Spyke
lemmy.blahaj.zone

GameCube was the first console in the house that was actually MINE and not my sibling's, and so it will forever be the best to me, especially with games like:

  • Super Mario Sunshine
  • Animal Crossing
  • Mario Kart: Double Dash
  • Super Smash Bros Melee
  • The Legend of Zelda: Wind Waker

And others I'm surely forgetting

96
Crampireply
sh.itjust.works

I'm sorry but when I hear Nintendo gamers talk about all their games it's like "I play a lot of different games like: โ€‘ Mario โ€‘ Mario โ€‘ Mario with a green hat โ€‘ Mario with boxing gloves โ€‘ Mario in a car" ๐Ÿ˜

51

Haha so true.

Although looking at all the game announcements last week it felt like a lot of them were the same game, so a similar situation these days I think.

16

OK, but let's be real, Nintendo isn't competing on the strength of their hardware, its that they (used to) have IPs that slap. If I had a choice to play a 3rd party game on a Nintendo console or PC, I'm picking PC.

Nowadays, I am not a Nintendo fan. I don't like their practices and either the IPs aren't as good anymore or maybe I've aged out of the demographic, so I don't really have a horse in the fight. But the point is, if you're gaming on a Nintendo console, its probably because you're playing a Nintendo IP.

6

I mean, they are different games with different mechanics.

Mario Tennis and Super Mario Bros are less similar to one another than Call of Duty and Battlefield, despite them being from the same publisher and having the same characters.

4
skulblakareply
sh.itjust.works

God that's so disappointing.

Dread was some of their finest work of all time and actually had me pretty excited for Prime 4. I haven't played it yet, but reactions to MP4 have been... quite poor.

Is it really that bad? I know critics are prone to hyperbole, but even the regular people YouTube reviews have been pretty scathing.

4

I haven't played it but.... We finally get a vehicle to run around and it ISNT the fucking SPACESHIP!?!

2
starikreply
lemmy.zip
  • Eternal Darkness: Sanityโ€™s Requiem
20
specialseaweedreply
sh.itjust.works

I have been looking for this game for at least a decade and I finally got a copy over the summer.

3
Whostosayreply
sh.itjust.works

Sunshine fucked so hard, I'm looking directly into your soul with that at the top of the list and let me tell you, I fucking see you dude.

And I love it.

12

I got it on Wii instead - it was basically the reason I purchased the Wii in the first place because I thought the game looked so cool.

It had such a unique atmosphere, I wish Nintendo had the balls to revisit something like that.

2
Mirshereply
lemmy.world

God I miss Wind Waker. Still waiting for that HD remaster.

7

Great game tbh. Very graphically forward for the time, and it is also short as well. The vibes are impeccable as well. It's been a while since I've emulated it (2016), but I'm guessing it has gotten much better since then. (physical copy goes for above $60 today.)

1

Eternal Darkness: Sanity's Requiem

One of the very few M rated GameCube games.. and, as far as I know, has a unique core sanity mechanic that fairly routinely breaks the fourth wall, aimed at driving you, the player, at losing your own sanity, not merely depicting this happening to your character.

Also, IIRC, the first iteration of Pikmin, a genuienly novel kind of game. Luigi's Mansion, also a pretty unique kind of game.

Oh, and they remade Metal Gear Solid on it, with better graphics than the PS1.

2
errerreply
lemmy.world

Ahead of its time, for the future when man would be blessed by genetic technology to bestow 3 hands upon themselves

26

Ahead of its time

It had stick drift before it was cool

1

The controller was perfectly fine. The concept was slightly ridiculous and I donโ€™t think I ever played a game that actually used the left side, but ergonomically it was fine.

7
Denjinreply

I know, how are you supposed to lower yourself to anything else when you've already held perfection.

4

Technically, PS2 was better. But PS2 was also the beginning of the end for proper single player narrative games like the Final Fantasy Series, Chrono Trigger/Cross, Colony Wars, Wing Commander, etc...

The PS2 kept those going early on, but I feel like later into it's life cycle it started to move down the "everything has to be multiplayer now" route.

Which is why, for me, my list of emulated games skews FAR heavier to old PS1 classics.

Just my opinion though. Don't shoot me, please.

2
lemmy.ml

Valve is missing out by not putting a handle on the new steam machine.

