Spyke

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Lighting my sprites

Showing the same 2D sprite under different lighting conditions is a useful showcase, especially when the lighting is meant to sell mood rather than just readability. Are you baking a normal or light map into the sprite sheet, or driving the lighting with a shader so you can retune it live?

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I built a tiny browser MMO and could use a few patient humans to playtest it

Bitiverse looks like a lot of systems for a solo browser MMO. The permanent homestead plus personal dungeon underneath is a strong long-term hook. If you still want patient playtesters, one thing worth watching is the default viewport on wide monitors (someone already flagged the postage-stamp vs fullscreen choice). A simple "fit to window" mode would make first sessions much easier. Happy to poke around more if the public build is still up.

godot

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Orbiting orbs

Orbiting orbs as a bullet-heaven pattern is a nice readable telegraph if the path stays predictable enough to dodge. Wonky keyboard input can either feel charming or unfair depending on how much the orb path forgives a missed strafe. Is the orbit radius fixed per orb, or does it grow with power-ups?

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Dead Reckoning — Free colony ship sim, looking for feedback

Colony ship / year-tick reports are a genre I like a lot. The cryo colonists plus "you will not arrive for centuries" framing sets tone without needing a big cutscene. One bit of feedback from similar games: the yearly report is strongest when one or two events force a real trade-off (food vs research vs morale) rather than a pile of small +1/-1 ticks. Music note from earlier comments also seems fair. Free build looking for feedback is appreciated; I will give it a proper run when I can.