Spyke

What are your gaming highlights of 2025?

I was just reflecting on games I've played in the last year, and wondering when Steam's year-in-review thing would be happening (probably within the next week).

However, I thought it might be interesting to ask this question before that drops, because I'd expect that people will respond differently before they've seen the data, and I think that subjective aspect of the reflection is interesting. So tell me what games you've played in the past year that have most stuck out to you. I think it's more fun if you try to go by memory, but if you want to go check stuff like whether you first played a game in December 2024 or January 2025, that's fine too; just try to not get too deep into the data, I'm interested in the vibes here.

For me, a recent highlight was Clair Obscur: Expedition 33. I didn't expect to be able to play it for a long while because of its cost, but a friend got it for me in November, for my birthday. I like that I'll always associate it with them for that reason. The game is also very me, what with its artsy fartsy themes and the like.

Before that, I played a heckton of Hades 2, which I thoroughly enjoyed, even if it didn't quite scratch the same itch that the first game did. I've not 100%ed it yet, but I plan to. My favourite part of the game is the music — the boss fight that incorporates music in a cool way is so awesome

And before that was Hollow Knight, partly motivated by hearing all the hype in the runup to Silksong's release. I'd been weirdly resistant to playing Hollow Knight for years. I think it's because when something is so universally lauded, it makes me feel oddly anxious. Like, if I don't enjoy it, does that mean I have bad taste? What if it is objectively amazing, but it just doesn't click with me, and I feel sad that I'm missing out on whatever magic everyone else is experiencing? Or what if everyone else is wrong, and the game is way overhyped? They're silly thoughts, but this is fairly common for me (this is why I resisted watching Breaking Bad for years). Fortunately I loved it, and I expect that Silksong will be one of my highlights of 2026. Beautiful soundtrack that I've listened to so much that it was in my Spotify wrapped.

The most interesting part of my year is that I branched out more and played smaller games, outside of the typical stuff I'd play, and for a delightfully silly reason: this Venn diagram(Source).

I stumbled across that when I was voraciously consuming as much Disco Elysium analysis as I could back in 2024, when I played it. I had already played Pathologic 2 (largely due to hbomberguy's video essay on the first one), as well as Planescape:Torment (because so many had cited that as a clear influence on Disco Elysium). This gave me enough points of reference on that venn diagram that I became determined to play all the games included (i.e. Disco Elysium, Pentiment, Felvidek, The Life and Suffering of Sir Brante, Planescape: Torment, Pathologic 2. The middle section is not a game, but a book (which I haven't read): Umberto Eco's The Name of the Rose)

I was utterly enchanted by this Venn diagram to an absurd degree. According to it:

  • Pentiment = Disco Elysium - Pathologic 2;
  • Felvidek = Disco Elysium - Planescape: Torment; and
  • The Life and Suffering of Sir Brante = Felvidek + Pentiment Based off the first two statements, I felt like I could approximate the vibe of Pentiment and Felvidek, but I was intrigued to test that, and I played two games I don't think I would have otherwise.

Pentiment was delightful. I played a bunch of it when a medievalist friend was visiting me, and they verified that every weird and wonderful animal drawings were actually drawn from real medieval manuscripts. They worked with multiple historians to ensure the history depicted was accurate, and it made for an incredibly immersive experience. I loved how the text in the speech bubbles were written in a different script depending on how the protagonist perceived them — more educated people speak with a fancied script than peasants, for example. It really grounds the game in the protagonist's subjective perspective, which synergised so well with the historical setting. I learned so much from this game and from analysis content of it. Apparently Josh Sawyer studied history as an undergraduate, and he'd been wanting to make a game like this for years; I'm so glad he got the chance to make it.

Felvidek is a much smaller game than Pentiment — small enough that I would have felt grumpy at its price if not for the fact that it was clearly a labour of love by a small team. It's a JROG based in a psuedo-historical version of Slovakia, which I found cool, because I knew next to nothing about Slovakian culture. I still don't, because it's not really that kind of game, but I felt like I came away understanding more. It's the kind of game where I felt close to the developer, given that it was such a small project. If you were going to try any of the games I mentioned here, I'd recommend this one, because I'd wager you've not heard of it. If it looks like the kind of game you'd play, I'd advise you go in blind to maximise the impact of the generally absurd vibes. The soundtrack was a highlight for me — it really drove home the absurdity.

Having completed these two pillars of the Venn diagram, I was finally able to complete my quest with The Life and Suffering of Sir Brante. However, I find myself running out of steam and unable to write much more, but it was a fun little experience. Not quite as out there as Felvidek, but definitely something I wouldn't have played ordinarily.

Experimenting with new games also encouraged me to push myself out of my comfort zone further, with games like Fear & Hunger, and Signalis. I'm not great with horror, but that's part of why this was fun.

Anyway, what games have been highlights for you guys? Don't feel pressured to write anywhere near as much as I have — I mostly just wrote this much because I appear to be procrastinating making dinner.

View original on slrpnk.net
lemmy.dbzer0.com

I've finally bitten the bullet and tried emulation. I can just say the sheer amount of possible playable games is enough so supply multiple lifetimes.

17

Did you ever play them back in the day? I emulated old games for years before I realized how much some of them were designed to be viewed on a CRT. CRT shaders have gotten to be pretty good these days, and it does a lot for the experience for me.

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Katana314reply
lemmy.world

Emulation seems neat to me, but I know behind every comment on it there’s a whispered implication: Piracy. Very few people are imaging their own game discs. That unfortunately makes it less appealing to me, especially as trustworthiness shifts at many of those sites.

3

Most of those games are no longer being sold outside secondary markets (used games, collectibles, that sort). Neither the publisher nor the developers will ever profit from a "legitimate" sale.

For other games that are still being sold on first-party marketplaces, which is more or less limited to Switch 1 games, you tell me why Nintendo deserves to be treated charitably.

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mohabreply
piefed.social

I mean, if you can find and afford the games, yeah, buy them. Problem is most of the games people need to emulate are unavailable or astronomically expensive, and that's even if you live in the west/Japan… if you live in the rest of the world, forget it.

10

Yup, Nintendo in particular has a bad habit of just sitting on a bunch of old games, keeping them unavailable on modern system despite the fact that there's clearly a market for it. And occasionally they'll reach into their great big bag of classics, pull something out and say "we've done the bare minimum so you can run this on our current gen system (Switch), that will be 50 dollars for a 20 year old game".

4

roms aren't really a virus vector, though. The worst they can really do is try to trick people into downloading and executing something that isn't a rom

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lemmy.world

There were many but the one I wanna mention is Dredge - a horror fishing game that is creepy fun. Wasn’t on my radar but popped up on gamepass and I love it.

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lemmy.world

Metroid Dread left such an impression on me after playing earlier this year that I bought and modded an OG GBA with a better screen. It was fun and frustrating all at once! My first time soldering since I was a teen. I proceeded to beat Metroid Fusion for the first time despite having the cartridge for probably as long as it had been since my last time soldering. I’m now playing Prime 4, although I’m not yet sure if that qualifies as a highlight.

Besides that, I also got sucked into Hades 2. I didn’t get the true ending to the first game but I did roll credits on this one! What a game. Pokémon Unbound romhack was also on the list of time sinks, but I gotta get back to beating that.

