Spyke

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Favorite open source game?

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Technically, it's still an open source mod of a closed source game.

And am I too lazy to finish the job? ... Yeah, I guess I am. I am too lazy to go out there and re-do all of the thousands of graphics sprites and all the sound effects and music all on my own. Feel free to do it yourself if you're not that lazy. I'm sure the devs would appreciate your effort.

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Skeletor laying down, out and about FYI

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In quantities you could 'eat' naturally, without injecting it in by force? Yeah, I think that would be entirely safe. (Though you wouldn't want to breathe exclusively neon.)

But, almost all of any gasses you manage to get into your stomach will be expelled as burps. Very little will make it through your entire digestive system and out the other end. If you want neon gas coming out of your ass (I presume to use in conjunction with some electrodes and a power supply to produce actual plasma), you're going to need ... alternate means of ingesting the neon. The simplest and least invasive way would be to stick a tube up your ass and pump neon gas into it through that tube. For your own safety, ensure that the maximum pressure on that gas line is very low. You do not want a ruptured colon. That would hurt. Plus, the neon gas would escape.

Also, even if successful, I wouldn't recommend it. Plasma is, you know, hot. And assholes don't like being very hot.

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Some Retailers Are Refusing to Sell GTA 6 Due to the Lack of a Disc

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5 was really mid because of the story. 2/3 of the characters you play as have already reached the end of their character arcs, and they spend most of the time bitching about how they'd rather not be doing any of the missions you're forced to do. Really brings home how much of the missions are unnecessary bullshit they're roped into by weird plot contrivances. Even the ones where they're doing a big heist for huge profits ... why? Again, 2/3 of them already have plenty of money and other shit going on. They don't need it. Splitting it into 3 characters is also a mistake, IMO -- it dilutes your experience with each one, so you never really bond with or identify with any of them as much as you might if there was only 1 playable character.

And then there's the money and progression. In SA, you start out with next to nothing. There's lots of stuff you can't afford, which makes every dollar you manage to gain meaningful. Collecting stuff and completing missions can mean the difference between being able to afford a cool gun or not, between being able to afford a new safehouse or not. You eventually progress to being able to afford all of it ... through your own work and effort. And then the whole gang wars part gives you even more progression as you slowly take over all the gang territory in the city. But in 5, again 2/3 of the characters start with enough money to afford anything in the game. And the 3rd character quickly gains just as much after only a few missions. There was never a single point in all of playing through 5 where I found anything they couldn't already afford. That really robs the game of a sense of progression. You never really unlock anything new that you couldn't have before (aside from a few safehouse locations that are mission-related). You have no reason to care whether you're collecting money and mission rewards or not -- it's all meaningless money that you'll never spend anyway. And that again contributes to a sense of meaninglessness when it comes to the story missions. Completing a mission makes no difference to you or your character -- just another arbitrary challenge to be overcome, and the only reward is getting a little closer to being able to say you finished the game.

What made SA great is the story and the sense of progression. If GTA 6 doesn't bring that back, I think I'm ready to give up on the franchise.

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Can you hide wired conversations behind a language barrier?

If the people spying on you are motivated enough, they'll find someone fluent in that language to fully translate, including the nuance.

Maybe if you used an extremely obscure language there there just aren't many people who speak it, they would be unable to find someone. But that just becomes an arms race with you trying to find a language obscure enough to overcome their motivation to spy on you and/or their available resources to find a translator. It's a lot of up-front effort for you, presuming you don't already know the language and have to learn it ... and it's far from a guaranteed success.

You may have better results with an invented language, one that only you and the people you're talking to know. And the less similar it is to any existing language, the more difficulty they'll have in trying to decipher it. Still, not a foolproof plan -- if they record enough conversations and pay some intelligent linguists to analyze it, they may begin to be able to decipher at least parts of what you're saying. And even more up-front effort now: you have to invent a whole language and everyone in the conversation has to learn it.

The more reasonable and practical way would be to learn what sort of speech is and isn't legally actionable and then tailor your conversation to avoid the legally actionable part. Think of the mob boss telling his underlings 'This guy bothers me. I wish he would go away.' His underlings understand that as instructions to go kill that guy. But it's vague and remains plausibly deniable in court. If that conversation was recorded, the recording would not be slam-dunk evidence against the mob boss.