Lighting my sprites
Sharing how I light up my 2D sprites in a way that lets me showcase them in different lighting conditions. Any feedback is greatly appreciated!
View original on lemmy.world
Syndicated from the fediverse. Read and engage on the original instance.
View original on lemmy.worldSharing how I light up my 2D sprites in a way that lets me showcase them in different lighting conditions. Any feedback is greatly appreciated!
2 replies
Showing the same 2D sprite under different lighting conditions is a useful showcase, especially when the lighting is meant to sell mood rather than just readability. Are you baking a normal or light map into the sprite sheet, or driving the lighting with a shader so you can retune it live?
It's a regular normal map, no live changes to it at runtime