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gamesยทGamesbyJakoJakoJako13

Games you fell out of love with.

Anybody have any games they really liked on a first play through and then fell out of love with it later on? I'm going through it right now with the city builder game Workers and Resources. I've got 26 hours in it on Steam. Most of those hours came years ago when I first tried the game. I had a good grasp of it then naturally hopped off it when something else caught my eye. Every time I try it now I just can't get past how janky it is. It truly is Eurojank the city builder game.

My biggest issue is relearning the build order. Set up a village, import some power, setup water, build a bus depot. I think I've got all the boxes checked off for what I'm supposed to do but nothing happens. Busses take no workers to the coal plant. Everything is still on warning that I'm missing resources. Then I get into the weeds and can't find what's wrong. I give up. This is the last few times I tried the game. I'm prone to jumping off a game if it's too complex but knowing I used to have this one down and it's all different now has me really souring on it.

That's the shame of it. I know I liked the game at one point but there's been too much time between first seriously getting to know the game and it's systems and now. It's the probably the only city builder I've ever played that's not a pick up and play type game. This is my genre of choice going back to SC2000. This one stings.

Anybody else have anything like this happen to them?

View original on piefed.social

After 1300+ hours in Elden Ring, I have come to hate a lot of the enemy designs. So many things teleport or slide to you so you can't maintain good spacing, have combos that never end or can be started up ad infinitum with no openings, have hitboxes that do not match the visuals of what's going on, or have so many effects happening all the time you can't even see what is going on.

I've began to wonder if ER stretched their imagination of what could make a difficult challenge because it often feels very unfair compared to all the prior games.

46
JakoJakoJako13reply
piefed.social

Damn, that's a long time to figure that out. Did you feel that way early on and work around it, or did you have that realization 1200 hours in?

17
potatoboyreply
lemmy.world

I also thought the ER questlines were counter intuitive. You would easily miss next steps or have no idea where to go to (at least, I did). And as such, it felt ER was designed to be played with the wiki next to it. Previous games did not really had this issue because of the more linear approach.

8

I mean... I had to use a guide to figure out how to access the DLC in Dark Souls 1 because it is rather convoluted compared to everything after it. So that I was prepared for. At least the biggest one (Ranni's) is pretty easy to follow... Up to a certain point. Unless you rest at that one specific site of grace after picking up the mini Ranni doll, you may never know you can speak to the doll itself. It should have had the prompt appear at every site if you had the doll and not conversed with it.

I also was always disappointed with the MP. After the kickass MP of 2 and 3, ER pulled back on everything except the convenience. I do like the effigies so you don't have to just literally stand around in a spot waiting to be summoned; but that is just about the ONLY thing I love about ER's (vanilla) multiplayer.

7
Renaclesreply
lemmy.world

The dual sword knight before Captain Niall is absurd. Multiple playthroughs in, I still don't understand how you are even meant to fight him.

1
joshthewasterreply
lemmy.world

I just started skyrim for the first time in December. Stealth archer obviously and then a mage character. I've been surprised how much fun it is. Clearly lacks depth in a lot of areas but damn there is a lot of it. Definitely think I missed out on playing it when it was released.

33

Skyrim is great.

Losers with poor taste tend to hate on it because it's popular and they think "game x" should have more recognition.

2
Monster96reply
lemmy.world

There's a series of mods where you can change the combat into something very souls like. Combos, lock on, dodging, etc. It's kinda complicated to set up though but it breaths a lot of new life into the game

7

Bethesda has a tendency to take features from popular mods for their previous games to improve future titles. Skyrim's combat, for example, is heavily inspired by the Deadly Reflex mod for Oblivion. I wouldn't be surprised if TES 6 cribs the Souls-like combat formula due to those mods' popularity.

6
Cheemsreply
lemmy.world

I mean so have most games from 2011. There are definitely exceptions but the vast majority aren't like we thought they were at the time

6

"Really poorly" is a tad hyperbolic. The game certainly has aged and you can tell how paper thin many of the gameplay features are. But, I think the core gameplay is still pretty solid and you definitely do have an assortment of options in how you approach objectives and plenty of freedom in exploring the world

5

yeah swinging swords makes that cheap metallic noise. Quests don't have the pull that we expect them to. None of the characters are interesting. No continuity with quests. I notice the bugs that Tod Howard never fixed but re-released with bigger textures, which only makes the greed more palpable.

5
NachBarcelonareply
piefed.social

It means that like most mediocre games, this one had a short half life as a good game, regarding its overall quality.

IMHO, it was never even decent. Also, I strongly fellate Morrowind and the Gothic series, so yeah.

7
Nelots
piefed.zip

Alright, here's a long one. Overwatch.

