Spyke

Posts

wanderingalchemist·Wandering AlchemistbyVlyn

Update 1.9.1: Polishing

Hey again!

Now the 1.9 update is properly done and hopefully something to be proud of :)

Android Play Store

Apple App Store

Update 1.9.1: Polishing

  • Added new event type: Sack of mulch, giving 25 mulch on pickup
  • Added new decorations: Colored crystal, grass, palm tree, coarse grass, sandstone house, sandstone plaza, sandstone column
  • Improved placement of roads and rivers, you can now fully edit the placement when buying already (including the curvature). First tap sets the start, second the end, from then on you can select all 3 anchors and move them with the arrow buttons
  • Rivers can now be colored, default color has been matched up with the terrain lakes
  • Retuned all vibrations in the game, they should be much more gentle now and less distracting
  • It's now possible to quickly harvest multiple gardens, you no longer have to wait for the ingredient cards to go away
  • Bugfix: Opening recipes showed the red "Cancel" button when you did it while mulching
  • Bugfix: Pressing the back button on Android with the recipes open closed the ingredient picker instead of just the recipe popup
  • Various other bugfixes

The game should be in a really good place now, if you find any bugs or something that bugs you (heh), let me know!

Have fun 💚 Please leave a review if you enjoy the game (I keep asking here because I'll never bother you with a popup in the app itself) :)

View original on lemmy.zip
8
wanderingalchemist·Wandering AlchemistbyVlyn

Update 1.9.0: Roads, rivers, hills and other content

Hey again,

I rushed this update out a bit as it has several bugfixes and the vibration off/resources/all toggle. I was planning to add more decorations, but I'll deliver them soon with smaller patches instead.

Android Play Store

Apple App Store

Update 1.9.0: Roads, rivers, hills and other content

  • Added roads and rivers
  • Split vibration options into off/resources/all
  • New skins, face runes and pets
  • Optimizations for all minigames
  • Added hills, hedges, vines and animated smoke
  • Bugfixes for 120 fps in minigames (Mushroom, Insect and Essence), should feel much more consistent now
  • Lots of bugfixes :)

I've put nearly everything I wanted so far into the game, planned for upcoming releases are seasonal decorations (for Christmas, New Years, ..) and if I can think of smaller new features.

So it's your turn, what do you really want to see added? What is bothering you right now? Any fun suggestions? Bugfixes will of course be prompt whenever something crops up.

Have fun! 💚 Please leave a review if you like the game, especially on iOS it's not rated yet in most countries

View original on lemmy.zip
11
wanderingalchemist·Wandering AlchemistbyVlyn

Patch 1.8.7/8: Bugfixes, cloud backup, street pack updates, reduced haptics

Hey, had to clean up a bit of a mess.

Android Play Store

Apple App Store

Patch 1.8.7 and 1.8.8

  • Moved the downloaded street packs to the cache/ directory, this means for new players the Google cloud backup should work. For existing players the app might be blacklisted (it is as soon as the player data goes above 25 MB, which it usually does if you downloaded street packs, whoops). iOS happily backed up the data, just using extra space on iCloud (sorry!). Please export your player data to keep it safe, don't rely on Google cloud backup.
  • Reduced the haptics again, either no vibration or much less strong. You still have the option to fully turn it off in the new settings
  • Updated all street maps worldwide, if you already have a map you can get the update by disabling the map and enabling again, it should prompt you to download. The old maps were around 4+ months old
  • Reworked reward bubble animation, it's a lot more fun now :)
  • Bugfixes

Please keep the feedback coming!

Have fun 💚

View original on lemmy.zip
4
wanderingalchemist·Wandering AlchemistbyVlyn

Patch 1.8.6: High fps bugfixes

Sorry for the avalanche of small patches (:

Android Play Store

Apple App Store

Patch 1.8.6: High fps bugfixes

  • Some minigames had their physics tied to the fps, for example at 120 fps the insect minigame net swung faster. Whoops. Fixed, all games play the same now, independent of fps
  • Several bugfixes and performance improvements

Wandering Alchemist will be featured on https://www.appbrain.com/ tomorrow, hopefully a good chance to bring new people in!

