Spyke

Day 769 of posting a Daily Screenshot from the games I've been playing

Today's game is Old School Runescape. I got approached by a wizard who asked me to solve his maze. I love mazes so i figured why not. I have to admit though it threw me for a loop with how trippy the walls are. It made navigating it difficult. I managed to make it through though with around 60% rewards left so not too hard.

Honestly, that brings me to my main point. I love how Runescape isn't really grounded. They'll just throw shit at you and i love it for that.

I've spent the last few days just running quests and trying too get my levels up. I hope to take on the Dragon Slayer quest next. After that though i'm not really sure what my next goal is. Maybe i'll travel somewhere i havent been yet.

Anyways, a lot of these quests have kept me hovering around Lumbridge. I neglected a lot of my earlier skills so these are perfect for leveling up everything i had ignored.

That's probably all i'll end up doing for the rest of the evening. Tomorrow i think i'll go back to control. I finally caught up to my save last time i played and i don't want to let that go to waste.

View original on lemmy.world
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Leaf Developers Geekstrada and Helaas: The Full Interview

This is my full interview with Geekstrada and Helaas, the two developers behind Leaf, the custom firmware for the MINILOONG Pocket 1 (which you might have seen Russ cover a couple of weeks back with a video, if you're into the retro handheld scene).

We chat about how they came together, why Leaf exists, the thinking behind its development, the Colorway Studio you might have used when buying Retroid's Nova, and the community growing around the project. It's a long one, but there's plenty in here about the people, ideas and tinkering behind Leaf.

I know these kind of interviews can be a little niche, but I think that so often people use these apps, programs, projects and builds without knowing the people behind them. I think I'm up to over 60 interviews now, so this is my tiny project of remedying that. Hope some enjoy it :)

Leaf Developers Geekstrada and Helaas: The Full Interviewhttps://gardinerbryant.com/leaf-developers-the-full-interview/Open linkView original on lemmy.world
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Terranigma announced for PS5, Xbox Series, Switch 2, PS4, Switch, and PC

cross-posted from: https://piefed.social/c/[email protected]/p/2313898/terranigma-announced-for-ps5-xbox-series-switch-2-ps4-switch-and-pc

Clear River Games, in cooperation with Square Enix, has announced Terranigma, a revival of the 1995 action RPG, for PlayStation 5, Xbox Series, Switch 2…

Didn't think this would ever happen, but one of my favorite childhood games is coming back to modern consoles, and for the first time released in America.

Judging from the trailer, it seems to be a straight port with only the soundtrack touched up and some artwork extras. Which is a bit disappointing, as much as it's a genuinely great game, it had flaws even back then and the textures don't really hold up that well. I was hoping for more incentive not to simply emulate it.

https://www.gematsu.com/2026/08/terranigma-announced-for-ps5-xbox-series-switch-2-ps4-switch-and-pcOpen linkView original on piefed.zip
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Day 768 of posting a Daily Screenshot from the games I've been playing

Today's game is some more Control. I started the Foundation DLC today for the second time. Let me tell you, i forgot how much this cube puzzle pisses me off. I tried to do it once i got far enough that i could. Went and tracked down what i thought was all of them, then spent maybe 30 minutes trying to place them correctly. Only to find out i was missing one. I don't know if it got knocked off the cliff on accident or what but i couldn't find it. I had just given up and decided to move on though.

Seeing the Nail is really pretty. It's one of the most memorable parts of this DLC to me because of the area surrounding it. It gives a really pretty view. If i remember correctly too, as you progress it will get taller which will be fun to watch.

I ultimately didn't get as far as i would have liked with this one. As the enemies somehow feel harder. I suspect it's the melee guys now being there to close the gap. So it means a new threat to deal with. I'm trying to avoid touching the difficulty settings though so i'll try something else instead to get through. Maybe a different weapon loadout.

View original on lemmy.world
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What I'm playing 🛗🔻 Mr. Elevator | Go on interdimensional elevator rides

Mr. Elevator is a proper hidden gem, with only 25 reviews on Steam currently! I found it during the Steam Next Fest of June 2024. (At that same event, I also found CATO, and Pipistrello and the Cursed Yoyo.)

And I've also written about CATO for this series!

What caught my attention about Mr. Elevator is its very distinct art style, featuring only flat bright colours, no shading, jagged lines, and chunky pixels. It has this minimal charm of something like Microsoft Paint.

I want to get on Mr. Elevator's wild ride

Mr. Elevator is a surreal first-person puzzle game featuring a talking elevator as your companion.

See, in Portal, riding elevators is just a formality; you only get in them because there's nowhere else to go. In Mr. Elevator, your character has a motivation to seek out this elevator specifically.

You meet and interact with Mr. Elevator, who is some kind of spirit (???) that merged with the elevator. He seems friendly and is open to talking about what worries you.

Looking at his control panel, there's only a down button on it. Once you press it, he'll take you to some strange places to solve some puzzles there, as he helps you explore your desires.