43
Echo Dotreply
feddit.uk

I had a GameCube back in the day no one ever moved it around with the handle. Sure you could move the console but you still had all of the wires and of course the controller to move as well so the handle, and of course you would need TV at the destination so wasn't really helpful.

I never understood who they handle was aimed at.

In theory you could take it over to your friends house but realistically all you did was just set it up where you wanted it and then never move it.

11
bitjunkiereply
lemmy.world

Didn't it have local LAN multiplayer for some titles? I think that's why the handle was on it, but it's been a long time.

6
Vonmiirreply
lemmy.zip

I believe there was an attachment for the bottom that had a LAN port.

8

I sort of agree and sort of disagree.

People absolutely did move their consoles around then. When I'd stay at my friend's or a family member's house, I'd often take my Dreamcast or GameCube, because I knew they didn't have one.

They'd do the same when they came over to my house, because I never had a PS1/PS2.

Where the handle doesn't make sense is what you said with the cables and controllers. I'd always put the console in the same place I put my controller(s) and cables - a bag that has its own handles.

3

I mean they've shown it, so we know it doesn't.

But the community will make it happen.

8
sh.itjust.works

I believe the PS3 was.

Very powerful machine, Sony was losing money on every sale.

Full of features including a web browser (which at the time was very impressive).

Full online functionality without any monthly costs

Upgradable hard drive

Full backwards compatibility (at launch).

It just didnโ€™t sell as much as the ps2

24

I have one of the super chunky OG PS3s thats compatable with PS1/2 games as well as DVD and bluray. I don't play it anymore but I'm never getting rid of it.

11
zebidiahreply
lemmy.ca

Nahhhh the 360 was better....

At the time, i was all-in onps3, because of the rrod bullshit, but looking back, virtually every single title that was released on both platforms, runs and plays better on 360.

both consoles were and are amazing today!

you can soft-exploit any ps3 in existence with only a usb stick and run all the unsigned code you want.

the 360 is significantly more complicated, there is a soft-mod out there now, but it's a little finicky. if you are brave and handy with a soldering iron you can put an RHG chip in there and reflash the bios to allow you to run unsigned code. I dropped a 2tb hdd into mine, which is more than i need for any and every game i ever even considered playing.

the ps3 is worth owning and playing for ps3 titles, the xbox360 is better for everything else.

bottom line: seventh gen was best gen

7
piccoloreply
sh.itjust.works

The ps3 was superior to the 360 in raw performance. The problem was the architecture was so novel, most developers never bother porting their engines. So games ran like shit.

6
zebidiahreply
lemmy.ca

Agreed, that's why PS3 exclusives were so much ch better than anything else that gen

3

Well, late PS3 exclusives. It took a long time for even first party developers to figure out how to take advantage of the hardware. Uncharted 1 and The Last of Us look like they were released during completely different generations.

1
finitebanjoreply
lemmy.world

Conditional backwards compatability and while it did have online features a lot of them required a subscription to access.

3
Grandwolf319reply
sh.itjust.works

Which features needed subscription?

I remember, on the ps3, if a game had multiplayer it was free whereas you had to pay for Xbox live on the 360.

Maybe it was for premium features? I didnโ€™t really care about that

3

You're right, I looked it up and PSN for PS3 was free. I may have had it confused with PSP.

2
lemmy.zip

Dreamcast because you could just burn a game to CD and run it on an unmodded console.

Original Xbox because you could slap on a no solder mod chip and boot from the hard drive. Suddenly you could switch up the loader, run modded games, run emulators... Truly ground breaking for the console scene.

Or SNES if you're the kind of weirdo who buys a console because they like games.

16

Yeah... Then we were all sad and shocked when Sega got out of the console market.

But it was fun while it lasted.

3

I will always die on the hill claiming Dreamcast as the best console. It was so far ahead of it's time and it had so many great games. I would kill for Sega to release a new console, but I imagine many of the people who helped create the Dreamcast went on to work for Nintendo. I've always considered the Wii and Wii U to be the true successors to the Dreamcast and I've wondered if they were created with the help of people who made the Dreamcast.

2
lemmy.sdf.org

I miss ROM-Hacking Luigi's Mansion. Had some huge drama on some forums and crashed out. I've never recovered since.

