Spyke

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Destiny developers reflect on the end of an era: 'We all worked so hard to maintain the quality bar under unrealistic constraints'

No. It wasn't unrealistic constraints, you were too damn afraid to actually do anything to improve how the game felt and listen to the feedback your community was giving you; that's why your game died a slow death. The same thing will happen with Marathon because you've already burned the goodwill of your community. Trust is a resource, it takes years to build but only days to spend, and you spent your budget on dumb shit after Forsaken.

You reached the end