Nah, it's better than that but this statement still holds true for me - after several weeks I've seen everything (i.e. the patterns behind everything), and that's when it got repetitive. All in all it's a very nice game.
That’s been my problem with it as well. I still do like dusting it off every now and again. It has the best land to space travel transition of any game I’ve ever played.
I have done everything but finding goddamn freighter modules to improve my stolen pirate ship. I cannot find the bastard things anywhere and there's no mod to give them to me 😡
IIRC you can get them through the derelict freighter missions (which take forever and are kind of boring after the first one), or by blasting NPC freighters if you don't care about reputation.
For the latter I've heard (but wasn't willing to try myself to confirm) that you can just shoot the external cargo modules off of friendly freighters without them becoming mad and summoning sentinels.
Don't know, I really would like to love the game. Everytime a new update drops I try to pick up the game, but time and time again I struggle to find a game loop which really grabs my attention and keeps me playing. I either fall back into ressource grinding or trying to unlock all expedition rewards. Both getting repetitive and boring after some hours of playing. It's really a shame as I love the aesthetic and somehow casual feel of the game.
If you guys have any recommendations how to make the game enjoyable again, please feel free to drop a comment, would love to hear from you how you play NMS.
That was my experience as well for the first couple of years. But with the drop of the update where you can build your own Corvette, I finally converted. Finally I could build my very own Serenity! Next step is to make my way as a smuggler across the universe!
Edit: this is built after another players YouTube-tutorial by the way.
That's a sweet looking ship indeed! How was your experience collecting all the necessary ship parts to build this? Do you think it helped make it more enjoyable to follow a youtube guide?
Nowadays being over 30 and having a child I don't find as much time playing games anymore. Which makes the grinding part of games so much less enjoying and worth while. So following a youtube tutorial sometimes helps me to get through the more grindier spects of a game if its not possible to circumnavigate them.
PS: Woulf you mind sharing the youtube tutorial you followed?
So, as I'm also an "older" gamer, it definitely helped with the time management 😉
How I did it was to first just look up which parts he used and try to find as many of them as possible, or otherwise trade for them in the Corvette parts shop. For some parts I also used alternatives until I had managed to collect all of the "original" parts. And when I had collected all the parts, I then followed the tutorial to do the actual build.
And I enjoyed doing it this way 🙂
There are several different alternatives, but the youtube video I followed was this: https://youtu.be/WyxeEKAnlek
Hehe wonderful, thanks for going into a deeper explanation on how you did it! Definitely gonna give it a try the next time I decide to start up the game again 🚀
I would pay good money for a mod that has Jayne as a crewmember, and any time you ask him to do anything he just walks away murmuring "I'll be in my bunk".
It's fun for a while, but it's a pretty shallow sandbox and after you've played in the sand for a bit, it's all just sand.
If you're not setting yourself a complex and/or grindy goal, like building a neat base, finding the perfect weapon or ship, filling out your reputations or lexicon, or learning all the crafting recipes to make the ultimate mcGuffin, then there is really not much to do. And, for me, once that goal is accomplished, I'm done for a while.
Each planet is just a collection of random tree/bush/rock/animal/color combinations that are mechanically identical (unless something's changed. I haven't played since they added VR). I'm also a gamer who likes mechanical complexity and interactions; I don't tend to play a game for the actual 'role playing'.
The hand-written "quests" were fun to do most of the time, but that content runs out quickly.
I have the same problems with Elite Dangerous (I have an explorer somewhere out a solid few hours away from civilized space) and unmodded Minecraft (I can only build so many houses/castles). I'll pick all of these up every now and then, but the fun wears off more quickly each time.
You hit the nail on the head with your explanation. And I fully agree, played alot of Elite Dangerous when it released but the game loop got boring really fast. I also don't know how many times I've started a Minecraft server with friends, only for us to abandon it after playing on and off for a couple of days.
The same in NMS, tried to make the game more enjoyable by playing with friends, but just the same as with Minecraft. You really need to find or define your own goals you want to achieve. But nowadays with everyday life and a limited amount of time to spend gaming, I tend to gravitate more and more towards more linear/story based games and less sandboxy ones.
Who knows, in one way or the other we might be (hello parallel universe?!)
Haha yeah I played it back in the days before the game had a real multiplayer, where you only saw other players as floating lights. Back then the game had a more "lost in the stars" vibe, more so as the sphere was no multiplayer hub and no player made buildings you stumbled upon while exploring. To be fair it also felt somewhat more empty as well.
I returned to it when the corvette update dropped. Might come back when there's another huge update. I usually lose interest after two weeks of playing it, because things start to get repetitive.
Got 1700hrs in it; 42 bases across a 30+ galaxies. Mines for Sodium, Indium, Phosphorus, Rusted Metal, Sulpherine, Pyrite, and a few more. Built a few architectural wonders, too. Good times
It's barely recognisable from the below average game that released in 2016. There used to be nothing to do in it, now there's so much to do that it's overwhelming. It's a very good game now, and you have to give credit to Hello Games for what they've done to make it what it was always supposed to be.
Still some things I don't love about it, but on the whole it's well worth playing if you're into that type of game.
The way the game launched makes me never want to buy a game from them again. It's nice it's better now, but now the game is almost 10 years old. They straight up lied about what was going to be in the game a release.
