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117 replies

The solution is to have dynamic personalized tutorials.

Lets take Death Stranding 2 for example, since I think its played a lot by working adults.

Death Stranding has a lot of story, relationships, and game mechanics they slowly throw at you. But when you take a break for 1-3 months it can definitely be difficult to remember what you were doing and how to do it.

They already have tutorials in their VR system, but that just goes over the basics. It would be neat if the game took the metrics they collect on you, to teach you how to use your most common moves and such.

It would also be neat if they could have a mentor system where the tutorial would then teach you new mechanics you ignored if it would help you out immediately (totally optional of course).

3

I don't care. I play helter-skelter anyway. Just jumping around to whatever is fun, forgetting where I was, repeating stuff I liked. Never finishing the game. It's all good.

4

This is what I love fallout 4. Yeah it's not the best story, or game, but It's like it was made for ADHD people. Constant sidetracking, few timed quests, even less that matter at all, easy to jump into and just spread chaos at a moments notice. Its pretty easy, even on hard or survival, eventually you become so OP it's like playing God and flooding the earth.

1
BilSababreply
lemmy.world

Disco Elysium is not that big of a game though.

1
lemmy.dbzer0.com

I mean, any deckard cain-like character can act as the "catch me up on what's going on" menu

1

I miss tutorials on the start screen.

Also minecraft books are a good idea, but lack the "hey btw youre gonna get busy and drop this game for 6 months and have no idea what your goals are. Care to take a note?"

My solution is a captains log after video game sessions, but i forget sometimes

3

This is a must have feature in today's world. My busy adult life taught me to avoid anything with a steep learning curve and almost anything with open world

5

Dragon Quest XI does this, you also can talk to party members that will remind the player of different aspects of the story. It's actually quite well crafted

13

Death stranding 2 does this perfectly. Gives a summare of the story so far when it seems like it has been a while since I played last time.

7
lemmy.world

Also grinding should be less difficult. Like we get twice the exp or money

5

I really like the fact that Dave the diver - after dying multiple times to a boss - offered me to double my damage for the next try. 😁

3
Napster153reply
lemmy.world

This is something I noticed about Elden Ring that I genuinely don't get the same feel from Dark Souls and Bloodborne.

I'm not sure if its caused by the open world or something else, but grinding for levels feels genuinely more tedious in that game, and made worse by how the game all but tells you to explore with the use of the Tree Sentinel at the starting area.

Problem is that it's difficult to explore when everything is set to one shot you with a light breeze throughout the world.

0

If you're getting one-shot by every enemy in an area, then that usually means that you shouldn't be there yet and you should leave and explore elsewhere until you find a place with enemies that are closer to your level.

I think the open world of Elden Ring is better in that regard because you can just go somewhere else if enemies in an area are too tough.

1
Honytawkreply
discuss.tchncs.de

Grinding shouldn't even be a thing.

It means the game mechanics failed so badly that the user feels forced to repeat the same thing over and over just to get past something.

Maybe if the game is old it has an excuse. But new RPGs should have 0 grinding. It is a bad game mechanic.

4

It will never go away as long as in-app purchases are a thing. It's far more profitable (which is a problem in and of itself) to just offer a "buy to progress NOW" option to bypass grinding.

2

Sort of agree but it also depends on what you mean by grind. A game like war thunder or enlisted you could call it a grind to unlock top tier things, or throw money at it. Or you can just play the game for fun while spending little to nothing.

Seriously, I have had conversations with other players before and even if I wanted to spend £100 on either game there is nothing really worth me spending it on. Even subscribing to the game just isn't worth it as the main benefit is more xp. But that is more xp to unlock things I don't care for. The other benefits are so small it isn't worth bothering with.

3

agree to disagree. Numbers go up simulators are digital crack to my AuDHD brain... brother ive spend hours running in literal circles in runescape just to raise my walkjng fast stat (and that sweet sweet gear set)

2

It took me years to complete skyrims main story because I load in and have no idea what character I have or what I was doing so I would start again.

That and my chronic obsession with getting side tracked

5

This was incredibly helpful for me, as I took a long pause between playing after ending up on the second map

19

Cool! I'm on the last quest of the first game and will be starting KCD2 at some point. I got sidetracked by horror games (tis the season). The Medium and Silent Hill 2 are so good I decided to buy Cronos as well. I'm on a Bloober kick.

