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Star Citizen | 10 From the Community - Technology in Focus

r/StarCitizen's Discord news bot published a decent summary:

Q: What is being done to prevent feature/fx regressions?
A: It is being tackled in 3 main ways. Root cause analysis, test plan expansion, and increasing validation tools and methods. Route cause analysis finds the core issue causing problems so it doesn’t come back. Expanding the test plan improves the list of QA tasks so that a better product goes out. Finally, increasing validation tools and methods makes sure that potential issues can be found and stress tested easier.

Q: What’s the holdup with ripping out the rest of scaleform [flash] and finally converting entirely to building blocks?
A: Star Citizen is a majority building blocks now but the comm link app, and vehicle manager are the two big remaining scaleform assets. Both have their replacements currently being worked on.

Q: Why don't we have an option to hold out an object for another player to take directly from our hands?
A: It is technically possible but poses issues with how two players would interact smoothly together, and potential unfair security/theft. It is a design question for down the line.

Q: Is the development of social tools progressing?
A: Social tools are progressing but slower than the team would like. Backend systems are progressing on schedule. However, the big work is implementing player facing things like the new social app, and the massive amount of new ui required. VOIP and FOIP improvements are being worked on each patch incrementally. The new chat widget will also allow you to chat while downed and respawning. Overall social tools are progressing well.

Q:LAMP! What keeps you from implementing LAMP to all ships?
A: LAMP is easy to implement on ships like fighters because their moving canopies are part of the ship’s exterior. That makes applying the submaterial on the inside that makes LAMP work much easier. Ships with static glass, it is very hard to find just the glass in the code to apply LAMP, but a better method is needed that won’t require reworking tons of ships. There are plans for this work, but it needs time in the schedule to get done. They want LAMP on every ship including ground vehicles

Q: Are we still going to be able to bring up ground vehicles in the freight elevator at some point?”
A: Absolutely. First, ground vehicles need their insurance backend working on freight terminals, and to be decoupled from the ASOP so you can just do everything in the one terminal. Freight elevators also need to be fixed up so it’s not just adding another feature onto an unreliable system.

The Anvil Auxilia also made a cameo during this question

Q: Desync issues?
A: The recent physics netcode improvements are a big step towards fixing this. The big desync writeup post, which Jared remarks as being 45 pages long, is nearly done and will explain a lot of issues and their causes. More tech previews for improvements and synchronization like we had for physics are coming. Hopefully more of these improvements will be rolled out.

Q: Why can’t we delete or sell in-game earned ships?
It’s a design question primarily, but is possible tech wise now. 4.8 added a new entitlement system that tracks in-game purchases and things like insurance. The prior system only tracked pledges and other items you had on the RSI website.The tech is ready for future buying and selling systems when they come along.

Q: NPC AI… why are they still behaving like before server meshing?
A: Server performance and issues often still drag down NPC performance. AI behaviors are being improved, but the amount of “budget” given to each AI can be unbalanced, especially in areas like Siege of Orison. AI pathing and planning has been worked on a lot to improve behaviors.Star Citizen only has 3 NPC “roles” at the moment that dictate how they fight, but many more roles are now available to be implemented and change how NPCs fight. A greater variety of AI behavior and archetypes will mean less AI are needed for the same job.

Q: Is there any intention to rework ground vehicles and give them more TLC?
A: Currently ground vehicles use one of three physics rigs. All ground vehicles are going to be updated to the best and most modern rig. Driving is also going to be more gamified and have improved collisions. Planettech V5 enhances terrain physics and surface smoothness which will make even the outdated physics rigs feel better to drive until they’re updated. Ground vehicles will all be brought under one setup and then that setup continuously improved.

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skg·Stop Killing GamesbyQuadratureSurfer

An Important Update from Legacy Games: Notice of Closure | Legacy Games

cross-posted from: https://lemmy.world/post/53474241

A personal note from our founder, and what it means for your games.