In fact, you're not the only one looking for this elevator! After you finish that initial chapter, each of the next chapters has you playing as a different character. You'll play as a paranormal investigator seeking to study this elevator, or a young inventor following someone into the elevator, among others.

I have special hands

Every first-person puzzle game needs a signature central game mechanic. In Mr. Elevator, it's that you can control your two hands separately. (Shoutout to Trespasser!) You need to use your hands to grab stuff, push buttons, knock on doors, and fiddle with gadgets. In fact, if you play on a controller, your hands split the controller into two sides: right/left trigger to hold up that hand, the corresponding stick to move it, and D-pad or face keys for actions! Holding stuff in your hands also acts as this game's inventory system.

Each chapter focuses on a unique sequence of puzzles based on some theme, like recording and studying cryptids, or decoding alien languages. Of course, you might have to hold a note or tool in one hand while using the other to interact with the environment.

Up and down with puzzles

Sometimes, I found the puzzles to be too cryptic to figure out. They can get into a bit of moon logic, and so I sometimes spent more effort on detecting the designer's thought process than trying to solve the puzzle in front of me.

The game does have an official online guide with hints and solutions. However, it's in Japanese only, so you need to translate it if you don't know Japanese. When I looked at the guide for help, this pattern often emerged:

  • I reveal the first several clues, and I see that I've already figured out those bits
  • I reveal one of the last few clues and it has a surprising logic leap to arrive at a solution
  • I wonder, "how was I supposed to know to do that?"

Some Steam reviews mention that this difficulty could be a translation issue. This game is by a small team from Japan, after all.

On a positive note, the puzzles at their best were actually really cool. The puzzles I like best rewarded paying close attention to what was happening in the game. With the game's graphics and environment being so plain, there isn't any confusion about what's important and what's just environmental detail. In fact, some of the deepest puzzles actually got me to grab some paper and take notes to figure them out!

Last stop

Despite my annoyances with some of Mr. Elevator's mysterious puzzles, I consider this game to be the ideal example of what I hope to find in a Steam Next Fest. The "indie darlings" already get plenty of attention. Weird, experimental, niche hidden gems drifting in the indie game sea: that's what I want to celebrate.

Pictured here: me searching for the obscure indie games.

View original on sh.itjust.works
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Day 767 of posting a Daily Screenshot from the games I've been playing

Today's game is some more Control. I went through and finished it for the second time tonight. It's definitely just as good the second time. Especially the credits. I think a lot of the feelings i felt that it felt a little rushed are still there. Like, it felt like we were in the middle of the action, then bam, climax hits. It doesn't detract from the experience but it does feel like it's a surprise though. Then again, for a game like this i'd say it deserves to lend itself a bit of realism.

As you can see i've also gone and done the mold questline. This was a lot of fun, though with the color settings of my Monitor at the time it was a pain in the ass to navigate. Still turned out to be a fun time though.

I like the detail that Ahti during the nightmare sequence is the only one not "washed out" by the Hiss. It's a cool detail that he's not affected and also helps to make him pop out.

And finally, i wanted to just stop and admire the reflections again. These are really fucking good. Like, i didn't realize game reflections could get this good. I was able to see reflections in Trench's Glasses. His glasses. That's a really good attention to detail. Albeit it comes at a performance cost obviously. And these TVs? also perfect. I love the detail it adds. Sometimes it makes me forget i'm playing a game.

View original on lemmy.world
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Day 766 of posting a Daily Screenshot from the games I've been playing

Today's game is Old School RuneScape. I ended up buying a month of the subscription. Just a month. To see how i like it. So far i've been loving it. I went and did the Waterfall quest and it was a blast. I climbed this mountain, got washed down a river, went and saw these weird ass Gnome guys, went and saw more weird ass Gnome guys in a cave this time, went into a cave, went into another cave hidden behind a grave, and then went into a 3rd cave with a puzzle at the end where i had to stuff a cup full of some ashes. Overall: Wild time.

The dungeon actually killed me on my way out which i didn't mean to happen. It took my necklace that let me teleport and my rope. So i had to rush to the grand exchange and replace those 2 things before I could get the back and recover my stuff. Got everything back with 20 seconds left to spare.

After that me and my friend got together and stormed the Mansion where a vampire had been living. I've been wanting to do this quest for a long time so it's long overdue to kill that vampire. We went in and took him down and turned in the quest. I even got to go up a combat level thanks to it.

View original on lemmy.world
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games·Gamesbyjaykrown

The first orbital racing game is now officially v0.1.0 and has new fun challenges

You can view my previous post https://lemmy.world/post/50602921

https://slingshotspeeders.com/ No account required, free to play in browser online.

The new snake map is a little bit of everything, pushing, pulling, moving, static. I still haven't found the best path. Thanks to everyone who played last time, your feedback helped shape what it is today.

A plan I have in the future is to pay homage to "Spacewar! (1962)" and add a PvP 1v1 battle mode around a gravitation well.

View original on lemmy.world
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