Spyke

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gaming

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Nvidia Says Native Resolution Gaming is Out, DLSS is Here to Stay

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Eh, in my experience that's not how development works. With every new tool to improve efficiency, the result is just more features rather than using your new found time to improve your code base.

It's not just from the publishers and shareholders either. Fixing technicial debt issues is hard, and the solutions often need a lot of time for retrospection. It's far easier to add a crappy new feature ontop and call it a day. It's the lower effort thing to do for everyone, management and the low down programmers alike.

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Anon considers playing Stray

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Personally that's the dream game for me. I haven't got time for hundreds of mid-tier grinding hours. Give me something with emotional impact and an absorbing world that lasts at most 10 hours.

If I want just gameplay I'll just play one of numerous ranked games to get that fix

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The coding experience

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Time to delivery is important. Moving quickly withing a language and frameworks that prioritise speed over safety gets a product out the door is important when testing whether a business idea holds merit. Once you're established with a better scope of the project you should be rewriting this in a static language.

Dynamically typed interpreted languages should never be used for long term support imo

games

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Two games free on Epic Games - Model Builder and Soulstice

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You don't have to use the platform. Competition is good, and steam taking 30% is massive. I'm a huge fan of steam but the fears of what happens post-gabe should have us all wanting other companies to put pressure on them. Hopefully it'll drive them to promise continued pro-consumer practices such as proton (let's gloss over DRM)

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The coding experience

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Yeah I completely agree with you, but sometimes there are other things that jankier languages allow you to do. Say in python, you can do direct property assignment. This is gonna be annoying for someone later to figure out why their object has suddely changed, and without getters and setters, you'll have a harder time picking apart what's going on. The benefit though is that it's very quick to just tack on a property onto some global object and then have that read elsewhere down the road.

It sucks, and you will curse yourself later, like you don't even know what type it is, or maybe it's just null, however it did allow you to ship a project. Maybe that bodge solution is indicative of needing a complete overhaul on how you structure your project, but until you get to that point where you've scoped out what the final idea looks like, it might not be time for static typing and good code design.

I also think that static typing and such makes you move a lot slower when making changes. I love rust to bits, but maintaining an old project is like wading through treacle. I only jump towards using it now once I've got a really great understanding of all the needs of the system, and have the time to really think about the problem in its entirety. Maybe you suddenly need a mutable self in somewhere that you didn't before, perhaps that means going and refactoring a whole load of traits that were designed without mutability (for good reason).

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Then improve the website, for god’s sake!!!

There is valid performance based reasons to use an app over a browser based experience. Sure perhaps it's just data collection, but being able to cache locally and have that information persistent between uses dramatically drops the initial page load time.

But yeah, it's annoying as hell to be bothered about it, and usually compromising the performance/load time is worth not having to go through the hassle of downloading an app.

Edit: Seems like I was wrong. I remember reading about how in general native apps would make significantly fewer API calls than identical website based experiences, even with the user having navigated to the site before.

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