Now they are working on a new game and I'll read things about how ambitious it is and fans hope they can deliver.
Lol no. They will do the same thing and lie about what's in it to get people's money. They may eventually make the game better, but they should be doing that before releasing pure lies.
As someone who bought it at launch, I give them credit for it. Hats off to them...
Still am never buying Hello Games games, or anything by Sean Murray, ever again.
$60 for an early access tech demo where they lied about dozens of features. It is still missing promised features after all of their work - which speaks more to the amount of bullshit they spew than the feature set because the features checklist is as shallow as a puddle.
It's enjoyable, but I've never been really engaged with it. There's no progression, I don't feel like my character, equipment, or ships are getting better even though I'm upgrading things. No planet is special, even though they're all unique.
I think it would be better if you started out in a "settled" region with interesting factions, hand-designed planets, optional quest lines, etc. The infinite procedurally generated stuff would come into play if you push beyond the edges of known space.
Yeah and having an expansive universe with like three languages and three races of intelligent creatures, none of which seem to have any personalities just left it feeling shallow.
There's no storyline in even the main story. It feels like a vast and lonely universe. I think procedural world generation has largely the same problem as generative AI: infinite slight varieties of responses, all of which are as bland as a HR seminar.
I've come to realize over time that I would prefer a completely linear story to games on the other extreme end.
What you're suggesting sounds very interesting though, linear and more handcrafted content paired with procedural content to pad in the margins. Keep playing forever if you want to, but feel a sense of story and accomplishment in the main storyline.
Edit: that's probably why the expeditions feel more worth playing... You bump into people because you're all playing on the same planets, and the star systems you're playing through are at least somewhat curated.
I was a day one buyer. I gotta say i miss the old game, before it became multiplayer. The loneliness was great. Black holes used to mean something. Now you can just teleport anywhere you want to.
Corvettes are one of the cool things they added, and somehow halfassed it. I don't mean that in a horrible way, just that the ship partss are all over the place. But that got old pretty quick.
I hop in and out whenever a new update comes out, feels like I slip into my usual grinding routine, collect resources then sell resources. Then a new game comes out and I drop off again. I did get it for the Steam Deck and appreciate the cross save feature and they really do deserve credit for the ongoing updates. But it’s a sandbox and same game mechanics as FarmVille sometimes.
This is my problem, too. I've gotten so entrained to hoard resources and make gold go up. I explore enough planets to put mines for every resource next to teleporters, then I run around the teleporters collecting resources until the overflow my storage. I'm a little jealous of people who have the creativity and attention to build big, elaborate bases with all of those resources - they look cool, it must feel very rewarding to see them develop, but if it's not utilitarian, I can't motivate myself.
Of course, I've got probably 200 hours hoarding resources...
No, I'm not a No Man's Sky fan. I'm a recovering No Man's Sky addict. If retirement exists in the future, I hope this game still exists, cuz I'm gonna ruin whatever remains of my life with it.
I used to like No Man’s Sky. Then HG turned it into a beta test for their new game coming up and are either too lazy or too incompetent to fix the massive amount of long standing bugs and inconsistent shit
And their Reddit subs are full of kids that are willing to die on a hill- blindly defending HG as the be-all-end-all perfect example of competence in game development, all while ignoring the fact that they break shit constantly every time they release something they clearly never tested.
I should give it a try again... Release was not perfect but I hear so many good stories about the game. Then again, I just started my first playthrough from the Wild Hunt which(er) takes enough time....
The sameness of every planet was a major turnoff for me, plus the scale of the universe pretty much guarantees that you'll never run into another player organically. The game is basically just Minecraft in space, except bad.
This is the reason why I don't like procedurally-generated games. What's the point of a big, massive universe, if it's nothing but a bunch of generated sameness? Environments that weren't handcrafted are a major turnoff for me. As someone who sees video games as art, it just feels soulless and empty. Like AI-generated art, except it's an entire game.
I don't think you can, but the game is so boring that I never played long enough to find out. That's the point I'm making. I'm not interested in a multiplayer game if there are no randoms to run into. Might as well just play an SP game.
These days running into other players is far more common on the Expeditions due to all the players having the same goal and quest pathing, but you still bump into real people the closer you are to the galactic center in the regular game modes.
In terms of the 'boring samey planets' when was the last time you played? Because with the current terrain generation, water effects, gas giant systems, fully submerged worlds and new fauna/flora generation I've yet to find any planets that were identical.
Why is this even an issue for you? Just play it like SP without thinking about online factor. Maybe you will stumble upon some player after a month of playing, giving you a proper "holy fucking shit" moment, but realistically why even think about it and why turn it into a turnoff?
I enjoy it. It's a relaxing, peaceful game. I just wish there were more objectives. The idea of just exploring and finding things doesn't appeal to me all that much. The game has a lot of potential for combat, both in the spaceship and as a FPS, but both of these areas feel like they could be expanded a bit. Overall, I just wish that there were more combat-focused missions after completing the main storyline.
But it's still pretty good and I enjoy it when I want to relax.
I think this is why it never quite clicked with me. It's a gorgeous game and it's really come such a long way, but personally I could use a bit more direction.