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lemmy.world

Silksong - I had hyped myself up way too much, yet it still delivered. Absolute masterpiece.

Dispatch - I finally understand why people enjoyed Telltale games so much. The writing is great, the characters are interesting, just all around a great experience.

Lies of P - Overture - I finally finished Lies of P & played Overture a few weeks back, after dropping off the game twice in the last years. Wow, that was great! And honestly more emotional than I'd expected.

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slrpnk.net

I've heard so many good things about Lies of P that I think I've been avoiding it in a similar way to how I was irrationally reluctant to play Hollow Knight. It's a bit of a moot point at the moment, because I don't currently have the brain space to get my teeth into a Soulslike, but when I do, I should resist that silly instinct of mine.

I've not heard much of Dispatch, I should check it out

1

Then I'll hold off on adding even more to the pile, but I can definitely recommend Lies of P.

Oh man, brace yourself! Dispatch is amazing. Came out of nowhere for me, and blew me away!

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lemmy.world

There are too many games I want to play and not enough time to play them, and with a programming background, I decided to basically use Agile methodology to schedule which games I can reasonably finish in a given month. I've been tracking my completion times and comparing against How Long To Beat to get good ballpark estimates. This year, I've beaten 30 games, 15 of which came out in 2025, and I think I can beat 3 more before the year is done. When a new game comes out, I don't like to play it unless I've played the earlier / mainline / canon entries in the series, so not only did I play Borderlands 4, I played through 1-3, the Tales games, and the Pre-Sequel. I played through the first three Mafia games and intend to play The Old Country once the Steam sale starts. I played not only Kingdom Come: Deliverance II but also its predecessor.

Speaking of KC:D2, that's the best game I played this year, by quite a margin. Obsidian put out two great games this year in Avowed and The Outer Worlds 2, but despite obviously sharing a lot of the same bones, they deliver quite different experiences. Dispatch was a treat. Split Fiction was what I wanted as an iteration on It Takes Two. Borderlands 4 continues what Borderlands 3 set up in making its systems fun for math nerds. Clair Obscur: Expedition 33 was fun and novel in so many ways, and I love the story behind its development; I do wish that I loved the execution of its story more, and I wish the combat wasn't so feast or famine, but those things didn't seem to bother most people. The Alters might be the most slept on game in 2025 relative to its quality; seriously, it's a great story, and it's nice to see that level of presentation in a game of its scope and genre. (A lot of Unreal 5 games in that list...)

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Rhynoplazreply
lemmy.world

I'm curious what your take on Borderlands was after paying them all back to back. I've been a fan of that world since the beginning, and I'm curious how they stand up without the nostalgia. And of course, which was your favorite?

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lemmy.world

This series is pretty crazy to play through back to back, because they have to escalate so many times.

Borderlands 1 has the flattest progression curve of the series, and I say that in a good way. I very much prefer flatter progression curves in RPGs, or loot games in this case. It solves a lot of problems with scaling difficulty, eliminating grind, and so on. That said, this is the only game in the series that checks this box. This one sticks fairly close to its North star of Halo meets Mad Max; the premise is simple and it works. I played Roland, because the turret seemed to be helpful when playing solo.

Borderlands 2 is where it finds its identity that it's known for; actually, they sort of found that identity in the DLC for the first game, but here the characters get much talkier. It comes with a major upgrade in game feel and pacing.

The Pre-Sequel is the blandest of the series by far. The characters are boring, and the elements they use to spice up the formula are not very spicy. The boss fights are well designed though, even in a way that gives it something it does better than 2. But something else interesting happens in this game. I played the class where you get a little drone that comes along and marks targets. Later up the skill tree, this gives you access to a little mini game of killing the guys that you marked to extend the timer of your active ability, plus one or two other gimmicks that create a positive feedback loop. This makes the moment to moment decision making far more interesting in a fight, but it's a shame how boring a lot of the game can be otherwise.

Tales from the Borderlands is probably the only truly standout writing in the series.

Borderlands 3 is one I seemingly enjoy more than most people. The villains are terrible, I'm sure we all agree, but what's important to me about the writing in this series is that it has personality more than anything else. I'm not really expecting to hear a ton of great jokes, though I'll admit I consider the part with Ice T in the body of a teddy bear to be pretty damn funny. The mini game that I noticed in Pre-Sequel that creates a positive feedback loop? It's kicked into overdrive here. Building out my skill tree is so much better and more interesting than in its predecessors, and there's yet another major upgrade to game feel over 2 and Pre-Sequel. The decision making in each fight is all about that feedback loop rather than just mindlessly shooting until health bars deplete. I really enjoyed this game. I'm somewhat new to the loot game genre in general, but I have finished Titan Quest before this series, and this positive feedback loop seems to be a relatively recent innovation in the genre; maybe around Diablo 3? I took a brief walk through some other games and couldn't find anything like it.

New Tales from the Borderlands should have been thrown right in the garbage. It is the worst writing in the series by far.

Borderlands 4, I have yet to finish, but I'm probably 3/4 of the way through, and this time I've got a co-op partner. It stands on the shoulders of all the improvements in 3 and adds some new movement stuff as well as some subtle changes to the general design of classes. I once again play a gadget class, but even though my class was functionally nerfed, the way they did it made it more interesting to play. Even with a performance patch, the game still runs pretty shit, but I'm having a good time. The open world may actually be a detriment compared to the old way the game did things, but not so much that it's a huge drag.

If I'm picking favorites, at this point, it's a tough call between 3 and 4.

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Fantastic write up! Thanks for sharing!

2 is by far my favorite story with the BEST character development, but it definitely has it's flaws. And the later games have acknowledged and overcome most of those flaws, but it seems like they haven't had the substance to make me think "That was SOOO GOOD!" like 2 did.

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lemmy.world

Expedition 33, The game came out on my birthday. I never had the time to get around to playing it. I just downloaded it on PlayStation for their black Friday sale. I am currently only six hours into the game, but I fully get behind the hype and the enjoyment of this game. It does have a high level of skill when it comes to combat but slowly, but surely I’m getting it down and I am enjoying it so far.

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Despite the high skill level required, I actually found that it was quite forgiving for people who were learning. I barely did any parrying until I was well into Act 3, for example. I like the way that the feedback for dodges work — I started trying to parry more when I realised that I was consistently getting perfect dodges, which meant that if I had parried, it would have been successful.

I also like the way the difficulty works in the open world. It reminds me of games like Fallout: New Vegas, where the enemies aren't scaled to player level, so you can be dumb/brave and wade into encounters that are way beyond your power level. Sometimes that works out surprisingly well, but often you try fighting a difficult enemy and get pwned so thoroughly that you accept that you'll have to come back later. In Expedition 33 especially, it is super viable to just go and explore elsewhere and come back with more levels, better weapons and better pictos. The beautiful world also means that exploring is fun even without the mechanical perks.

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lemmy.zip

After years of trying to get into Sekiro and hitting a wall and just quitting, I finally stuck with it and not only did I finish the game, I also got all the achievements.

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slrpnk.net

Nice! I haven't attempted Sekiro yet, but it's high up on my list. I am saving it for when I have the brain space to take a proper crack at the game. I remember that my first exposure to Fromsoft games was in 2017, when I attempted Dark Souls 3 during a Summer where I extremely burnt out due to doing a soul-sucking internship. I bounced off of it so hard, and that taught me that I need to be in the right headspace to play certain games.

