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bayarea·Bay Areabyxylol

SAN JOSE - Details emerge of chaotic carjackings that ended with fatal stabbing on Highway 101

SAN JOSE — A woman stabbed her spouse in Hollister, carjacked two vehicles, then fled at high speeds along South Bay roads before stabbing herself fatally next to a San Jose freeway on Saturday, police said.


The incident was first reported around 10 a.m. on Saturday when the state CHP received a report of a wrong-way driver in the area of Hollister and the Casa de Fruta historic resort, roadway attraction and fruit stand.

A 34-year-old female assaulted her spouse with a knife in Hollister, said CHP Sgt. Cary Martin. The woman then took her sister’s vehicle “by force” and fled that location, Martin said.

The woman was driving on the wrong side of Highway 152 and hit a vehicle head-on just west of Casa de Fruta, according to the CHP. The head-on collision involved a Chevrolet SUV, a CHP incident log states.

The woman exited her sister’s vehicle and carjacked a bystander who was not involved in any of the prior incidents.

Soon after racing away from Casa de Fruta, the 34-year-old female passed vehicles on the right shoulder and cut off other cars, CHP incident logs posted on Saturday show.

Gilroy police located the carjacked vehicle and began chasing the woman, who reportedly was in a Honda Accord at that point. Gilroy police, however, lost track of the speeding vehicle.

Subsequently, the vehicle came to a stop on the shoulder of northbound Highway 101 just south of Bernal Road in San Jose, Martin said.

The unidentified female inflicted several stab wounds to herself, the California Highway Patrol and San Jose police stated.

Several people called 911, Martin said. San Jose police officers arrived on the scene, and the woman was taken to Regional Medical Center, where she was pronounced dead, according to the CHP.

The investigation into the incidents is ongoing, CHP officers stated.


If you or someone you know is struggling with feelings of depression or suicidal thoughts, the 988 Suicide & Crisis Lifeline offers free, round-the-clock support, information and resources for help. Call or text the lifeline at 988, or see the 988lifeline.org website, where chat is available.


Staff writer Grant Stringer contributed to this report

SAN JOSE - Details emerge of chaotic carjackings that ended with fatal stabbing on Highway 101https://www.eastbaytimes.com/2026/10/18/car-death-knife-stab-drive-chase-chp-highway-road-street-san-jose/Open linkView original on leminal.space
4
california·California byxylol

Details emerge of chaotic carjackings that ended with fatal stabbing on Highway 101

cross-posted from: https://leminal.space/post/41071582

SAN JOSE — A woman stabbed her spouse in Hollister, carjacked two vehicles, then fled at high speeds along South Bay roads before stabbing herself fatally next to a San Jose freeway on Saturday, police said.


The incident was first reported around 10 a.m. on Saturday when the state CHP received a report of a wrong-way driver in the area of Hollister and the Casa de Fruta historic resort, roadway attraction and fruit stand.

A 34-year-old female assaulted her spouse with a knife in Hollister, said CHP Sgt. Cary Martin. The woman then took her sister’s vehicle “by force” and fled that location, Martin said.

The woman was driving on the wrong side of Highway 152 and hit a vehicle head-on just west of Casa de Fruta, according to the CHP. The head-on collision involved a Chevrolet SUV, a CHP incident log states.

The woman exited her sister’s vehicle and carjacked a bystander who was not involved in any of the prior incidents.

Soon after racing away from Casa de Fruta, the 34-year-old female passed vehicles on the right shoulder and cut off other cars, CHP incident logs posted on Saturday show.

Gilroy police located the carjacked vehicle and began chasing the woman, who reportedly was in a Honda Accord at that point. Gilroy police, however, lost track of the speeding vehicle.

Subsequently, the vehicle came to a stop on the shoulder of northbound Highway 101 just south of Bernal Road in San Jose, Martin said.

The unidentified female inflicted several stab wounds to herself, the California Highway Patrol and San Jose police stated.

Several people called 911, Martin said. San Jose police officers arrived on the scene, and the woman was taken to Regional Medical Center, where she was pronounced dead, according to the CHP.

The investigation into the incidents is ongoing, CHP officers stated.


If you or someone you know is struggling with feelings of depression or suicidal thoughts, the 988 Suicide & Crisis Lifeline offers free, round-the-clock support, information and resources for help. Call or text the lifeline at 988, or see the 988lifeline.org website, where chat is available.


