Spyke
pixeldungeon·Pixel Dungeonby00-Evan

[DEV] Preserving Visuals in the Changes Screen

Hey Dungeoneers,

With a bunch of spritework improvements starting in v4.0.0, I decided to spend a little time looking at historical stuff in the changes scene this week. Currently if a visual asset is updated in the main game it's updated in the changes scene too. It doesn't really feel right for something like a v0.1.0 change to use item sprites from v4.0 though, so I've decided to change that!

I've now converted the changes screen to use its own dedicated icons file, so that icons can be accurate to when a particular update was released. I've even decided to add the original release notes for Pixel Dungeon for good measure, going all the way back to v0.1 in December 2012! This ended up being a lot of work, the changes scene currently has almost 275 unique icons!

Here's how that looks on the oldest set of changes from 0.2 and prior. Current on left and new on right:

View original on lemmy.world
pixeldungeon·Pixel Dungeonby00-Evan

[DEV] Another Vault Treasure Room

Hey folks!

I'm still working away at v4.0, and don't have a whole lot of new things to show off just yet after the recent blog post, but here's one new room from a bit ago that I never showed off publicly.

This is another lower tier treasure room that just requires a bit of timing to overcome. The sentry scans in a consistent pattern, but you'll need to make use of that pillar and good timing to avoid getting caught in a scan on the way to the treasure.

View original on lemmy.world
pixeldungeon·Pixel Dungeonby00-Evan

[DEV] Coming Soon to Shattered: New Enchants and Pixel Art!

Hey folks!

Sorry for the extended wait, I'm back with some news on v4.0 and a new ETA! Unfortunately v4.0 is still a little ways out, it's ended up as a much bigger update than expected! Currently I estimate that v4.0 will ready for beta sometime in July, hopefully earlier in the month.

In this blog post I'm going to share a quick update on the vault quest, then go over some very exciting things also coming in v4.0.

(Please keep in mind that while I always try to keep to the ETAs I provide, they are just estimates. If you don't hear from me by the ETA, it means I'm still busy with the update!)

Read The Full Post Here

[DEV] Coming Soon to Shattered: New Enchants and Pixel Art!https://shatteredpixel.com/blog/coming-soon-to-shattered-new-enchants-and-pixel-art.htmlOpen linkView original on lemmy.world
pixeldungeon·Pixel Dungeonby00-Evan

[DEV] Shattered v4.0 Status Post Soon!

Hey Dungeoneers,

Expect a more full blog post later this coming week. That post which will go over all of what's coming in v4.0 and provide a new ETA.

In the meantime though, here's another new larger room coming in the vault quest! The hallway room features a long stretch with an enemy making rounds back and forth. The included tunnels tuck you away just far enough to avoid detection while they pass.

View original on lemmy.world
pixeldungeon·Pixel Dungeonby00-Evan

[DEV] Environment Visual Improvements

Hey Dungeoneers,

Work on Shattered Pixel Dungeon v4.0.0 continues! I expect I'll be making a blog post about what's coming sometime in the next week or so, though unfortunately I don't yet have an ETA for when the update will be ready for beta testing.

A big part of why it's taken so long is that v4.0 has become a bigger update than initially planned. I'll be sharing some more details on this soon, but here's a little teaser in the meantime. A bunch of improvements are coming to visuals in the dungeon environment, and this includes some improvements to the upcoming vault quest before it even releases!

View original on lemmy.world
pixeldungeon·Pixel Dungeonbymcathen

Help with a Duelist run

Hi everyone,

I'm not great at shattered and haven't played much since the duelist was introduced.

This run got me an early RoF and then a recent RoW. I haven't used any upgrade scrolls yet. Not a ton of great equipment. How do I play this? Brawler's stance seems pretty great, especially if I find a weapon with a lame special attack.

View original on lemmy.world
pixeldungeon·Pixel Dungeonby00-Evan

[DEV] More New/Returning Enchantments!

Hey Dungeoneers,

Here's a little demonstration of the other two new enchantments coming in the next Shattered Pixel Dungeon update. Just like with the previous two (Venemous and Vorpal), there's an emphasis on bringing back some old enchants with new mechanics, and trying to make more enchantments that deal extra damage with some tradeoffs.

Firstly, Eldritch is a returning uncommon enchantment that has a chance to apply fear to visible enemies that aren't your primary target. Excellent for managing multiple enemies at once, and potentially juggling two enemies with ranged attacks.

