Spyke
sopuli.xyz

Not really sure it's for me but I am just happy that it really annoys Nintendo

206
slrpnk.net

Nintendo spent a load of money and resources in a protracted legal battle trying to get the project canned by suing them for everything they could think of. It ended in them forcing Palworld to remove the ball throwing mechanic, because apparently Pokemon has that copyrighted or something.

75

They also tried to patent riding monsters as well, which is insane seeing that horseriding had been a thing for millenia

2
Aielman15reply
lemmy.world

They plagiarized a bunch of Pokemon and used the publicity generated to bring attention to their game (which admittedly has nothing to do with Pokémon aside from the aforementioned similar-looking monsters).

-65
lemmy.world

If memory serves, the plagiarism allegations were doctored. Nintendo tried to find whatever they could sue them for, and it wasn't plagiarizing monster designs; it was for things like "riding a captured creature" and "catching creatures by throwing a ball at them". Some aspect of Japanese law allowed for them to make new patents after Palworld came out and then sue them for it retroactively.

93
Aielman15reply
lemmy.world

I'm not talking about what went into court. Most pals are "legally distinct" monsters, but that's what brought the game to public awareness, what started the comparisons with Pokémon, and why Nintendo hated their guts. Monster collectors have existed outside of Pokémon for decades and still do, Nintendo only sued Palworld because they copy-pasted their monsters with a different color palette.

-41
lemmy.world

What brought the game to court compared to the other monster collectors is that this one made a shit-ton of money, and the other ones didn't, so Nintendo and The Pokemon Company were, for the first time, threatened.

58

They wouldn't feel threatened by Palworld if it wasn't for the legally distinct™ designs because, at its core, Palworld is a completely different game that only vaguely resembles Pokémon on a very superficial level (the monster themselves).

-34
cecilkorikreply
lemmy.ca

If it's legally not considered copy-pasting their monsters, why do you feel like you can assert that it is plagiarism? I suppose that's your opinion, and you're entitled to it, but I also think people have a right to call you out on it for saying it as if it's a fact when it is not actually a recognized fact. Plenty of people would dispute that, including myself, and certainly Pocketpair would, and evidence suggests the courts probably would've agreed with them hence it wasn't even worth pursuing legally.

39
Aielman15reply
lemmy.world

You can dispute that Palworld didn't copy-paste Pokémon body parts and palette swap their designs to create their legally distinct clones, but I'd call that bullshit. People only side with PocketPair because they plagiarized Nintendo, which people (rightfully) hates. If it was done to anyone else, nobody would defend them. I can hate Nintendo and still posit that what PocketPair did was shitty and an insult to all the devs who actually take pride in their work and put effort in creating something original.

-30

This entire medium is built on iteration. Basically every fantasy thing you ever played was basically a palette swap of Tolkien or someone who copied Tolkien before them. Original D&D had "hobbits" until they were changed into halflings. Palworld is also parody, which thrives on the similarity as it calls pals bastards for breaking out of their capture, or arms them with modern weaponry. Not only that, but "survival game with a riff on Pokemon" is creating something original.

28
Arcadeepreply
lemmy.world

Yeah, as someone who has been playing Pokemon since Pokemon Blue, I don't see much of a similarity in the monsters from Palworld, other than them having the same inspirations such as a sheep, a cat, an owl and so on. They are "legally distinct" in the same way that the shotgun in Halo is legally distinct from the shotgun in Doom

26

If you dont like that you should see the titan bars I got from Aldi.

14

Yeah I love Pokemon and everything, but this kind of Nintendo apologism is gross. They don't have a copyright on dog monster or derpy dragon. These are all based on animals and yokai, so obviously there will be similarities. But the idea that there was plagiarism/re-used assets was complete fabrication from the start. If you want to see an ACTUAL ripoff, watch the trailer for Palworld then watch the Pickmon trailer. I'm certain this game indeed plagiarized Mammorest at least, and the game design is identical.

10
eyesreply
lemmy.world

Actually they're suing because of these alleged infringement of these weirdly general patents:

  1. throwing an item at a character in a field triggering a combat state.
  2. capturing creatures in the wild, rather than in a battle setting.
  3. riding creatures in an open world and transitioning between those creatures.
41

Don't forget that these patents (or modifications of existing patents) were made after Palworld released.

Nintendo and their lawyers are scumbags

1
Furbagreply
lemmy.world

Nintendo alleges that they plagiarized their assets.

The thing is, there was a solid argument to be made that some of the meshes for certain Pals were too similar to that of some Pokémon models to be a coincidence, but Nintendo didn't bring any of that up in the lawsuit. They opted to go for the much more flimsy "riding a character" and "summoning a character by throwing a ball/sphere".

29
slrpnk.net

And, somehow, fucking won. They forced Palworld to remove the ball throwing mechanic.

It's fucking stupid.

14
sh.itjust.works

And, somehow, fucking won.

No, they haven't won a single patent case yet. And there's still ball throwing in the game, but only for captures. The summoning via ball throwing was removed so that Nintendo couldn't file an injuction against Pocketpair to stop their sales during the case.

If Pocketpair wins the court cases, they can undo the removals.