16
spacelickreply
lemmynsfw.com

Man I would love to read about a bunch of luigis mansion romhacking drama

14

Sometimes the old friend group laughs behind my back at my old code. I wish that was just my anxiety talking.

2

If you look up Mario's Mansion, that is my project. It also has some weird edits in it (like the money being replaced by Luigi's Mansion beta disks). I hid away once the pressure and shame and anxiety became too much. Got to learn how to use a hex editor though!

2

1980s: You have to walk to the arcade, you have to stand to play, and you are charged for every minute of play time.

1990s: Computer technology has improved to the point that anyone can have the arcade in their home, you sit to play, and you are charged once for the game and can play for as long as you want.

2010s and onward: Home internet connections are now ubiquitous, enabling instant digital money transactions from anywhere, so the games industry can now nickel and dime you for everything. Video games are casinos. The coin machines are back.

There's a golden age of gaming starting with the introduction of home consoles and ending when they started needing an internet connection.

15

Bullshit, there are more high-quality games out now than ever before.

Not only are all the games from back then easy to get and emulate, you also have high quality pay-once-enjoy-forever PC games: indie up to big corporations.

Who cares that mostly indies and mid-sized studios produce non-exploitative shit? There are so many masterpieces constantly coming out.

The golden age is now.

13

Fortune in misfortune though, at least in this day and age it's much easier to play those games without paying for them. Although the DRM on some of the newer games have been a a bitch and a half.

Still, yo-ho-ho and a bottle of rum!!

edit, added pic putting my money where my mouth is

4

you are charged for every minute of play time

I mean yeah, except that if you were good you could play a really long fucking time on one quarter so your per-minute rate was very low.

4

No it was the 4.77 MHz 8086. It beeped and it hummed, providing much needed warm air to my room - the only insulation of which was nkotb posters.

11

I think I spent more time trying to get the PSO hack to work than I did playing the actual games.

that's a lie i played animal crossing and double dash until my eyes were bleeding

11
moopet
sh.itjust.works

I refused to buy one for two reasons:

  1. the principle of me not having any money

  2. it's not a fucking cube. It's a cuboid.

2 might seem like pedantry, but it would have cost them almost nothing in terms of plastic to make it a cube without having to redesign the internals, or they had used an honest designer in the first place.

Honestly, it still itches me now. If I had one I'd 3d-print a little extension to fix it.

10
Sawblade02reply
lemmy.dbzer0.com

2, if you have a game boy player installed, it becomes an actual cube. I stumbled into a matching orange set at a thrift shop in Japan years ago and will keep it forever.

2
Owl
mander.xyz

In early 2026 a new contender will arise

9
MonkderViertereply
lemmy.zip

Steam is a "giant updates" offender. Just let me keep my old version that works like i like it, damnit. Main reason i go GoG and sail the seas.

9
Owlreply

Good news: the steam compatibilty tools work flawlessly with gog copies of the games

2
Newsteinleoreply
midwest.social

Going to disagree, the N64 was amazing but there was a lot about controllers and 3D game play that was still getting figured out. By the time the Game Cube came around we had figured out a good controller layout and how to interact with 3D environments. Also Mario Cart Double Dash was peek Mario Cart.

11

I disagree and point to Metroid Prime as the evidence. Mind you, it was still an amazing game, but it was despite its horrible control scheme (which was still closer to Goldeneye than the modern fps control schemes today).

Halo was the first game I remember having the better modern control scheme (outside of mouse + keyboard, where PC users lucked out that the obvious control scheme was the basis for any good ones, due to the much better precision of mouse aiming).

To be more specific, I mean the one stick moves while the other stick looks scheme. Metroid Prime used a one stick looks left and right, moves forward and back, hold down one button to strafe (with the same stick, around a locked on target), hold down another button to make that stick just look around. Goldeneye had the same basic stick scheme plus hold one button to look, but it was a bit better because it had buttons for straffing. Iirc, the up and down c buttons could be used to look up or down and hold it, which was useful when you were playing split screen against others who knew the levels as well as you did. Just look at the ceiling or floor and they can't just peek at your screen to tell where to go.

