[DEV] Better Brightness Settings Soon!
Hey folks, with Roguelike Celebration wrapped up I've been focusing back on Shattered work, specifically on the next patch for v4.0.
I'm aiming to make a few technical improvements to the game in this patch, and a big one is a better brightness slider. Due to technical affordances for very old Android devices, the current brightness slider doesn't really do much, it just affects the opacity of the fog of war.
Those affordances don't really make sense anymore, as those devices are no longer compatible with Shattered anyway, and so with some feedback about people wanting a bit more brightness accessibility in general, I'm changing the slider to actually do something! It will now amp up(or down) brightness/contrast across the entire game screen, making the image overall brighter and easier to see.
Here's how that looks in action, swapping through -2/-1/0/+1/+2 brightness:
2 replies
That's so funny! I was just playing outside the other day and was thinking of suggesting some kind of high-contrast mode for playing outside in the sun. I'll have to try the new brightness setting!
Oh, thanks! I sometimes do have trouble making things out in the fog of war.