Posts
The AI race: China's open-weight models trail US closed models by just 7 months
Source: whatmodel.sh, an open source AI leaderboard.
Every point comes from published benchmark results: 22,113 of them across 987 benchmarks, from 1,011 sources, each one linked to where it was published.
This chart uses data for the text models: 18,755 results for 1,211 models on 617 benchmarks.
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14,436 results are independent evaluations: papers whose authors ran the models themselves (mostly CC BY papers from the ACL Anthology and arXiv), Epoch AI, the LMArena dataset, EvalPlus, the EleutherAI harness and others.
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7,677 are scores labs report for their own models, labelled as lab-reported.
Everything is open: the dataset (CC BY-SA 4.0) and the scoring code (MIT) are at https://github.com/jakemanger/whatmodel, with CSV downloads at https://whatmodel.sh/data/manifest.json. Every number links back to its source, and each source's licence is recorded.
Interactive version (click any model to see its scores and sources): https://whatmodel.sh/race
Why don't all games do this?
Why don't all games do this? it would make loading so much faster!
Link to the original post on Reddit.
Shoutout to a graphics paper from 13 years ago for making these clouds possible
Found this post on Reddit, decided to cross-post:
Found a paper on Weighted Blended Order-Independent Transparency https://www.jcgt.org/published/0002/02/09/ posted in 2013.
Turned out it was the key to 3D translucent billboard clouds where the order doesn't flip-flop. Think it turned out pretty cool!
Link to the original post.
An artistic depiction of each game's CAS quirks (200% accuracy)
cross-posted from: https://discuss.tchncs.de/post/68731420
Found on reddit, decided to post it here. Link to the original post.
An artistic depiction of each game's CAS quirks (200% accuracy)
Found on reddit, decided to post it here. Link to the original post.
We're back, baby!
Found this post on reddit, decided to repost here since I think it's funny 😅
Link to the original post.
Godot can do really amazing things!
This is a marble run builder I've been working on for my son. Its inspired by Townscaper with just clicking to build and find the different patterns like tunnels, spirals, steps, and more!
Decided to take my hand at making a trailer for it as well. What do y'all think?
Found this on r/godot and thought it was worth sharing here. Link to the original post: https://www.reddit.com/r/godot/comments/1wohnea/godot_can_do_really_amazing_things/
Kit from Barbie Basics
My wife had her and I always liked this doll. And recently I found her head on my local used market for cheap 🙂
Ana Restyle
I like to restyle my dolls from time to time. Today it's a set of clothes that I bought on Ali 🙂 I really like that jacket has a working zipper.
Terraria with RetroAchievements on Android
cross-posted from: https://discuss.tchncs.de/post/66737678
RetroAchievements for Terraria require tModLoader, which you normally can't run on Android. I tried getting it to work with GameNative, but had no success.
But recently, I discovered this Android app that lets you run desktop .NET apps: https://github.com/FireworkSky/RotatingartLauncher
The installation is pretty straightforward: you just specify the path to the GOG Linux version of Terraria and the path to a ZIP file containing tModLoader.
For mods, I downloaded them on my PC through Steam and simply copied the
.tmodfiles to:
<Internal storage>/RALauncher/Terraria/tModLoader/ModsFor save files, I set up Syncthing to sync
~/.local/share/Terraria/tModLoader/to:<Internal storage>/RALauncher/Terraria/tModLoaderBy default, the game opens stretched at a much lower resolution, but going to Settings -> Video -> Fullscreen automatically sets the correct resolution.
To log in to RetroAchievements, I had to connect a keyboard to enter my username and password. While doing so, I noticed a small bug: connecting a keyboard while the game is running crashes it.
I haven't seen this app mentioned on Lemmy, so I hope someone finds this useful.
P.S. The handheld in the picture is an AYN Thor.
Terraria with RetroAchievements on Android
cross-posted from: https://discuss.tchncs.de/post/66737678
RetroAchievements for Terraria require tModLoader, which you normally can't run on Android. I tried getting it to work with GameNative, but had no success.
But recently, I discovered this Android app that lets you run desktop .NET apps: https://github.com/FireworkSky/RotatingartLauncher
The installation is pretty straightforward: you just specify the path to the GOG Linux version of Terraria and the path to a ZIP file containing tModLoader.
For mods, I downloaded them on my PC through Steam and simply copied the
.tmodfiles to:
<Internal storage>/RALauncher/Terraria/tModLoader/ModsFor save files, I set up Syncthing to sync
~/.local/share/Terraria/tModLoader/to:<Internal storage>/RALauncher/Terraria/tModLoaderBy default, the game opens stretched at a much lower resolution, but going to Settings -> Video -> Fullscreen automatically sets the correct resolution.
To log in to RetroAchievements, I had to connect a keyboard to enter my username and password. While doing so, I noticed a small bug: connecting a keyboard while the game is running crashes it.
I haven't seen this app mentioned on Lemmy, so I hope someone finds this useful.
P.S. The handheld in the picture is an AYN Thor.
Terraria with RetroAchievements on Android
RetroAchievements for Terraria require tModLoader, which you normally can't run on Android. I tried getting it to work with GameNative, but had no success.
But recently, I discovered this Android app that lets you run desktop .NET apps: https://github.com/FireworkSky/RotatingartLauncher
The installation is pretty straightforward: you just specify the path to the GOG Linux version of Terraria and the path to a ZIP file containing tModLoader.
For mods, I downloaded them on my PC through Steam and simply copied the .tmod files to:
<Internal storage>/RALauncher/Terraria/tModLoader/Mods
For save files, I set up Syncthing to sync ~/.local/share/Terraria/tModLoader/ to: <Internal storage>/RALauncher/Terraria/tModLoader
By default, the game opens stretched at a much lower resolution, but going to Settings -> Video -> Fullscreen automatically sets the correct resolution.
To log in to RetroAchievements, I had to connect a keyboard to enter my username and password. While doing so, I noticed a small bug: connecting a keyboard while the game is running crashes it.
I haven't seen this app mentioned on Lemmy, so I hope someone finds this useful.
P.S. The handheld in the picture is an AYN Thor.
Simone from Barbie Looks 10
Mattel usually reuses their face sculpts and just paints them differently. This one is called Simone.
I had this Simone, but I always liked the one from Barbie Looks that my wife has. There's something about this fierce look.
But recently, my wife found someone selling her head without a body for cheap. Looks 10 has an articulated body, so she is commonly used as a body donor for other dolls. It's just that there aren't many articulated dolls with this deep black skin tone. Most Black dolls are more on the brown side. For example, here she is alongside Barbie Basics 09:
Luckily, I dislike Mattel bodies anyway, so we decided to buy it and swap the head with my old Simone's. I gave the old head to my wife. I just don't like having many dolls. I feel like I'd play with them less that way 🙂
Original head side by side:
And a few more photos just for fun:
Barbie Princess of Portuguese
cross-posted from: https://discuss.tchncs.de/post/66295334
Not very princess-like in this look 😅
Bought these shorts and top from a local maker.
I think she did an excellent job. The shorts have real pockets:
And they have a little snap at the back:
The top closes with Velcro at the back:
A few more photos:
Really like these sneakers from Zuru balls. They're massive, so she can stand on her own in them:
As for the doll herself: I like her a lot, but her wavy hair require some maintenance. I have to comb them from time to time.