I've never been a fan of PvP games, but hero shooters might be my one exception. Even then, I almost exclusively play support because I prefer helping my team to fighting the enemy. But the better I got at the game, the more I realized support was just the damage role but you also attack your team sometimes. A Lucio with only 1,000 damage or with 80% healing uptime by the end is a bad Lucio. I guess what I was looking for was a healer role, not a support role.

This pushed me more and more into just playing my favorite character, Mercy, because she kinda lives in her own world and rarely interacts with the enemy team. Her movement is fun, and I genuinely enjoy playing her. So I'd be more than happy to pick OW back up as a Mercy one-trick, but that brings up several other problems.

First of all she's straight up ass in high-level play. Which is fine I guess, I don't need to play comp, but the more consistent matchmaking than what shows up in quickplay was appreciated. Secondly, people expect you to switch if things aren't going well... the game's been called counter-watch for a reason. This is also fair enough, I understand my team shouldn't need to baby me if I'm hard-countered, but like... I don't want to. At this point I'm here to play Mercy, not OW, so I'd rather just lose than switch. Which can make me a useless teammate.

The biggest issue though is their expensive and greedy monetization and abusive use of FOMO. Anybody that has played the game before knows Mercy is one of a few characters that gets beautiful limited-time skins every season, because they sell extremely well. Most of them cost $20, and some can only be bought in $45+ bundles. Unfortunately I'm a sucker for pretty Mercy cosmetics and struggle to stop myself from buying a lot of them. So I stopped playing entirely, because hating myself for spending $20 on pretty Mercy skin #37 is bad for my health and wallet.

36
Nefarareply
lemmy.world

Same, but I got out before OW "2". I was a platinum Symmetra main in the 2.0 days and adored her. I've never done much head clicking in games and don't have the precise mouse control needed to do it well, so I really gravitated towards being able to play a fast paced pvp game as a strategic, lateral thinking problem solver. I have so many fond memories of my team-mates groaning when I picked Sym only to later sing my praises after a clutch teleport or a flick shield saved them. I collected screen shots of enemies cursing me and calling me horrible things for my devious turret placements. It was just fun.

Then came her 3.0 rework and they basically deleted her. Her new kit played nothing like my skinny legend. I think what made Overwatch originally such a viral game was how welcoming it was. It had characters for seasoned pvp fps vets but also a bunch of low skill-floor heroes that you could get your girlfriend or your dad or somebody who had never played the genre before, in and having fun and contributing. I think each subsequent update after that felt like they were steering the game away from being fun for everyone, and towards being just another head clicking game. They gave me the loud and clear message that they didn't want people like me playing.

I heard they tried walking it back, and that they added a mode in OW2 that's like "vintage" Overwatch. Unfortunately the trust is gone now and I lost touch with my community. It's nice that they realized their mistake in killing it completely but for me it's just too late.

8
Nelotsreply

They added a temporary mode called Overwatch: Classic a few years ago that was basically just launch OW1. Then later on they added a permanent 6v6 open-queue (2 tanks max though) gamemode. Better than 5v5 imo, but it's nothing game-changing and it split the playerbase so I'm not sure it was worth it. Funny enough, my friends tell me they even removed the "2" from the game again and restarted back at "season 1" as of a few days ago. I guess it's no longer a sequel anymore somehow.

4
JakoJakoJako13reply
piefed.social

I feel this one. I was a Mercy main too. I picked up Zarya as a second but couldn't really get into anybody else. Then the game just stopped being fun after a while.

8
Nelotsreply

Haha, that's funny, I was also a Zarya player on the off chance I did play tank. Bubbling others was always fun.

5

Witch Mercy was absolutely the end of my time with OW. The tilt I went on to get it was unhealthy to the extreme. I just uninstalled the game immediately after getting it, it was so not worth it.

7

Oh yeah, 100% I played for the first ~3 years OW was out and had a blast for the first two

It was after that where I started getting good and saw the flaws of the game. As you said, too many characters counter other characters, and the constricted 6v6 (and later 5v5) made individual performance stressful in many games

If you're looking for a similar (but imo much better/laid back experience) then TF2 is a great game, where the medic supporter is the strongest class in the game

1
piefed.social

Counter-strike. I remember it being a casual experience back in the 1.6 days and even in the earlier days of CSGO, but at one point competitive play took over. Eventually to be decent you had to know lineups, executes, economy, common angles etc.

I don't think it's a bad thing. I love watching competitive CS and think for viewers it's one of the best esports games to watch, but I can't get back into CS without having it take over my life.

28

I started on 1.3, and eventually version-up'd my way to css and played probably thousands of hours around 2007ish with an ex good friend of mine. Then tf2 came out and everybody moved over to that.

