Spyke

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games

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Former EVE Online developers are building a society simulation MMO where your character keeps playing even after you log off

I've played in the Seed closed beta. It's awful. It's not a game that anyone should invest any time in. I would describe it as the kind of thing self-absorbed developers build because they enjoy the process of building it, not because anyone but them will enjoy using it.

It's a lightly-interactive Sims knock-off with all of the soul stripped out, zero story or narrative creation, and instead we've got Baby's First Toy Economy Systems that are so trivially exploitable that it's ruined every play session I've participated in because the entire world's resources become dominated by 3 players within the first two weeks. There's a barely-funcional civics system where players can elect somebody national leader, and there's a toy government of the president's cronies who can pass policies to alter some national economy settings (tax rate, import/export priorites, etc.).

There's almost nothing stringing any of the game's systems together. The developers appear to have a lot of faith that the player will somehow care about the goings on of their bots. But there's not really all that much going on. Bot-to-bot interactions are shallow and purposeless. There's just nothing going on in the game to latch onto.

As the saying goes - Imitation is the strongest form of flattery that mediocrity can give to greatness.

privacy

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Countercomputing is a descendant of retrocomputing with a focus on radical privacy

Oh good. Next wave counter-culture is starting to name itself. This is a fun period in any movement.

I was present for the early copyleft era that corporate software development exploited then squashed with more "business-friendly" OSS licenses. Now we're seeing the mega-scale tech companies enshittifying their products necessitating a new wave of open-information counter-culture to fight the Big Tech birthed from the post-dot-com OSS movement.

History doesn't repeat itself. It often rhymes.