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Epic CEO Tim Sweeney says new multiplayer games are failing because players have no reason to leave their friend groups, touts Unreal Engine 6’s cross-game features as a solution
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For real. Everyone already has their friend group, their clique, whatever. They often say they are open and welcoming, and sometimes are for a while. They don't try to get to know the newcomer, regale then with stories of their already set in stone group, and make promises they have no intention of keeping. Newcomer leaves, and they don't even notice or care to reach out, and if they do, it's purely performative and there's no follow through because they already have their group.