Spyke

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patientgamers·Patient Gamersbyyesterdayshero

Just finished Sekiro

cross-posted from: https://lemmy.world/post/1977735

Wow. What an experience.

It wasn't all smooth sailing. I even took a month break thinking I might not come back to it, but boy I'm glad I did.

I'm new to souls like, only having played Elden Ring before this (which was amazing). Sekiro was a game that I picked up afterwards, and struggled with early on. It felt like a departure to everything I'd learned in gaming to this point. You don't want to dodge, you want to deflect. Holding block helps you recover. Parrying will beat a boss quicker than trying to drive down their health. Once these things start to click, defeating bosses feels like a true accomplishment.

Fighting the end game bosses had my heart rate going like no other boss battles I can remember. Elden Ring had some memorable and awe inspiring bosses, but the feeling in Sekiro when you're about to break the posture of a boss for a final deathblow was indescribable.

If there's anyone left who hasn't given Sekiro a go, do yourself a favour. It takes some time for it to click, but when it does, it's something special.

View original on lemmy.world
57

Just finished Sekiro

Crosspost from: https://lemmy.world/post/1977669

Wow. What an experience.

It wasn't all smooth sailing. I even took a month break thinking I might not come back to it, but boy I'm glad I did.

I'm new to souls like, only having played Elden Ring before this (which was amazing). Sekiro was a game that I picked up afterwards, and struggled with early on. It felt like a departure to everything I'd learned in gaming to this point. You don't want to dodge, you want to deflect. Holding block helps you recover. Parrying will beat a boss quicker than trying to drive down their health. Once these things start to click, defeating bosses feels like a true accomplishment.

Fighting the end game bosses had my heart rate going like no other boss battles I can remember. Elden Ring had some memorable and awe inspiring bosses, but the feeling in Sekiro when you're about to break the posture of a boss for a final deathblow was indescribable.

If there's anyone left who hasn't given Sekiro a go, do yourself a favour. It takes some time for it to click, but when it does, it's something special.

View original on lemmy.world
8
patientgamers·Patient Gamersbyyesterdayshero

Just finished Sekiro

Wow. What an experience.

It wasn't all smooth sailing. I even took a month break thinking I might not come back to it, but boy I'm glad I did.

I'm new to souls like, only having played Elden Ring before this (which was amazing). Sekiro was a game that I picked up afterwards, and struggled with early on. It felt like a departure to everything I'd learned in gaming to this point. You don't want to dodge, you want to deflect. Holding block helps you recover. Parrying will beat a boss quicker than trying to drive down their health. Once these things start to click, defeating bosses feels like a true accomplishment.

Fighting the end game bosses had my heart rate going like no other boss battles I can remember. Elden Ring had some memorable and awe inspiring bosses, but the feeling in Sekiro when you're about to break the posture of a boss for a final deathblow was indescribable.

If there's anyone left who hasn't given Sekiro a go, do yourself a favour. It takes some time for it to click, but when it does, it's something special.

View original on lemmy.world
66

Android and iOS versions?

Can someone point out what the major differences are (or does this exist somewhere already)?

I've been on Android for years now and don't really understand what made Voyager too iOS. The only real differences I see are fonts and they currently look better/cleaner on the iOS version.

Are there functional differences between the two? Or is it really just font and spacing?

View original on lemmy.world
14