Spyke

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He paid so much money...

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My table (relatively new players) has a balance of players that understand the concept and application of role play, and one that intuitively gets that if his character would do something reckless (or if the reckless can be directed to push the story forward) the reckless is going to happen.

I find this creates a good balance, but I'm keen to hear how you have all experienced this. Never had the accents or role play jump to this degree however.

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What's the greatest videogame of all time?

Mount and Blade Warband.

So many games you start off or become something great. In Skyrim you're the dragonborn, you become great but you were always going to. The world is huge and immersive, but you're always going to be important in the world.

In warband, you're a nobody. You'll always be a nobody unless you do something. Trade, fight, quest or scheme. The world will continue with or without you. Your favourite faction might get wiped out and you can do something about it or not. There's no guarantee of victory, and what you decide as a win condition is up to you.

It is the ultimate sandbox, but the original is janky. The solution; mods. An incredibly dedicated modding community elevates this game into my most played game. The lord of the rings mod is both the best way to get into the game and in my opinion the best video game adaptation of a movie (just in front of kotor).

TL:DR: Warband makes it ok to suck and makes you earn your victory. You might not think that's fun, but trust me it can be.

dnd

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What counts as an attack for the purposes of the invisibility spell?

Similarly inexperienced opinion here, but I'd also allow it. Agree with the others that pouring the oil would be potentially visible, but definitely after the fire is lit the smoke would make the players visible when they move. Kind of like how the smoke allows you to see the tripwire lasers.

Rule of cool first and creative thinking is what makes ttrpgs great. However, you're the DM and the tone of the game is ultimately up to you.

Sounds like your players are thinking outside the box, which in my experience is nothing but a recipe for fun (and likely headaches for your carefully laid plans). Good luck.

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Playing Morrowind again for the first time in probably 12-15 years, sell me on a character concept.

Whenever I play and it probably has been a decade for me too, I tend to run atronach to make magic easier to deal with, and lots of acrobatics to fly around once you get going.

There's a rabbit hole with enchanting/alchemy, but some would think it adds fun and others would think it takes the fun out of the game.

Enjoy the exploration and lack of quest markers. Without a recent reference point, there'll definitely be a bit of look around and see which I think will be fun.

Report back about your adventures, I'm lacking the time to commit to a game like this right now. I'm excited for you.