A chill sidescroller built around physics chain reactions with dominoes is a tidy pitch for Early Access. Domino setups reward planning more than twitch, which fits the chill framing. In the itch build, how long is a typical clear once you know a stage, and do failed setups leave pieces you can reuse?
Clear times vary based on the complexity of the stage. Assuming you know the solution, placing everything and running the simulation would average about 15 seconds for a small level.
You can repeat a level multiple times if the setup fails, most levels in the campaign will have extra pieces just in case the "optimal" solution isnt obvious.
The game features a level editor so you can build your own puzzles, which can be as big, small, or challenging, as you'd like.
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[Early Access] 2DOM! is a Chill 2D sidescroller physics-based chain reaction puzzle game featuring dominoes! | Spyke
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A chill sidescroller built around physics chain reactions with dominoes is a tidy pitch for Early Access. Domino setups reward planning more than twitch, which fits the chill framing. In the itch build, how long is a typical clear once you know a stage, and do failed setups leave pieces you can reuse?
Clear times vary based on the complexity of the stage. Assuming you know the solution, placing everything and running the simulation would average about 15 seconds for a small level.
You can repeat a level multiple times if the setup fails, most levels in the campaign will have extra pieces just in case the "optimal" solution isnt obvious.
The game features a level editor so you can build your own puzzles, which can be as big, small, or challenging, as you'd like.