I found the combat frustratingly bland, and Hello Games don't seem interested in improving it. The first time I played was several years after release, and I was surprised to learn the only two enemy encounters that were at all fun or interesting (the sentinel mech and capital ships) were only recently added. That was years ago, and I don't think they've added any new major enemies since. Last I checked there were less than twenty enemy types in the entire galaxy and most are braindead "approach and shoot at the player until you die" types.
The on-foot weapons also feel anemic and sluggish - even your heavy weapons feel like shooting someone with a Nerf gun while whispering pew pew under your breath until they explode, and your actions will often be delayed waiting for an animation to complete (unstowing your weapon every few seconds being the main offender). Ship weapons are better by virtue of not having animations and being the same as every space game ever.
I hope Light No Fire has more enemy variety and a better-designed combat loop.
I haven't played in about a month, but the Corvette update really got my interest renewed. Soon as that dropped, my first thought was how Hello Games basically out-Starfielded Starfield. Having completely walkable interiors on near-infinitely editable ships made things a lot more fun, although also a smidge OP. Methinks I should jump back in! Really need to try VR mode again too.
It doesn’t help that 10 seconds into punching rocks for resources, a swarm of flying hunter bots shows up to try and kill you so now you’re running with 2% of the fuel you need
It is definitely great for what it is, and I do jump in every new update. Plus, it's one of those games I can just throw on when I'm not feeling a particular type of game to play, and it usually does help me get in the gaming mood. :)
Last time me and a buddy played we triggered enemies on a corrupted planet to earn parts to reclaim a sentient ship, but it was bugged so the enemies included corrupted and regular enemies and the ship at the end was 2 ships glitching into each other as they occupied the same location (one for each player).
I played a lot of Elite, and tried No Man's Sky recently. I get why somebody might like it, perhaps even more. It's more fun. But perhaps a bit too "colorful" for me. I enjoyed the realistic touch of Elite.
But I cannot tell myself that yet another grind is what I need in my life.
Played for a while, a few times, but there's not much challenge so I don't stick around that long. Got strong enough to kill all the sentinels easily. Got a freighter and billions of credits. Lots of resources.
I can imagine deeper stuff they could do, and maybe they will one day.
I play it in bursts every few months when I feel that space exploration itch. Usually there's a new feature or two whenever I pick it up. So yeah, fan of the game and the company behind it.
i like nms but i wish each individual planet had more to do than just mining, scanning stuff, scavenging, and selling stuff. theres just no reason to do anything on any particular planet in your area unless you need resources it has and its a huge missed opportunity.
I have played it a lot in the past. Used to log in again with every new update. But for some reason I haven't touched it since late 2023. Just got a little busy with reading and other games. Though to be honest I can't seem to work up the motivation to start it up again and I don't really know why.
It has come such a long way since launch and I can only commend them for staying active for so long. The regular updates and expansions for a game that has no micro-transactions.. it's awesome. I would recommend at least trying it to anyone who's even a tiny bit curious. Wait until it's on sale and you can't really go wrong.
Perhaps I will give it another go in the future. I can see I've missed a lot of new features.
It was apparently my top played game on PS5 this year because earlier in the year I got really into playing it while listening to King Gizzard and the Lizard Wizard.
I liked it but wish it had better multiplayer. My friends kept dropping out of the party and there wasn't much to do as part of a small group other than to collect corvette parts to make bigger (or smaller) outrageous ships.
Could be tempted to do the massive week long runs but... I just got back into BG3.
I played it at launch for about 60 hours, haven't touched it since. I started using reddit to participate in its subreddit in 2016, the hype this game created was crazy.
Fuck yeah. I love No Man’s Sky. Whenever a new update launches me and a friend will just go and sink 10 ish hours into it just playing around. The game still has its issues, but I’ve had some genuine fun just immersing myself in the world and building bases and discovering things
I like the variation in planets they've added and have always really wanted to like this game. I also like how they added a more casual mode that doesn't require constant grinding.
The main issue is that it seems like every mission is fly to a planet, land, interact with one of a few things, then leave.
100% 💪😤 I play on the Switch 2, I've been loving it. I took a break for a bit so I can vibe with other games for a bit until I can figure out if I should start playing multiplayer or finish my quests with my base.
Yep! 1000+ hours across PC, Steamdeck and Switch 1.
I just enjoy wandering and discovering, and looking for the perfect planet. I'll occasionally try variant survival saves, like freighterless (using exocraft for additional summonable storage).
I don't mind the corvette ship designing feature, but I enjoy discovering and acquiring the procedurally generated ships more, or journeying to a location from NMSCE which has a particular ship or multitool.
I like that the game mechanics aren't wholly intuitive - it occasionally adds surprise, like finding the settlement towers have a once-a-day scan function or that a particular foodstuff in the nutrient ingestor can increase mining yields.
Every time i tried it i just wandered on the planet i spawned on for hours without making much progress. Last time i tried it i played in VR and i lost my ship in the tutorial and just looked for it for 2 hours going from top of mountains to other top of mountains thinking it should be around here somewhere XD
Its weird I know I shouldn't but I kind of love NMS. Its such a broad but shallow game but I cant help but spend hours on it. Being able to just jet off to a new system and explore is excellent.
I think I’ve heard somewhere an opinion that someone preferred the original atmosphere of the game even if it was flawed. I do wonder if they have a mode for that.