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Most definitely. I’m currently going through some stuff, so my go-to games end up being puzzle games or something else that can be played in short bursts. Currently played “Is this seat take?”

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lemmy.world

Hmm, definitely Kingdom Come: Deliverance 2. Best game I've played in years. Loved the first one and waited many years for the second game and well, to not be disappointed was great! Now that the DLC's are done, I'm about to start a new run. Really curious what they've done with the monastery.

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FatVeganreply
leminal.space

I can't take the game awards seriously because they didn't win anything. That game is an actual masterclass in pretty much everything. I usually hate the term "immersion", because maybe i was just never really immersed in a video game. KCD2 absolutely did it. I think i played that game for like 20 hours before i even started a main mission. There are so many things to do and to see in this game, i absolutely loved every minute of it. The mission where you got drunk as fuck and went to look for more booze, had me genuinely laughing. When i learned that when you steal the lute for example, it's not enough that no one sees you stealing it, when the see it's gone and you were sneaking around there, they still figure it was you. The map and the ui is stunningly beautiful. I never loved listening to NPC's as much as in this game.

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Oh yeah, you're right, and the side content is actually so good too. Very little worthless filler and fetch quests. The NPCs really are a highlight in this game, they're so well-written. The Miller is amazing with his dumb bullshit about golems, and I loved the Striped Tonies!

They did the stealing thing really good. If you steal stuff and then immediately parade around in it in town, they will still go after you, because shocker: people recognize their own clothes.

It's also one of the very few games I played where I enjoyed the horse riding.

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slrpnk.net

You've reminded me that I still need to finish that. When I started it, I played it so much that I burnt myself out on it a tad (not in a bad way, just in a way that requires I take a break and play something else for a while). I'm looking forward to getting back to it.

I didn't play the first game, but I remember seeing a lot of the promo/development stuff about it because my partner at the time was super interested in it. My impression of the first game was that it was ambitious and interesting, but rocky in its implementation, but the second one is a refinement in all the ways you would expect a sequel to be. Certainly I have enjoyed it thus far

Edit: Steam tells me that I have 133.5 hours in this game, bloody hell. In my original post, I mentioned that I expect that the actual data in the Steam year-in-review will differ from what I remember of 2025, and this appears to be a great example of it. It seems like this was one of the games that completely dominated the first half of 2025 for me, and I didn't even remember it

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I loved the first one. I never noticed any rocky parts myself. It could be a bit difficult and it doesn't hold your hand, but that's what I loved about it.

I do remember that many people complained about the diffuculty of combat, but most of those issues could be solved by training and learning master strikes asap.

I would really recommend playing it. The story is great, it lets you know more about certain characters and it has some really awesome and funny quests, for example the one where you meet/get to know Godwin.

It's certainly worth it if it goes on sale.

2

Played several games this year I liked.

Hollow Knight with the release of Silksong I figured I should probably finally play this. Great game and deserves the praise it gets. Didn’t get anywhere near 100% completion on it but I am OK with that

Strangers of Paradise played on PS5. Once I figured out the battle mechanic I fell into a rythem with this game and really liked it. Ended up getting the platinum for it because I wanted to keep playing.

Iron Meat finally got a chance to play this. Really fun if short contra style shooter game. Ticks all the right boxes.

Lately I have been playing some classic games and getting retro achievements for them. Fun way to experience my old favorites again with new challenges. I recently played Zelda LTTP and got all the RAs for it. Some fun challenges for the game

Honorable mentions: Cyber Shadow, Firewatch, Mario & Luigi: Brothership

5

On osu!, finally achieved my player goal of achieving 400pp, then saw a drastic fall on my play time exploring other games. Still doing mapping for two different osu tournaments, but maybe i'm not there forever :)

Balatro became really addictive to me. 200 hours in, still haven't achieved completionist, but I definetly will. Fuck black deck

Marvel Rivals. Really good game overall, my initial expectations were really low considering Marvel has repeatedly fumbled my expectations on their games, but honestly the game felt like I was playing a game par with Overwatch 1 with Marvel characters.

I've got hooked into Trackmania very interestingly this year, my previous racing game experience was stuff like Most Wanted/Carbon, but appearently the osu! style "keep the improve grind" games interest me still. Aside from TM2020, I also got Stadium and Turbo, might get Canyon on a future sale to play.

Rhythm Doctor 1.0 came out, the last two chapters blew me away! I would hate to spoil anything, but let's just say they have used the tricks they did on Act 5 Boss Stage exceptionally well, again.

Last Command B-Side DLC was very enjoyable. Got it the day it came out, the included content was very fun. Story was meh, but again you don't really follow the story on a bullet hell game. The new stages were really cool.

I wasn't expecting to play Megabonk at all, but gave it a shot thanks to my Steam Family Library. Honestly it's a fine game, gives similar vibes to Balatro as a mob slaying game.

Lastly, got into Tetris: The Grand Master 4. It is unbelievably difficult, but have managed to unlock 3.1 on TGM mode, and on standard mode achieved 800 Master. TGM Master still feels way too tough, but I'm seeing improvements here and there.

5

Balatro inspired me to download other simple rogue likes on my phone.

I also branched out on console and played both South Park RPGs and Farcry 3.

And somewhere in the middle of all that Oblivion remastered made me play that game all the way through for a fourth time.

5

This year I unsubscribed from FFXIV. Speaking only for myself, Dawntrail was a massive drop in nearly all aspects after Endwalker. The music and environment were great, I was positively giddy when I reached Solution Nine... but the characters are unlikable, the antagonist is boring and one-dimensional, there is hardly any payoff for setups, one of the most significant conflicts gets resolved with a fucking pep talk, most of the first half of the main story only exists to extol about how much of a chad the current monarch is. Somehow the second half gets even worse with multiple contrived plot points relying on characters being idiots and the player being a passive observer, including the reintroduction of a high profile issue that had been present for the entire DECADE of the game's existence and resolved in a high profile way in Shadowbringers. Wuk Lamat was fine. Overused and dumb as a pair of boots, but fine.

I got to the final region, got the "I will now genocide the multiverse because my obviously unsustainable economy is running out of resources" monologue, and just stopped playing. Unless 8.0 sees some massive improvements, I have no plans to finish Dawntrail.

On the completely different end of the spectrum, Warframe is in the best place it's ever been. The last four major updates (1999, Isleweaver, Vallis Undermind, and The Old Peace) have been fucking phenomenal, both in terms of story and gameplay. The Old Peace (released literally a few days ago) also contains the most valid crashout in history. Rap tap tap, little piggy. The new gamemodes are fun, fast-paced, and so far haven't outstayed their welcome, although like always, I'm worried about their longevity since they're essentially content islands.

Warframe's music is exceptional. I'll always appreciate the works of Keith Power (he gave us We All Lift Together and This Is What You Are), but the current composer Matt Chalmers has elevated the game's music both in quality and variety. Starting with 1999, there are no songs that I ever want to skip, and that includes the virtual boy band. Even if you have no interest in the game, you shouldn't skip the music: TennoConcert 2025 (Matt is the eternally chilled out dude who sings From The Stars), Tethra Jahrak, Lullaby of the Manifold, and (potential spoilers) Roses from the Abyss.