Hi,

Legacy Games has had the privilege of making and selling games both from our website, www.legacygames.com, and at retail since 1998. Back then, I was taking care of four kids and started this company on a wing and a prayer, as they say. Now, after an incredibly fun and rewarding career as CEO, I am transitioning into retirement. Legacy Games will officially wind down and close its operations at the end of 2026.

What Does This Mean For You?

While our doors are closing, our commitment to you remains. Here is what you need to know moving forward:

  • Access to Your Games: You will continue to have full access to the games you purchased after Legacy’s closure. Our servers will still be active and you will be able to download your games until February 28, 2027. Any games you download and install will be yours to keep forever. However, if the games are uninstalled after February 28, 2027, you will no longer be able to re-download the game.
  • Ongoing Support: Our customer service team is fully available to assist you during this transition. If you have any immediate questions or need assistance backing up your library, please reach out to us at [email protected], or our company Gmail account at [email protected].
  • Future Updates: We’ll send a detailed reminder on November 1 with instructions, key dates, and answers to common questions. We will be emailing you a few more times before the end of the year to share additional reminders.

A Personal Note

This transition is deeply bittersweet. I have truly loved working with our many talented, committed employees and am profoundly grateful for their contributions to our success. Thank you to Magne, Patrick, Terence, Kelly, Andras, and so many more who made this journey possible.

Over nearly three decades, Legacy has published more than 80 games across multiple platforms and distributed thousands of titles both digitally and at retail. While it is tough to say goodbye, the gaming industry has evolved significantly with new platforms and technologies, making this the right time to close this chapter—both for the business and for me personally.

I want to extend my deepest gratitude for your incredible support and business over these many years. Thank you for being a vital part of the Legacy story.

Best regards,

Ariella CEO, Legacy Games

https://legacygames.com/news/an-important-update-from-legacy-games-notice-of-closure/Open linkView original on piefed.social
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Subnautica 2 | Voyage to Early Access 2 - Beyond the Surface

Video description:

In the first episode of our Voyage to Early Access 2 series, Narrative Designers Seth Dickinson and Tim Partlett, along with Creative Director Anthony Gallegos, explore storytelling's role in shaping Subnautica 2’s latest content update.

They’ll provide a glimpse at what’s next for the Colonists’ story, the growing history of the Axum, the power of letting players piece the story together through exploration, and how this update connects back to the Collector Leviathan.

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Add an EMP Module Into Your Connie MK V

Cpt_Foxyloxy up to his usual shenanigans. He loads up the Cyclone AA into his ship since it has an EMP device on it and then successfully uses it on other ships. You have to be a bit closer than 400m, and the damage is minimal. With light fighters (Gladius) it will only do about 25% distortion damage.

Not exactly a viable solution, but definitely interesting to see it used this way.

He then finishes off the video by loading a Sabre Raven into the Ironclad and uses it in the same way. The only issue here is that it shuts down the command module, so you would have to use the other piloting terminal that has no weapon control.

EMP damage stats:

  • Cyclone AA:

    • Range: 400m
    • Damage: 1000 distortion
  • Sabre Raven:

    • Range: 600m
    • Damage: 5500 distortion
  • Scorpius Antares:

    • Range: 1100m
    • Damage: 3300 distortion
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[Epic] *Bad Cheese*, retro cartoon horror

cross-posted from: https://feddit.uk/post/57130675

Bad Cheese is a psychological horror inspired by the eerie charm of 1920s animation. Step into the tiny paws of a mouse spending the weekend at home with a dysfunctional Dad while Mom's away. Be on your best behavior and KEEP DADDY HAPPY...

Step into the tiny paws of a mouse spending the weekend at home with a dysfunctional Dad while Mom's away. Be on your best behavior and KEEP DADDY HAPPY.

You all live together. You, Dad, Mom, Brother, and the rest of the demons. Try not to cause problems so you don't have to be punished.

Scrub, sweep, clean, make fries, kill spiders, bring Daddy his pills—essentially, be a good kid.

