Spyke

Posts

wanderingalchemistWandering AlchemistbyVlyn

Update 1.4.5: GPS 2.0

Hey again!

I still wasn't fully satisfied with the GPS performance, so I did a full rewrite today and plenty of test walks. It's now much closer in behavior to Google Maps, much faster and more consistent.

It will run best on stock Android, using Android's Fused Location Provider (FLP), but I hope I didn't break anything on degoogled phones with the rework :)

Have fun 馃挌

View original on lemmy.zip
7
wanderingalchemistWandering AlchemistbyVlyn

Hotfix 1.4.4: GPS rewrite + searching for testers

Hey,

today while I was out and about I noticed that my GPS fix (1.4.3) utterly broke the game. It was all fine while walking around in the neighborhood and testing, but if you hopped into a car, drove somewhere else and then tried to play that's where the trouble started.

Anyway, came home from my day job, sat down for 8 hours to rewrite the GPS plugins, then had a walk in the dark to test (it rained, boo). I hope I finally have a fix for you :)

If you're already on 1.4.3, please update immediately! Sorry if you ran into any troubles, let me know if you find new ones. As it's the middle of the night I'll do more testing tomorrow.


What I did realize: The more content I'm adding to the game the tougher it gets to test it all. I have plenty of automated tests, but they can't catch everything. The test load nearly doubled now that I have to work on both Android and iOS. So I'm looking for people willing to test:

Benefits:

  • You'll get new content updates before anyone else
  • You can actively shape the game with your feedback
  • You'll help me out a ton 馃挌

If you're interested you should play regularly and be willing to export your save (just for safe keeping if something does go wrong with an update and we have to roll back, knock on wood). Please send me a message if you want to give it a try!


I'm going to pass out now, good night!

View original on lemmy.zip
13
wanderingalchemistWandering AlchemistbyVlyn

Hotfix 1.4.3: Smoothed GPS undercounted walked meters

Just a tiny patch for something I noticed while testing the next big update: The GPS smoothing I introduced unfortunately led to undercounting the distance you walked.

This should be much improved now, so if you wondered why your companion didn't tick up or the next walking achievement lagged behind, this was it.

For a companion without speed upgrades you should get a reward roughly every 1000+ meters. Please let me know if it improved.

Running around testing with two phones (Android and iOS) feels awfully weird though (:

View original on lemmy.zip
4
wanderingalchemistWandering AlchemistbyVlyn

Update 1.4.2: Street map performance, GPS improvement, house swap

Hey again!

Another small update while I'm working on a much larger one.

Update 1.4.2

  • Improved street map rendering performance
  • Improved GPS behavior on resuming the game
  • Replaced old house textures with new ones (Sorry! The original two houses were from back when you couldn't even zoom the game or scale decorations bigger. While working on bigger buildings for the new features I noticed just how damn blurry they looked. Dumbass me didn't keep the old original files around, so I had to put in new ones)

Still waiting on Apple for the iOS release :-/

As always, please leave a rating and review for the game, it really helps! 馃挌

View original on lemmy.zip
12
wanderingalchemistWandering AlchemistbyVlyn

Update 1.4.1: Merchant request UI + screen locking

Hey again!

Small update for now. Based on feedback I added a preview in the ingredient picker of what the last merchant you selected wants (only visible while you are near this merchant).

Plus there's a new screen lock function to protect against accidental taps. The game keeps running at reduced framerate to save battery and your phone will still vibrate when you run into something new.

Have fun!

iOS is still waiting on the review from Apple, they seem pretty backed up unfortunately :-/

If you want to support the game, the best thing you can do is rate it and leave a review, thank you 馃挌

View original on lemmy.zip
6
wanderingalchemistWandering AlchemistbyVlyn

Update 1.4: Visual effects, inns and the upcoming iOS release

Hey again!

I've been working hard on the iOS port and it's finally ready. Currently it's in the Apple App review, but as soon as that is cleared it will be freely available on the App Store. I'll ping everyone who showed interest the moment it goes live 馃挌

Update 1.4

  • New effect when selling potions
  • New effect when walking
  • Moved your character slightly up, their feet now actually match where you stand
  • New building: The inn, pay gold to host a merchant of a faction of your choice for 12 hours. As with other merchants you can only sell a single potion to them
  • New decorations: Animated fireflies (night) and butterflies (day) you can freely place
  • Made the mill minigame slightly easier (larger collection tunnel)
  • Hiding merchants no longer hides your own character
  • Fixed mushroom minigame (no more angry mushrooms just when tapping them)
  • Insects no longer escape your phone while flying around
  • Overall performance improvements
  • Bugfixes :)

Video of the new decorations, the inn and potion sale effect.

