Spyke

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ich_iel

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ich🎂iel

Es heißt, wer gut Ku backen kann, dem werden auch die sagenumwobenen Mäd nicht fernbleiben. Als ich einige Recher zu dem Thema durchgeführt habe, sind mir ein paar interessante Sa dabei aufgefallen. Zum Beispiel soll man, nachdem man einen Ku gebacken hat, einige Wo abwarten ehe man sich seine Pus anzieht und damit in einen Wald voller Ei geht, um keine schlafende Dra zu wecken, welche über die Mäd treu und still wa. Wer mir das nicht glaubt, darf gerne selbst in der Universitätsbibliothek der Stadt Aa nachschauen. Das ist kein Verbre. Ich habe leider keine Zeit, um viel darüber zu diskutieren, weil ich noch andere Dinge ma muss.

memes

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*Impotent rage*

Some nerding:

From a technical perspective that's less an issue with people and more an issue with the technology design. People aim for the most comfortable, ergonomic way to hold a smartphone. Which is, you already know it, holding it "vertically" (= long side up, small side sideways). You can easily do it with one hand, whereas you usually need two hands to hold it horizontally. However, it is easily possible to place the camera sensor chip such that it can capture images in widescreen format even when holding the device vertically. Manufacturers usually don't do this, because they want to allow a more intuitive handling, like "what you see is what you get". If you hold the phone horizontally, this is directly reflected by a widescreen image and the other way around.

Since people also usually hold their phones vertically when using apps, several platforms, like YouTube for example as well as their content creators, have developed improved support for this. So you can continue mindless scrolling while enjoying more of an image. If the videos / images were in widescreen, the image would be scaled down and details might be missed when holding the device vertically. You would have a lot of black and just a small box in the middle with the images or videos. Probably everyone who reads this will have experienced this.

However, this is of course annoying for people who don't mind holding the phone horizontally or who are watching videos on a widescreen device like a PC monitor. And that's not a surprise. We humans evolved to have a larger field of view in horizontal than in vertical direction. We can see more to our sides, but less in up-down directions.

I don't fear that movies or shows will be recorded in this format (other than for artistic purposes), since that's a thing where even the comfortable "vertical phone holders" will prefer the wider screen format. But for cheap low effort content or shorter videos and if the target platforms are usually used on smartphones, this is probably a nuisance we have to learn to live with. ;)

dach

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Konjunktur in Deutschland: Hoher Krankenstand offenbar Ursache der Rezession

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Arbeitnehmer sind immer schlecht für die Wirtschaft. Sie wollen Lohn, Rechte, Gesundheit und all solchen Quatsch. Eigentlich ist's längst an der Zeit die Wirtschaft von Arbeitnehmern zu entkoppeln. Man sollte sie alle entlassen. Dann gibt es auch keine schädigenden Streiks mehr. Ich weiß auch nicht, warum die Wirtschaft sich immer noch mit diesen Arbeitnehmern herumschlägt. /s

gaming

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Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

Disclaimer: My comment is a reaction to the stuff Todd and his minions said in the article, not necessarily about the game itself. I haven't played Starfield yet. I just find the statements really weak and want to express why I see it that way.

Yeaaahh that's nice for maybe a couple of hours, but then it starts to get boring. That's not how you keep players engaged, although there are of course those who don't find that boring at all.

We're not astronauts, we're not there. Astronauts had the thrill of the voyage through space, stepping on the moon and feeling with ones own body how it is to walk on the moon's dust in low gravity. Also astronauts had and have a shitload of scientific equipment and experiments to carry out, i.e., a purpose beyond the mere jolly walking.

If they were just there for walking and that for days, weeks, months, they would get bored pretty fast as well.

Take a look at No Man's Sky. Similar problem. The procedural generation algorithm made planets look familiar after you've seen a couple. There is nothing new. Exploration became unrewarded. But Hello Games has massively improved on that over the years and produced a game where you can sink dozens of hours without getting bored so easily.