Patch 1.8.6: High fps bugfixes
Sorry for the avalanche of small patches (:
Patch 1.8.6: High fps bugfixes
- Some minigames had their physics tied to the fps, for example at 120 fps the insect minigame net swung faster. Whoops. Fixed, all games play the same now, independent of fps
- Several bugfixes and performance improvements
Wandering Alchemist will be featured on https://www.appbrain.com/ tomorrow, hopefully a good chance to bring new people in!
Have fun 💚
15 replies
Every time I collect anything it vibrates a lot now. :( If intended, could we get a toggle?
iOS
If you go to the settings in the character menu there is an option to turn off vibration.
As shark said, it's in the settings.
Sorry, I tried to make it more engaging (as it has no sound), but maybe went overboard :-/
I'll try to tune it down a bit.
I like the vibrations when a new resource enters reachable space for its functionality. I use it to enjoy the walk and play at the same time. Does the toggle eliminate all vibration?
It’s going to sound odd but the back to back vibrations startle me. Idk why but I’ve always turned vibrations off on my phones as far as I remember. Maybe a singular vibration feels more haptic.
A new update is out that makes the vibrations much more gentle. Still waiting on Apple review (they must hate me by now, lol). https://lemmy.zip/post/72979033
When the update hits, please let me know if that works for you. If not I'll split the vibration option into two: One for vibrate on new resource and one for the rest. Right now the vibration option turns everything on/off.
Thanks for the feedback 💚
I agree with Verse, the extra vibrations feel out of place for my walkflow, I would rather have an option to toggle to the older vibration scheme!
Three of the mini games have been working weird for me after this new round of updates too (IOS).
-The bug net sometimes starts behaving irrationally (ie not swinging around at all, kinda getting stuck. Lifting my finger then picking up the net again doesn’t change the behavior)
-the game where you chase the sparkling circles is frequently failing to register when I pass through a circle
-the mushroom game is sometimes sort of auto failing me where it immediately penalizes me upon touching the mushroom
Not sure if these changes were on purpose to make the games harder or if it’s an incompatibility with my phone or something:)
Thanks for the feedback, I'll have to take a look.
On the newest update you can select to only have vibration when new resources show up, similar to how it was before (or is there a vibration I'm forgetting about?).
The minigames shouldn't have changed at all difficulty wise, so something is definitely wrong. What phone do you have? And are you on the latest update? I'll investigate.
Edit: Already found two bugs I'm going to fix with the next update. For now as bandaid you can go into the settings and set 60 fps instead of 120, that should help.
I am on 1.8.8 which is the latest available for me currently, and it doesn’t have the third vibration option yet! Just off and on. I didn’t see when I wrote that comment that you’d already added it, so I’m assuming it’s in the apple approval pipeline. Setting to 60fps for now like you suggest!
Huh. 1.8.8 should have the vibration settings, can you check again?
I put it into the next big update, this will take a little while, but it's coming 💚
iOS update is now out, if you want to test :)