I haven’t played the game so I don’t know, but that’s the first thing I think of for some reason
I liked it, but similar to Elite they both seem to end up with a problem of "yeah, now what?" after playing for a while. Yet I have enjoyed other sandbox games like Wurm for many 1000s of hours, while Elite and NMS I only have 1200 and 400 hours in. Maybe the lack of multiplayer interaction? I know you can group up but doesn't seem like something that really happens through gameplay alone.
I know I’m wilding but I actually liked the launch game more than what it became. But that says more about what I look for in a game than the quality of NMS. It objectively became a better game than it was at launch, but it pivoted to become more of a crafting and building thing than an exploration game…. And I’ve been done with crafting and building for a long time
For me, I've kind of figured out that I love the idea of the game more than the game itself. I played for the first time when the reviews for NMS first started becoming more positive.
On one level I kind of enjoyed it but not enough to keep me coming back regularly. Theres just too much to know when it comes to the knowledge base of the game. Felt like I was spending more time searching how to do everything rather than just playing the game.
I just picked it up on a steam sale. Excited to try it out again. Played it a little a long time ago but didn't know what to do. Apparently it's gotten a lot better and I love space stuff
I liked it briefly, but it fell off for me. I feel like there needs to be an area to go to, or missions to pick up, or something that is a higher difficulty. I feel like a mid-range quality ship and weapon will do everything in the game without issue, and when you continue to get upgrades and suddenly everything the game has to throw at you poses so little of a challenge you could afk while being shot at with little issue... Well, it didn't hold my attention anymore unfortunately. I really want to like it more than I do.
ialways come back to it when i want something chill. i am building a corvette to be a flying greenhouse, and spend too much time fishing and cooking lol
It was alright but it felt like the flight mechanics was on rails compared to like Elite or x4. I got my money's worth and may come back in the future but it never really got it's hooks in me.
202 hours so far, and I recently picked it up again. I really love the worldbuilding with the aliens, and the exploration is very fun. My main gripe is that it's not very conducive to multiplayer, since you're constantly on the move with little need to maintain a consistent base. I tried using my friend's corvette as a main hub but defaulted to my own planetary base after a while.
Too boring for me to enjoy it. I can’t really get into open world sandbox games in general though so that’s more of a personal preference view point than anything.
Have they fixed the movement so sprinting doesn't disable when the terrain rises 2 cm? And so you don't have to melee-jump to get everywhere at a decent speed?
Are there more than 2 space station interiors now? And more than 3 hostile plants across multiple galaxies? And actual geography like rivers or ice caps?
As you can maybe tell I wanted to like the game but wasn't very impressed when I played ~2 years ago.
But I don't think that's all that important. Mlre importantly it feels more interesging now, and probably has a few cool new things you didn't even know you wanted.
I found nms is pretty reliably getting less boring and anoying over time, though it's still not perfect by any means.
Thanks! Can you elaborate on the movement updates? It felt bad before, especially since I used to play Warframe (which probably has the best third-person mobility ever).
There is some more complexity. Melee jetpack jumping is still a thing, but with more skill, you need a sort of double jump that eats jetpack like nothing and takes reach, then land on a fitting slope to launch. You'll loose height and it ends when you hit ground, so aiming this well under those conditions feels really good. The longer the jumps the more efficient.
There are also movement upgrades pairing with this you can select. Either just skipping it and going for run speed, or embracing it speccing into the jetpack.
This also makes sure things don't feel slow anymore down the progression no matter the specifics.
There's ![email protected] but it's not super active. You're bound to find some fans in the general gaming communities like this one though.
Welcome!
Thanks mate
Wide as an ocean, deep as a puddle.
Nah, it's better than that but this statement still holds true for me - after several weeks I've seen everything (i.e. the patterns behind everything), and that's when it got repetitive. All in all it's a very nice game.
It's not wrong, but the amount of random shit they added to it is enough to make a dive into it worth it to me, at least once in a while.
It's certainly not deep, but there's stuff to do, some room for creativity, and occasional funny weirdo creatures to encounter.
That’s been my problem with it as well. I still do like dusting it off every now and again. It has the best land to space travel transition of any game I’ve ever played.
Those takeoffs into space are bangers, you are right. Really cool mechanics and visuals, that alone is worth trying this game.
I have done everything but finding goddamn freighter modules to improve my stolen pirate ship. I cannot find the bastard things anywhere and there's no mod to give them to me 😡
IIRC you can get them through the derelict freighter missions (which take forever and are kind of boring after the first one), or by blasting NPC freighters if you don't care about reputation.
For the latter I've heard (but wasn't willing to try myself to confirm) that you can just shoot the external cargo modules off of friendly freighters without them becoming mad and summoning sentinels.
Don't know, I really would like to love the game. Everytime a new update drops I try to pick up the game, but time and time again I struggle to find a game loop which really grabs my attention and keeps me playing. I either fall back into ressource grinding or trying to unlock all expedition rewards. Both getting repetitive and boring after some hours of playing. It's really a shame as I love the aesthetic and somehow casual feel of the game.
If you guys have any recommendations how to make the game enjoyable again, please feel free to drop a comment, would love to hear from you how you play NMS.
That was my experience as well for the first couple of years. But with the drop of the update where you can build your own Corvette, I finally converted. Finally I could build my very own Serenity! Next step is to make my way as a smuggler across the universe!
Edit: this is built after another players YouTube-tutorial by the way.
