Spyke

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Don't Be Afraid To Try The Original Fallouts

I will also say, the original Fallouts are games of its time. It sold itself off its narrative and as I am playing Fallout 2, it is still enjoyable but I do concede there are moments of frustration that one learns to work around.

It is not a perfect game, but it is a game that was written in a plausible manner that could be considered too real look at human nature at times and in the same breath going off the rails crazy with something out of pocket that can catch one off guard.

It does a great job of allowing one to make it their story, although some of the writing might not gel with everyone it at least framed it well in setting.

It think it gels well with people that can roleplay in a setting as even the combat logs have humour to it. It requires a lot of reading and the people in the videos look like clay dolls but it is bound to envoke something in someone if they are enjoying themselves playing these types of games.

The turn-based nature of the combat can turn people off, but I cannot deny the charm of running up to someone and giving them a concussion by wolloping their head and then going in to gouge their eyes to make them useless in combat and finishing them off with a shot to the groin.

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Tried Stardew

Just my opinion - but Stardew Valley, for me, is best enjoyed in the same vein like something like Harvest Moon or Animal Crossing.

It is like Sims: Rural. I liked the idea of someone being sick of the corporate drone lifestyle and being given the opportunity to start a new life in the country-side.

While I agree, especially in the beginning that the timers do feel restrictive, farming can be a chore when you are starting out and the stamina can be annoying but it has been built towards an idea that

"This is your character's life and just enjoy a new start in the countryside"

It does get easier, more streamlined and opens up more options when one starts getting into the specialisations in leveling and gain benefits from progress which brings with it more "set and forget" tasks (like ancient fruit in a green house with sprinklers) which are profitable and if farming isn't your thing I was going to say to try animal husbandry - which starts out with just giving the animals you buy some attention and food everyday ( buy hay or use a scythe on long grass), open the barn hatch in the morning (when not raining) and close it at night and collect the resource either by picking it up or having the right tool for the animal.

Animal husbandry is a lot of initial setup and then animal maintainence to get a resource, which leaves more time to explore other aspects of the game

I guess it is a game best enjoyed to roleplay as one learns about everybody in the valley and make your mark as someone of important as you can either make your fortune, have a family, make friends or just check off the list of collectables

I do feel it is a bit unfair to compare it to something like Rimworld as it is a great colony simulator in its own right with it having the focus of developing a "blank slate" community of random people in a harsh and cruel world where the player is the "architect" as you create the plan and the pawns enact it.

Comparatively, I do feel Rimworld farming is more involved than in Stardew Valley as there is a lot of external factors to consider like fertility, effective crop placement to avoid disease ruining all your crops if your pawns are too slow to contain it, raiders burning it, weather and events that ruin the crops, etc)

While Stardew it is a cycle of seasonal preparation, planting, watering, scarecrows placement to avoid crows stealing crops and harvesting - it is quite simple although more hands-on in practice and some of these steps can eventually be automated.

I guess Stardew Valley is predictable and consistent without much risk and can come across as a chore whereas Rimworld has a lot of external variables that keeps one needing to have a plan in the back of one's mind when things go wrong.

Fair enough if you do not find it interesting, it might just not be your style of gameplay. Give credit where credit is due that you gave it an honest go at it and if you do not refund it it, maybe you will enjoy it one day

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What's a quote that has stuck with you for your whole life?

Not sure where it is from, misquoting and probably butchering the quote:

"If you think a headache is bad, break your arm then the headache doesn't feel so bad anymore"

Basically if something is bad, but something worse comes along, then the bad thing doesn't seem so bad anymore

Update:

Because this has got me thinking, going to update when I quote source ( also don't want to double post)

Heard in Mass Effect 2, Thane quoting:

"When all the world is overcharged with inhabitants, then the last remedy of all is war, which provideth for every man, by victory or death." Thomas Hobbes

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The Original Fallout Games Deserve The Diablo 2: Resurrected Treatment

I really would not like Bethesda level writing and character gating to muddy the classics. I seriously doubt it will do the old series justice with the level of inappropriate content.

Easiest examples being the thieving children in Fallout 2, it allowed you "solve" that problem if you didn't have patience and got a negative quirk in the process.

A low intelligence run was almost a completely new experience with a different level of interaction that was tongue-in-cheek look at someone who really struggles with "standard" game narrative.

That not to mention how much of a mess it will be for bethesda to code for a player plus up to 5 party members per encounter ( making Charisma not a "dump" stat). I strongly doubt they can pull it off if it as a company is still struggling to make the player character plus 1 work smoothly.

I also feel that the old fallout's sense of humour might not fly with today's sensibilities specifically the level of objectification, a female character can use to their advantage or the level of "male power fantasy" with specific perks and SPECIAL loadout - which I am sure is something Bethesda will try to avoid as they seem to push for a more gamified systems.

And I really do not think they will be willing to make The Brotherhood play a minor role as they are like a "minor" faction that tries to avoid too much attention in setting in their mission to preserve the old tech from repeating the mistakes of the past

I strongly doubt Todd and his team are the right people to devote resources to truly capture the dark world of old fallout into a faithful reproduction. I think it would be toned down and would most likely follow a bethesda vision for the series.

Maybe I am being overly negative, but I feel even if they maybe revamped it with some prettier graphics and modern system sensibilities, it might still lose some of its soul in the process. I am willing to be proven wrong though

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This guy's worst take yet

Having played Hellblade Senua's Sacrifice, in the beginning I admit I looked at her and didn't see "modern day beauty standard" but then one has to consider that it is a game set during a viking era. Then I realised I need to then consider that I cannot apply "modern standards".

I mean she wasn't ugly in my eyes, just I guess appeared somewhat plain which is not a slight against the actress but more as an aquired appreciation to how they designed her but when you really look at the details it is perfectly acceptable to see what they did get right. It is a person that has gone through a lot and of course she is going to look not "clean" considering what baggage she is carrying and where she is coming from.

It is not some future world were mud and dirt don't magically stick to your skin, it is a realistic portrayal of a person going through a lot of dirty places, being a bad ass and losing her collective mind with a story that explores someone with mental illness in a time when it was considered a "gift" from the gods if you were lucky.

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Project Zomboid’s AI-generated Build 42 loading screens draw ire from the community, get taken out of the game

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It is a pity, the new menu art was good. Think of a 3D version of the one up now with some effects. I thought it was a nice face lift.

The loading screen images I felt were a nice addition, but felt a bit out of place in relation to the game - like it didn't capture zomboid as well as something like the newspaper images do.

The build itself though is a great step in the right direction with a LOT of new things and probably needs the usual fixing, tweaking and fine tuning to be in a great spot for a stable release in the future

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I just feel defeated and can do nothing to improve expect further fall into despair

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Thank you, that strangely does provide a small comfort in the knowledge of how I was being assessed and to the level of how I was given support.

It answers the question of the styles used to attempt to help and the restriction they were probably under to provide such help while also providing some reasoning toward my frustration as I was looking for a "higher end product" in a "convienence store"

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Ka-ching!

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Yeah, in retrospect I knew I had to add the edit 😅

I guess there isn't a proper spoiler tag for header images besides the NFSW tag (or at least none that I am aware of) and well this area of the game is locked behind a mini-quest of sorts