I'm telling you, making images is a lot easier than recording videos (:

If you enjoy the game, please leave a review. Have fun 馃挌

View original on lemmy.zip
8
gamingGamingbyVlyn

I freshly released my first fully free Android game: Wandering Alchemist (GPS walking game)

Fully free, no ads, no in-app purchases (besides a "Support the developer" option), no data collection and fully offline playable. All you need is your phone and GPS :)

I originally made the game to go on walks, unfortunately I sat even more in front of my PC to develop it. It is what it is. Hopefully it motivates some of you to get your steps in 馃挌

Google Play Store

General idea of the game

Collect ingredients, brew them into potions and sell them to merchants. With the gold and reputation you get you can buy things and decorate your neighborhood. Other players see the same map and resources (so you can indirectly play together), but the game world fully belongs to you.

For any questions and suggestions I'm always available!

I'm currently working on an iOS port, Apple is taking their sweet time to review the game, but hopefully in a few days it will be out. Exactly the same as on Android, free, no ads, no in-app purchases.

View original on lemmy.zip
54
wanderingalchemistWandering AlchemistbyVlyn

Hotfix 1.3.1: Brewing bellows fix

When holding down the water ladle at the end of the water brewing stage the bellow in the next stage could get stuck.

Fixed, sorry for the inconvenience! 馃挌 If you ran into this bug, it's safe to force close the game and open it again, you do not lose your ingredients.

While I was at it I also improved the heating tutorial :)

View original on lemmy.zip
1
wanderingalchemistWandering AlchemistbyVlyn

Update 1.3.0: Store Content

New update 1.3.0 is out!

Highlights:

  • 29 new companion skins
  • 5 new player skins (more feminine due to popular demand)
  • 2 new face runes and metallic colors (at the very bottom of the list)
  • Slight minigame reworks
  • Performance improvements
  • Phone aware UI layout, buttons should be easier to reach
  • As always, lots of bugfixes :)

I hope you enjoy! 馃挌

Google Play Store

If you'd like to support the project, please leave a short review on the app (one or two sentences are plenty). Google is still hiding the rating, which is a shame, as a lot of you rated the game at 5 stars. Thank you so much!

Update 1.3.0: Store Contenthttps://play.google.com/store/apps/details?id=com.vlyn.wanderingalchemistOpen linkView original on lemmy.zip
2
wanderingalchemistWandering AlchemistbyVlyn

Update 1.2.12: Achievements

New update 1.2.12 is out!

With so much positive feedback I got busy this weekend and decided to finally tackle achievements (plus a small building tutorial). I hope you enjoy, please let me know if I broke anything in the process 馃挌

Next up is a content update for the store, more skins, pets and runes to come :)

View original on lemmy.zip
9
openstreetmapOpenStreetMap communitybyVlyn

I just released my first fully free Android game: Wandering Alchemist (GPS walking game with OSM street data downloads)

cross-posted from: https://lemmy.zip/post/68873773

Crossposting as it was suggested to me. My game uses OSM data, with as much as possible cut out then compressed. For example the map of Austria I offer is a one time 57 MB download. Bigger countries are subdivided.

Data is under 10 GB for world wide coverage, so I can host it for free on Cloudflare :)

It took quite a while, but it's finally out. Fully free, no ads, no in-app purchases (besides a "Support the developer" option), no data collection and fully offline playable. All you need is your phone and GPS :)

I originally made the game to go on walks, unfortunately I sat even more in front of my PC to develop it. It is what it is. Hopefully it motivates some of you to get your steps in 馃挌

General idea of the game: Collect ingredients, brew them into potions and sell them to merchants. With the gold and reputation you get you can buy things and decorate your neighborhood. Other players see the same map and resources (so you can indirectly play together), but the game world fully belongs to you (singleplayer only).