That's a sweet looking ship indeed! How was your experience collecting all the necessary ship parts to build this? Do you think it helped make it more enjoyable to follow a youtube guide?
Nowadays being over 30 and having a child I don't find as much time playing games anymore. Which makes the grinding part of games so much less enjoying and worth while. So following a youtube tutorial sometimes helps me to get through the more grindier spects of a game if its not possible to circumnavigate them.
PS: Woulf you mind sharing the youtube tutorial you followed?
So, as I'm also an "older" gamer, it definitely helped with the time management 😉 How I did it was to first just look up which parts he used and try to find as many of them as possible, or otherwise trade for them in the Corvette parts shop. For some parts I also used alternatives until I had managed to collect all of the "original" parts. And when I had collected all the parts, I then followed the tutorial to do the actual build. And I enjoyed doing it this way 🙂
There are several different alternatives, but the youtube video I followed was this: https://youtu.be/WyxeEKAnlek
Hehe wonderful, thanks for going into a deeper explanation on how you did it! Definitely gonna give it a try the next time I decide to start up the game again 🚀
No problem, enjoy! 😉
I would pay good money for a mod that has Jayne as a crewmember, and any time you ask him to do anything he just walks away murmuring "I'll be in my bunk".
Yeah, that would be amazing!
Vast yes. Deep, no. That's what you're experiencing; the actual game loop is about as complex as Farmville
This is my issue with NMS.
It's fun for a while, but it's a pretty shallow sandbox and after you've played in the sand for a bit, it's all just sand.
If you're not setting yourself a complex and/or grindy goal, like building a neat base, finding the perfect weapon or ship, filling out your reputations or lexicon, or learning all the crafting recipes to make the ultimate mcGuffin, then there is really not much to do. And, for me, once that goal is accomplished, I'm done for a while.
Each planet is just a collection of random tree/bush/rock/animal/color combinations that are mechanically identical (unless something's changed. I haven't played since they added VR). I'm also a gamer who likes mechanical complexity and interactions; I don't tend to play a game for the actual 'role playing'.
The hand-written "quests" were fun to do most of the time, but that content runs out quickly.
I have the same problems with Elite Dangerous (I have an explorer somewhere out a solid few hours away from civilized space) and unmodded Minecraft (I can only build so many houses/castles). I'll pick all of these up every now and then, but the fun wears off more quickly each time.
You hit the nail on the head with your explanation. And I fully agree, played alot of Elite Dangerous when it released but the game loop got boring really fast. I also don't know how many times I've started a Minecraft server with friends, only for us to abandon it after playing on and off for a couple of days.
The same in NMS, tried to make the game more enjoyable by playing with friends, but just the same as with Minecraft. You really need to find or define your own goals you want to achieve. But nowadays with everyday life and a limited amount of time to spend gaming, I tend to gravitate more and more towards more linear/story based games and less sandboxy ones.
Who knows, in one way or the other we might be (hello parallel universe?!)
Haha yeah I played it back in the days before the game had a real multiplayer, where you only saw other players as floating lights. Back then the game had a more "lost in the stars" vibe, more so as the sphere was no multiplayer hub and no player made buildings you stumbled upon while exploring. To be fair it also felt somewhat more empty as well.
The flight and combat is just not very fun.
I returned to it when the corvette update dropped. Might come back when there's another huge update. I usually lose interest after two weeks of playing it, because things start to get repetitive.
Got 1700hrs in it; 42 bases across a 30+ galaxies. Mines for Sodium, Indium, Phosphorus, Rusted Metal, Sulpherine, Pyrite, and a few more. Built a few architectural wonders, too. Good times
It's barely recognisable from the below average game that released in 2016. There used to be nothing to do in it, now there's so much to do that it's overwhelming. It's a very good game now, and you have to give credit to Hello Games for what they've done to make it what it was always supposed to be.
Still some things I don't love about it, but on the whole it's well worth playing if you're into that type of game.
The way the game launched makes me never want to buy a game from them again. It's nice it's better now, but now the game is almost 10 years old. They straight up lied about what was going to be in the game a release.
Now they are working on a new game and I'll read things about how ambitious it is and fans hope they can deliver.
Lol no. They will do the same thing and lie about what's in it to get people's money. They may eventually make the game better, but they should be doing that before releasing pure lies.
As someone who bought it at launch, I give them credit for it. Hats off to them...
Still am never buying Hello Games games, or anything by Sean Murray, ever again.
$60 for an early access tech demo where they lied about dozens of features. It is still missing promised features after all of their work - which speaks more to the amount of bullshit they spew than the feature set because the features checklist is as shallow as a puddle.
252.6 hours played, last played October 2024.
It's enjoyable, but I've never been really engaged with it. There's no progression, I don't feel like my character, equipment, or ships are getting better even though I'm upgrading things. No planet is special, even though they're all unique.
I think it would be better if you started out in a "settled" region with interesting factions, hand-designed planets, optional quest lines, etc. The infinite procedurally generated stuff would come into play if you push beyond the edges of known space.
Yeah and having an expansive universe with like three languages and three races of intelligent creatures, none of which seem to have any personalities just left it feeling shallow.
There's no storyline in even the main story. It feels like a vast and lonely universe. I think procedural world generation has largely the same problem as generative AI: infinite slight varieties of responses, all of which are as bland as a HR seminar.
