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nikke·Goddess of Victory: NIKKEbybossjack

The latest patch's anticheat now blocks Parsec

Glad to see a small community forming on the fed for this dumb ol game.

As I unfortunately learned an hour before reset, Parsec-based mouse clicks will now fail roughly a minute after the game starts up. This has been corroborated by one other user so far on the Official Discord.

Existing workaround is RDP over Tailscale but that's a really bad experience. If someone has a working Sunshine setup, maybe test that for us. For me, it kept failing to stream and I don't have the willpower to inspect the Sunshine configs.

View original on lemmy.world
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projectzomboid·Project Zomboidbybossjack

Guns in 42.3 are hilariously bad

I don't know if that's the correct version since I'm away from the computer, yadda yadda

I fired up Zomboid after watching this movie but I thought I'd play around with the guns first instead of going straight into a new playthrough.

So with the debug console open, cheats active, and Base.Pistol in hand, I took some shots at some 'boids. And it's incredible.

You know how in Counter-Strike, its a classic joke to say it's the game where your bullets can come out of the gun and make a 90° turn? Zomboid seems to have taken notes.

You can't seriously be saying that I can knock a zomboid to the ground, stand on top of them, aim my gun one foot from their head, fully intent on executing them; pulling the trigger and watch the debug console as it says I hit them somewhere ridiculous like the lower torso or the hands and arms.

Bullets don't feel real in this version. It really is just gambling which body parts you're "calculated" to have hit, instead of calculating your chances of hitting your designated target. The Aiming skill just feels like a modifier for your chance to hit, and your crosshair is just a designator for which entity to run the calculations against. The crosshair doesn't feel like it's guiding a bullet to a target anymore.

And the salt on the wound is that the animation system acknowledges my intent to headshot most of the time. There's a slight disconnect between the physical model and the hitboxes (I suspect its because the hitboxes aren't rotating properly with perspective, center-of-mass is always fine) but otherwise the animation system is a delight.

Man, what I've just written feels off. Either way let's talk about these gun changes. They feel really bad right now.

View original on lemmy.world
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