Spyke

Posts

Pangolin how to bypass auth when client is connected

I have my pangolin server set up and working, providing forward auth and roll based access before reverse proxying my self hosted resources.

However when I have the pangolin zero-trust client connected, I want to skip the forward auth since I'm already authed via the client. I want to do this since some apps like Jellyfin don't play nice with the forward auth.

I can't find a way to achieve this - there is no rule for connected clients. When I set up as a private resource, then I don't get the reverse-proxy functionality, so when the client is connected my urls change (need to add ports), which isn't really acceptable.

I can set up another reverse proxy behind pangolin, but pangolin already provides reverse proxying so that seems silly.

What am I missing? How can I achieve the goal of skipping forward auth when the pangolin client is connected?

View original on lemmy.ca
20

Good head-to-head reviews of handhelds that can run bazzite

All of the major review websites for gaming hardware conspicuously did not include the smaller handheld OEMs in their head-to-head rankings/comparisons. Unfortunate it is only these smaller OEMs that support external GPUs.

I know that a bunch of ayaneo and onexplayer devices can run bazzite, can you folks recommend any (relatively ) unbiased reviews sites that can provide head-to-head comparisons that include the major OEMs and the smaller OEMs too?
I've been out of touch with the PC review scene for a while now and idk who is trustworthy and would still bother with the smaller brands.

I'm looking to pick up a new bazzite handheld that I can dock to an eGPU.

View original on lemmy.ca
43

Handheld PC reviews only cover Asus and Lenovo.

Looking at buying a handheld PC, and none of the review sites cover OEMs like ayaneo or onexplayer in their head-to-hear breakdowns, so I can't get an idea how those ones compare to the major OEMs.
It's frustrating because those small OEMs are the only ones that support eGPUs
But it's only mildly frustrating because honestly I know my usecase is a bit of an edge case.

View original on lemmy.ca
18

The movie cars is crazy

Imagine living in a universe where, without even trying, you can run so fast that if you trip, you will die and splatter your body over a couple hundred meters of ground. And if you trip into someone, it'll kill them and possibly an entire pile of people.

Like, in motor racing, the cars get wrecked but the drivers are fine. In the movie Cars, they all die. The race spectators are watching a blood sport.

View original on lemmy.ca
126
dnd·Dungeons and DragonsbyPeriodicallyPedantic

What counts as an attack for the purposes of the invisibility spell?

I'm trying to figure out a ruling for something one of my players wants to do. They're invisible, but they took a couple of seemingly non-attack actions that my gut says should break inviz.

Specifically, they dumped out a flask of oil, and then used a tinderbox to light it on fire. Using a tinderbox isn't an attack, nor is emptying a flask, although they are actions , and the result of lighting something on fire both seems like an attack and something that would dispell inviz.

I know that as DM I can rule it however I want, but I'm fairly inexperienced and I don't wanna go nerfing one of my players tools just because it feels yucky to me personally without understanding the implications.

Is this an attack or is there another justification for breaking inviz that is there some RAW clause I didn't see? Or should this be allowed?

View original on lemmy.ca
38