Have fun 💚

View original on lemmy.zip
wanderingalchemist·Wandering AlchemistbyVlyn

Patch 1.8.5: Haptics

Hey again!

Another small patch, this time reworking the haptics of the game (vibration).

Android Play Store

Apple App Store

Patch 1.8.5: Haptics

  • Fully reworked the haptic feedback across the game
  • Added a Vibration on/off setting (default on)
  • Added a visual effect when buying a companion upgrade
  • Added visual effects when buying skins, face runes and companions
  • Bugfix: Distance in meters were counted differently depending on your latitude
  • Other bugfixes

Have fun 💚

View original on lemmy.zip
6
wanderingalchemist·Wandering AlchemistbyVlyn

Patch 1.8.4: UI fixes

Hey again!

Just another small patch, with the game running smoother I noticed some annoying UI bugs I had to fix.

Android Play Store

Apple App Store

Patch 1.8.4: UI fixes

  • Bugfix: UI buttons didn't react if you slid your finger a little when tapping (while still staying inside the button area)
  • Bugfix: Starting a scroll on the buy button of a building shop entry that can scroll horizontally triggered the buy on letting go
  • Cleanup of the player window, moved some settings into a new settings popup
  • Added a setting to switch between 60 and 120 fps. On phones that have a 60hz display this won't change anything (Vsync already limits to 60). If your phone has a 120hz display it might save a tiny amount of battery. Not worth going to 60 fps in my tests, but I wanted to give you the option :)
  • Added a visual effect when ranking up a guild hall
  • Several other bugfixes

Have fun 💚

View original on lemmy.zip
5
wanderingalchemist·Wandering AlchemistbyVlyn

Patch 1.8.3: Smooth as ice

Hey hey,

did another performance pass over the game, so here's a quick patch!

Android Play Store

Apple App Store

Patch 1.8.3: Smooth as ice

  • Reduced GPU load, the game should now run much better on older devices
  • The game now caps out at 120 fps (common screen refresh rate, the 90 limit I had before wasn't optimal)
  • Zooming no longer accidentally pans and off-centers your camera, you now have to make a deliberate move with your fingers to pan while zooming. This one drove me nuts!
  • Reworked clouds in the plant minigame background
  • Several bugfixes

If the game doesn't run smooth now you get your money back (:

Have fun! 💚

View original on lemmy.zip
7
wanderingalchemist·Wandering AlchemistbyVlyn

Update 1.8.2: Buttery smooth

Hey again!

I had some fun this weekend benchmarking and optimizing the game. No new content yet, but I hope you appreciate it still!

Android Play Store

Apple App Store

Update 1.8.2

  • Vastly improved performance for terrain rendering, zoom/panning, minigames and UI. The terrain now keeps up even at 1000 km/h (hey, I get to brag sometimes!)
  • Improved loading times
  • Now up to 90 fps rendering (if your phone supports it) without additional battery drain
  • Made the insect minigame slightly easier
  • A lot of bugfixes

Have fun 💚

View original on lemmy.zip
11
wanderingalchemist·Wandering AlchemistbyVlyn

Update 1.8.1: Terraforming, multi-move, cookbook

Hey again,

pretty sleep deprived, but here's a new update with some player suggestions. I made a quick video with the new features.

Android Play Store

Apple App Store

Update 1.8.1

  • Added terraforming, you can now freely change what the terrain looks like (even the same tile, like regenerating a forest tile to a different forest)
  • Added multi-move in build mode (tap to select, with a toggle if you are adding or removing from the selection)
  • Added a cookbook for common merchant requests. The only ones missing are blue faction (Merchants either take all potions or only 3 random effects) and ghosts
  • Possible improvement to GPS (faster app startup and hopefully less jumping to a random position), please give feedback :)
  • A lot of bugfixes

I haven't forgotten about other suggestions (like giving Warriors two new skins or adding a frog companion), but anything art related takes longer.

