Spyke

Project Zomboid modders have added first person and its getting scary good.

cross-posted from: https://sh.itjust.works/post/67660038

I've been seeing these mod videos on my YouTube recommendeds recently and it's gone from "oh hey that's a cool idea" to "oh shit this is actually playable now" to now where its practically a different game entirely. I mean just LOOK at the base game

it's called project viewpoint and is definitely worth checking out

It's like what I imagine watching the team fortress mod being made was like but even cooler

View original on piefed.social
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Project Zomboid modders have added first person and its getting scary good.

cross-posted from: https://sh.itjust.works/post/67660038

I've been seeing these mod videos on my YouTube recommendeds recently and it's gone from "oh hey that's a cool idea" to "oh shit this is actually playable now" to now where its practically a different game entirely. I mean just LOOK at the base game

it's called project viewpoint and is definitely worth checking out

It's like what I imagine watching the team fortress mod being made was like but even cooler

View original on piefed.social
12
projectzomboid·Project ZomboidbyJayEchoRay

Pride cometh before the fall - Zomboid Edition

So I got too confident in my ability and while having browsers open, walking on my way to the Riverside Sanitarium for the first time.

I saw a car and a few zomboids, thinking nothing of it, proceed to engage and in the middle of a swing with a two-handed weapon, out from behind a tree, a fast shambler emerges.

Me being an idiot didn't give enough space when I engaged the zomboid to my front and had my back to a tree which ended with me taking too long to respond and got bit twice once by the one behind me and the one in front.

Was able to escape, but consigned myself to get back to base, drop everything and go out on my terms -before changing.

A very long diary entry to allow myself to grieve his loss:

::: spoiler spoiler ~~ Doug Walker was a freeloader and when he heard how the problems where getting worse decided to make a run out of town.

Having a passing interest in herbs, he thought it best to make it out on his own living off the land - maybe hole up in that shop he remembered out on the outskirts of town, he was not afraid of fighting, but tried to avoid if he could.

He never saw the need to keep things tidy and in containers and thought it best to keep things all within easy reach.

The quiet life saw Doug start to take an interest in fishing and animal husbandry, and saw him take care of pigs, sheep, rabbits, mice and, developed a special fondness for chickens.

His luck was great, avoiding zomboids from the trees time and again and even found many valuable items from the old world which he planned to collect at a more advantageous time.

His luck ran short however when he wanted to see how the sanitarium was holding up, he was a "visitor" of the facility in his younger years and to his mind thought it a palace in the wastes.

Little did he know that his journey would come to an end, when he stumbled too greedily into unknown dangers, as he was moving in to dispatch yet another of the shambling dead. He caught but a glimpse of something from the trees, that glimpse turned to panic as that something lunged out and before he could react, he felt a sharp pain at his side, he tried to break free but was bit again on the arm. The pain now starting to fade as adrenaline began to kick in as he tried desperately to break free from dead's grip.

He succeeded, his body now burning, knowing and remembering from those early days of the Knox event that he was running on borrowed time.

Knowing this, he decided that in his last moments he will take destiny into his own hands and will enjoy the world from a view that he could appreciate.

That he would rather go out on his own terms and not slowly succumb to the cruelty this world.

He raced back to his home, that was only a month since he moved in, and on his way back thought about how he would go about this task without suffering. His idea, expose himself to the elements and have nature's grip embrace him in its icy embrace and allows him to drift peacefully into that darkness, surrounded by what he loved.

He got home and reluctantly threw everything that he owned on the ground one last time, he thought - at length - of his life, and with the last piece of clothing removed, prepared himself for the end.

So this is it, I always thought I would go out more violently in the end, but it was a good life, even if I was alone in the end, I can at least be able to have the view of my chickens as a last pleasant thought before it all goes dark.

P.S.

To my brother, sorry I couldn't prepare the place better. If you are still alive and read the note I left in the family home, then you should be able figure out where I have been - heh, I've always been a slob, sorry I couldn't make it more homely as a parting gift. And if you ain't my brother, sod off! But you're welcome to anything you find, ain't going to be needing it no more soon.

