Random game assets as a learner
A small offering of random game assets from a guy learning how. Contained within are PBR materials, animated spritesheet, ISO TileSheets, and other random files mostly geared towards the Godot Gaming engine.
A small offering of random game assets from a guy learning how. Contained within are PBR materials, animated spritesheet, ISO TileSheets, and other random files mostly geared towards the Godot Gaming engine.
Hello all! I am not a software developer, but am interested in game development and making my own games. After restarting due to switching PCs/Operating Systems, I was recommended to setup version control to keep track of changes and to share the project with a friend who is also interested in it with me. I've heard to steer away from Github from proprietary reasons and they have been stealing users code (?), and as recommended Codeberg.
My question really comes down to: could someone please explain or give instructions for how to set this up so I can easily make changes after each working session? I come from a product development engineering background where we have technical drawings where revisions are made, approved, and saved (Rev A, Rev B, Rev C, etc.) with documented changes between each revision of a single file/drawing. However, I don't understand setting up a project and navigating older/newer versions where there are hundreds of separate files all being updated and changing constantly.
Orbiting orbs for a bullet heaven game featuring wonky keyboard input
Working on a bullet heaven game. Obviously, something is wrong here
クロスポスト: https://sh.itjust.works/post/32413510
After having cancelled my 2 previous projects I've finally been able to finish something!
About: Nairu is a simple note taking app that I made mostly for myself, right now it doesn't have a lot of features (just the basics of a note taking app), but I plan to add a few more things to it.
Any feedback is appreciated!
https://github.com/em-s-h/NairuOpen linkView original on sh.itjust.worksStarted with Unity, in the process of porting to Godot.
Download it here
https://www.killgorack.com/PX4/index.php?ap=sledge&cn=hme
Git hub here
https://github.com/KillGorack/Sledge
It's rough
cross-posted from: https://programming.dev/post/13081439
Brackeys has returned from a three-year hiatus and will be creating Godot content!
A surprise to be sure, but a welcome one. Very excited to have another YouTube juggernaut in the open source ring!
Shafted is a free first-person puzzle game made by sundowns using the Godot engine. It contains 7 levels to complete.
Play it here: https://sundowns.itch.io/shafted
CBT Panic Emulator is a very short walking simulator about someone who experiences panic disorder.
Play it here: https://vaporshark.itch.io/cbt-panic-emulator
Military Conscription Simulator is a satire clicker game made by Skinner Space.
Play it: https://skinner-space.itch.io/military-conscription-simulator
Shamelessly cross-posted from https://lemmy.world/post/390718 since I was looking for a procedural generation community and didn't find one!
This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.