8

There's no real story in botw though? Just look at your quest log and that should be enough

1
sh.itjust.works

It's a Zelda game? You traverse Hyrule trying to defeat a manbearpig by the name of Ganon and once in a while the princess shows up and gives you some encouragement.

4

You never get to the final boss or trigger story cutscenes in BOTW. If you do that you’re playing it wrong.

1

Doesnt the gba line of pokemon games have a feature like this? I think it recaps what you did last time.

7
ani.social

Pokemon FireRed (and LeafGreen) does this!

By the way, these "flashbacks" aren't static images. Your player sprite would be animated doing the last thing it did in that frame!

Also, the controls are simple enough in this game. No need for any tutorials.

85
Stock53809reply
lemmy.today

Even though you say that, there is a tutorial for the controls. Funny though, I forgot which button it is. 🧓

4

forgot which button it is

I believe pressing either L or R works.

2

This was such a great implementation. I want this in literally every game.

24
degenreply
midwest.social

The best part to me is how it emulates the anime recaps

10
lemmy.dbzer0.com

I think it's the opposite (unless fire red specifically is inspired by the anime?)

1

I was gonna say all the games were but I forgot red and green came out first lol

I'd assume fire red was mirroring the anime, though. I mean there were definitely anime recaps before it

1
Aralakhreply
lemmy.ca

Ahh nostalgia! The last ones i played, next thing i know they've got pokemon modelled after a garbage bag. 🫩

9
Mirshereply
lemmy.world

Leave Trubbish alone, he's one of my favorites.

8
Aralakhreply
lemmy.ca

Damn, that's a cute name. I could imagine a street dog with it.

3

There's a journal feature in DPPt too! Not as dynamic as it was in FRLG though

5

You beat me to it. As soon as I saw this post I immediately thought of FRLG, which are probably my favorite Pokémon games. The only change I would make would be to implement the phys/spec split

4

This is why i never finished Bloodbourne.. twice. Fantastic game. Take a month off. Load in, walk around in a few circles. Absolutely nothing to reference for what my goal or progress toward it was. Probably taking notes would help, yeah.

25

Press [X] to reload muscle memory

(Tho it's a hella good feeling putting old 1k hours of training to good use & finding that you can still play effortlessly-ish. You are just 10+ years older now, no biggie. You'll be dead soon, so play the damn game.)

16
lemmy.world

Steam overlay has a "Notes" feature to keep your thoughts and allows you to resize however you want and optionally overlay it on top of your game instead of having it hide when you minimize the steam overlay, for quick referencing recipes/guide info etc. it also persists through sessions. I frequently use this in survival games or rogue like games to write myself a debrief before I get off at the end of the night knowing that I won't remember certain details tomorrow.

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kestrel7_7reply
lemmy.world

Hahaha, that's awesome. I've still just been taking physical notes with pen and paper like it's the 90's but I'll have to check this out

8

I used a pen and paper when I played Blue Prince. It was pretty much necessary.

Though I did take a lot of screenshots too and those were also helpful

1

I actually still use pen and paper for certain things that are easier, e.g. planning out rows of different crops in Stardew Valley preparing for a new season so I know exactly how many seeds to buy in the morning. I think our flavors of ADHD will determine what works best for each of us, but god damn the notes feature in steam is helpful

4

That's how we did it on the 80s, too- though, we were also typing out the code in order to play in the first place, so 🤷🏼‍♂️

1

Yep, this, the integrated guides section and the browser are great features that are handy for anyone

4
lemmy.world

Honestly, we need more ADHD-friendly accessibility features in life overall.

I really hate that ADHD doesn't get taken seriously as a disability, because having it certainly makes me feel disabled compared to most people.

32

Disabilities in general don't get taken seriously. In addition to ADHD, I have an eye deformity that requires $5000/year special contact lenses and just keep getting told to pound dirt :/

18
prolereply
lemmy.blahaj.zone

Is that the one where, if you don't wear contact lenses, your eyeballs might literally explode?

1

Lol indeed, I'm surprised someone else knows about it.

It's a terrible fucking disability but there's like no research into it and insurance thinks they know better than ophtomologists

4
Chrobinreply
discuss.tchncs.de

My brother has it. I'm German, and he got an experimental treatment called crosslinking some years ago. They stabilize the cornea using a laser, and since then, he doesn't need contact lenses anymore, but glasses suffice. Nowadays, it's apparently proven enough that even the public health insurance pays for it. Now, by the price of the contact lenses you mentioned, I presume you're American, and it might be incredibly expensive, but you could still do a bit of research about it.