P.P.S. As I final wish of a dying man, would you name that plump red hen : "Gertrude", always fancied the gal - always made the best eggs. ~~ ::: End journey entry

So I drank a bottle of bleach and waited for the end in the chicken coop, the character surrounded by what brought him peace. I closed the game, but log back in to at least bury the guy, but he is either despawned or roaming around Kentucky.

Continued on that world as Doug Walker's brother and dug a grave - and filled it to at least have closure with the character - there is a side bonus with the slim chance I will be able find Doug and burying properly.

View original on lemmy.world
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projectzomboid·Project ZomboidbyJayEchoRay

Quiet life in the Apocalypse

Playing on vanilla apocalypse and chose to live off the land and away from most of the Kentucky Apocalypse on the outskirts of Riverside for a chill run with the excitement of danger.

Have been surviving so far off of fishing and foraging, winter is around the corner (might need to work on trapping as well).

Spent a lot of time trying to stabilise my weight (started to worry when I hit the 60s) until my fishing skill got to a point where I could figure out a routine for it.

Still undecided about where to develop a more central base to create an animal farm as I have found sheep, chickens and pigs. The building I am squatting in, is little more than a dumping ground as I work slowly towards self-sufficiency.

Life is more a struggle to survive normally with the added danger of zomboids, but its overall its pretty quiet life with the daily patrols broken up with the occasional background gunshots or blood-curdling screams of anguish.

View original on lemmy.world
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projectzomboid·Project Zomboidbybossjack

Guns in 42.3 are hilariously bad

I don't know if that's the correct version since I'm away from the computer, yadda yadda

I fired up Zomboid after watching this movie but I thought I'd play around with the guns first instead of going straight into a new playthrough.

So with the debug console open, cheats active, and Base.Pistol in hand, I took some shots at some 'boids. And it's incredible.

You know how in Counter-Strike, its a classic joke to say it's the game where your bullets can come out of the gun and make a 90° turn? Zomboid seems to have taken notes.

You can't seriously be saying that I can knock a zomboid to the ground, stand on top of them, aim my gun one foot from their head, fully intent on executing them; pulling the trigger and watch the debug console as it says I hit them somewhere ridiculous like the lower torso or the hands and arms.

Bullets don't feel real in this version. It really is just gambling which body parts you're "calculated" to have hit, instead of calculating your chances of hitting your designated target. The Aiming skill just feels like a modifier for your chance to hit, and your crosshair is just a designator for which entity to run the calculations against. The crosshair doesn't feel like it's guiding a bullet to a target anymore.

And the salt on the wound is that the animation system acknowledges my intent to headshot most of the time. There's a slight disconnect between the physical model and the hitboxes (I suspect its because the hitboxes aren't rotating properly with perspective, center-of-mass is always fine) but otherwise the animation system is a delight.

Man, what I've just written feels off. Either way let's talk about these gun changes. They feel really bad right now.

View original on lemmy.world
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projectzomboid·Project Zomboidbythallamabond

Project Zomboid’s AI-generated Build 42 loading screens draw ire from the community, get taken out of the game

The issue here is threefold, broadly speaking. Firstly, the artist contracted to produce the pertinent loading screens was the same person who drew the iconic Bob loading screen over a decade ago. The Indie Stone enjoyed their new output well enough without spotting that it sat in stark contrast with the dark and gloomy vibe of the game. Secondly, The Indie Stone has also spent a non-insignificant amount of money and time setting up these loading screens with dedicated animated effects and other fancy tidbits. Those, too, are now gone. Finally, the dialogue over the nature of this art was taking over the main subreddit, when the focus should’ve squarely been on the actual content of Build 42’s update.

https://www.destructoid.com/project-zomboids-ai-generated-build-42-loading-screens-draw-ire-from-the-community-get-taken-out-of-the-game/Open linkView original on lemmy.world
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