Secondly, Crystal is a new rare enchantment that ALWAYS deals an extra 25% magic damage, but with a big durability tradeoff. Crystal weapons can crack and eventually shatter, but steadily repair themselves over time. You won't be able to depend on it constantly, but crystal offers the most consistent bonus damage of any enchantment.

View original on lemmy.world
pixeldungeon·Pixel Dungeonbymiaomix

[Update] Estranged PD v0.0.8: Seedfinder fixed, Samurai class rework

Seedfinder is back! I reworked it entirely based on Electrochecker's updated shpd-toolkit. It can handle seed searching, seed scouting, and daily run scouting.

I have reworked the base Samurai class, as well as the Auraslasher subclass. Changes are not set in stone and could change based on feedback. he aim is to make the Sheath a little more meaningful than before. Also, tie the class more strongly with melee weapons, but keep ways to take advantage of missile weapons. I hope I haven't over-tuned the changes, but wouldn't be surprised if I did. Please try out the changes and let me know.

Link to release on GitHub (EDIT: released v0.0.8a hotfix for a crash)

[Update] Estranged PD v0.0.8: Seedfinder fixed, Samurai class reworkhttps://github.com/ijulee/estranged-pixel-dungeon/releases/tag/EPD-v0.0.8Open linkView original on lemmy.myserv.one
pixeldungeon·Pixel Dungeonby00-Evan

[DEV] Upcoming New/Returning Enchantments!

Hey Dungeoneers,

In addition to the new quest, I'm planning to add four new weapon enchantments and two new weapon curses in the next update to Shattered Pixel Dungeon. Here's two of them, they make look very familiar to long-time players!

Venemous is a common enchantment that adds a stacking poison to the enemy. This poison can add up to a LOT of damage over time, but the initial application is delayed by three turns, meaning you'll need to plan around it to make use of the effect.

Vorpal is an uncommon enchantment that has a chance to deal bleed instead of a weapon's regular damage! That ends up being quite a bit more total damage, but it gets applied over time. Don't worry, vorpal doesn't apply to enemies that are immune to bleed and also doesn't apply if the regular attack would have killed the enemy.

These two new/returning enchants are actually a big reason I decided to add some DOT visuals to health bars, which I showed in last week's update.

View original on lemmy.world
pixeldungeon·Pixel Dungeonbymiaomix

Update: Estranged PD v0.0.7

I realized that I forgot to post new releases on Lemmy. Estranged PD is up to v0.0.7 now, with more changes coming.

Link to Release on GitHub

Highlights

  • Rework of the Blueprints system to reduce complexity.
  • Natural Blueprint generation to increase accessibility.
  • More hit/miss and critical damage icons.
  • Cell labels to indicate alternate behavior on certain actions.
  • Non-debug android build.
  • Reworked Dried Rose Ghost ally. It now uses the hero's ammo, but can also shoot bows.
  • Reduced Melee Weapon pool; reworked Katanas and Sniper Rifle bullets.
  • Reduced ammo generation so that running out is a real possibility.

For more details, check the in-game changelog.

What's Next?

I'm working to get seedfinder working again, and trying to rework on Samurai and at least 1 subclass.

Update: Estranged PD v0.0.7https://github.com/ijulee/estranged-pixel-dungeon/releases/tag/EPD-v0.0.7Open linkView original on lemmy.myserv.one
pixeldungeon·Pixel Dungeonby00-Evan

[DEV] DOT in Health Bars

Hey folks,

Here's a little quality of life tweak that's coming in the next Shattered Pixel Dungeon update. Health bars (enemy and player) will now visually indicate the amount of incoming damage over time by darkening part of their area. I'm making this change to go along with some other additions coming in the next update that will really benefit from being able to see total DOT at a glance.

This works with most sources of damage over time in the game, including ones with some randomness like burning and bleeding. When RNG is involved the amount of darkened HP can go up or down, but I've done some tweaking behind the scenes to make this less pronounced than you might expect.

View original on lemmy.world
pixeldungeon·Pixel DungeonbyDahGangalang

Super Speed Build - Pascifist Ascent

Hello Fellow Crawlers,

Edit: was really hopeful this build would work, but alas it does not. One of the debuffs from the Amulet negates all speed bonuses ("The Amulet weighs heavy in your inventory"). That said, moving this fast makes dancing around the Final Boss a piece of cake (almost un-fun levels of easy).

So I've been constantly vexed by the Pacifist Ascent achievement for my couple years of playing this game.

On my current run though, I landed an early Ring Of Wealth which I've blown basically all my Scrolls Of Upgrades on (currently +14 with one SoU in inventory). I double lucked out and an enemy dropped a +5 Ring of Wealth on floor ~21.