I've come to realize over time that I would prefer a completely linear story to games on the other extreme end.
What you're suggesting sounds very interesting though, linear and more handcrafted content paired with procedural content to pad in the margins. Keep playing forever if you want to, but feel a sense of story and accomplishment in the main storyline.
Edit: that's probably why the expeditions feel more worth playing... You bump into people because you're all playing on the same planets, and the star systems you're playing through are at least somewhat curated.
You didn't engage with it but have spent the equivalent of 6 weeks of full time work in the game?
Maybe I'm setting my bar too low, but for a video game I expect to get 1hr enjoyment per dollar spent for me to consider a game 'worthwhile.'
That aside, I agree it would be nice to have a more lived in feel in NMS, cities, a feel of civilization.
I was a day one buyer. I gotta say i miss the old game, before it became multiplayer. The loneliness was great. Black holes used to mean something. Now you can just teleport anywhere you want to.
Corvettes are one of the cool things they added, and somehow halfassed it. I don't mean that in a horrible way, just that the ship partss are all over the place. But that got old pretty quick.
Welcome to lemmy!
I hop in and out whenever a new update comes out, feels like I slip into my usual grinding routine, collect resources then sell resources. Then a new game comes out and I drop off again. I did get it for the Steam Deck and appreciate the cross save feature and they really do deserve credit for the ongoing updates. But it’s a sandbox and same game mechanics as FarmVille sometimes.
Welcome 👋🏻
This is my problem, too. I've gotten so entrained to hoard resources and make gold go up. I explore enough planets to put mines for every resource next to teleporters, then I run around the teleporters collecting resources until the overflow my storage. I'm a little jealous of people who have the creativity and attention to build big, elaborate bases with all of those resources - they look cool, it must feel very rewarding to see them develop, but if it's not utilitarian, I can't motivate myself.
Of course, I've got probably 200 hours hoarding resources...
No, I'm not a No Man's Sky fan. I'm a recovering No Man's Sky addict. If retirement exists in the future, I hope this game still exists, cuz I'm gonna ruin whatever remains of my life with it.
🔥
No, man...looks sadly at the sky
I play it on vr. I just like exploring.
I used to like No Man’s Sky. Then HG turned it into a beta test for their new game coming up and are either too lazy or too incompetent to fix the massive amount of long standing bugs and inconsistent shit
And their Reddit subs are full of kids that are willing to die on a hill- blindly defending HG as the be-all-end-all perfect example of competence in game development, all while ignoring the fact that they break shit constantly every time they release something they clearly never tested.
I should give it a try again... Release was not perfect but I hear so many good stories about the game. Then again, I just started my first playthrough from the Wild Hunt which(er) takes enough time....
I love it but the generated quests make this game boring for me.
So basically I really really really want to like this game, but I just can't :(
(I have 200ish hours in it anyway)
Does Elite Dangerous count lol?
I broke my joystick dogfighting in that game in VR lol. A little TOO immersive!
No.
The sameness of every planet was a major turnoff for me, plus the scale of the universe pretty much guarantees that you'll never run into another player organically. The game is basically just Minecraft in space, except bad.
This is the reason why I don't like procedurally-generated games. What's the point of a big, massive universe, if it's nothing but a bunch of generated sameness? Environments that weren't handcrafted are a major turnoff for me. As someone who sees video games as art, it just feels soulless and empty. Like AI-generated art, except it's an entire game.
You can run into players organically?? I thought you had to go into the Nexus for that
I don't think you can, but the game is so boring that I never played long enough to find out. That's the point I'm making. I'm not interested in a multiplayer game if there are no randoms to run into. Might as well just play an SP game.
So you don't know, you just claim stuff
These days running into other players is far more common on the Expeditions due to all the players having the same goal and quest pathing, but you still bump into real people the closer you are to the galactic center in the regular game modes.
In terms of the 'boring samey planets' when was the last time you played? Because with the current terrain generation, water effects, gas giant systems, fully submerged worlds and new fauna/flora generation I've yet to find any planets that were identical.
Why is this even an issue for you? Just play it like SP without thinking about online factor. Maybe you will stumble upon some player after a month of playing, giving you a proper "holy fucking shit" moment, but realistically why even think about it and why turn it into a turnoff?
I enjoy it. It's a relaxing, peaceful game. I just wish there were more objectives. The idea of just exploring and finding things doesn't appeal to me all that much. The game has a lot of potential for combat, both in the spaceship and as a FPS, but both of these areas feel like they could be expanded a bit. Overall, I just wish that there were more combat-focused missions after completing the main storyline.
But it's still pretty good and I enjoy it when I want to relax.
I think this is why it never quite clicked with me. It's a gorgeous game and it's really come such a long way, but personally I could use a bit more direction.
Ship!
I found the combat frustratingly bland, and Hello Games don't seem interested in improving it. The first time I played was several years after release, and I was surprised to learn the only two enemy encounters that were at all fun or interesting (the sentinel mech and capital ships) were only recently added. That was years ago, and I don't think they've added any new major enemies since. Last I checked there were less than twenty enemy types in the entire galaxy and most are braindead "approach and shoot at the player until you die" types.