In terms of smaller games, I fell off the wagon and had several all-night benders in Factorio. If you're anywhere near the spectrum, that game is like crack cocaine. I had a lot of fun in Project Wingman and the biggest furball in history, I replayed Star Wars: Republic Commando, and rediscovered my appreciation for games where the player is not the Chosen One. Against all wisdom, I finally played The Mystery Of The Droods. Even knowing what awaited me, I was unprepared for the absolute jank.

5

Uboat

Even though I did not like it at first because of the (optional) management and (also optional) zoomed out cut-out camera view. I loved Silent Hunter and was hoping for a modern take but the above mentioned features of the game kind of clashed with my expectations. Luckily, there is a captain 1st person only mode and walking through your super detailed boat as the captain while listening to 40s radio stations (through mods) and blasting British freighters with well calculated torpedo shots is a lot of fun.

Skyrim VR ( MadGodsMod)

It is always fun to play Skyrim from time to time, but this version has to be my favourite, and after finally having a PC that is beefy enough for VR makes this ancient game one of my highlights this year.

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lemmy.world

2025 was such a good year for gaming.

Games worth mentioning for me personally:

  • Ravenswatch came out at the end of last year, but it's an incredibly satisfying multiplayer roguelike. Really scratches that asymmetrical gameplay itch.

  • Split Fiction is a master class in game design. It creates these awesome storytelling moments that could only be created in this exact way.

  • UFO 50: holy shit this one came out of nowhere for me. It's like digging through a retro collection for diamonds in the rough, but there's more diamond than rough. It has honestly changed the way I approach video games and gaming in general. Also, Party House is so good.

  • Hades 2 is pretty much exactly what I was hoping it would be. No notes.

I also played Clair Obscur, DK Bananza, Mario Kart World, and Silksong. Those are all good games, but none of them hooked me.

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slrpnk.net

Most of those games are ones I've never heard of before, but you've really sold me on them, especially Split Fiction and UFO 50

(Mini tangent, but I find it interesting how, in this age of algorithmically driven slip content, I cherish the opportunity to find little snippets of meaningful connection with my fellow humans. Like, I don't know you, or anything really about your preferences or tastes in games, so what reason is there to put much weight in your recommendations? You're just a random person on the internet, after all. But no, your recommendations feel meaningful because you're a person who cared enough about these things to write about them, and matters to me (especially in our current climate))

If I was going to try out Split Fiction and UFO 50, which would you recommend I start with?

2

I fully understand what you mean. I got turned on to UFO 50 the exact same way, from a stranger's recommendation online. They referred to it as "a master class in game design", and I was like, that's exactly what I was just saying about Split Fiction!

I think how we say things is important to how we connect.

Anyway, Split Fiction requires two players. The whole game is in split screen, even if you play online. But you only need one copy of the game to play online - I think your partner can just download a special version of the game for free. But if you have someone to play with in the same room, I recommend that.

A bit more about UFO 50 if you haven't already looked it up: it's a faux-retro game collection from a fictional, defunct 80s game developer called UFOSoft.

Fifty is an insane number of games, and it's got so much damn content. There are space shooters, side scrollers, a wild west Final-Fantasy-style RPG, a roguelike, a soccer game inspired by Bubble Bobble, at least three golf games, and then whatever the hell Mooncat is. There's also a dark meta-narrative hidden between the games that describes why the company went under.

So UFO 50 is a deep dive. You may want to start there first, because it's something you'll likely bounce off of and come back to. Luckily you have literally 50 games to switch between if you get frustrated.

When it does get frustrating, it's so rewarding if you power through it. Several of the games are in the style of those ridiculously punishing 80's arcade games, except it mostly is just a style. If you keep an open mind and look for what the game is trying to show you, you start to see that there are modern design conventions underpinning everything that make the games more fair than they appear. (Except Caramel Caramel. That game is bullshit.)

That's part of what I meant when I said it changed how I approach games. I realized I can spend so much time on my own expectations that I don't see what's in front of me. Learning to approach these games with an open mind has been a defining moment for me.

2
pawb.social

Space Station 14. The absolute best multiplayer experiences I've had since the heyday of Planetside 2 (not that the two games are even remotely similar, just thinking broadly about multiplayer enjoyment).

But it's been a good year for other games too. Silent Hill 2 was excellent. Final Fantasy 7 Rebirth was excellent. Monster Hunter Wilds had some damn good looking monsters (but was not excellent).

Still, SS14 has been my game of the year.

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RebekahWSDreply
lemmy.world

I should play more Space Station 14. I use to play quite a bit of 13, and it was quite fun to deep fry everything. I hope more things are added to 14! Otherwise I'll just have to continue my escapades of "I only know how to make banana bread, botany boss, thanks!"

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Noxyreply
pawb.social

14 is in a really good state right now, I think! Wizden, being the upstream/vanilla can seem a little sparse compared to, say, the Starlight fork which adds a lot, or the dozens of other forks out there.

I've spent probably most of my time as botanist, with cargo/salvage a close second and musician a close third.

Definitely play more, especially if it's been some time since you last tried it, the development of it is quite active and ongoing. Hell, wizden's test server has been trying out a complete rework of the medical system, so they're definitely not afraid to throw some huge changes out there and see how well the community responds to it.

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RebekahWSDreply
lemmy.world

When I played I was a chef! Often I just ghosted though in order to learn more. Follow people around, see what they do. Helped my autistic brain so I felt better about fucking shit up.

Loved my chef knife. Stupid mice eating my banana bread!

3

Spectating is fun! I haven't done much of it but recently I followed a musician avali for their whole shift, and it ended up being really interesting. They found a spear and were told to get a permit for it, which they did, but then someone stole the permit and they got arrested for carrying a weapon without a permit despite being issued one, despite the sec officer being told about the theft, and the thief standing right in front of the sec officer at the time.

then they later got arrested for the same thing by the same officer.

they eventually tried to sue the security department, and the trial was about to start, but was interrupted by the jury room getting bombed, and when they tried to hold the trial in the hallways of course chaos broke out and they had to evac, and didn't bother trying the trial at centcomm.

2
slrpnk.net

Space Station 14 sounds interesting. What kind of multiplayer is it? I.e. is it one where the typical experience is to play with randoms via matchmaking, or is it a game best enjoyed with friends?

I have discord server full of nerds who I played games with during COVID (and its aftermath), and this might be a good excuse to see if I can reawaken that server for games

1
Noxyreply
pawb.social

Kinda sorta like if Rimworld was set on a space station, but players control a single pawn, and servers are in the 50, 80, 150+ player count depending on server and time of day. The vibe is pretty similar to Among Us, just vastly, vastly more deep and complex than Among Us.

You join a server, create a character, pick a job ranging from janitor, bartender, musician, botanist, cargo, medical, security, research, and so on, then you join and try to keep the space station running smoothly by focusing on your job and working with other departments.

Or, you can, if you want, get a chance at being an antagonist with various goals ranging from stealing stuff to killing specific people, becoming a zombie and spreading the infection, or even blowing up the whole station with a nuke.

It's incredibly deep, and it being a highly social game with some degree of roleplay focus, it's crazy and fun and nothing else out there is quite like it, aside from space station 13 which came before it.

