Spyke

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Wyoming

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Nature is great in Idaho. It's the people there that suck; bunch of Mormons, Far-Right Catholics, and Aryan Nation compounds. There's a town named Athol we joke was named by a fellow with a lisp describing the residents.

If you want to enjoy the best that Idaho has to offer go to western Montana.

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Where Do You Sit in the Movie Theater?

Edge seat nearest the door. A lot of the movies I'm willing to spend money to see are over 2hrs and I typically have to piss somewhere in that time. A quick convenient exit lets me get in and out with no fuss. I wish movies still had intermissions.

Bonus: Bit-o-Honey, just stick a few in one of your pockets. The body heat warms it up so it's not rock hard. No loud wrapper, not particularly messy.

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*Permanently Deleted*

As near as I can tell from EA the game ditches the alignment system altogether with only Paladin having something close in their oaths.

That said from the way that I've played through the EA so far my characters have fallen into NG for my Paladin, CN for my Barbarian, LE for my Bard, LN for my Wizard, and N for my Druid. So how I play it will probably depend on background and class.

Edit: On the whole I think Larion's version of the Inspiration system tied to character backgrounds will probably have a bigger impact than Alignment. A pool of 4 possible rerolls on failed skill checks/saves when needed, provided your choices reflect a party member's background, is a fantastic system and one of the better means of implementing it in a video game that I've seen.

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Can someone give me a quick tldr why everyone is losing their mind over this?

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I’ve played my fair share of PC RPGs (BioWare games, Fallout,…) but never something like this. Is there anything that compares to it? I can imagine it’s a slow pace kind of game?

Pathfinder Kingmaker & WotR, Solasta, Pillars of Eternity, and Planescape Torment to name a few. Nevermind the fact that BG1 and BG2 are also some of the best ever produced in the genre. Oh, and Larian has their own finger on the landscape with Divinity Original Sin 1 & 2, the games which got them the license.

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Question about team comp and synergies.

MC: GOO Bladelock 6/Paladin 6 - You need a frontliner and that comp noticeably doesn't have one.

Shadowheart: Light or Tempest Cleric 11/Druid 1 - Druid lvl adds a ton of spells, Shillelagh, and only delays progression by one lvl. Polymorph the defining spell that made Trickery domain was pretty severely nerfed in game so you will want to change her subclass.

Gale: Conjuration Wizard 12 - Wizards are great and Benign Transportation is super handy.

Astarion: Thief Rogue 3/Swords Bard 7 - Sharpshooter Duel-wield Hand-crossbows. It's a Machinegun. Plus you end up with a ton skills and Expertise.

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Charger: Weapon Attack…

It's certainly a niche ability, but it does effectively function as a Dash action + bonus action Attack with a +5 bonus to the damage roll and an unlimited # of uses. For races with reduced mobility this is almost the equivalent of gaining Cunning Action Dash with a feat. It can be about as good as the +2 ASI on certain builds.

The bigger issue is that it's competing with feats like GWM, Sharpshooter, and Tavern Brawler. So it just isn't worth picking up until much later in the game and only on builds with at least 3 feat selections.