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fuck_ai·Fuck AIbykazerniel

Looking for a specific research illustration on how LLMs "do maths"

Hey all,

I'm losing my wits over not being able to find an article again that I've seen either on lemmy or reddit, and I figured this community might know.

It was about a research team somehow cracking open an LLM and looking at the way it does calculations, and I remember there was a sort of flowchart in the article, with the LLM grouping interim results into weird-ass categories, like "between 26-ish and 34-ish", and then using a separate process for figuring out the last digit.

I think the article might have been linked in response to a question like why LLMs mess up the last digit of number calculations.

Any of this rings a bell to someone? I've tried searching for it in any way I can phrase the idea, but all I get is a flood of ads and guides about "how to do math in LLMs".

View original on lemmy.world
Buttcoin·Buttcoin - The Crypto-Critical Comedy GODL Minebykazerniel

Study suggests 95% of NFT collections are worthless

Of the 73,257 NFT collections we identified, an eye-watering 69,795 of them have a market cap of 0 Ether (ETH).

This statistic effectively means that 95% of people holding NFT collections are currently holding onto worthless investments. Having looked into those figures, we would estimate that 95% to include over 23 million people who’s investments are now worthless.

Study suggests 95% of NFT collections are worthlesshttps://dappgambl.com/nfts/dead-nfts/Open linkView original on lemmy.world
guildwars·Guild Warsbykazerniel

[OldPost] Clips from the 2022-11-05 developer livestream

Following ChthonVII's idea, I'm mirroring my probably only interesting post on the subreddit :D


Finally got around to watch the 2-hours long GW1 segment of the recent Extra Life 2022 ArenaNet livestream. The devs had a lot of interesting insights and amusing anecdotes, so I made a bunch of clips - sharing them here in case someone else haven't had the time to watch the whole thing.

The participants were:

  • Bobby Stein - writing team lead

  • Darrin Claypool - level designer

  • Colin Johanson - game designer

The clips in order of appearance:

A few more bits that were too short to worth clipping:

  • Early in development there were no professions, you could slot any skill.

  • They spent 4-5 months working on Sorrow's Furnace compared to their usual couple of weeks per zone.

  • GW1 development team was around 70-80 at launch, and peaked around 100 with EotN. (GW2 had 350 developers at launch.)

Twitch only allows max. 1 min long clips, so sometimes I had to cut off an interesting follow-up - if you want to see how a clip continued, click Watch Full Video.

PS.: For the story of the hideous leopard-print couch go to this timestamp in the VoD :D

View original on lemmy.world

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