Explore the house and look for treats and action figures scattered around. This might be the only fun part about living here.

Visit various parts of the house, face difficult situations, and experience the gruesome reality of a child-mouse trying to maintain a sense of normalcy in an abnormal household.

[Epic] *Bad Cheese*, retro cartoon horrorhttps://store.epicgames.com/p/bad-cheese-4256d9?lang=en-USOpen linkView original on piefed.social
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Star Citizen is now enabled for D-BOX haptics

The D-Box is linked to the movements and physics of a ship. You can feel the difference between a heavier/slower ship and a faster/agile ship. A bigger missile/weapon will hit harder than smaller ones.

A few of these were set up for the Squadron 42 demo and only a few attendees were able to test it out (Mark Hamill, Morphologis, Chachi, tenpoundfortytwo and two others). They were paired with the Steam Frames for a more complete VR experience.

Chachi explained a little more about the experience: The afterburner will cause the whole rig to shake. Disable IFCS core and the whole thing jolts, and then it feels like you're floating/gliding through space compared to before.

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Project Zomboid modders have added first person and its getting scary good.

cross-posted from: https://sh.itjust.works/post/67660038

I've been seeing these mod videos on my YouTube recommendeds recently and it's gone from "oh hey that's a cool idea" to "oh shit this is actually playable now" to now where its practically a different game entirely. I mean just LOOK at the base game

it's called project viewpoint and is definitely worth checking out

It's like what I imagine watching the team fortress mod being made was like but even cooler

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Project Zomboid modders have added first person and its getting scary good.

cross-posted from: https://sh.itjust.works/post/67660038

I've been seeing these mod videos on my YouTube recommendeds recently and it's gone from "oh hey that's a cool idea" to "oh shit this is actually playable now" to now where its practically a different game entirely. I mean just LOOK at the base game

it's called project viewpoint and is definitely worth checking out

It's like what I imagine watching the team fortress mod being made was like but even cooler

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Crossposts Innaccurately Count Comments on Old Posts

A recently created post linked to an old article which had already been commented on a few years ago. The summary in PieFed (showing the number of comments in each community) displays "0" for the old post when the actual number is over 40+ comments.

All of those comments in the old post are locked (too old to vote/comment on). It looks like PieFed ignores old comments for the purpose of this count.

I don't think this is intended, but if it is, then I would suggest that this be changed to display the actual number of comments regardless of how old a comment is.

Link to the post in question:
https://piefed.social/c/[email protected]/p/2405734/littlebigplanet-3-servers-are-officially-shut-down-indefinitely-sony-confirms

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Ship Showdown Day 4 - The Clipper vs The Aurora MK II

Mini for the Wini - Underdogs

Lone wolves, solo survivors; these single-pilot pioneers aren’t afraid to stare into the abyss and come back swinging. Can the second coming of the Aurora, a spacefaring legacy, take on the generalist upstart Clipper? RSI stares down Drake for the second time this Showdown, ready to reap some ruinous revenge.

Cast your vote here: https://robertsspaceindustries.com/en/ship-showdown-2956/live-showdown

::: spoiler Tap for Projected Winner 9 hours left and the Clipper is ahead of the Aurora (15,572 vs 12,580). :::

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Subnautica 2 | Update Vlog: Early Access 1.2 - Buddy System

This update releases tomorrow (August 19) with the following features (and more):

  • Proximity voice chat
    • The further away you get from a buddy, the more radio-like your voice will sound. When you're really, really far away your voice will start breaking up more.
  • Emotes
  • Inventory sharing, when in proximity of other players.
  • player revives (timer based to bring them back to life)
  • 2 new characters with 2 new suit colors (more coming in future updates)
  • Tracking tag (a short range beacon) to help find things. Ex: You can put it in a container or on your character to easily find inventory after a death.
  • Improved HUD icons, icons will be smaller but when focusing on one it will scale up with more information about it.
  • Improvements to recipes
  • Improvements to base building for when you can or can't build something somewhere.
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