Spyke

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rpg

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You are tasked with designing a dungeon that will make the GM running it hate you. How do you do it?

On the map of the level, pick a room near the center of the dungeon (as long as it's not where players enter) and label it as "1", circle this rooms in a random order, labeling them 2, 3, 4, etc., making sure rooms that have connections don't have consecutive numers... keep circling outwards until all rooms have numbers. Then put the rooms in numerical order in the GM module book. Only refer to the room number on the map and the heading of the room. Don't use the room number to reference exits from the current room either, just state things like "a cave exit is to the east and a wooden door is in the north wall".

The DM will constantly have to refer back and forth from the map to the book - and have to flip to random parts of the book since the numbers aren't "in order".

For additional hate, make sure that north doesn't point toward the top of the map, and/or don't place a compass rose on the map.

For even more additional hate, make the players hunt down opponents/creatures in the dungeon that also move through the dungeon as the players move rooms.

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Stack Overflow Survey: 80% of developers are unhappy

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"Devops" original intent meant you don't have a separate "operations" department separate from teams "developing" your product / software due to competing incentives. "Dev" wants to push new stuff out faster; "ops" wants to keep things stable. Or "dev" needs more resources; but "ops" blocks or doesn't scale the same. The idea was to combine both "dev" and "ops" people onto projects to balance these incentives.

Then managers and cloud clowns repurposed it to apply to every person in a project so now every member is expected to perform both roles (badly). Or even more overloaded to somehow refer to "developer infrastructure" teams.

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House rule for comment : Spell Slot Heresy

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There are several existing ways to regain 1 focus point in combat - however all of them are constrained with "Frequency once per day".

I could see adding some kind of similar constraint - or making it a reaction where the trigger is if the previous focus spell failed it gives you a flat check to regain the focus point.

As for examples -

Fire Ray - fire domain clerics are now neverending flamethrowers.

Moonbeam - same for moon domain.

Ki Strike - every turn a monk can now do ki strike flurry of blows to have +1 and 1d6 extra on both strikes.

Hand of the Apprentice - wizards can become backline melee at range - thor hammers fly every round

Additional edit: The change to recover magic would also pretty much destroy any need for resource management - if I'm a caster why not just dump every spell slot I have in this current fight, rest an hour and then do it again? Clerics could just dump all the heal spells from their healing font after combat to heal everyone up, then rest an hour and regain them all and do it again next fight.

Extra Additional Edit: Both of these changes sound like fun cheat codes to make the players win, but it pretty much removes all challenge.

books

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Can you suggest me books in the style of Terry Pratchett or Douglas Adams?

Craig Shaw Gardner's Ebenezum/ Wuntvor trilogies are fantasy comedy.

Philip Jose Farmer (as Kilgore Trout) wrote Venus on the Half Shell as a sci fi comedy.

(On the topic of Kilgore Trout - that pseudonym is actually a character from several of Kurt Vonnegut's books - also mentioned in this thread.)

Yahtzee Croshaw (the Zero Punction guy) has also written several fantasy and sci fi comedy books - Jacques McKeown is one series.

Glen Cook, more famous for the Black Company series - also writes a fantasy comedy series - Garrett P.I..

Steven Erikson, more famous for the Malazan books - also writes a sci-fi comedy series - Wilful Child.