But then valve decided hats and new items and weapons and REAL MONEY needed to get involved. Oh and also cs would tell release go, but by that time, cs was visibly full of hackers. I know because I went like a year with my friend playing with hacks with each other until we got bored of it, so I know the mindset and mental process. I still remember the first time loading up in dust 1 and seeing my friend see me through a wall in... Oh jeez I don't even remember the name of the area anymore. Like upper tunnel where everybody clashes? Anyway, seeing each other through that was like looking into a mirror for the first time... But yeah, tf2. Tf2 got boring when it became a sloggy grind that never had any stable balance and it was pretty obvious valve was engineering rage as a way to keep people engaged. You know, with the kill-cams and stuff. It's undeniable.

But then the years passed and csgo apparently got better. I had long since moved on and decided I didn't like go from the start.

And then, cs2 comes out, and I'm gonna be honest, I REALLY like the visual style of cs2. But I remember playing in csgo after valve copied league and really focused matchmaking, which to me was a huge misstep, because cs is(was) not that type of game. And I didn't care for csgo one bit. They took all the worst parts of 1.6 and css and put them together, and I was just done. I needed innovation.

And so, now, I just played cs2 for about a dozen hours for the first time this past week.... And.... Boy do I have thoughts.

I'm not going to go into them. There's too many.

But just one main one is that I'm really sad that cs has stagnated to the point of now relying on gambling and either deathmatch or matchmaking. There are a very small handful of custom servers like climbing and surf, but MOST of that stuff is absolutely dead. Even matchmaking is dead as shit. It's all skinvesting (dude. Fuck paid skins and that ENTIRE industry across ALL games).

I looked for a community server that was mostly default settings and just had a million maps where a handful of players (6-20) could just fart around in, but that type of actual community just doesn't exist anymore. The game got too fragmented by valve trying to oversimplify and remove the server browser, but inadvertently made it super messy. And the fucking ui is godawful. It's flashy and sometimes even responsive, the console and game both have some extremely good improvements. But.... It's just attracted the most sweaty tryhard seriouspants people.

It's my home game, where I came from, my roots. But Jesus. They turned it into a Borg.

7

Last time I went on 1.6 it was FULL of "exp" servers "mod" servers and all sorts of other weird jank. Heartbreaking.

2
lemmy.world

Destiny 2.

Started playing it shortly after launch, then they completely fucked it up. Stuck around for a few years playing with friends from time to time, but the latest Diet Star Wars expansion completely killed any vestige of enthusiasm I had for it. Refunded it after two hours when I realised it...just wasn't fun.

24

I played some destiny when it came out, but they never seemed to figure out what you should be doing in the endgame aside from making number go up. Here, do these 4 specific activities over and over and over again and hope you get a bigger number.

I never touched it again after they decided to throw content I paid for in the garbage. I understand their reasoning, I read their apology-thing and I get it. But hereโ€™s the thing, their technical debt is not my problem. It sounded to me like they should just make Destiny 3 instead of chucking content I paid for out.

5

Played Destiny 2 when it went free to play (or shortly beforehand, they gave it away a while before they went F2P on Steam).
Had a lot of fun for a while but eventually it was justโ€ฆ always more of the same all the time.
And nowadays they apparently don't want me playing as I switched to Linux (unless they changed their stance, don't know, I'm not keeping up with it anymore).

4
piefed.ca

I love elite: dangerous and there's still so much I haven't done but it's all as deep as a puddle, after 300 hours it started to get boring. (makes sense) I planned to take a break and come back to it but then they tried to add p2w microtransactions (they went back on it from backlash) and now the company behind it has replaced the ceo who cared about the game with a marketing guy and that's made me lose interest in it entirely.

17
iegodreply

That reminds me I need to login and transfer some funds to my fleet carrier, if it hasn't already defaulted. Love the game but shallow depth for sure :(

7

For me it was Warframe. I adore the style of the game and it's lore. The gameplay and variety of the different weapons and characters gave me a lot of fun playtime. But the way RNG is used and how timed special missions are abusing dark patterns became more and more clear, the longer I played.

And at a certain point I realized the addiction it nurtured in me and I had to stop cold turkey and never touched it again afterwards.

16

Fallout 4 is the first to come to mind. The story was all too predictable and the options for resolving the story were far too limited in my mind. ::: spoiler spoiler I mean, they basically hand control of the Institute to the player's character (assuming you play nice with Father at the onset), but give you no actual control over the Institute. Why not give the player the ability to steer the Institute away from their evil ways and direct them to helping what's left of humanity on the surface as well as doing right by the synths rather than being forced to choose between two equally bleak and frankly disappointing outcomes? It just felt like such a kick in the nuts after playing for hundreds of hours (I spent waaaay too much time building elaborate settlements) only to find that whatever you do your going to have to hurt a lot of people. ::: Besides the story issues and the usual Bethesda jank, was just how clunky the settlement building process was. In addition, I had a major issue preventing me from doing pretty much any of the Brotherhood of Steel missions besides the basic ones offered by the BoS solders holding out in the police station.

