Spyke

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games

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Behold, "the whole story of Steam's economy in one picture": the top 1% of games earn 84.5% of estimated revenue, and most games barely make anything

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But that's the thing. It's incredibly rare that a indie game becomes successful enough to sustain even a single developer. It's like with every other entertainment industry. YouTube, OF, Twitch, TikTok, you are competing with millions of other people in exactly the same situation as you. I think it's OF where you need to be in the top 25% to earn $1k per year.

Hard work and clever marketing can improve your chances of a success, but you still need to be extremely lucky to be noticed enough to make a living out of it.

I remember this talk about a developer making a living as a game dev. Not by making inspiring or "good" games, but by pretty much endlessly reskinning solitare games.

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Growing content diversity and entertainment on the fediverse - we can do it together!

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In my opinion it's best to walk up the tree of niche subject until you get to place that's actually populated. If roguelights are atruggling check/post in strategy or rpg game communities, if those are also empty go up a tier to a more general gaming one. The only reason niche communities are created (outside of like, friend groups or whatever) is because the more general one is becoming over populated. Starting with the small community stuff always felt very backwards to me.

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Open source game engine Godot will no longer accept AI-authored code contributions: 'We can't trust heavy users of AI to understand their code enough to fix it'

I have a coworker who has always been shoddy at writing code, but especially understanding it. He loves AI, he creates large overly engineered and sometimes faulty PRs because of a bug the AI found. I can't ask him to reason about the code because he doesn't understand it. He might think he does or has a vague top level of understanding of something. But ask him why he chose to use a Mutex instead of a @Volatile in kotlin and he might not even realise there were options.

And the endless cycle of pushing code by Claude, copilot leaves comments on GitHub, fixes by Claude, more comments from copilot... the PR just becomes a mess by the end of it. He doesn't have the ability to say "No more fixes, I'm happy with where it's at now" so it just keeps going. Help me 😭

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Washing machine chime scandal shows how absurd YouTube copyright abuse can get

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They could also punish false claims. Currently the copyright holders (and not even that, just something that might vaguely sound like your stuff) can automatically send out strikes for any match in the system. The burden to prove it's fair use goes to YouTube channel, and if it's found to not be copyright infringement nothing happens to the fraudulent claimer.

A big step would be to discourage the copyright holders from shooting from the hip.