Spyke

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Data analyst finds 'AI stigma' on Steam can reduce the number of reviews a game gets by around 53%—and the reviews it does get are more negative

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Im an artist working in games, and I absolutely agree. Lots of people think art in games needs to be "good" without knowing what that actually means. It's a lot more important that your art is coherent. Having coherent shapes and colors can do a lot. For example, just by choosing a color palette alone, you can create art that works pretty well.

Setting up any limitation will automatically create the coherence for a project. And you can go pretty minimalistic, too. Don't understand colors and light? Go black and white or sepia. Don't know about shapes? Use only one or two and design anything around it.

One problem with AI is that it doesn't use limitation as a tool and isn't able to contain detail. An indie developer who is inexperienced in art and able to manage their expectations doesn't have this problem. They can create naturally game art because they only know one way to approach it.

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What is the technical hill you are willing to die on in your industry?

Okay, I'm pretty late to the party, but here we go. My field is illustration and art, and especially color theory is something that a lot too often is teached plainly wrong. I think it was in the 1950s when Johannes Itten introduced his book on colortheory. In this book, he states that there are three "Grundfarben" (base colors) that will mix into every color. He explained this model with a color ring that you will still find almost anywhere. This model and the fact that there are three Grundfarben is wrong.

There are different angles from where you can approach color mixing in art, and it always depends on what you want to do. When we speak about colors, we actually mean the experience that we humans have, when light rays fall into our eyes. So, it's actually a perceptual phenomenon, which means it is actually something that has small statistical differences from individual to individual. For example, a greenish blue might be a little bit more green for one person or a little more blue for the other.

Every color, however, has its opposite color. Everybody can test this. Look into a red (not too bright) light for some time and then onto a white wall. The color you will see is the opposite. They will cancel each other out and become white / neutral.

Ittens colormodel, however, is not based in perception. In this model yellow is opposed to violet, which might mix to a neutral color with pigments but not with lightrays. But even that doesn't work a lot of times. I mean, even his book is printed in six colors, even though his three basecolors are supposedly enough to print every color..

In history lot of colormodels have been less correct course. What is so infuriating is that in Ittens case, he just plainly ignored the correct colortheory that already existed (by Albert Henry Munsell) and created his own with whatever rules that he believes are correct.

Even today, this model and rules are teached at art schools and you can see his color circle plastered all over the internet.

Tldr: Johannes Ittens colormodel is wrong, even though it's almost everywhere.

(Added tldr)