I was also pissed at how no matter how good your perimeter defenses were hostiles always spawned inside the settlements when you weren't present at the start of a raid. Tall walls/fences + dozens of automated turrets of various types all arranged carefully with overlapping fields of fire as well as traps were apparently still not enough to keep motley group of poorly equipped raiders from pillaging and ransacking my settlements repeatedly.

I've played other Fallout games repeatedly, but I have no interest in playing Fallout 4 again.

15

Hearts of Iron 2

When I realised Aurora 4x, a free space 4x game with an ugly UI, does ground trooper even more in-depth than a specialised WWII game, it starts to feel like a toy; there's just no contest between these two when it comes to complexity in terms of moment-to-moment decision making.

13
lemmy.world

fallout new vegas just bores me to sleep now. literally, I've fallen asleep playing it more than any other game

12
yermawreply
sh.itjust.works

Im forcing my way through 4. I loved 3 and NV and maybe I'm just too old or timestrapped to truly enjoy it, but it feels like an obligation more than a game.

7

its a great game but most people cant shake the fact that its not like 3 or new vegas. it plays more like mass effect/borderlands hybrid

6

For me personally, fallout 4 requires mods to be enjoyable. I enjoyed skyrim without mods but fallout 4 did a terrible job with dialogue options which is always the first mod I add.

Other things like the unofficial patch, better settlement building mods, etc. just help make the game playable.

4

World of Warcraft. Was addicted for the first hundred hours but then was disillusioned really quickly.

12
lemmy.world

Ive lost the kind of romanticism i had for gaming as a kid, so I dont really fall in love with games anymore. Im also generally self aware enough to stop playing before I start hating a game. I may get sick of a genre, leave it be and return in 5 years.

Reading the title of this post though, the first game that came to mind was gta. Last time I played gta V was on the 360 when I 100% the campaign and I didn't really feel the same way as I did for IV. You might say I fell out of love with gta, as a franchise. This after having playednand loved all of them in the 15 years before V launched.

11

I have been thinking about loosing the "romanticism" with games a lot and i feel internet and the large amount of games available are big factor to it.

Back in the olden days as a kid living in the boonies i had only handfull of chances in the year to buy a new game. And when i had, i had allready made a decition that today i will buy something, before i even knew what was available in the store. Going in the game shop was a mystery. I did not know anything about the games beforehand unless i had seen one in the friends house. The purchase decition was made allready at home, but the product was chosen at the store by looking the package game was in and the few description words on the case. Some of the games i bought was really bad, but i could not just refund those, so i played them anyway. And if i liked the game, i might play it trough multiple times a year.

Now when im buying something i know allmost everything about the game beforehand from reviews, if the game does not click the moment i start it, i will just refund it and when i finish the game its likely that i will never start it again because i have allready something new to play.

1

I fell out of love with Team Fortress 2 after they murdered the art style with the cosmetics and extra weapons.

I didn't realize it at the time but later on I fell further out of love with it for its role in normalizing lootboxes. In retrospect we should have shut that shit down as hard as horse armor was. Tribes: Ascend and TF2 were patient 0 and 1 in the pandemic. It was seen as acceptable at the time since the games were free, but we didn't anticipate the broader effects it would have.

11

I could write a book on eve online. That one is insidious. The hook is that you dream of getting the upgrade, which takes real world time to get, both in farming and in "skill training" time that's passive and works while you're offline but measured in real world time and can only be boosted but still takes months to do. So you sit there and think "oh boy it'll be so cool when I finally can do X" and then you get it and it's pretty much the same you were doing before, but bigger numbers.

It also got community and then you have friends and don't to leave your friendgroup

And the devs? Deliver banger shows that show what they're planning. Planning being sort of the catch, because in the nearly 15 years I've been watching what they're doing, they did things I would call "correct", one which they reverted (because the players were running away) and the other which they nerfed.


More recently skilksong. All the elements for a fantastic game are there, art, especially the music are unbelievable. But upgrade system, the placing of where you can get them, what they actually do, some of the resources and currencies. That part just sucks.

And for some reason, the game and the community ship the main character and a mass murdering psychopath? Just wild.

11

I think I would put Super Mario Maker 1 and 2 here. At least, the online run part. The course editor is fantastic, and if you know some good builders or have a way to find curated courses. it's great.

