Spyke

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games

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I wonder why Godot and Unreal are getting so much interest today

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Not to mention that it's such a sudden announcement. I mean, sure, they gave people 3 months notice in advance, but when you consider the scale of many games probably take longer than 3 months to make the decision AND actually make the switch (or make up for the switch), it's cause for quite a bit of harm.

Granted, the majority of people may not be affected by it due to needing to meet a requirement of like earning $200,000 and 200,000 installs at a minimum, but I feel like the once you reach that, it's just downhill from there.

In addition to your example of costing the devs for reinstalling the game, you now have to consider the possibility of a user (or group of users) maliciously reinstalling their games to financially damage the developer. Sure, Unity says they'll have fraud detection for stuff like that, but then it's literally up to the people you owe money to decide whether you should pay more or less money to them.

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Me over here just playing my block game

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But I wouldn’t go as far as to say Mojang is lazy.

If not lazy, I'd call them maliciously incompetent. Any modder can put out all three mobs in an afternoon. There's a bit of a greater expectation for a multibillion dollar company making hundreds of millions of dollars every year.

It's literally drumming up as much engagement as possible for the least amount of work you can get. How could you not call that "lazy?" What else would you call it?

games

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Unity: An open letter to our community

Well, I mean, at least it's good for anyone who working on a project now. Or rather, it's not terrible for anyone working on a unity project now. It's not going to clear up the black mark that went down the past week. It's gonna get brought up every time Unity is mentioned.