000 into the project for it to fall apart upon release, talk about a waste of investors money. Have you played it at the time? If so, what made it a shit game that's forgotten?
I won't mention which game and creator this is (a game on itchio), as I don't want witch hunt here. It's an indie dev after all. If you saw the post "I watched an artist evolve from producing rough art to delivering elite, top-tier artwork” with NSFW content (the one with oversized boobies), then you know what I mean.
What makes me sad and angry is, that I pointed out it looks like Ai was involved in the art creation. The author of the post replied that only background and 10% of the art was created with Ai, and that the game is 50 hours long. Feels very much like it was the developer himself? After I replied with this is problematic, because this was explained only after I mentioned it. There was no Ai mentioned in the itchio page or the post.
What followed was, the post got deleted. I reached out to the Lemmy user and asked in a private message why it was deleted. Shortly after then the Lemmy account are got deleted too.
What to make out of this? I was not toxic in anyway and didn't saw any toxic comments from others. I didn't want an indie developer to disappear, if the work is honest and the game is fun. Just don't hide things. How should a situation like these be handled in the future?
Today’s game is Halo MCC. I played some 8v8 PvP with a friend. It felt good to be back playing Halo. Halo to me is that game that just feels right to play. I could come home and turn it on and it’s like this deep seated feeling that everything will be okay, because I’m in my place. I think it’s fascinating that a game can produce that kind of effect.
TF2 is like that too. But Halo seems to have captured my heart more recently, with the benefit of my friends liking it.
Anyways. 8v8. I love this game mode because it’s so large it feels like there’s always something to do. One minute you could be charging the enemy base. Get blasted. Then be fending off an attacker at your own base. It’s so full of action, I love it.
I found out for the first time ever that you can drive the elephant. I assumed there just wasn’t a way too drive it. It’s really cool that you’re able too, because I’ve always loved sort of mobile fortresses in gameplay. So having one in Halo is awesome.
I ended off with a 8v8 Assault game on Rat’s Nest. Not my go to map for assault but it was still great fun. I should really play social games more often to get that full 8v8 action, because I miss out on it when playing with my small group.
Maybe I’ll bring them along even to join me. We will absolutely get our assess handed us, but 90% of the experience is chilling and having a blast with my friends so I’m just happy to have them there with me.
I'm glad it's highlighted on Prince of Persia: The Lost Crown in particular, because that was the first game I'd bought from Ubisoft in years, and the extra launcher deterred me from considering buying any of their other games for a long while still. EA still has launchers on older games like It Takes Two and A Way Out and Dragon Age II and Inquisition that create obstacles for LInux compatibility and offline play, but newer titles like Split Fiction and The Veilguard no longer have the extra launcher problem. It's good to see Ubisoft following this trend, and hopefully they can stop standing in the way of their own success.
Today’s game is Assassin’s Creed 3. I’ve been putting this off for a while. Mainly because all I’m really doing right now is finishing the last 20% of my last save. It’s mostly tedious work, collecting the damn feathers and stuff. But I’m making good progress. The collectibles are almost all done. And thankfully they’re no where near as bad as say, Unity.
While grabbing a view point I approached this lake and noticed this game’s oceans are uncomfortably barren. Like not in a bad way. It looks fine for a body of water in a Xbox 360 Era game. But there’s something unsettling about an open flat field of blue water. I kind of like it to be honest.
Another thing I like, this Waterfall? Had a chest behind it. Love me some hidden chest waterfalls. There’s something so satisfying about checking behind a waterfall to find a chest or like a cave or something. I hope there’s a few more because I’d love to find them.
Anyways, to end things off because there’s only so much I can talk about with collecting collectibles, I wanted to talk about this field. Absolutely horrid for parkour, obviously. But I love fields like this. There’s something about it that feels perfect for the setting that makes it feel like a perfect fit. If only there was a way to make it a good parkour area too