However despite how much I'd like to be able to jump into a hundred-course run of Mario platforming (believe me, I would), it's almost entirely shit. Not even entertaining shit most of the time. It's either absurd enemy spam, empty courses, trap pipes/doors that lead to either instant deaths or inescapable dead-ends, invisible blocks over pits to trip you when you jump...

And a favourite of mine, the course that would be almost impossible except there's an invisible secret shortcut to the end right at the beginning. The infamous "dev door". Because you have to be able to complete your course before you upload it, and the worst kind of trolls obviously don't want to engage with their own crap.

10
JakoJakoJako13reply
piefed.social

Ohhhhh, I'm gonna defend NMS here. It's light years better than the release version. It has an extremely weak endgame. It's almost non-existent, but everything else has been such a step up that I don't think it matters. Why? Because the expedition system makes restarting the game the most viable way to play it. All your special gear and some new parts come from expeditions. Having to start from nothing to discover what new things they add to the game is really appealing. You can transfer it all over to a standard save too.

The only problem I have with it is that it is a bit of a pin the tail on the donkey situation with the way they tack on new system after new system. It does feel disjointed in parts but you can ignore the parts of the game you don't want to interact with. Like I never fuck with the big capitol ships. I don't do much farming. Most of my time is spent designing ships and bases. That's a perfectly viable way to play.

I was a day one purchaser. I remember waiting half an hour to load the game just for it to crash. All these years later I would say it's easily the most enjoyable space exploration game of this generation.

5

Generally just online games where the changes are enough that they don't play the same way that I enjoyed them. Counterstrike, WoW, Overwatch, and others all did reworks that ruined the gameplay I enjoyed.

Older single player games aren't as fun because they are clunky compared to newer games, like Neverwinter Nights compared to Baldur's Gate 3. But I didn't fall out of love, just don't enjoy interacting with their controls.

9
lemmy.world

The Forest. Man, I had a fantastic time in that game. Solo, and co-op. But after I beat it with a buddy, and we used the end-game artifact to create an excellent trap and base, it basically lost its appeal. The fun is in the struggle.

9
WhoIsTheDrizzlereply
lemmy.world

I bounced so far off that game. The constant endless hordes of enemies just made it an annoying tower defense

2

Nah. Once you have a good, strong base it turns into a cozy survival game. Make a fort, decorate it with skull lamps and nice furniture. Go out, kill some mutants and dry their limbs for dinner. Plant some blueberries.

4

World of Warcraft. It was a magical, formative game for me as a kid who had just got his own PC. When eventually I had to stop paying subs because I was a poor teenager with no income, i always yearned to go back, and mostly played on private servers. When I finally got both the time and money to revisit... bizzard was in their cosby suite era, and the game kinda sucked ass. It felt gross and i havent been back since.

8

I still like team fortress 2 but after 6000+ hours of actual playtime I'm not in love with it anymore and I only play it on rare occasions with old friends.

8
swag
piefed.social

call of duty black ops zombies. black ops 3 in particular because of the custom maps and mods. i play it on pc with friends here and there and i always get so excited to play but then we do and then we play 1 or 2 games then get too bored to play and hop on something else. it's pretty repetitive once you learn the movement, because at some point you learn how to just never die because the gameplay is pretty much the same after round 20.

8
Nelotsreply

I'm in a similar boat with BO2 and BO3 Zombies. Except in my case, it's because I don't have any friends even remotely interested in the game anymore. And holy shit is training a group of zombies in circles for hours boring when you're alone. It's a shame because I do really like the early game setup still. Buying perks, finding and upgrading weapons, and opening up the map. Especially on high quality custom maps I've never explored before.

I still find easter eggs fun to do, but most require a group which completely kills my chances of doing them. Origins is my favorite vanilla map though, and at least that one can be completed solo.

4

I donโ€™t think itโ€™s a full hate train, since itโ€™s a game that defined my early childhood, but Half-Life 2 had more flaws than Iโ€™d initially admit.

Some Iโ€™d the things you need to pick up on to enjoy the levels are not readily apparent in the moment. The gravity gun obscures your view, leading many people to get objects trapped against bits and bobs. They only introduced the intelligent save system in Episode 2, meaning many players get stuck just before a big fight at 20 hp.

The story, while often environmental, relies very much on Lost-style mysterious elements; not just relating to the G-man but the resistanceโ€™s ready acceptance of Gordonโ€™s reappearance. Most crucially, what little further development weโ€™ve gotten on it suggests Valve never really had concrete ideas for a conclusion, or even an answer for peopleโ€™s burning questions.

