An AI game master that turns reader submissions into a nightly illustrated chapter — lessons from building it
Morndur is an asynchronous storytelling RPG: players submit free text — a few sentences, an action, a rumor, the weather turning — and at 20:00 CET an AI game master reads everything and packs it into one illustrated chapter of a continuing dark-fantasy serial. It never publishes anything on its own: no submissions, no chapter. A single voice is enough; with many, the engine has to sweat, weaving clashing intentions into one coherent plot.
Things that turned out harder than the writing model itself:
- Fairness. One loud reader must not dominate a chapter. An audit counts how much page-time each cluster of intents got versus how many voices backed it, and the chapter regenerates once if it is skewed.
- Continuity. Characters persist across chapters with secrets and beliefs; the world tracks unresolved hooks ("loose threads") and pays them off chapters later. Keeping a dead character dead is a database problem, not a prompt problem.
- Illustrations. The image model kept adding crowds of distant figures to empty establishing shots, and hands grew extra fingers. There is now a vision judge that scores every image and rejects retries up to three times.
- The boring 90%. Making a nightly unattended pipeline survive timeouts, partial failures and its own retries without ever publishing a half-baked chapter — that took longer than everything else combined.
Stack: FastAPI + Postgres; the writing model, image model and vision judge all run locally on my own hardware. Free, no account, and the story only moves when someone writes: https://morndur.com/
https://morndur.com/Open linkView original on lemmy.worldThe new Nvidia driver seems to make reference to DLSS 5 tech, but I wouldn't hold your breath
https://www.pcgamer.com/hardware/graphics-cards/potential-dlss-5-references-have-been-found-in-the-latest-nvidia-driver-but-its-all-gone-quiet-on-the-ai-image-enhancement-front/Open linkView original on lemmy.worldDeveloper makes the same game twice in Unity and Godot after struggling to choose an engine, delivering detailed comparison of the pros and cons
https://automaton-media.com/en/news/developer-makes-the-same-game-twice-in-unity-and-godot-after-struggling-to-choose-an-engine-delivering-detailed-comparison-of-the-pros-and-cons/Open linkView original on lemmy.worldBevy Game Engine Explained Visually
cross-posted from: https://programming.dev/post/50836220
Bevy Game Engine Visually Explained
A visual tour of how Bevy helps you compose complex, emergent games from small independent systems and a data-driven architecture.
Nvidia really doesn't seem to care about gaming GPUs anymore — the company won't even bother to break down graphics sales in its big investor reports
https://www.techradar.com/computing/gpu/nvidia-really-doesnt-seem-to-care-about-gaming-gpus-anymore-the-company-wont-even-bother-to-break-down-graphics-sales-in-its-big-investor-reportsOpen linkView original on lemmy.world












