Spyke
indiegamedev·Indie Game Dev - Discussions, News and PromotionsbySingular Programmer

Game Engines for Indie Developers

Open Source Game Engines

EngineSource AccessLicenseAccess CostRevenue ShareSubscriptionLanguage2D3DPhysicsVisual ScriptingPlatformsPrimary Use
MonoGameYesMs-PLFreeNoNoC#YesYesExternalNoDesktop, Mobile, ConsoleFramework
GodotYesMITFreeNoNoGDScript, C#, C++YesYesGodot Physics, JoltYesDesktop, Mobile, Web, ConsoleGeneral Purpose
O3DEYesApache 2.0FreeNoNoC++, LuaMixedYesPhysXYesDesktop, ConsoleAAA
BevyYesMIT / Apache 2.0FreeNoNoRustYesYesRapierNoDesktop, WebECS Engine
StrideYesMITFreeNoNoC#YesYesBepuYesDesktop.NET Engine
Urho3DYesMITFreeNoNoC++YesYesBulletNoDesktop, MobileLightweight
rbfxYesMITFreeNoNoC++YesYesBulletNoDesktopVulkan Engine
Panda3DYesBSDFreeNoNoPython, C++MixedYesBulletNoDesktopSimulation
Armory3DYesZlibFreeNoNoHaxeYesYesBulletYesDesktopBlender Integration
RaylibYesZlibFreeNoNoCYesMixedExternalNoCross-platformFramework
DefoldYesDefold LicenseFreeNoNoLuaYesMixedBox2DNoMobile, DesktopMobile
Cocos CreatorYesMITFreeNoNoTypeScriptYesMixedBox2DYesMobile, WebMobile
Luanti (Minetest Engine)YesLGPLFreeNoNoC++, LuaNoYesBuilt-inNoDesktopVoxel

Commercial Game Engines

EngineSource AccessLicenseAccess CostRevenue ShareSubscriptionLanguage2D3DPhysicsVisual ScriptingPlatformsPrimary Use
UnityMixedProprietaryFree / PaidMixedYesC#YesYesPhysX, Box2DYesAllGeneral Purpose
Unreal Engine 5MixedProprietaryFreeYesNoC++, BlueprintMixedYesChaosYesAllAAA
CryEngineMixedProprietaryFreeYesNoC++, C#NoYesBuilt-inYesDesktop, ConsoleAAA
Flax EngineMixedProprietaryFreeYesNoC#, C++YesYesBuilt-inYesDesktopAAA
GameMakerNoProprietaryPaidNoYesGMLYesNoBox2DNoDesktop, Mobile2D
RPG MakerNoProprietaryPaidNoNoJavaScriptYesNoBasicNoDesktopRPG
Construct 3NoProprietaryPaidNoYesJavaScriptYesNoBuilt-inYesWebNo-code
Vision EngineNoProprietaryPaidMixedMixedC++MixedYesHavokYesDesktopLegacy AAA
View original on lemmy.world
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indiegamedev·Indie Game Dev - Discussions, News and PromotionsbyNeviroth Alpha Founders

How much should founding players shape? Testing a persistent Minecraft world

I am building Neviroth, an independently run persistent multiplayer project built on Minecraft Java rather than a standalone game. I am at the point where I need to test a design choice, not just server stability: should early players be ordinary testers, or should they have enough authority to create the world future players inherit?

The current approach is the second one. Up to three founding testers can establish the first kingdoms, name places, build roads and landmarks, create traditions and rivalries, and give feedback that can directly change claims, economy, progression, events, and community rules. I want their influence to be concrete and persistent instead of the vague promise that players can 'shape development.'

The playtest needs to answer three questions: does founding a kingdom create a compelling long-term goal, which progression or economy decisions need player input first, and does the one-minute application set honest expectations for a small alpha? The world is live now. Players need to own Minecraft Java; access is free, every application is reviewed manually, and testers should expect bugs, balance changes, restarts or rollbacks.

I would value developer feedback on that founder model, and I am also looking for the three players who want to test it from inside the world.

Actual alpha-world map and founder application: https://neviroth.net/community/alpha/apply?src=lemmy_indiegamedev&campaign=alpha-social&ref=53b47278ef52&content=founder-influence-playtest

How much should founding players shape? Testing a persistent Minecraft worldhttps://neviroth.net/community/alpha/apply?src=lemmy_indiegamedev&campaign=alpha-social&ref=53b47278ef52&content=founder-influence-playtestOpen linkView original on neviroth.net
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indiegamedev·Indie Game Dev - Discussions, News and PromotionsbySingular Programmer

Graphics Programming Weekly - Issue 447 - (July 19th, 2026)

cross-posted from: https://lemmy.world/post/49686308

This week:

•Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem

•Advanced Vulkan Compute: The Power of Parallelism

•Gabor Fields: Orientation-Selective Level-of-Detail for Volume Rendering

•And more!

https://www.jendrikillner.com/post/graphics-programming-weekly-issue-447/Open linkView original on lemmy.world
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indiegamedev·Indie Game Dev - Discussions, News and PromotionsbyRealmOfEchoes

Realm of Echoes — a shared-world browser MMORPG with guest entry

I’m the developer of Realm of Echoes, an early-access fantasy MMORPG that runs in a desktop browser. You can start as a guest, choose Warrior or Mage, and enter a shared world with real-time combat, quests, bosses, loot, and chat.

I’m improving the first session and would value focused feedback: is the first quest clear, does combat remain readable, and what—if anything—gives you a reason to return?

Play: https://realm-of-echoes-auth.realmofechoes.workers.dev/

Transparency: generative tools were used in parts of the project's image and audio asset pipeline.

Realm of Echoes — a shared-world browser MMORPG with guest entryhttps://realm-of-echoes-auth.realmofechoes.workers.dev/Open linkView original on lemmy.world
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