Spyke

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What demos have you been playing in the Steam Next Fest?

Gravhounds has been a very fun coop DRG-like, very focused on turret defense. By completing objectives, you earn up credits to build turrets, or find turret modules by exploring. It has a lot of little inventive systems based around Gravity Guns each player gets.

Some objectives were a bit confusing, but fun to figure out. Might be nice if they can introduce a lower-difficulty mode for some coop partners.

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Game misconduct

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As sly as this is, I like the other guy’s response.

It’s important to deliver immediacy. Also important to show public courage towards the act. “I assert, in full view of everyone, this is the right action and I deserve no consequences for it.”

You may still be punished, but it’s still important you make the statement.

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Game misconduct

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Words are what ruined this country; made a generation of Christians hateful of empathy and compassion.

I am tired of words being viewed as universally humble and peaceful. They are rarely so strong as to deserve violent retribution, but rare is not never.

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Game misconduct

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One unfixably foul mouth results in LOTS of closed fists. Lots of closed fists results in someone backing down and surrendering, not closing their fist.

The “unfixably foul” part is the key. We cherish people’s ability to speak their mind, and it may not fully match ours. But “women exist for sexual slavery” is a long, long way from matching anyone’s I ever want to share a room with.

Chances are, he didn’t mean it. So, it’s a lesson: Don’t ever even pretend to mean it.

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'If you can’t show your game to the world without fearing it’ll be cloned, something’s broken' says Moonlighter studio on its canceled demo

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It took me a few moments to work out what the feeling was looking over NextFest. Once I did, I joined the groaning online discourse. But a lot of people view Steam browsing more casually, and don’t have such forums.

The exact moment of “I’ve been fooled!” is unclear too. Many genuine indie devs have traditionally put out half-functional games, so it’s nothing new, and sometimes you just get what you pay for.

But Steam’s gotta do something about this or it’s going to degrade the value of the store.

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Child Annihilator 9000

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But Immortan Joe’s got the peeps (he’s popular)! He must be fetching Valhalla (he must be doing something right)!

The fact that Joe has peeps and you don’t makes him a better warrior than you! /s

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PlayStation founder Ken Kutaragi says discs became "metaphor for 'owning' games", and that upset at their discontinuation is a "mentality issue"

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I sympathize for those who think that Sony is breaking the law, but I also sympathize with those who regard the situation as broken, and demand the law be changed.

I do kind of get the reasoning behind digital licenses being non-transferable. But overall, with people’s libraries getting deleted as a consequence, altogether too much control is on the license holder’s side.

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Resident Evil makers Capcom reveal data breach has affected over 11 million Capcom ID accounts, warn against potential phishing emails

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I mean, we can take a very simple design idea to test this:

For your first quest, you do a fetch quest. But it turns out, gamers hate fetch quests!
We know such a result from colloquial knowledge and hundreds of hours spent watching armchair design essays. But game designers don’t have hundreds of hours, but they want hundreds of answers, based on more than video whims. Even indie devs (you can see a lot of them in NextFest) may make really bad design decisions for their little games.

In the HL2 commentaries, you see Valve gets tons of in-person QA feedback at their Seattle office. That’s great if they have the resources to arrange it. Take me though. My testing is “please read my book - no controller required” and that’s astoundingly hard to push on random people, to the point some would consider paying individual players/testers/readers.

From that standpoint, collecting metrics doesn’t seem so unreasonable. I get that data collection is an evil and ruthless business at its extreme end, but “How many players found this menu” just seems mutually beneficial to know.

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I Think PlayStation’s All-Digital Future Makes It Clear: Owning Your Video Games Has Never Been More Important

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An online hub filled with individual user storefronts operated by players themselves – like a digital yard sale, players could browse one another’s wares, combing through for a good deal or a brand-new gem they’ve never heard of.

No. Just no. The first problem that will happen is NFT 2.0, “asserting digital ownership” that can be accepted anywhere and transferred to any 3rd party. The second problem is ensuring said hub doesn’t devolve into another Amazon, because you can’t just pop up “digitalgameyardsale.com” and tell people to sell their existing Steam or GOG games there - you need to integrate with Steam and GOG for them to validate the users and their games.

I think the way I've put this to others is; it's cute to imagine the sorts of things people could do ad-hoc in the Geocities style, like with the old web. But anything that can be done by software-based means now must contend with the possibility: What if a Russian script kiddy with a python script does this 10,000 times a second, seeking profit.

Very likely, the moment anyone puts up their copy of Zelda for $45, it will be immediately grabbed by a bot seeking to sell it for N-$2, where N is the price Nintendo is currently selling it for.