Have fun 💚 Please rate the game and leave a review if you enjoy it!

View original on lemmy.zip
6
wanderingalchemist·Wandering AlchemistbyVlyn

Update 1.8.0: Autumn Update

Hey again, it has been a while!

This update got way bigger than I expected and it still doesn't contain everything I wanted to add. But I hope you enjoy it nonetheless! I'll add smaller content patches soon (New decorations, skins, face runes, companions), but I wanted to get this update into your hands :)

Google Play Store

Apple App Store (In review, should be available in a day or two)

Autumn Update

  • New visuals for the procedural terrain, I hope you enjoy the graphics update!
  • New visuals for all minigames
  • New visuals for the UI
  • Added panning to the main map, you can now freely look around and interact. Attach it back to your player by pressing the re-center button (it will also automatically re-attach if you walk 50m or further)
  • Removed the "Too far away" error from inns, if you host an NPC you can interact with it as far as you can see it, so feel free to build your inns out of the way of your home now
  • Removed the interaction range for NPCs and resources you summon (via faction buffs). This also means you can pan your view away from your home, summon an NPC and it will appear a bit further away (if you want to keep your home area free)
  • New building shop with building variations (different garden and market stall, same functionality). New ground decorations to cover the procedural terrain. New seasonal decoration tab, for now with a few autumn decorations and Halloween (Bit early, huh)
  • Added color changing for buildings
  • Performance and battery improvements
  • Tons of bug fixes :)

Have fun 💚

View original on lemmy.zip
8
wanderingalchemist·Wandering AlchemistbyVlyn

Wandering Alchemist: Looking for iOS testers

Hey there!

I'm currently working on the biggest update yet and want to add 2-3 1-2 iOS testers to the roster. You'll have plenty of chance to provide feedback, steer the development of the game and you even get a cute thank you entry in the game itself :)

We use Discord on a small private server for communication and you'll need the TestFlight app on your iPhone.

If you like the game and want to further support it, let me know! 💚

Sneak peek at the 1.8.0 update:

View original on lemmy.zip
7
wanderingalchemist·Wandering AlchemistbyVlyn

Patch 1.7.3: Bugfixes and minor improvements

Hey again!

Just a small patch, already available on Android, soon on iOS.

Patch 1.7.3

  • New mulching behavior: Added a total amount and a small effect, to make it clearer what is happening. The red close button now also says "Cancel" (as it gives you back your ingredients)
  • Increased the reward for selling to Warriors (Red faction), as they are more difficult to sell to with only 3 possible potion effects
  • Improved the behavior of the mortar and pestle, the pestle now moves naturally instead of instantly jumping to your finger
  • Some UI bugfixes

Have fun! 💚

View original on lemmy.zip
5
wanderingalchemist·Wandering AlchemistbyVlyn

Update 1.7.2: Bugfixes, quality of life and some content

Hey again!

A smaller update, but with some very fun changes.

Available on Play Store

Available on App Store (whenever Apple App Review finishes)

Update 1.7.2

  • Streamlined the brewing minigames (bigger water ladle, easier bellow pumping)
  • Made the mineral minigame color blind friendly
  • Added new mulching interface, it's now much easier to mulch large amounts of ingredients (Don't forget to hit the "Finish" button! Closing with X is undo)
  • Performance fix for displaying a large amount of potions
  • New villager faction buff to summon a mill (Locked behind Rank 2 of the guildhall, former Rank 2 buff is now freely available)
  • 4 new achievements
  • Some translation reworks

Have fun 💚 Please leave a rating and a review, it really helps!

View original on lemmy.zip
11
philippines·PhilippinesbyVlyn

Quick question: No Apple App Store presence?

Hey, sorry to budge in: I just noticed that Apple doesn't offer an App Store page for Filipino, does anyone know why? Android has it.

I translated my free mobile game to it (would love for someone to check if the translations are appropriate for a Fantasy RPG), but when I wanted to setup the store page I couldn't find the language anywhere.

