Spyke

Replies

Comment on

Do you think UBI will be the future of the world?

Reply in thread

I don't feel like UBI is a that great of an idea. Prices of products change toward what people earn. So when there is a standard amount of money for everyone, company's will increase prices to any amount that's still payable. That will quickly drive inflation up. I feel like it will just going to siphon money into the pockets of the super rich.

vegande

Comment on

Rügenwalder verkauft mehr als doppelt soviel Veggi als Fleisch

Reply in thread

Da ist mehr Plastik an der Verpackung als Wurst drinnen. Das ist natürlich der Ansatz wenn man die Ware knapp halten möchte. Die Konkurrenz wird aber auch immer besser. Die rewe tk burger patties bspw kosten halb soviel, wie die von beyond und sind sogar mindestens genauso gut. Könnte aber auch mehr Inhalt sein..

Also immer schön auch von den anderen produkten kaufen, damit der Konkurrenz druck bleibt.

Comment on

What is the technical hill you are willing to die on in your industry?

Okay, I'm pretty late to the party, but here we go. My field is illustration and art, and especially color theory is something that a lot too often is teached plainly wrong. I think it was in the 1950s when Johannes Itten introduced his book on colortheory. In this book, he states that there are three "Grundfarben" (base colors) that will mix into every color. He explained this model with a color ring that you will still find almost anywhere. This model and the fact that there are three Grundfarben is wrong.

There are different angles from where you can approach color mixing in art, and it always depends on what you want to do. When we speak about colors, we actually mean the experience that we humans have, when light rays fall into our eyes. So, it's actually a perceptual phenomenon, which means it is actually something that has small statistical differences from individual to individual. For example, a greenish blue might be a little bit more green for one person or a little more blue for the other.

Every color, however, has its opposite color. Everybody can test this. Look into a red (not too bright) light for some time and then onto a white wall. The color you will see is the opposite. They will cancel each other out and become white / neutral.

Ittens colormodel, however, is not based in perception. In this model yellow is opposed to violet, which might mix to a neutral color with pigments but not with lightrays. But even that doesn't work a lot of times. I mean, even his book is printed in six colors, even though his three basecolors are supposedly enough to print every color..

In history lot of colormodels have been less correct course. What is so infuriating is that in Ittens case, he just plainly ignored the correct colortheory that already existed (by Albert Henry Munsell) and created his own with whatever rules that he believes are correct.

Even today, this model and rules are teached at art schools and you can see his color circle plastered all over the internet.

Tldr: Johannes Ittens colormodel is wrong, even though it's almost everywhere.

(Added tldr)

Comment on

Data analyst finds 'AI stigma' on Steam can reduce the number of reviews a game gets by around 53%—and the reviews it does get are more negative

Reply in thread

Im an artist working in games, and I absolutely agree. Lots of people think art in games needs to be "good" without knowing what that actually means. It's a lot more important that your art is coherent. Having coherent shapes and colors can do a lot. For example, just by choosing a color palette alone, you can create art that works pretty well.

Setting up any limitation will automatically create the coherence for a project. And you can go pretty minimalistic, too. Don't understand colors and light? Go black and white or sepia. Don't know about shapes? Use only one or two and design anything around it.

One problem with AI is that it doesn't use limitation as a tool and isn't able to contain detail. An indie developer who is inexperienced in art and able to manage their expectations doesn't have this problem. They can create naturally game art because they only know one way to approach it.