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tenforward·TenForward: Where Every Vulcan Knows Your Namebysad_detective_man

Bald Hardman [S6E18]

This has been my favorite thing about rewatching TNG. The show has reached its rhythm where it's regularly in dialogue with itself about media and politics of the 90's. I get to keep doing that stupid excited Leonardo DiCaprio point every time I see something that flew over my head when I was a child.

Can somebody explain to me, what WAS The Next Generation? It ran for so long and provided so much intermittent work for a-listing actors. Was appearing as a plot-centric guest a form of slumming it? Or was getting to deliver a line as a nameless ensign a momentous way for new actors to try and get in to the business?

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[1e or 2e] Mechanics that allow your items to take damage for you

I'm trying to compile class features, spells, or items that let you use your gear as additional health pools. Effects like Armored Sacrifice allow you to deflect damage to an item you're wearing and I'm aware that there are more but I'm struggling to find them because the way they are worded or the effects that trigger them are not consistent. Like I'm certain there's another in 1e that let's you do the same with a weapon or a shield you're wielding in response to an attack. Spells, item mastery feats. It's an inconsistent mechanic but it comes up in a number of ways

If you know of any from either edition or phrases I could search to find them, please tell me

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