To answer your other questions - no matchmaking at all, you join a specific server and whatever job you end up with is determined by which jobs you have unlocked (by playtime in specific roles), which jobs you've set for yourself that you'd like to work, and which other players have also chosen those same jobs. Playing with friends can be challenging if servers are full.

And you absolutely must NOT communicate outside of the game unless the server specifically allows it. That includes Discord, that's considered "metacomms", so go in knowing you'll have to use text chat for everything - it's how everyone teaches and learns anyways, so it'll come naturally

2
slrpnk.net

That sounds like a space version of Eco, with the roles stuff. In Eco, it's impossible for one person to acquire all skills, so people on a server have to specialise.

I started out as a miner, to honour my late best friend who was a dwarf at heart and would definitely have been a miner if he'd been playing with us. Then I branched out into masonry to make use of the absurd amounts of stone I'd been mining. If I wanted something made of wood, I had to go flutter my eyelashes at my friend who had started out as a logger and branched into carpentry. I enjoyed having a domain that was my own, and a clear way to be useful to the server. Other players had some level of mining and masonry skill by the midgame, but for anything serious, they had to wait until I was online.

It sounds like Space Station 14 is far more hectic than this, but in an interesting way. I wonder if it will scratch the same itch that Eco did wrt being useful in a clear role

2

Honestly sounds and looks quite different at first glance, but if you enjoyed working a particular job and getting better at it over time, that's for sure an itch that SS13/14 scratches well!

take botany for instance. can be as simple as planting seeds in hydroponic trays and harvesting fruit and veggies for the kitchen and for the chemistry department.

But one can go so much deeper than that - tired of onion plants only yielding two onions when harvested? well, cocoa trees drop six pods when harvesting, so you can rub a cotton swab on the cocoa tree and then rub it on the onion plant to deposit a random genetic trait from the cocoa tree, and if you're lucky or if you repeat enough times the right way, you can end up with an onion plant that drops six each harvest! or, maybe just end up with onions that contain theobromine.

There's also mutation of plants, which can add various traits (like offgassing tritium, or making the plant scream in pain when harvested, or making the produce so slippery that people slip and fall if they walk over it), and of course those traits can also get swabbed over to other plants.

there's even an illegal "gatfruit" that produces a high powered revolver when eaten, tho those aren't easy to come by

2
  • Finishing my first Baldurs Gate 3 campaign after 250 hours.
  • Winning my first gold stake run of Balatro.
  • Still alive to witness the Ace Combat 8 trailer.
4

Attending Combo Breaker is the highlight of my year every year. In 2025 I was able to fit Frosty Faustings into my travel budget too. Managed to place 17th in Mystery Bracket both times, and they were very wild bracket runs. I saw Gyakuten Puzzle Bancho and turned to my opponent to utter a sentence no one wants to hear in Mystery: "I'm sorry, I know how to play this game." Also at CB I was able to make it out of pools in Under Night In-Birth II, and it was a hella stacked bracket so I'm pretty happy with that one.

Been focusing more on my mahjong career, attended Riichi Nomi Open and Philadelphia Riichi Open as my first two tournaments. Didn't do so hot though. But of course, when I win it's because I'm skilled, when I lose it was just bad luck.

New arcade opened up near me with modded Maimai, Wacca, and Chunithm cabinets. I told myself I'm never going back to Round 1 again, though R1 does have the new official international Maimai now so I guess that's something. I also got back into Dance Dance Revolution a little, but I'm still not very good.

As for actual new releases, Deltarune is obvious. Kirby Air Riders is a sequel I waited 22 years for, and it was worth the wait. The original is one of my favorite games of all time and I'm blown away by how much higher they raised the bar. Online City Trial is everything childhood me ever dreamed of. And I have to shout out Rhythm Doctor finally exiting Early Access, the final chapter is a wonderful conclusion that gave me a lot of emotions.

4
piefed.social

Abiotic Factor, has been a pearl. Survival in a 90's science center complex in the middle of Australia. Good mechanics once you get past the water hump. The story has the right amounts of dread and humor, and the stakes /difficulty / rewards ramp up just right for me.

Oh and still playing noita... Finally cleared it this year

4

I've played Abiotic twice and have enjoyed it, but both times I've stopping before finishing it. I've been playing solo and know that playing with friends is a much better experience but sadly none of my friends want to buy it. Would you say it's worth finishing? I've gotten to third third lab area

2

Oh yeah. Abiotic is a throwback to half-life in graphic sense. I love it and played it a lot with friends. Very well made game in all regards.

And there is a lot more to noita than winning ;)

2
lemmy.zip

Haven't played Silksong yet, but its release did get me to play Hollow Knight which had been sitting in my library forever.

I've gotten partway through Expedition 33, but decided to take a break after spending ~20 hours on act 1 alone (speaking of, I think it's about time to get back on that soon).

As much as I like single player games, I imagine the most significant amount of my time by far has probably been spent on multiplayer games like cod

4

I don't wanna hype you up too much - but I'd been looking forward to playing Silksong almost since it was announced and had very high expectations, and it did not disappoint!

2
lemmy.world
  • Clair Obscur: Expedition 33
  • Dave the Diver
  • Another Crab's Treasure
  • Cataclismo
  • Black Myth: Wukong

(*note some of these were Let's Play's I watched instead of played as combat mechanics like Clair/Wukong don't interest me.)


I also spent a lot of time with an old friend, Heroes of Might and Magic V, Tribes of the East.


Edit/PS: Have to include Tactical Breach Wizards. Hilarious and very different take on the "Xcom-esque" genre. Great characterization and story. Requires a very different style of thinking to master it.

4

I play a lot of games every year and nowhere complete anything so whatever I do complete they go into great games I recommend to friends.

Clair obscure expedition 33 was my highlight of the year. Long time since a game made me cry and laugh like this one. Completed chapter 2 but then I had enough but I want to return and look more at this and the next chapter.

No rest for the wicked is in EA but it totally captivated me for a couple of weeks. Had a lot of fun and looking forward to multiplayer and playing with my friends. I love that the devs are following their own vision and doing stuff a little bit different.

Reality Break. This one is a bit odd. I managed to buy the wrong game somehow but this was totally a hidden gem for me. No regrets and they had some big updates after I was done so I plan to return one day.

Metaphor Re Fantazio. My first game like this one and while I never completed it it made a mark.

Heart of the machine will get a small spotlight also. Very different game and something that I really have to visit again when it releases in 1.0.

I guess my 2026 will be a lot of revisits and (hopefully!!) less buying games. Another good overhaul mod of Factorio would save me a lot of money and Guild wars 2 occupies quite a bit of my gaming time.

3

There are two games I never would have considered if I hadn't explored new / different genres from what I usually stick with, 1000xResist and Pentiment.
The latter might be my favourite by a slight margin, but either way I'm so glad I went out of my comfort zone and discovered games which aren't my typical RPGs, action-adventure or shmups.

I'll keep experimenting next year, I might even put together a list of genres or games I'd like to try.

3

Dispatch - I've been having a blast playing this. It's my first time playing a game thats more of an interactive TV show but I love the writing and the characters.

I've been trying to get into a bunch of games this year but I keep losing motivation super quickly. The only other game I've managed to finish is Pico Park 2 in coop.

