Spyke

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Psychics shouldn’t need to advertise. They should just know you want to chat and call you.

Reminds me of the Ethshar series. I don't remember what book it happens in, but in one of them, it's a bit of worldbuilding that Divination wizards typically do a quick divination in the morning to see what clients they'll get that day, then also do a divination to see what they'll want to ask. That way, when the client comes into their shop, the wizard already knows who they are, what their question is, and the answer to the question, proving their abilities.

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Meaning of rule

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Why? I generally find it pretty easy to avoid unhappiness, and if I'm building bases in different biomes for the pylon network, it's just a bunch of free discounts.

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My Parent doesn't want me doing CS, or CE, because they feel the job market will disappear come 7 years.

I'm not an expert on AI, but I do have a degree in CS and have worked at a job related to CS for around five years now.

From what I know, I think probably most jobs in CS are not going to be replaced because AI has some fundamental shortcomings compared to a human in terms of long-term planning and creativity, among others, and it doesn't seem like that shortcoming is going to be solved any time soon (maybe things will be different in another 20 years, but I have no confidence in predicting technology that far out). AI can make a simple website, but it can't do a lot of the art required for game dev, nor can it make the right decisions required for making a large, stable application. It has its uses, but it's not all-powerful, nor can it do everything, especially without people to tweak things and act as guard-rails.

That said, the job market is not great right now, and from what I've heard, the CS job market has been especially bad since Covid ended and the demand for online services went down because people were able to go outside again. I would assume things would be more stable 7 years from now, but who knows? I would be very surprised if the current CS job slump lasted that long (since it's already been ongoing for a while), but it's entirely possible that something else will come up in that time.

If by cyber, you mean cybersecurity, then you could probably get a job doing that (governments tend to hire a lot of people interested in cybersecurity, and they have a lot of extra scholarship opportunities), but you might not be programming as much. Depending on your interests, that may or may not be a dealbreaker.

Not sure that I could do much to help convince your parents if that's their current take on AI, but if AI is so good, wouldn't it be valuable to learn how to make an AI yourself and/or work for an AI company? I know someone who dual majored in Math and CS, who learned enough in college to be able to create an LLM from scratch, so it's not impossible to learn in school if you take the right elective classes.

Either way, hopefully my advice is helpful to you.

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How do you actually read?

I tend to go through phases in which whenever I find a bunch of books I'm really interested in, I'll read a ton. But, once I finish those, I'll read less for a while. I think my top speed if I'm really invested in what I'm reading is around 800 pages a day, but I never sustain that for long because I run out of book.

I pretty much exclusively read fantasy, with a focus on books with hard magic systems, progression elements, and/or some sort of cultivation (which itself is a progression element).

When I was a kid, I struggled with reading for years because I wasn't interested in anything I read at school. I only really started reading a ton when I found books I was interested in (fantasy), which in turn made me a lot better at reading from all the practice.

Somewhat more recently, I've started reading webnovels in between traditionally published books, which is nice because you get a continuous drip of content. I also generally just read on my phone, as it's very convenient to pop out a book wherever I am. I like physical books too, but I don't tend to get through them as fast because I can't fit them in my pocket and take them with me everywhere.

My experience is that if you want to develop a habit of reading a lot, you should focus on finding something you enjoy, as it's a lot easier to make a habit of doing something you like than something you don't like.

gurps

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2 action turns a bad idea?

I've been playing GURPS for a bit under a decade, and GMing it for about 7 years. Before playing GURPS, I played 4E D&D and a little bit of pathfinder.

Technically speaking, each turn is one maneuver, and each maneuver can have multiple actions. For example, pretty much every maneuver allows you to take one free step in addition to whatever else you're doing. There's also the Move And Attack and Heroic Charge Maneuvers for melee attacks. The difference between the two is that Move and Attack has a penalty to the attack equal to the number of yards moved, while heroic charge forgoes the penalty in exchange for costing 1 FP and is part of the optional Extra Effort rules.

In terms of people who are used to systems with more actions per turn, in my experience, they stumble a bit with it in the very beginning, but generally adapt after a few sessions. It's not all bad, as while you theoretically have less to do on one turn, you also get to go more often, and combats go quickly. I've had a number of sessions in which we got through multiple complete combat encounters in one 3-hour session, along with some roleplaying and planning in-between (most of my sessions are 1-2 combat encounters with the rest of the time being roleplaying). If you want more to do in each turn or have more options, the Martial Arts book is really fantastic and has a lot of optional rules and maneuvers. You can also do a lot just with deceptive attacks (taking penalties to your own attacks to give your opponent a penalty to their defense), feints (if you win a quick contest of weapon skills, your foe gets a big penalty to defense), all-out-attacks, and all-out-defense.

autism

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Anyone notice how all (well intentioned) advice for autistic people is just "mask harder"?

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I would argue that it's moreso that there are many more specific and clear social rules, but most people don't know how to explain them, so when asked, they just say "read the room". As another person said, it might also be a reminder or shorthand of something that you are assumed to already know intuitively.

I think part of the skill is tone, which is kinda dumb since the truth you communicate is basically the same. Even so, something like "I don't know why I'm alive anymore" might be considered rude while something like "eh" or "not great" or "same as usual" (hopefully that's not your usual) or even something like "well, I've been a bit overwhelmed by current events recently" would generally not be seen as rude. You can still say something that's true; you just have to soften things. It would be easier if the softening was not necessary, but as people have gotten at earlier, you have more power to change yourself that to change how the rest of the world reacts to things.

gurps

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2 action turns a bad idea?

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Sure, it can be overwhelming at the beginning. Just remember that the system is meant to be customized to fit your table, and you can ignore any rules that you feel would make things too complicated. In a sense, almost everything is optional.

If you're wanting a more succinct version of the rules, you might check out GURPS Lite and GURPS Ultra-Lite. They're both free versions of GURPS, with Lite being 32 pages total for the whole system and Ultra-Lite being effectively a single page.

They lose out on a some of the crunch that a lot of GURPS people like, but that might still give you a good baseline.