The on-foot weapons also feel anemic and sluggish - even your heavy weapons feel like shooting someone with a Nerf gun while whispering pew pew under your breath until they explode, and your actions will often be delayed waiting for an animation to complete (unstowing your weapon every few seconds being the main offender). Ship weapons are better by virtue of not having animations and being the same as every space game ever.
I hope Light No Fire has more enemy variety and a better-designed combat loop.
Agreed, and it feels like a waste of so much great potential when you consider the fantastic development they poured into it. Such a shame.
Welcome!
If you like space themed games (of different genres), there is also:
![email protected]
I haven't played in about a month, but the Corvette update really got my interest renewed. Soon as that dropped, my first thought was how Hello Games basically out-Starfielded Starfield. Having completely walkable interiors on near-infinitely editable ships made things a lot more fun, although also a smidge OP. Methinks I should jump back in! Really need to try VR mode again too.
bought it some time ago but only played for like 10hrs. I was either lost or bored most of the time.
Haha. I hear you. First times are worst...repairing the ship mission was really crazy for me.
definitely
Same
Dang there are a ton of comments here
It gets the (small niche) people going
I haven't got past the early game where you're scraping the map for technology to build a little wooden house.
It doesn’t help that 10 seconds into punching rocks for resources, a swarm of flying hunter bots shows up to try and kill you so now you’re running with 2% of the fuel you need
NMS was so much fun but now when I log in I'm lost and confused and dont feel like I have the metal to start over.
Currently working through rebel galaxy outlaw. No Man's Sky is next!
Ship ship! Ship ship ship ship ship. Ship.
Looks like a testicle!
SHIIIIIIIP!
Ship ship!
🖕
Oooooo ship ship.
It is definitely great for what it is, and I do jump in every new update. Plus, it's one of those games I can just throw on when I'm not feeling a particular type of game to play, and it usually does help me get in the gaming mood. :)
I've never even heard of Man's Sky. /s
Last time me and a buddy played we triggered enemies on a corrupted planet to earn parts to reclaim a sentient ship, but it was bugged so the enemies included corrupted and regular enemies and the ship at the end was 2 ships glitching into each other as they occupied the same location (one for each player).
I highly recommend it.
I played a lot of Elite, and tried No Man's Sky recently. I get why somebody might like it, perhaps even more. It's more fun. But perhaps a bit too "colorful" for me. I enjoyed the realistic touch of Elite.
But I cannot tell myself that yet another grind is what I need in my life.
Played for a while, a few times, but there's not much challenge so I don't stick around that long. Got strong enough to kill all the sentinels easily. Got a freighter and billions of credits. Lots of resources.
I can imagine deeper stuff they could do, and maybe they will one day.
I play it in bursts every few months when I feel that space exploration itch. Usually there's a new feature or two whenever I pick it up. So yeah, fan of the game and the company behind it.
i like nms but i wish each individual planet had more to do than just mining, scanning stuff, scavenging, and selling stuff. theres just no reason to do anything on any particular planet in your area unless you need resources it has and its a huge missed opportunity.
Finding nice fishing spots is fun.
I have played it a lot in the past. Used to log in again with every new update. But for some reason I haven't touched it since late 2023. Just got a little busy with reading and other games. Though to be honest I can't seem to work up the motivation to start it up again and I don't really know why.
It has come such a long way since launch and I can only commend them for staying active for so long. The regular updates and expansions for a game that has no micro-transactions.. it's awesome. I would recommend at least trying it to anyone who's even a tiny bit curious. Wait until it's on sale and you can't really go wrong.
Perhaps I will give it another go in the future. I can see I've missed a lot of new features.
It was apparently my top played game on PS5 this year because earlier in the year I got really into playing it while listening to King Gizzard and the Lizard Wizard.
NMS did such a better job of looking like a movie poster than Starfield could ever have hoped to.
I liked it but wish it had better multiplayer. My friends kept dropping out of the party and there wasn't much to do as part of a small group other than to collect corvette parts to make bigger (or smaller) outrageous ships.
Could be tempted to do the massive week long runs but... I just got back into BG3.
Every since launch 🧡
Recently did an almost full playthrough for the first time.
I'd tried a few times over the years but this one stuck.
I really wanted to be better.
If there was some kind of automation mechanics I think I would be happy.
I played it at launch for about 60 hours, haven't touched it since. I started using reddit to participate in its subreddit in 2016, the hype this game created was crazy.
Fuck yeah. I love No Man’s Sky. Whenever a new update launches me and a friend will just go and sink 10 ish hours into it just playing around. The game still has its issues, but I’ve had some genuine fun just immersing myself in the world and building bases and discovering things
I like the variation in planets they've added and have always really wanted to like this game. I also like how they added a more casual mode that doesn't require constant grinding.
The main issue is that it seems like every mission is fly to a planet, land, interact with one of a few things, then leave.
I hmhave a goal of having bases evenly distributed across the galaxies. So I hop on every once in a while to find a suitable planet for the next base.
They replay all the expeditions during the holidays so I do the ones I missed as well.
100% 💪😤 I play on the Switch 2, I've been loving it. I took a break for a bit so I can vibe with other games for a bit until I can figure out if I should start playing multiplayer or finish my quests with my base.
Welcome to Lemmy BTW! You'll love it here!
Yep! 1000+ hours across PC, Steamdeck and Switch 1.