3

I played a decent number of games this year, and a lot of games that have huge fan bases. God of War 2018, Bloodborne (my first ever soulslike), Baldur's Gate 3, Disco Elysium, and more. But the one that keeps gnawing at me is Subnautica

I remember when it was in early access I watched Markiplier play it, and it piqued my interest enough that it was the first time I ever bought anything in early access. Which is very unusual for me (I think the only other time I've done that was Hades, which was also great). I played through as much of the game as there was at the time, or at least as I could find. Which was still mostly in the safe shallows, no deep areas. Still out in a dozen hours or so and was satisfied given the price so I moved on.

In 2024 i recommended it to my wife, who loves marine biology and base building games. She, in turn loved the game and I watched her play through it. I got to see all of the deep areas. After watching her play it and the DLC I got the itch to go back to it, so I started a new file in late 2024.

By mid-January 2025 I was about halfway through that file. My wife visiting her friend in another city, so I had the house to myself, I think I took some PTO too. Single-digit temperatures Farenheit outside. My wife had taken our only car, so I was loaded up with plenty of weed, drinks, food, and snacks. So I had a few days to focus and finish that first file. I had such a great time I did something else I almost never do: I immediately started a new file to play it again. While I had so much fun, I also learned so much and had so many ideas of what I could have done better. Better places to build based, exploring in a different order, knowing all the great spots to farm resources and get blueprints and everything.

So I played through again. The soundtrack is phenomenal synthwave that perfectly suits the game, but by the time I had built my cyclops and was ready to plunge down into the depths I was also ready for a new soundtrack. I put on one of my favorite albums, which is also one of the most appropriate: Oceanic, by Isis.

I strongly recommend this to anyone who likes Isis or Subnautica. Just absolutely sublime. It's like peanut butter and chocolate.

3
lemmy.sdf.org

Void Stranger, all of the ways it fucks with you even up to the end made it very memorable. The catharsis of finally getting it, and turning insurmountable challenges into not even a bump in the road was incredible. Place your faith in the void and jump in blind.

3

Definitely my long and exciting Sliksong playthrough. I spent 137 hours (enjoying almost every minute), and got 98% without guides. Quite proud of myself. I'm so obsessed by the game and it's universe I cannot move on and still replaying it.

Also, in Spring i reached master rank in Street Fighter 6 maining Manon

3
sopuli.xyz

I built a pc tower for the first time since '01 or '02, and the first game i played was Cyberpunk 2077. A lovely game with some genuinley great characters. I really love Judy.

But that doesn't hold a candle to Deus Ex, which i completed for the first time. What a great title. I must have played the first and part of the second level when it first came out, but the story was new to me.

Also shout out to Drova, a really fun game with tons of nods to the Gothic series. Difficult, but not punishing.

Cruelty Squad was so different. Looks like vaporware created in Duke3d engine, but plays like a modern shooter (kinda).

3
Ilixtzereply
lemmy.ml

Cruelty squad lives rent free in my head it is such a weird trip and surprisingly deep in the end. I like this odd "make a high effort to make it look low effort aesthetic".

The community is also bonkers.

2

If @[email protected] hadn't already sold me on Cruelty Squad, you certainly have now. In terms of vibes, it sounds right up my alley.

And I do love a bonkers community. I find that when I get into a piece of media (whether that be a game, TV series or something else), I really enjoy participating in what I call "fandom tourism". I enjoy dipping my toe into the community after I've engaged with the media itself, and it feels like bonus content. I don't tend to stick around in any fandoms, so that means that even if a community is bonkers in a bad way (e.g. lots of drama), I even sort of enjoy being able to understand and spectate those dynamics, as a quasi-outsider

1

I've never heard of Drova or Cruelty Squad, so thanks for the recommendations. This thread has given me so many interesting games to check out, thanks for replying

1

I didn't pick up any new games this year that I can think of despite how good of a year it's apparently been for new releases. I almost exclusively play multiplayer games with lots of replay value, so I don't mind going a few years without a new game. I've mostly played a lot of Helldivers 2, Phasmophobia, Remnant: From the Ashes, Risk of Rain 2, Terraria, and Tabletop Simulator.

Risk of Rain 2 in particular has been a lot of fun recently. It got a new DLC about a month ago, so I guess I did technically get something new. It's easily the best DLC for the game yet, and the new boss fights are a massive step up in quality compared to any others in the game.

The only singleplayer game I've been playing a bit of is Minecraft. I picked up GregTech: New Horizons, a minecraft modpack, a bit earlier this year just to see how far in it I could get before getting bored. GT:NH apparently has a ridiculous average completion time of 2,500 hours of active gameplay for experienced solo players, and I have quite literally never touched a tech mod in my life, so I have no delusions about ever actually finishing it. But it's been fun so far.

3

Finishing alan wake 1 and American nightmare.

So many chainsawmen.

Worth it though. I played Control first, so it was awesome seeing the continuation backwards.

2

I got Monster Hunter: Wilds finally, but surprisingly, I have not dropped a lot of time into it despite playing the franchise since the first, with usually 100-250 hours spent on any given title I purchased in the series. TBF, my PS5 controller is in a terrible state right now, forcing me to use K&M, which is genuinely surprising to me that they added support for it in the PS5 to begin with. As far as I know, that is very rare. And while I'm no stranger to K&M, I've never used it for Monster Hunter and I just don't dig it much.

I'd actually have to give my personal GOTY to a game that's not at all new. I've eyed Pathfinder: Wrath of the Righteous for some time, even though I don't think I've played a traditional CRPG since Planescape: Torment (granted not in 1999, I bought it thru GOG, so it had to be sometime after 2008.) And despite it being a CRPG and me knowing that, I played it via Playstation+ on PS5... with my controller, which still had stick drift at the time but not as bad. I sunk between 200-250 hours into it and I still have not beat the damn thing. I kept remaking my party as I grew more familiar with the game's system. My last and favorite being subclassing all my regulars to have dinosaur pets. Game went on sale for like 6 or 7 bucks a little while ago so I just went ahead and bought it permanently. I'm sure I'll revisit it again just like I do Elder Scrolls and Borderlands franchises.

2

This year was a good year for games.

Hades II is a fantastic roguelike that sucked me in for weeks.

I got convinced to play Project Zomboid by a couple friends. I get the hype now.

Project Diablo 2 is an excellent revival of LoD with rebalancing, new features, and controller support. So much fun on the deck.

Pirate Yakuza in Hawaii was yet another great addition to the off the rails nonsense that is the Yakuza series.

Yakuza 0 Directors Cut was also a good remaster and English dub. People shit on Yong Yea as Kiryu but I like his performance. Could be because I never played the game in Japanese.

Also spent a lot of time playing Subnautica. An oldie but a goodie, especially with a multiplayer mod.

Yup, this was a good year for gaming.

EDIT: Oh! Can’t forget Ninja Gaiden: Ragebound. Pretty fun, challenging but sometimes a bit cheap in the challenges. One optional challenge relied on firing a knife through a narrow gap, but there was no reliable way to line yourself up. And since it was timed and at the very end of the challenge, if you mess up you have to do the whole thing all over again. Other than that, really fun.