::: spoiler Tap for spoiler This even goes so far as to create a time travel retcon in Half-Life: Alyx to undo a character death that may have only happened to up the โ€œdramaโ€ levels. :::

7
lemmy.ca

Avorion... like, don't get me wrong, I've got 1,200+ hours in it, and on paper it still features literally everything that is like digital crack cocaine to me... but the updates and changes just keep going in directions that don't interest me, at all, and even though they're not explicitly bad per se, I find myself overwhelmed with disappointment about what the updates could've been, and I just become less interested, and end up playing less and less, to the point that I never even bothered installing it in 2025 and still don't have it installed and when I do install it I generally just play it for a little bit and quickly become bored and disillusioned and end up going back to the X series or something to scratch the itch that it's just not scratching for me anymore.

7
JakoJakoJako13reply
piefed.social

I checked the Steam page and damn near every review is over 500 hours. Even the not recommended ones. Might have to check this one out.

4

Check out the workshop for it too. The ship builder is extremely flexible and people create works of art with it, and it can make the game look truly incredible. Of course, things like battle-bricks and battle-sticks (or battle-bricks WITH battle-sticks) reign supreme at actual combat effectiveness not to mention cost effectiveness, so it's sort of a tradeoff.

4
Quetzalcutlassreply
lemmy.world

It's hard to go back to Avorion after they ruined subordinate auto-trading. You used to be able to tell your traders to make money and they'd figure out trade routes and grant you a decent passive income. Now they can only trade within a few sectors (each good's price varies in a gradient spanning the galactic map, so trading with a neighboring sector is barely worth it due to prices being nearly identical), and you need to invest heavily in both the captain and trading hardware upgrades for their ship to make it even remotely worthwhile.

I know I shouldn't expect an X4-level economic simulation, but they straight up ripped out an already working system and replaced it with something barely functional.

There's a mod adding the ability to set up manual trade routes, at least.

4

Among several other things, yes, that is indeed one of my bugbears, I could name countless others too.

But like I implied it's not just one specific bad decision for me, just the general attitude and direction of the developers. Not that they've lost the plot completely, but that they just have a specific plot in mind that diverges pretty significantly from mine and it is never going to satisfy me. Every time it updates the feeling grows that it's always going to be a struggle to get the game I want to play out of Avorion's future, that I'm always going to have to be plastering mods over top of the decisions I don't like, and it's just... exhausting.

4

Probably Overwatch and PUBG.

Both games started out with huge potential, and then proceeded to squander all of it as time went on.

Overwatch was kind of doomed from the beginning. The 6 player limit is really oppressive and makes the game feel more like 'work' than 'fun.' As time went on, the game became less fun because MMR meant you were always playing with people around your skill level. Some people like that. I don't. I want to see myself getting better by having more fun killing others who aren't on my level. I don't care about some symbol that says I'm in a higher league or whatever. Then they decided to drop the player count down to 5 and I literally haven't been back since.

PUBG just went in the completely wrong direction. It's like they knew the right answers, and specifically chose the wrong ones. 8-man squads, TDM, 50v50 wars; that's really where the game shined. Unfortunately, it's next to impossible to play any of that with any consistency.

I'd wager the main reasons these games failed (for me) is that they don't allow people to host their own servers. Valve never got to make retarded decisions with TF2 because they always had to compete with a playerbase that could tweak the game to suit their needs.

TF2 still holds up to this day. As it turns out, having fun in games is more fun than taking them seriously.

6
trslim
pawb.social

Elite Dangerous. Beautiful game, wonderful atmosphere, fun flight model, but so so tedious and grindy. It wouldn't be so bad if they expanded the gameplay loop some, but its been markedly the same since launch minus a few attachments stapled on. I do hear that there is an actual update thats adding a new mission type that actually combines multiple forms of gameplay, so i might check that out when it comes out.

6

Yeah I hopped off this one too. It would be fun if there was more to do but how many times am I supposed to do the same loop before I can upgrade to a marginally different ship?

2

I've tried to get back into binding of Isaac. I love it still, but I can't get into it like I once did. I spent probably a solid 3-4 years playing little but it and civ, and it's not like I wasn't gaming much, I was a shut in using rounds of boi as my reward for steps in homework. I'd say at least 600 of my logged hours were already playing it.

I think it's largely that I've fallen out of it and already passed my skill peak but still know enough to not be excited to find new things. 11 years ago I was 20, disassociating, single, and didn't really have any friends in college yet. I had all the reflexes I'd ever have, the most free time until retirement outside unemployment (and even then, I exercise, socialize, and spend a lot of time with my wife even when unemployed now), and the energy to throw myself deep into a game that I could just lose myself in. These days gaming is a few competitive hours after work or a Saturday.

