Spyke

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PatientGamers appreciation post + my experiences with playing "backlog" games

The only games I tend to buy on release day are Nintendo games, because they hardly ever drop in price, but it often enough takes a year+ for me to get to them anyway.

I even have a beefy PC, but the recent shitstorm of horrible PC ports really does not give me any confidence or reason to play most of those games day one. I started playing RDR2 a couple of months ago for the first time, and I'm having a blast, most of the bugs fixed, besides some occasional stutter that happens on every PC, and most importantly, the game only cost me third of its original price.

Not caring about most GaaS games, the current FOTM game and FOMO in general has been really liberating, I can choose whatever I want to play, whenever I want to, instead of twitch dictating me what I'm supposed to be enjoying. I also recently bought a PSP to play all of the cool spinoff games because I never had one as a kid, and most of the games are super cheap to get, unlike the DS, so I'm reliving my childhood a bit as well.

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PatientGamers appreciation post + my experiences with playing "backlog" games

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That I agree with, something like Animal Crossing New Horizons on release date did ship with a massive chunk of the game content completely missing without patches. That is another game I actually played day one, though, and got bored of it after two months or so.

This is not much of a choice when you're one in the market for collector's editions, most of them you have to get day one, so they don't get snatched, or resold by scalpers at insane prices. But there are sometimes okay-ish discounts, when I can get a 60 EUR retail game for let's say 30-50, usually at the higher end of that spectrum.

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PatientGamers appreciation post + my experiences with playing "backlog" games

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Tears of the Kingdom has also been an exception to me, I've been playing it since day one. It's a great game, I'm just about 100 hours in, and I'd say BotW was better as an overall package. Less handholding, and less generic content in general (BotW had Koroks, TotK also has bubbul gems, a billion points in the depths where most of it is just lightroots, monster camps with zonaite, and building stations with same part layouts; Hudson singposts, way too many armor sets that are too tedious to switch on the fly all the time, chests with maps, chests with sages' wills, a billion caves, armor upgrades to do, stable photos to take... it's a bit too much for one game).

I absolutely love the system of building whatever impractical crap I come up with, and there have been improvements all over the board, I'm just a little disappointed it feels much more like the hated Ubisoft open world formula. Also I feel the shrines have been more interesting in BotW, maybe that's related to the more limited rune/ability set.

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How are you feeling right now (gaming-wise)?

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I saw the long animations as a constant criticism of Red Dead Redemption 2, and when I finally played the game... it was not nearly as aggravating as I thought it would be.

Maybe it's because people on the internet often blow things out of proportion, but considering the amount of immense detail every single facet of the game has, it gives you the time to appreciate everything, and to me RDR2 feels less like just another videogame and more like a unique experience unlike any other.

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