2

I had cxl a few years back, his case sounds a lot more manageable. Cxl doesn't typically improve vision, it just prevents it from getting worse.

I'm in Canada, but it was also $$$ when I was in the US. For some fucking reason it's specifically excluded from the assistive devices coverage here. My ophto has been fighting them for ages

2

CXL stands for cornea cross-linking, so you have done it already. Then nevermind what I said. Good luck with your struggles in the future!

2
T. Hexreply
lemmy.dbzer0.com

I feel like an extraterrestrial when someone tries to teach me a new board game. I don't understand what they're telling me, and they don't understand what I'm asking (or WHY I'm asking it). I feel like the instructions could almost always be expressed succinctly as a flow chart, but I've never actually encountered that in the wild.

9

A flow chart? That's interessing... I never made a board game but if i ever happen to, be assured that i am prolly gonna use one, it just seems such a good idea

5

This is my biggest hurdle to No Man's Sky, NGL. Thankfully, there's an option to reset a quest to a more local star system, but that can be tedious if one's near the end of said quest, as it completely undoes any progress before moving the marker to a spot closer to me.

Maybe I'll get to it this time, maybe I'll get distracted and run out of playtime.

That's the real game, ya know? 🤷🏼‍♂️

14
eco_gamereply
discuss.tchncs.de

I have around 40 hours in No Man's Sky and it was a blast. Had to concentrate on university for a few weeks, and that was the death of my playthrough. I tried a couple of times to continue, but yeah I just see 10 quests in my quest log and have no clue what I was doing before.

The thing is, I could totally relearn it again - but I already know I'll have to take a larger break again soon, so what's the point if I have to then put a bunch of relearning time in again the next time I want to play...

8

Not to mention that the Steam overlay's unreliable at best, so pulling out of a session to look up something that could easily've been standard issue is unfortunate. 🥲

3
Eq0
literature.cafe

This is the main reason I hate quests. I would start something, not play for a month or so, come back and having to figure out where I had left off. By the time I was caught up, my gaming time was over.

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MoonMelonreply
lemmy.ml

Detailed quest log/journal is a must. I hate it when quest logs don't show what you've already completed.

Ok, I have to break into the office to steal the trophy but WHY? Talk to Fred, WHO THE FUCK IS FRED?

20
Eq0reply
literature.cafe

The reason i dropped out of the worst in Stardew Valley: too many characters!

3

I had this issue too with stardew valley then i realized i can just not interact with all of them, i just remember the key ones and use the menu to view all characters names and faces if i need it for a quest

7
em2reply
lemmy.ml

You can bet money I never remembered anyone's birthday or the upcoming town events. :(

2
kestrel7_7reply
lemmy.world

You can buy a calendar as a house upgrade that tells you all this stuff!

5
em2reply
lemmy.ml

Ooh! Might be time to revisit the game then. Thanks!

3

It costs quite a bit on the start, you may try to see if there is any mod that add the calendar to the characters menu

1

At least you got that far. Usually I run out of time before mandatory updates are done.

2
leminal.space

Or simply just the "busy life feature", no need to exclude minorities here.

0
HerbGrowerreply
slrpnk.net

Are children normally considered minorities?

But also this kinda thing is what difficulty modes are supposed to be for.

7
  1. Can be, but youre forgetting teenagers are also included. In essence, its quite logical to say there are more over 18s than under 18s.

  2. How come? In my opinion its quite ageist to be basing difficulty of of age, unless I'm reading too deeply.

1

This is me when I come back to the Witcher 3, until I remember that I just need to follow the arrow to the quest marker and do a super basic version of the Arkham Asylum combat until I get bored again.

4

I was playing a Professor Layton game and it had a recap of the past thing you were doing every time you opened the game. Loved it, so helpful

20
lemmy.zip

...huh. if they implement this, I might start playing rpgs. Right now I only play games with no plot because a busy week at work means I don't remember the plot anyway...

8

I came back to play Celeste after months and spent like 2 hours racking up deaths playing on a self-imposed ultra hard mode because I forgot there was a grip/climb mechanic. I was barely scaling some jumps to ledges by the skin of my teeth after crashing into the wall 100 times before I accidentally rediscovered the button. Didn't stop me from dying hundreds of times still, but at least for less stupid reasons... usually.

6

Witcher 3 has a little bit of that but could be better for sure

14
lemmy.zip

The whole reason I have to play RPGs all at once, no bouncing between games. I WILL forget what I was doing if I take more than a couple weeks off from playing. I'm really trying my hardest to get through Dawnwalker so I can get onto the other half dozen games waiting for me.