6
lemmy.world

Overwatch. Got into it several years back, before it became Overwatch 2. Nice gameplay, balanced and diverse characters, I loved it

Then comes realization thar matchmaking is fucked. Throwing someone who just installed the game into match between teams of players who have hundreds, if not thousands, hours in - that level of fucked

Then comes realization Blizzard doesn't give a fuck about lore they themselves built. WTF is these skins for Mercy that look like anime teenage girl? She is over forty, if I am not mistaken, and has seen tons of shit as battle medic - that level of not giving a fuck

So... guess I am done with the game. I gave them years to come to their senses, but no more

5

Nexus: The Jupiter Incident. I loved everything in that tactical spaceship battle game and I play it at least once a year (modded to work on 2026 hardware).

Itโ€™s so sad they never made the second one and the other games that somewhat look alike are, mehโ€ฆ

Then it was KSP, Cyberpunk 2077 and recently Clair Obscur.

5

BioShock 1 and Infinite both have the same problem.

On your first time through, the story pulls you through the game. There setting and characters are so mysterious and interesting you're compelled to figure out what the hell happened and get to the bottom of it. You might notice, on your first run, that the games are really easy and the gun play isn't particularly good. The actual gameplay gets repetitive, basically moving from big room to big room shooting things.

The special powers are fun the first couple times you use them but are mostly situational and the kind of thing other games just use items for (land mines, grenades, etc), just re-skinned.

Then at the end there's a big reveal. Some plot twist that re-contextualizes the whole game and leaves you thinking about the game for an entire week.

Then you replay them and realize... The big twist at the end? There's almost zero foreshadowing and it would be impossible to have predicted either of them on your first playthrough.

There are plenty of factions that have different political ideologies, but they are nothing more than a setting. The most obvious is how they spent the first half of Infinite pretty clearly establishing that Comstock and his associates were violently oppressing the working class in Colombia and that Daisy Fitzroy's rebellion was both personally and ideologically justified. Then all of a sudden Booker is there enemy because... He thinks they were too violent in their pursuit to overthrow that oppression or something? It really felt like the devs just needed to throw more enemies at you in the back half of the game so they made a flimsy excuse to do that.

The BioShock games give the illusion of talking about politics and ideology, but really the only message is just "extremism bad".

5
nawa
lemmy.world

Workers and Resources is pretty janky and it's really unfortunate because the premise of the game is so interesting but it just doesn't work in practice. I also played a lot of it in Early Access but dropped it hoping it would get better with time. Turns out it's just as janky after 1.0 release.

I guess Apex Legends could be a game I fell out of love with, a couple of years back. I don't even know why, I enjoyed the mechanics and the level design but something stopped clicking for me. Maybe I just got burned out on it.

5

Early access was when most of my time was in the game too. Stuff like underground pipes was barely integrated yet. It felt better then compared to now. Now there's almost too much to do to get a town starting and that's the most frustrating thing.

4

Cyberpunk 2077. I played that game all the way through three times but lost the love for it when they completely reworked the talents for the DLC. I just couldnโ€™t get back into it after that.

4

I still love Puyo Puyo, but I don't love Sega's decision to rehash the same bad crossover again and again and again. It's been nearly a decade since the last main series game and I'm convinced we're never getting another. And queue times have gotten rather sad whenever I relapse and try to play Champions ranked again, Sega's mismanagement has hurt the playerbase pretty badly.

4

Almost anything i found had a chore based quest with shit loot after finishing a campaign.

Eg: destiny2 and dying light2 DL2 was a great campaign and fun mechnics while i enjoyed some of the quests after until i ran into the sprint ones and then it kept force injecting this feature to compete with the person youโ€™re finishing the quest with which just felt gross and overall detracted from the drama and fantasy like it was trying to inject a mario cart feature that was misplaced.

4
kazernielreply
lemmy.world

Are these games you fell out of love with? That Rainsdowne Players looks interesting, thanks for the rec :)

4

The games I fall out of love with are always online games. They are the type of games I spent my most time with. By far. They give me the highest highs but also the lowest lows.

So yeah, Team Fortress 2, Minecraft, League of Legends, you name it. Not even an Ocarina of Time or a Baldurโ€˜s Gate 3 can come close to the fun I had in these games. But I still love the latter and not the former. Not anymore.

I still play online and co-op games that I very much enjoy but one day I will feel burned out by them too.

4

I really liked the start and middle of that playstation 4 amazing spiderman game, and then i remebered why i never like open world games. Just so much mindless busywork.

3
mohab
piefed.social

Furi was such a profound experience for me, changed my outlook on life altogether, and helped me realize how much I enjoy action games, but it's too limited and I can't justify revisiting it when there are much more fun action games out there.

3

Furi's devs made a new game, Cairn. It's a game about climbing a mountain with a pretty cool movement system!

3

Maybe Reus? I enjoyed the basic premise and the first few hours, but then the game's flaws started to become more apparent (e.g. repetitiveness, upgrade chains becoming unmemorisably complex) and I put it down around 12% of full completion.