Which is weird for a country of nearly 118 million people, does Apple have some kind of grudge or are you all English natives? O.o

View original on lemmy.zip
1
wanderingalchemist·Wandering AlchemistbyVlyn

Update 1.7.0: Hey, Hallo, ¡Hola, Kumusta, Salut, Halo, Ciao, Hoi, Cześć, Oie, Selam, Xin chào!

Hey again!

I finally decided to tackle localization (a topic which I've pushed back again and again while working on new content). It's finally done 💚

Already available on Play Store

In App Review for App Store (Releasing very soon)

Update 1.7.0

Added language support for

  • Bahasa Indonesia
  • Deutsch
  • Español
  • Filipino
  • Français
  • Italiano
  • Nederlands
  • Polski
  • Português (Brasil)
  • Tiếng Việt
  • Türkçe

I can fully vouch for English and German, as I've translated those myself. Please let me know if you find any layout issues, typos or translations that sound off in your local language. Thank you!

Have fun!

View original on lemmy.zip
10
gaming·GamingbyVlyn

Small update: Wandering Alchemist (Free GPS walking game) is now available on iOS 💚

Hey again, I hope you don't mind a small update after nearly a month:

It took ages for Apple to review my game, but now it's on iOS!

Same deal as Android: Fully free, no ads, no in-app purchases (except a "Support the Developer" option), offline and zero data collection.

Of course it's still on Google Play Store and also available as APK on Aurora (or wherever else you source your APKs).

I just released a new update for a better building mode to make decorating easier. Keep up-to-date at ![email protected]

Have fun, go for a walk! 💚

Small update: Wandering Alchemist (Free GPS walking game) is now available on iOS 💚https://apps.apple.com/us/app/wandering-alchemist/id6798869918Open linkView original on lemmy.zip
14
games·GamesbyVlyn

Small update: Wandering Alchemist (Free GPS walking game) is now available on iOS 💚

Hey again, I hope you don't mind a small update after a month:

It took ages for Apple to review my game, but now it's on iOS!

Same deal as Android: Fully free, no ads, no in-app purchases (except a "Support the Developer" option), offline and zero data collection.

Of course it's still on Google Play Store and also available as APK on Aurora (or wherever else you source your APKs).

I just released a new update for a better building mode to make decorating easier. Keep up-to-date at ![email protected]

Have fun, go for a walk! 💚

Small update: Wandering Alchemist (Free GPS walking game) is now available on iOS 💚https://apps.apple.com/us/app/wandering-alchemist/id6798869918Open linkView original on lemmy.zip
50
wanderingalchemist·Wandering AlchemistbyVlyn

Update 1.6.0: Improved building mode

Hey again!

A smaller but really cool update coming in. Already available on both Android and iOS!

Google Play Store

Apple App Store

Update 1.6.0

  • Fully reworked build mode, you can now freely look around while decorating!
  • The Alchemy Guild fined Bob the Kobold brewer for overcharging, new cost is 1 gold coin per ingredient
  • Fixed the game sometimes running at reduced framerate
  • Lots of bugfixes :)

Have fun! 💚

View original on lemmy.zip
6
wanderingalchemist·Wandering AlchemistbyVlyn

iOS Release Wandering Alchemist

It took quite a while (Apple let me wait for two weeks just for the first App review), but it's finally out.

Just version 1.4.5 so far, but the big content update is already in the pipeline and hopefully approved in another day or two. There's already plenty to do at least! :) Apple was really fast to review the update, 1.5.2 is now also live on App Store!

Let me know how you like it, leave a rating and a review 💚

Due to Apple charging 99€ a year just for the developer account I was unsure how to price the game. But in the end I want people to play it and have fun, so same deal as Android: Free, no ads, no in-app purchases (besides "Support the developer") and fully offline.

iOS Release Wandering Alchemisthttps://apps.apple.com/us/app/wandering-alchemist/id6798869918Open linkView original on lemmy.zip
15