Staff writer Grant Stringer contributed to this report

Details emerge of chaotic carjackings that ended with fatal stabbing on Highway 101https://www.eastbaytimes.com/2026/10/18/car-death-knife-stab-drive-chase-chp-highway-road-street-san-jose/Open linkView original on leminal.space
1
retro_gaming·Retro Gaming Enthusiastbyxylol

Super Mario Kart — FULLSCREEN v2.0! A New Camera for the SNES Classic

Super Mario Kart — FULLSCREEN v2.0 is coming soon!

This update introduces a brand-new default camera that gives you a wider, higher view of the track, with an expanded horizon adapted to all 20 circuits.

🏎️ What’s new in v2.0?

NEW DEFAULT CAMERA: A wider view with a new horizon across all 20 tracks.
SWITCH CAMERAS ON THE FLY: Press SELECT during a race to switch between the new camera and the original camera!
UPDATED TRACK BACKGROUNDS: Extended skies and adapted scenery, including additional clouds and visual refinements.
BUG FIXES: Visual glitches corrected, cleaner transitions, and other improvements.
PERFORMANCE OPTIMIZATIONS: CPU improvements, including optimizations for two-player mode and attract-mode demos.
ORIGINAL GAMEPLAY PRESERVED: Original physics, AI, and two-player gameplay remain unchanged.

SUPER MARIO KART — FULLSCREEN v2.0 Coming very soon!

Download: https://github.com/psichopompo/Super-Mario-Kart---Fullscreen-Edition/tree/main

View original on leminal.space
7
starfield·Starfieldbyxylol

A NOTE FROM BETHESDA GAME STUDIOS

cross-posted from: https://leminal.space/post/37692618

A NOTE FROM BETHESDA GAME STUDIOS

We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.

For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.

That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.

STARFIELD CONTINUES

With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.

CREATED BY PLAYERS

We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.

THE FUTURE OF FALLOUT

Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.

Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.

We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.

Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.

We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.

And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.

STUDIO COLLABORATION

The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.

We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.

Bringing our teams closer together is helping us build a stronger foundation for everything we create next.

THE ELDER SCROLLS AND BEYOND

That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.

Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.

Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.

THE ROAD AHEAD

Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.

We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.

–

A NOTE FROM BETHESDA GAME STUDIOShttps://x.com/BethesdaStudios/status/2078117386935214101Open linkView original on leminal.space
8
lowsodiumstarfield·Low Sodium Starfieldbyxylol

A NOTE FROM BETHESDA GAME STUDIOS

A NOTE FROM BETHESDA GAME STUDIOS

We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.

For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.

That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.

STARFIELD CONTINUES

With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.

CREATED BY PLAYERS

We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.

THE FUTURE OF FALLOUT

Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.

Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.

We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.

Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.

We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.

And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.

STUDIO COLLABORATION

The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.

We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.

Bringing our teams closer together is helping us build a stronger foundation for everything we create next.

THE ELDER SCROLLS AND BEYOND

That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.

Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.

Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.

THE ROAD AHEAD

Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.

We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.

–

A NOTE FROM BETHESDA GAME STUDIOShttps://x.com/BethesdaStudios/status/2078117386935214101Open linkView original on leminal.space
5

Going solar for clothes drying

We've had rope on here before but it would always get loose and fray, I also always wanted to mes with rigging so decided its the perfect excuse to buy a crimper.

Drilled holes into the pipes to put the eyelets. Got two cables up for now, at least the hard part is done, running the cable and crimping isn't so bad. The drilling and stuff was the hard part

View original on leminal.space
195
bazzite·Bazzitebyxylol

need some help with distroshelf installing rapid photo downloader

Hello I recently got bazzite up and running again and am ready to start editing some photos I took while I was down.

last time I just installed rapid photo downloader using rpm-ostree but I remember reading that it is recommended to install applications using distrobox.

I launched distroshelf and installed ubuntu 22.04 and followed the instructions from the rapid photo downloader website https://damonlynch.net/rapid/download.html
adding the repository and sudo apt install rapid-photo-downloader

now when I try to launch it I get some errors as its trying to start then it just closes.
Im not really sure what to do with this info, any help is greatly appreciated