I just enjoy wandering and discovering, and looking for the perfect planet. I'll occasionally try variant survival saves, like freighterless (using exocraft for additional summonable storage).
I don't mind the corvette ship designing feature, but I enjoy discovering and acquiring the procedurally generated ships more, or journeying to a location from NMSCE which has a particular ship or multitool.
I like that the game mechanics aren't wholly intuitive - it occasionally adds surprise, like finding the settlement towers have a once-a-day scan function or that a particular foodstuff in the nutrient ingestor can increase mining yields.
Every time i tried it i just wandered on the planet i spawned on for hours without making much progress. Last time i tried it i played in VR and i lost my ship in the tutorial and just looked for it for 2 hours going from top of mountains to other top of mountains thinking it should be around here somewhere XD
Its weird I know I shouldn't but I kind of love NMS. Its such a broad but shallow game but I cant help but spend hours on it. Being able to just jet off to a new system and explore is excellent.
I think I’ve heard somewhere an opinion that someone preferred the original atmosphere of the game even if it was flawed. I do wonder if they have a mode for that.
I haven’t played the game so I don’t know, but that’s the first thing I think of for some reason
I love the game. Just don’t have the time to play it anymore.
I liked it, but similar to Elite they both seem to end up with a problem of "yeah, now what?" after playing for a while. Yet I have enjoyed other sandbox games like Wurm for many 1000s of hours, while Elite and NMS I only have 1200 and 400 hours in. Maybe the lack of multiplayer interaction? I know you can group up but doesn't seem like something that really happens through gameplay alone.
Those are Stellaris ships
I bought the game, tried to fly into the nearest star, and found out that it was just a part of the skybox. Immersion ruined :(
I know I’m wilding but I actually liked the launch game more than what it became. But that says more about what I look for in a game than the quality of NMS. It objectively became a better game than it was at launch, but it pivoted to become more of a crafting and building thing than an exploration game…. And I’ve been done with crafting and building for a long time
For me, I've kind of figured out that I love the idea of the game more than the game itself. I played for the first time when the reviews for NMS first started becoming more positive.
On one level I kind of enjoyed it but not enough to keep me coming back regularly. Theres just too much to know when it comes to the knowledge base of the game. Felt like I was spending more time searching how to do everything rather than just playing the game.
I can definitely understand that. It's especially bad coming back to an old save. Feels like Gandalf in Moria "I have no memory of this place..."
Also....
Fuck you Shoresy!
I just picked it up on a steam sale. Excited to try it out again. Played it a little a long time ago but didn't know what to do. Apparently it's gotten a lot better and I love space stuff
I liked it briefly, but it fell off for me. I feel like there needs to be an area to go to, or missions to pick up, or something that is a higher difficulty. I feel like a mid-range quality ship and weapon will do everything in the game without issue, and when you continue to get upgrades and suddenly everything the game has to throw at you poses so little of a challenge you could afk while being shot at with little issue... Well, it didn't hold my attention anymore unfortunately. I really want to like it more than I do.
Ship? Ship ship ship, ship ship.
https://www.nomanssky.com/desolation-update/
I've been meaning to try it and a couple days ago I realized it was already in my Steam library.
ialways come back to it when i want something chill. i am building a corvette to be a flying greenhouse, and spend too much time fishing and cooking lol
It was alright but it felt like the flight mechanics was on rails compared to like Elite or x4. I got my money's worth and may come back in the future but it never really got it's hooks in me.
Yes, hello fellow no man’s sky enjoyers
PS5 or Switch 2? Which version do you all think is best?
202 hours so far, and I recently picked it up again. I really love the worldbuilding with the aliens, and the exploration is very fun. My main gripe is that it's not very conducive to multiplayer, since you're constantly on the move with little need to maintain a consistent base. I tried using my friend's corvette as a main hub but defaulted to my own planetary base after a while.
Too boring for me to enjoy it. I can’t really get into open world sandbox games in general though so that’s more of a personal preference view point than anything.
I'm sorry u found it boring....hehe...just wanted to meet a more experienced player to share some knowledge
It’s a good game if you are into that genre though. I just like more linear games with some story.
Have they fixed the movement so sprinting doesn't disable when the terrain rises 2 cm? And so you don't have to melee-jump to get everywhere at a decent speed?
Are there more than 2 space station interiors now? And more than 3 hostile plants across multiple galaxies? And actual geography like rivers or ice caps?
As you can maybe tell I wanted to like the game but wasn't very impressed when I played ~2 years ago.
yes, yes.
yes, I think so, no.
But I don't think that's all that important. Mlre importantly it feels more interesging now, and probably has a few cool new things you didn't even know you wanted.
I found nms is pretty reliably getting less boring and anoying over time, though it's still not perfect by any means.
Thanks! Can you elaborate on the movement updates? It felt bad before, especially since I used to play Warframe (which probably has the best third-person mobility ever).
There is some more complexity. Melee jetpack jumping is still a thing, but with more skill, you need a sort of double jump that eats jetpack like nothing and takes reach, then land on a fitting slope to launch. You'll loose height and it ends when you hit ground, so aiming this well under those conditions feels really good. The longer the jumps the more efficient.
There are also movement upgrades pairing with this you can select. Either just skipping it and going for run speed, or embracing it speccing into the jetpack.
This also makes sure things don't feel slow anymore down the progression no matter the specifics.