2
lemmy.world
  • factorio space age: it's the best for a reason, but there are a few things that irk me. There is a "pick any of 3 paths to go first but you have to do all 3" kind of choice. And unlike RPGs you don't really get all that much from each choice, so there isn't much to optimize in that way, it doesn't result in different builds. Space age 2.0.X still has a few issues, the UI for the actual space part is pretty bad and while that's not a space age feature, the way they do logic programming is easy for simple things but takes up too much space and is too difficult to set up for slightly smarter setups, so there is no reward for doing those.
  • mindustry (purple planet): It does way better spacial puzzles than factorio. In factorio you have "too much" space or it's too free form. You can pretty much build the way you want. Mindustry has more basic resources you have to mine in specific places, enemies are coming from a distinct direction and you have a lot less space to lay out your factory, so you have to make more choices. I liked that.
  • hollow knight: I did see a playthrough years ago and was mad that I spoilered myself. Played it, and had forgotten enough that pretty much everything was new again. Great game, 10/10.
  • hollow knight silksong: also played it, has it's moments, ultimately I didn't like it. Writing, mechanics, when stuff is available to find... there are some weird choices and imo regressions from hollow knight. Great soundtrack and it does deserve the goty award it got.
2
slrpnk.net

I've not played Factorio Space Age yet, but I'm looking forward to it whenever I next get a hankering for Factorio.

2

Highly recommend it. Although slight warning, you go to 4 new planets with different mechanics, and one is a "hate it or love it" situation. I loved it, but clearly a significant number of people didn't.

1

I‘ve sorted my library by release date, and there are five games which have released this year in it that aren‘t just remastered or early access which finally hit 1.0. Of those five I‘ve played three. Also of those five, three are indie games.

Monster Hunter Wilds

Poorly received across „enthusiasts“ as too easy of a MH game. I personally liked it a lot. The wounds mechanic is fun, focus mode is good but too much, performance is absolutely horrendous. One of the things I’ve always hated with MH are those stiff ass animations that made you miss combos by a cm, focus mode helps with that but now you can just 180 during a swing which is overkill IMO. I miss tracking monsters - which made me feel more like I‘m actually hunting game - as well as wallbanging them. The current mounting feels less interesting overall. 150 hrs played and they were a lot of fun with friends.

PEAK

Probably my GOTY (cause I didn‘t play much from this year anyway, see above lol). There‘s only one thing that bums me out: The game should have DLSS/FSR cause it‘s really heavy God knows why and the internal upscaler is meh. Otherwise, the most fun I had in a multiplayer game in a long time. Did ascension 7, unlocked all the stuff, gobble up every update, great fun with friends (also if solo but less so). 110 hrs, amazing game for less than ten bucks. Fuck those sencient tornados.

Mario Kart World

Idk, as the successor to MK8 it‘s kinda mid in comparisson. The feeling of speed, the racing flow, they‘re kinda missing. Lots of uninteresting filler tracks. Idk why this had to be an open world game. Some of its soul died for that. I got gold on all the cups but haven‘t touched it since. Pro tip: If you have trouble at max diff, stop drifting. The game ups the difficulty (read: rubberbanding) PER DRIFT, and it stacks up across the whole cup!

2

I played a lot of games this year, but there were main ones that "stuck" more than others. I'm a patient gamer, so most of these aren't new releases.

I was playing a lot of Satisfactory earlier in the year. Not much more recently but I know I'm not done with that game. I started a second save to organize things better, though not sure how well I'm accomplishing that. Though this second one uses more trains while the first one had more of a road setup, including a raised highway to access the oil area in the south east. Still nothing like some of the megaatructures I see in other builds online. I try to plan for expansion, so don't tend to "finish" buildings, but rather build up a frame that can be added to in any direction. I'd give the game a 9/10 overall.

Another game I got into for a bit was TCG Card Shop Simulator. It was fun for a bit but then dropped off hard as the novelty wore off. I think that's how "pretend to work a job" games generally go for me. Fun and satisfying at first, but then repetitive and unrewarding later on. I'm going through something similar with Ship Graveyard Simulator 2 right now, though I'll get to that. I'd rate it about a 6.5/10, though it feels like an 8/10 at first before dropping off to more like a 4/10 once it gets old.

I'll give Healed to Death an honourable mention, even though I moved on from it pretty quickly. It's a great concept IMO, since sometimes I want to do a "healing the raid" type activity but don't want to invest the time into a MMO to get there again. But this one isn't just playing the healer, you also need to manage a constantly revolving party's gear and switch them to follow mode (where they do no attacking even if they are ranged) to move them out of the fire during fights. So it's basically healer simulator but your party is always the worst. If they (actually it's one guy I believe, so impressive job even if it is lacking overall) added better AIs that didn't need to be micromanaged, it would be much better. I'd give it a 4/10 in its current state but it could be a 9/10 with better execution.

TMNT: Splintered Fate is very similar to Hades (in fact, I'd call it a clone). I liked it but didn't stick with it for long. 8/10.

Schedule I is another one of those "work that is fun at first but gets old". Though they've added a bunch of stuff since I last played, so I will probably check it out again at some point. Game loop is basically find a spot, produce drugs, maybe modify them by adding shit to them, then selling them either directly or via a dealer. Then use the cash to produce more drugs or get new places (both areas to produce drugs and businesses to launder the proceeds, though I don't know if laundering even makes a difference at this point), hire workers or buy vehicles and weapons. I believe they added competing cartels in an update since I last played, so it could be more interesting now. 7/10.

Then had a short period where I was interested in speed running, though mostly just against myself, since I'm nowhere close to the top charts on anything. Did a bit with Subnautica (best time to leave in rocket was under 10 hours now iirc) and Grim Dawn (I think I got my best Act 1 time to beat the record full game time lol). No rating for speed running in general (though it does not go well with ADHD unless you hyperfocus on one game), but Subnautica 10/10 and Grim Dawn 8/10 (it's similar to Diablo).

Widget Inc was another, it's pretty much an automation game without logistics, where each new production building rises in cost exponentially and prestiging to increase overall production. Apparently they just released a major update yesterday (looks like it adds enemies). Not sure I'll look into it. 6/10.

Did House Flipper for a bit, which followed the job game pattern of being fun and engaging for a bit and then repetitive. At first, I intended to get the second game, but my interest in the whole thing waned before that. It was cool that they had Kame house in the game, with hidden dragon balls to find. 7/10.

Also was playing some Dark Souls this year off and on. I realized that there was a lot more to the world than just a hard path through tough enemies. Like there's shops, blacksmiths, and a ton of hidden things. I also tried builds other than highly mobile swords builds and found 2H is actually easier because your hits often stagger the enemies (and do way more damage), so instead of dodging and timing carefully, you can rush in and overwhelm opponents, eliminating members of groups before the others can even react. Got stuck on the gargoyles, though there were some close attempts and I'll probably get farther the next time I pick it up. 8.5/10.

I 100% Particle Fleet: Emergence. This game is great if you like systematically picking apart an opponent's position. Took 15.8 hours to get 100% of achievements, though there's also a bunch of other maps without achievements that I haven't done yet and will return to when I feel the itch that those games scratch. 7/10.

I didn't play it for very long but tried Breathedge, going for a subnautica kind of experience. It does feel like it, but I don't think the game is tuned very well. I'm not sure if it changes later on in the game, but the part I was playing had me constantly returning to the start. I could go farther out as I upgraded, but progress felt stagnant and I gave up on it. The game did set goals at points of interest, but they were pretty far between and I felt like either I didn't know what to do to extend my range that far or that it would be tedious as hell doing it the way I could see was possible. I'll give it a 7/10 on the assumption that part of my issue was needing to git gud, but if I was right about it being the tedious route, I'd drop it to a 5/10.