::: spoiler spoiler

rapid-photo-downloader 
qt.qpa.plugin: Could not find the Qt platform plugin "wayland" in ""
qt.qpa.plugin: Could not find the Qt platform plugin "wayland" in ""
amdgpu: unknown (family_id, chip_external_rev): (150, 193)
libGL error: glx: failed to create dri3 screen
libGL error: failed to load driver: radeonsi
ERROR: An unhandled exception occurred
ERROR: Traceback (most recent call last):
  File "/usr/lib/python3/dist-packages/raphodo/storage/storage.py", line 1145, in startMonitor
    self.udisks = UDisks.Client.new_sync(None)
gi.repository.GLib.GError: g-io-error-quark: Could not connect: No such file or directory (1)

qt.qpa.plugin: Could not find the Qt platform plugin "wayland" in ""
QBackingStore::endPaint() called with active painter; did you forget to destroy it or call QPainter::end() on it?
Fatal Python error: Segmentation fault

Thread 0x00007f306e7fc640 (most recent call first):
  File "/usr/lib/python3/dist-packages/zmq/sugar/poll.py", line 105 in poll
  File "/usr/lib/python3/dist-packages/raphodo/interprocess.py", line 318 in run_sink

Thread 0x00007f306effd640 (most recent call first):
  File "/usr/lib/python3/dist-packages/zmq/sugar/poll.py", line 105 in poll
  File "/usr/lib/python3/dist-packages/raphodo/interprocess.py", line 318 in run_sink

Thread 0x00007f306f7fe640 (most recent call first):
  File "/usr/lib/python3/dist-packages/zmq/sugar/poll.py", line 105 in poll
  File "/usr/lib/python3/dist-packages/raphodo/interprocess.py", line 318 in run_sink

Thread 0x00007f306ffff640 (most recent call first):
  File "/usr/lib/python3/dist-packages/zmq/sugar/poll.py", line 105 in poll
  File "/usr/lib/python3/dist-packages/raphodo/interprocess.py", line 318 in run_sink

Current thread 0x00007f308d7fa640 (most recent call first):
  File "/usr/lib/python3/dist-packages/raphodo/excepthook.py", line 206 in excepthook

Thread 0x00007f308cff9640 (most recent call first):
  File "/usr/lib/python3/dist-packages/zmq/sugar/poll.py", line 105 in poll
  File "/usr/lib/python3/dist-packages/raphodo/interprocess.py", line 318 in run_sink

Thread 0x00007f308effd640 (most recent call first):
  File "/usr/lib/python3/dist-packages/zmq/sugar/socket.py", line 625 in recv_multipart
  File "/usr/lib/python3/dist-packages/raphodo/interprocess.py", line 687 in start_load_balancer

Thread 0x00007f308f7fe640 (most recent call first):
  File "/usr/lib/python3/dist-packages/zmq/sugar/poll.py", line 105 in poll
  File "/usr/lib/python3/dist-packages/raphodo/interprocess.py", line 318 in run_sink

Thread 0x00007f308ffff640 (most recent call first):
  File "/usr/lib/python3/dist-packages/zmq/sugar/poll.py", line 105 in poll
  File "/usr/lib/python3/dist-packages/raphodo/interprocess.py", line 318 in run_sink

Thread 0x00007f309c80c640 (most recent call first):
  File "/usr/lib/python3/dist-packages/zmq/sugar/poll.py", line 105 in poll
  File "/usr/lib/python3/dist-packages/raphodo/interprocess.py", line 1224 in startReceiver

Thread 0x00007f30c0871000 (most recent call first):
  File "/usr/lib/python3/dist-packages/raphodo/rapid.py", line 7475 in main
  File "/usr/bin/rapid-photo-downloader", line 33 in <module>

Extension modules: PyQt5.QtCore, gi._gi, psutil._psutil_linux, psutil._psutil_posix, zmq.backend.cython.constants, zmq.backend.cython.error, zmq.backend.cython.message, zmq.backend.cython.context, zmq.backend.cython.socket, zmq.backend.cython.utils, zmq.backend.cython._poll, zmq.backend.cython._version, zmq.backend.cython._device, zmq.backend.cython._proxy_steerable, PyQt5.QtGui, PyQt5.QtWidgets, gphoto2._widget, gphoto2._version, gphoto2._result, gphoto2._port_log, gphoto2._port_info_list, gphoto2._list, gphoto2._filesys, gphoto2._file, gphoto2._context, gphoto2._camera, gphoto2._abilities_list, tornado.speedups, PyQt5.QtNetwork, PyQt5.QtDBus, PyQt5.QtDesigner, PyQt5.QtHelp, PyQt5.QtPrintSupport, PyQt5.QtTest, PyQt5.QtXml, PIL._imaging (total: 36)
Segmentation fault (core dumped)

:::

View original on leminal.space
13