8

It's why I don't play certain games like Civ. I have to keep playing in one sitting to finish or I'll forget what I was doing, such is so frustrating.

1
leminal.space

One of the reasons it took me do long to beat the main quest on skyrim, and I'd always convince myself to just start over because this time for sure I'll get through it all

12

I do this for myself because same lol. I post PC so I usually keep a text document open so I can write down things I'm working on or, things I need to know I finished or, quests or whatever.

11

In stardew and Minecraft they have signs. I have signs in different areas for different reminders of what I'm doing just in case I lose my notes lol

4

Back when you could write your own savefile names i‘d cadge together some shorthand for the filename to help: sdqstswordgetthing.sav or some such. “Side quest to get sword get the [item] next on the list.”

7

A lot of games still have that option. I mostly see it for VNs, which is really useful if you're going for certain routes.

2
lemmy.world

That's why I love retro gaming. No saves, no elaborate narrative, just two buttons and a D pad. Easy in, easy out.

6
lemmy.ca

I think that such a limited control scheme FORCED devs to be creative. And thus we're so many unique and beautiful experiences born. There's something to be said for working around/with the limitations you're dealt.

4

Nah. I just finished a playthrough with a friend and my experience is you just can't plan that game. Go with the flow and shit will sort itself out. If you plan for more than the milestones, you'll fail.

4

Here's a reminder of the last things you did and where you need to go next.

“Your current objective is trying not to cum while playing this game. The last thing you did was cum while playing this game.”

6

Final Fantasy XIII-2 did something like this with a recap when you restarted. Really helped with the “now where was I again?” moments.

4
lemmy.zip

The controls are the biggest obstacles for me, and it's not really even about ADHD to be honest.

Virtually every single modern game insists that it must use every single available button on the controller for vital operations. Most of the time it strikes me as completely unnecessary to be that way.

And even games that are of the exact same sub-sub-sub-genre where it should all be pretty standardized (the gameplay itself certainly is) decide to have completely different controls.

If I can't finish a game in the 2 - 3 winter months of "down time" I have, during which time I might get 4 - 6 hours of week to play, then I usually won't even bother. Because if I don't finish it then, it means 6 - 8 months later when I get another chance to pick it up again, I will have forgotten how to play.

4

Same here. If a game has combos or special attacks that require remembering button combinations, that's a hard no for me. Also, anything with special timing that requires practice and remembering different enemy types. I much prefer simple combat like Gears of War or Skyrim that I can pick up after a year wherever I left off.

1

I want a grown-ups only lobby for online games with shorter play sessions and games that end by 8:30 so we can go to bed.

2

I wish I had this when I was playing the pre-Persona 3 games. There are zero reminders, aside from maybe a character telling you not to go to x because we have to go to x. I ended up taking a lot of notes and reading a guide for Innocent Sin.

I generally make notes for myself or only focus on one game at a time.

2

This is a thing they promise every time new consoles come out and then it never makes it to release. Or maybe it did and no developer ever used the feature.

3

The Gothic Remake summarises the last few beats of the story on the loading screens.

Edit: And sometimes the hero will think about his next steps when you sit down, kind of like Life is Strange, but not as elaborate.

3

I think some games implement a reminder of sorts for quests and stuff. A reminder for the controls, though, would be great.

2

a summary of your progress and what you were doing, maybe even an animated one, would actually be a reasonable use for llm.

I'm tired of having llm shoved everywhere except where it would actually be useful.

that being said, if some game implemented it and it ended up being trash, I wouldn't be surprised

2
feddit.uk

Y'all have addiction problems if you're playing so many games that you can't remember how they work.

See I'm a game addict but have a solution: I pick one game a year, and play it 3 days straight with minimal sleep, and a decent trainer to skip the grindey parts.

By day 3 - BOOM - my desire to play or even finish the game is gone. I don't even know how Tsushima ends, nor do I want to. I came for the Kurosawa kick and I got it. Now back to life

-2

Y’all have addiction problems if you’re playing so many games that you can’t remember how they work.

Unsure if trolling or just a dumbass. But when so many games create narrative that is required to drive the story forward, and you have complex controls for parrying, wear attack, strong attack, rolling, dodging, enemy attack recognition, etc... And you've played 8 games since the last time you touched this game and forget everything because it's been 10 months...

6

Absolutely insane take. More power to you if that's how you have fun.

5