3

Call of Duty Warzone.

When it first released it was a very fun battle royale, a much better implantation than CoD's first go at it, Blackout. You could actually buy back your teammates if they die, they added the Gulag as a chance to come back if you're killed, you can create loadouts and use money you find in game to buy them. The map was big and expansive and you could usually find some interesting places to drop and not get absolutely dumped on immediately.

My friends and I played it for a long time, both on PS4 and later PC. When they moved the map to Black Ops Cold War's version I'd argue it was a bit of an improvement even though all the Cold War guns outshined the Modern Warfare 2019 guns. That was the start of the decline in my eyes. Making the guns from the new game perform better than from the old one was how they pushed you to buy the new CoD so you could level up the guns and play better in Warzone.

Warzone moved to Vanguard's Caldera map, which I think was a fantastic map, had some cool limited time modes and events, but at first they had some kind of issue with the light rendering because it wasn't the easiest to spot enemies or items on the map. They fixed that and it was fine, we had some amazing games and lots of fun on Caldera.

Then they released Warzone 2.0 (which was arguably Warzone 4.0 but that's an argument for a different day) using the Modern Warfare 2 engine. It was a very bad Warzone. The map was boring, the sound effects like hit markers by default were new and ear piercingly awful, and whatever rendering system they used made it extremely difficult to see enemies. Keep in mind I'm running this game on a 3090 so it's not a graphics issue, it's an engine one. Also on that note, the game literally struggled to run on my friends 3070 and 3060 12G cards. It was bad.

We stopped playing for a long time, moved onto other things, then did try again when MW3's version came out. It was fine, map was better but the engine still had the rendering enemies issue.

Between the bad changes they made, the horrible monetization with the obnoxious skins and shit, at one point there was a gun you could only unlock through the battle pass or buy a skin for later which was an OP gun, and a plague of other issues we stopped playing. The game stopped being a fun shooter with friends and just became a slog to play. If we could go back to the original 2020 Warzone we would, but even when they rereleased Verdansk in MW3 it wasn't the same.

2

With the exception of Warcraft 3, Pretty much every game I have ever played. There are games I played for years and others for weeks but they all get boring eventually.

2

NieR: Automata. This game was definitely not something that I would normally pick up but it kept showing up on "must-play" lists so I figured I would give it a shot when it was marked down like 70%. The initial impression from the intro/tutorial was pretty underwhelming due in large part to the confusing change in gameplay from top down shooter to side-view to normal 3rd person but once I got through that I found the setting and presentation of the game really compelling. I was even reading about the lead developer and searching for other projects to potentially pick up once I finished this one. That lasted for about 10 hours or so...spoiler ahead but I figured out how to hide the text if you haven't played this and are considering it.

::: spoiler spoiler Once I got to the Friendly Robot village there was a subtle change and that kinda snowballed into something far weirder. The talking robots with their bizarre personalities (child robots, WTF?!) and all of the strange requests felt like such a break in the general tone that I just found myself less and less interested in finding out "what happens next". The difficulty curve was pretty good and there are a ton of areas to explore but I suddenly realized that I just didn't care anymore... ::: Obviously this is a bit of an unpopular opinion based on the super high scores it gets and others stuck it out for multiple replays to see the "good" endings but I just couldn't convince myself to even finish it the first time. YMMV.

1

Sea of Thieves. I've loved it for so long, played it endlessly but now I've permanently uninstalled the game and don't see myself ever going back to the game, I enjoyed the battle passes, I enjoyed the gameplay, enjoyed the quests I could do, made it finally to pirate legend and could keep going at it, but they made it really difficult to get doubloons, and that put the final nail in the coffin. I just can't stand them, even making custom servers a subscription, there was too much stuff. Alas, I shall very much miss it.

1
lemmy.world

I could say every Final Fantasy game after FF9

But real answer is GTA V. I loved my first playtrough and enjoyed the game a lot. Since then i have tried to start it fresh half a dosen times and every time i just loose intrest about midway trough.

1

After XII for me. I liked 13 a bit but it did lose the magic of everything before it. Nothing in the 14-16 range is good. It's all just meh to me. Both MMOs are a non-starter. I just can't with that genre. 15 and 16 are Final Fantasy in name only. If they were called anything else I might buy it, but they're so far from what made FF interesting to me. They continue the Game Of Thrones royalty slop that Japan keeps pushing. Overwritten, over acted, overly long yet slow as molasses games. Wannabe Shakespeare levels of droning dialog don't do it for me. This is more a 16 criticism than 15. What's the least interesting aspect of Final Fantasy? Actually being Fantasy in genre. XII is the exception to that.

1