I recall awkward controls being a common thing on the GCN in general, I think due to their attempt to move away from the SNES button scheme entirely. If I had to rank their controllers, I'd only put the GCN controller over the NES (edges were all to sharp; those controllers hurt to use for a long time), Wii remotes (they look the worst IMO and I dislike that the IR gimmick means they have to be used to play Wii games on the Wii U instead of a better controller), and maybe a tie with the Switch controller (specifically the ones attached to the system when using only one half, because it's awkwardly small and can cause cramping over long periods of play, but it at least has the 4 buttons, which gets it the tie).

The best controllers are pretty much anything that follows the dual shock scheme. It's a great foundation. I think the PS5 did improve on it, and that the early xbox controllers did the scheme well but failed a bit on the shape (too bulky), but the good ones are all pretty much iterations of the PS2 controller.

1
Pulptasticreply
midwest.social

People love the GC controller but I prefer the N64 even considering joystick failure. I never liked the stiff joysticks and mushy l/r buttons on the GC.

I also feel like the N64 was the last Nintendo console made for kids and adults. GC games seem cutesy and infantalized compared to older Nintendo consoles, and theyโ€™ve been like that ever since.

Cartridges are superior to discs for game performance and stack nicely without cases. They are also less prone to damage.

Most importantly, the N64 hit my nostalgia prime time where the GC was too late. My younger relatives love the GC.

3

I think they were going for Game Cube level "child-friendliness" with the 64 but didn't have the fidelity for it until the Game Cube. I don't think Mario Kart 64 or Super Smash Bros was any more or less cutesy than Double Dash or Melee.

Wind Waker was definitely more light-hearted than Ocarina or Majora's Mask, though.

2

Came here to make sure someone had added this. Got mine in '99, it's still hooked up to my main TV today. I have a spare too.

2

Maybe, but the GameCube was really riding a particular techno aesthetic, both externally and in the menu design. It was really the very tail-end of the "just because we can!" breed of design.

The Wii went all nice and soft white, rounded buttons, happy and family-friendly, which was absolutely the correct move for Nintendo commercially to make it mass-market, but it lost something at the same time.

6

Yeah, the original Wii revision with the ports for GC controllers and memory cards had legit GameCube hardware right on the motherboard, much like the OG "fat" PS2 had built-in PS1 hardware.

In fact, some custom Gamecube builds eschew the GC motherboard altogether in favor of a cut-down Wii motherboard, modified to boot directly into GC mode. It's pretty cool.

4

animal crossing on the gamecube had a lot of "microtransactions". part of the functionality of the game was tied to having a gba/gamecube link cable. another part was tied to having an e-reader, along with several series of cards you had to collect in almost a "gacha" like sense.

6
aussie.zone

This was definitely peak hardware design. They even compromised the storage medium and system performance to achieve exactly the form they wanted.

Nowadays a console is shaped like a giant fucking water trap from Dune and sounds like a jet engine, and yet still canโ€™t even make games look as good as they did 10-15 years ago.

5

They even compromised the storage medium

They didn't need to compromise. They could have used standard DVD, but they instead designed a whole new format that would be harder to copy. The inner disc tray is recessed to only fit mini-DVD sized discs when it could easily have been made wider and taken full-sized discs.

3
Xennyreply

The silly part is the GameCube is actually the most powerful console of that generation. The limited storage medium is actually what kneecapped it.

2

Simply put, yes. This reminds me, I have to look into using the GameCube startup animation for booting my computer

4

I KNEW I MISSED SOMETHING!

Opening that case and seeing the two discs was mind-blowing at the time. I remember getting stuck and scouring gamefaqs, only to ask on the forums and was told I was stuck on the "hard" path.

Thanks for reminding me, I'll add it :)

4
ShyFae
piefed.blahaj.zone

I don't know about objectivity being the best. I do remember a video where the dropped that generation off a stairs and was only one that worked, although the lid had to be held down. Also I remember hearing it was both the most powerful of its gen and wasn't sold at a loss.

It was definitely my favorite console. Got into the wii but overtime I grew out of concals and moved onto doing all my gaming on pc.

3

Back in the web forum days, I joined a gaming one where one bloke had a falling out with his girlfriend and so she picked up his GameCube and hurled it at the wall.

After kicking her the fuck out, he expected to have to buy a new one (GameCube, not girlfriend), only to find very superficial damage to the casing and that it still worked perfectly fine.

4