I grinded on floor 24 until I got a few Scrolls of Transmutations and rerolled both, landing with a +5 Ring of Arcana and a +14 Ring of Haste.

Also, my armor happens to have the Glyph of Swiftness (not my favorite, but def usable) and is hero version of Plate Mail at +4.

So I was trying to do the math on how fast I actually move with all this, but it looks like the wiki has some of the math wrong (or maybe I'm just incompetent at English - very valid possibility) since it says my speed should be something like 9*10^9 spaces per turn.

Doing a quick experiment, it would appear I move a pinch more than 40 spaces per turn.

Is this math about right? Is this fast enough (with a bank of ~10 health potions to do a pacifist ascent? I also have a +7 ring of Might - would I have better luck equipping that before I run back to the top?

Also for context, I'm running the Warden with the Rat King's Crown. Artifact is a +10 Chalice of Blood and trinket is a +3 Parchment Scrap (Shit, as I list that all out, I realize this has been an incredibly lucky run).

View original on infosec.pub

On the subject of Cursors

Pictured are the cursors from Pixel Dungeon's Steam version. Linked at bottom are these cursors and some additional variations in .cur format for Windows.

Cursors may be the only thing that the original Pixel Dungeon by watabou still does best... I would very much love to see dynamic cursors and a system cursor toggle for Shattered PD. Are there any PD forks I'm unaware of that have such a thing?

For a personal fork of Shattered PD, only a single line of code must be commented out to disable the custom cursor. I have done so, and set my system cursors to those linked below.

https://www.rw-designer.com/cursor-set/pixel-dungeon-rips https://www.rw-designer.com/cursor-set/pixel-dungeon-wands

View original on lemmy.world
pixeldungeon·Pixel Dungeonby00-Evan

[DEV] The Weakest Vault Enemy

Hey folks,

I've been working on expanding the various enemies you'll be facing in the dwarven vault (including some rather important changes to how the code works vs. the tester area). One thing I want to do is to base enemy designs in the existing dungeon regions, to make it easier to tell how dangerous an enemy is at a glance. That gives a chance to bring back and old enemy that was removed just about 6 years ago back in v0.8!

These skeletons are pretty similar to the ones in the prison, but you can tell that they're dwarves because they still have their distinctive beards, somehow. They used to be minions summoned by Dwarf King before I overhauled that fight.

View original on lemmy.world
pixeldungeon·Pixel Dungeonby00-Evan

[DEV] Rows of Vault Lasers

Hey folks,

Last blog post I shared a bunch of designs for treasure rooms in the upcoming vault quest. Here's one that is in the tester area but that I didn't mention in the blog. The waves of lasers can be dodged with good movement, but a harder variant of the room could turn the beam speed up and require a consumable to get past.

View original on lemmy.world
pixeldungeon·Pixel Dungeonby00-Evan

[DEV] Shattered Pixel Dungeon v3.3.8!

Hey Rat Punchers!

Here's one tiny final patch for v3.3, mainly just a little internal cleanup and fixes for a couple minor bugs.

I'll hopefully be starting up on sharing more incremental updates about the next major update on the newsletter and social media soon. Those posts will make it here, but you can also take a look over on any of these channels if you'd like some updates before the new quest is ready for beta:

Here's a full list of changes:

Misc. Changes

  • Updated various internal code libraries
  • Updated translations

Bugfixes

Fixed the following bugs:

Existed Prior to v3.3:

  • Various cases of area-effects that affect terrain not applying properly
  • Necromancers summoning skeletons into solid terrain in specific cases
  • Various rare crash bugs
View original on lemmy.world
pixeldungeon·Pixel Dungeonbymiaomix

New Mod: Estranged Pixel Dungeon v0.0.3

As some of you might know, due to personal reasons, Cocoa (Hoto-Mocha) announced that they have stopped working on Re-Arranged PD, a mod that had a sizable number of players.

As a pet project, I've started a follow-up mod that tries to fill in the content gaps left by their departure, as well as continuing to pull in new content from Shattered. Some of the highlighted changes are:

  • Old Amulet effect for Warrior, which upgrades the Broken Seal
  • Veteran rework, which tries to give the subclass more identity of its own
  • Various text and bug fixes

I would like your help with playtesting and advice. If you liked RPD, I hope you will like my mod too. Thank you.

Edit: This got lost while making my post: v0.0.3 Release Link

View original on lemmy.myserv.one