General roadmap right now:

  • Adding achievements
  • Adding buildings you can improve over time (tavern to attract merchants and an ingredient tree you need to grow)
  • More minigames and improving the existing ones
  • And of course bugfixes, please let me know if you run into issues :)

For any questions and suggestions I'm always available!

https://play.google.com/store/apps/details?id=com.vlyn.wanderingalchemistOpen linkView original on lemmy.zip
35
freegamesFree GamesbyVlyn

I just released my first fully free Android game: Wandering Alchemist (GPS walking game)

cross-posted from: https://lemmy.zip/post/68873773

It took quite a while, but it's finally out. Fully free, no ads, no in-app purchases (besides a "Support the developer" option), no data collection and fully offline playable. All you need is your phone and GPS :)

I originally made the game to go on walks, unfortunately I sat even more in front of my PC to develop it. It is what it is. Hopefully it motivates some of you to get your steps in 馃挌

General idea of the game: Collect ingredients, brew them into potions and sell them to merchants. With the gold and reputation you get you can buy things and decorate your neighborhood. Other players see the same map and resources (so you can indirectly play together), but the game world fully belongs to you (singleplayer only).

General roadmap right now:

  • Adding achievements
  • Adding buildings you can improve over time (tavern to attract merchants and an ingredient tree you need to grow)
  • More minigames and improving the existing ones
  • And of course bugfixes, please let me know if you run into issues :)

For any questions and suggestions I'm always available!

I just released my first fully free Android game: Wandering Alchemist (GPS walking game)https://play.google.com/store/apps/details?id=com.vlyn.wanderingalchemistOpen linkView original on lemmy.zip
20
gamesGamesbyVlyn

I just released my first fully free Android game: Wandering Alchemist (GPS walking game)

Edit: After a weekend of work, I just added achievements https://lemmy.zip/post/69007248

It took quite a while, but it's finally out. Fully free, no ads, no in-app purchases (besides a "Support the developer" option), no data collection and fully offline playable. All you need is your phone and GPS :)

I originally made the game to go on walks, unfortunately I sat even more in front of my PC to develop it. It is what it is. Hopefully it motivates some of you to get your steps in 馃挌

General idea of the game: Collect ingredients, brew them into potions and sell them to merchants. With the gold and reputation you get you can buy things and decorate your neighborhood. Other players see the same map and resources (so you can indirectly play together), but the game world fully belongs to you (singleplayer only).

General roadmap right now:

  • Adding achievements
  • Adding buildings you can improve over time (tavern to attract merchants and an ingredient tree you need to grow)
  • More minigames and improving the existing ones
  • And of course bugfixes, please let me know if you run into issues :)

For any questions and suggestions I'm always available!

I just released my first fully free Android game: Wandering Alchemist (GPS walking game)https://play.google.com/store/apps/details?id=com.vlyn.wanderingalchemistOpen linkView original on lemmy.zip
429
wanderingalchemistWandering AlchemistbyVlyn

Wandering Alchemist released!

Thanks to your support the game is finally live and freely available for everyone 馃挌

I hope you have fun and go for more walks, whenever the weather permits. More content is coming soon, I'm working on adding more pets, player skins and decorations.

General roadmap right now:

  • Adding achievements
  • Adding buildings you can improve over time (tavern to attract merchants and an ingredient tree you need to grow)
  • More minigames and improving the existing ones
  • And of course bugfixes, please let me know if you run into issues :)
Wandering Alchemist released!https://play.google.com/store/apps/details?id=com.vlyn.wanderingalchemistOpen linkView original on lemmy.zip
12
wanderingalchemistWandering AlchemistbyVlyn

One step closer to full release!

We finally have enough testers, just a bit longer and the game will be freely available in the app store.

Thank you so much for hanging around, if you have any feedback so far, please let me know!

If you want to test more in-depth feel free to also wish for new pets, skins or decorations, with the basics done I'm focusing on adding more content :)

Keep brewing 馃挌

View original on lemmy.zip
7
wanderingalchemistWandering AlchemistbyVlyn

Wandering Alchemist Closed Testing

The game is finally close to a full release!

It's fully free, no ads, no purchases, fully offline. A real world walking game, you collect resources, brew potions and sell them to merchants. With the gold earned you can buy skins, pets and decorate your neighborhood.

Optionally you can download a street map for orientation, it's a one time download and should work all across the world (if I didn't mess up). Let me know if I missed a spot :)

If you want to help out with testing, please join the Google group here (Using your Google Play store email):

https://groups.google.com/g/wandering-alchemist-closed-test

Then join the test and get the game:

https://play.google.com/store/apps/details?id=com.vlyn.wanderingalchemist

Screenshots:

View original on lemmy.zip
11