Played a bunch of Dota 2 for a few months. They give you free dota plus access when you start, which gives access to some useful meta information, but then when it expires, the amount they want for a subscription is kinda high. I'll give credit for coming up with a f2p system that can generate revenue without any p2w (between the dota plus and cosmetics), but the price turned me off and I didn't feel like playing as much without that info. Maybe I'll return to it eventually, as I did enjoy the game itself and like that the full hero list is free (unlike LoL with a rotating set of free ones, though I also don't mind that monetization system, but I'm on Linux so LoL doesn't really exist anymore). 7/10.

Stuck in Time is an interesting idle-ish game. You play a regressor, so a character for whom the world resets and plays out exactly the same (depending on your actions) each loop, and as you loop, you get better at doing everything. You give a series of actions to perform each loop and can tweak that list as you go for the next loop. 7/10.

Icarus is a survival game on an alien planet that was teraformed and seeded with a bunch of earth life. You start out with stone age tech (though with a modern understanding, like you can build stone age tools for water purification). I like that, even though there's oxygen on the planet, they still have you in a atmospheric isolation suit because the air contains microbes we can't breathe safely (though no idea how it would be safe to consume food and water in those conditions, but hey, it's still more accurate than most "visit alien planet with oxygen" fictions are which usually just do analysis that says it's safe to breathe the air). The open world mode is very well done, a nice combination of freedom to do what you want plus missions to do something more specific for a reward or direction. I've more or less mastered the forest biome and have started branching out into the arctic biome. The wildlife can be tough to deal with before you figure out how to fight certain animals (like bears and polar bears), especially when you're stuck with stone or iron age weapons. I almost rage quit the game a few times due to a scenario that spawns a bear, which then tends to stick by your corpse and gear. But there are multiple strategies to handle them, so I suggest sticking with it and even looking up how others do it if you're really stuck (I did for bears, though they get easier to handle with shotguns). 9.5/10.

Nova Drift is a recent game I've been playing, a bullet hell roguelike, so far 2.8 hours in, it's a lot of fun. 8.5/10.

And Ship Graveyard Simulator 2 is the latest in the job games I've been playing. It's following the trend, as I've finished tearing down the biggest ship in the vanilla game and am now on the fence about whether to a) finish up the smaller ships I skipped along the way to the biggest, b) buy some DLC with more ships, or c) just move on from this game. I will say that it is more satisfying than other job games I've played, but at only 23 hours in, it's hard to say if it will have more staying power than the others. 8/10.

And on my playstation, I've been playing through FFX remastered. FF7 was always the "main" FF in my mind, but I think I like the FFX gang better now. I'm not as into JRPGs and the turn-based combat as I used to be, but don't mind it so much in this game. 9.5/10.

2

Clair Obscur was extremely fun for me as well. Free DLC came out last week if you didn’t know. Little Nightmares series was good too. They go on sale for .99c regularly

2
lemmy.world

I left gaming. That's the highlight. I'm yearning to get back tho. But my laptop is kinda struggling to play games so yeah I might be away from them for a long time ig.

2

If your computer is good enough to browse the modern internet, there's probably tons of great old or low-spec stuff to play.

3

Probably a tie between getting a Dreamcast copy of Sonic Adventure for a good price on eBay. That, or getting close to finishing New Vegas for the first time, which really kicked off over the summer more than anything. Real highlights.

Though starting an account on Toon Town Rewritten and creating King Miles Purplewhatsit maybe a month to 2 months ago might also be a highlight as well. A toon town in need and all that. The cogs ain't gonna splat themselves with pie.

As for what Steam would say, no clue because I purposefully don't pay attention when something like Steam does some form of year in review, let alone when my phone does a weekly time spent on it review.

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Not much new for me this year.

I had a lot of fun with Soulstice, Assault Spy, Hi-Fi Rush, and Hellsinker.

NieR:Automata, The Surge, Death Stranding, and Scarlet Nexus were disappointing.

Every time I stepped ever so slightly outside my comfort zone I ended up regretting it. I will still flirt with action RPGs, but no more open world or soulslikes. If relatively linear action is not the core, I'm out.

Next year, I intend to invest more in indie action games. Currently eyeing Genokids, Spirit X Strike, and No Straight Roads 2. Also indie shmups: currently, Devil Blade Reboot, Birdcage, and Gunvein are on my wishlist.

For fighting games, I intend to get into Granblue next year. Possibly also Melty Blood and Blazblue.

Looking forward to fleshing out my library with more of my favorite genres.

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I played mostly Rocket League (again, 10 consecutive wins for time played lol).

But my computer was down done Christmas Eve last year and just got out working again on Halloween. So most of my games this year were solely on the Deck. So the Deck gets an MVP award for being there when I needed it.

That said, the only game I own that doesn't really work on the Deck is Helldivers 2.

I cannot drop down and play literally anything in 30fps. I already have to deal with the 60Hz screen on the Deck, I cannot use anything less (that hasn't been literally designed for it- anything that can run at a higher fps should be. 60 is the absolute rock bottom I will tolerate.

Anyway, I also played a lot of Balatro, Slay the Spire, and REPO. Getting it working satisfactorily would have been impossible on some handhelds, but the grip buttons made it just enough to have access to all inventory slots, sprinting and tumbling. Had to use voice activation without an easy way to use push to talk, but that didn't really bother me.

Tried PEAK, but it doesn't really grab me personally. I still wanna try it on PC tho now that I have it running again, to give it a fair shake. I feel really off balance trying controllers with games meant to be kb/m. Repo felt awkward but playable. And I liked the choir game design enough anyway. But playing Peak while being awkward didn't feel as rewarding. But I wanna give it a go with kb/m.

I played some Hades as well. Still haven't beaten it yet (I've only gotten to the Hades fight twice). That game I actually like better on the Deck or on controller better. Which is kinda what I expected, but it definitely belongs on a controller.

I played through It Takes Two, which was beautiful. Haven't finished Split Fiction yet because my brother keeps being unavailable. I try to tell him to "come be a lesbian with me". Haven't quite finished it yet, but there's no way those 2 don't hook up, right?

Didn't play a lot of anything else, haven't gotten back to work after my last couple years of surgeries so my budget was basically zero.(Supplemented by Steam gifties from real ones) Soon to change this coming year I hope, but given my disability, the depression of being stuck for medical reasons back in a house I had escaped from, the general everything, being poor, and not even having access to my main platform to game on at all, I think I did ok.

If you'll pardon me I gotta go grind some more Rocket League.

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lemmy.world

Beyond all reason. Its my first RTS in that genre and its amazing. The community is probably the greatest part.

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Thanks for replying and giving me yet another game that I've not even heard of that I'm probably going to check out.

I'm not a huge RTS person, but occasionally I get a strong craving for one. Next time I do, I'll see if Beyond all reason scratches that itch

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Balatro and Warhammer Rogue Trader. I haven't played them much, but I've enjoyed all the time playing

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Finished all Steam cheevos on both Spider-Man 2 and Wolfenstein: The New Order.

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