2

Oh gotcha. I thought I read the won the patent in Japan or something so that's why it was removed.

Good to hear they are still fighting it.

1

Honestly pokemon has kinda sucked for a long time now and they deserve the ass kicking they got from pal world. We don't need game freak anymore...they can't be bothered to make a good game.

14

If anyone plagiarized pokemon it would have been tem tem, but that was not a threat to Nintendo so they went after pal world because game freak got lazy with their game dev.

10

I hope so. I played the game last year and everything felt a bit lackluster and janky. It's a pretty fun game, but I hope 1.0 adds that polish it needs.

47
lemmy.world

I was planning on starting a new world once 1.0 drops and was worried how big this update will be. This gives me some confidence. I really like what they have done so far and can‘t wait to see how they‘ll wrap it up.

37

Same, I played a ton at launch but haven't kept up with any updates aside from the initial raids. All memes aside it's genuinely a solid game, so I'm looking forward to seeing what they've done with it.

5

Less tell more show.

There are loads of technical issues with Palworld that put me off from buying it.

18
warmasterreply
lemmy.world

My kid plays it on the deck, he's 7. So, I guess it's fine.

12
lemmy.today

Hey! Turns out I already have it through family share! I'll check back in however long it takes to download.

4
lemmy.today

Palworld plays well on the steam deck. But I'm irl friends with a fairly popular twitch streamer who put me in his group. I have a ton of steam games from being an early adopter of humble bundle, I was pretty proud of my 666 game count. But I got a hundred some odd newer games from the share. And we can play online at the same time which is pretty dope.

2
anarchist.nexus

There's another game that mashed Pokémon and Palworld called Pickmon i think, still in early access but they are copying both games shamelessly.

11

There's Pokopia. An actual Nintendo made game that just came out. My BF got it recently, and it's basically Pokemon+Minecraft+Animal Crossing+Palworld's automation using the Pokemon.

It's super good and I want it now. 😳

7

It's made by Game Freak and Omega Force, both not Nintendo.

It is published by Nintendo though (except for Japan)

-4
lemmy.world

It's just mostly just a reskin of Dragon Quest Builders. Pokopia is Builders 3.

They used an animal crossing menu UI. Removed the combat. Added pokemon. Exact same story and mechanics.

11
brsrklfreply
jlai.lu

In a way, yes, but it's significantly better at what it kept from builders 2. DQB2 slows down to a crawl about 50 builds in, and can't manage a tenth of that active NPC amount in an area.

It's also designed to give you a lot more freedom. Instead of most story objectives being imposed blueprints and a tiny active building site, you're dropped into large areas with lots of broken architecture and empty wilderness spaces, and what you do with it is your decision.

4
lemmy.world

How is that "in a way"? What you described is a normal video game iteration process, but also on new hardware (and probably an engine change). DQB2 and Pokopia were both done Omega Force (the folks who make all the Warrior games), with Takuto Edagawa as the director.

1

"In a way" because to me the game's focus is different enough that, even if they do have a lot of mechanics in common, it doesn't feel like "Builders 3" to me.

Like, you know, The Wonderful 101 is not Okami 2.

2
orenjreply
lemmy.sdf.org

Its hilarious how little they respect copyright, there's even Link BotW and Roadhog Overwatch in there too

4

Oh yeah i forgot they threw those in as well, but at least you don't capture Pickmons with balls you capture them with cards, it's an absolute troll party.

3

Uggh, I just took a look at this game. It's absolute slop. Nintendo had no legs for for their attempted suit, but PocketPair certainly does now. Well, maybe not, but I wish...

3

Oh, I thought these headlines were from the past and this was roasting Pocketpair for saying that

10

If they can give the environments a stronger, more "toon" art direction, and fix the player character's chopped looks, no one will be able to pull me off this game!!!

8
lemmy.world

I was thinking about buying this game on a sale.

Can anybody tell me how the game compares to its first release? The game peaked at 2 million consecutive players, that's a lot!

7

I last played it a couple of months ago. It's significantly more fleshed out than the initial release, which seemed pretty empty and boring by comparison. Crafting isn't really my thing but they make it relatively easy and not as annoying as many other games. Overall it's worth checking out. I enjoyed it a lot more than I thought I would

13
Jakeroxsreply
sh.itjust.works

I would absolutely love if they did add it though, doubt it since 1.0 came out though.

1

A big factor with Palworld is building up your automation with good base design and Pal management. You assign them to build, sew seeds, water, harvest, transport, mine, chop trees, manufacure items, power generators, etc. As you progress, the systems you maintain get more complicated but provide better services/items/convenience. Exploring is a lot of fun, with Pals you can ride, traversal mechanics like the hookshot, and gliding. Plus all the usual open world mechanics like enemy bases to clear, warp points to unlock, powerful world bosses hanging around, dungeons, and resources to seek out. I've sunk probably 200 hours in it with friends.

3
lemmy.world

Abiotic Factor is not a bad game, but holy shit is that such a different game.

Thats like if someone was craving chicken noodle soup and you said "just have chili".

7
lemmy.world

I get what you’re saying, it is a different vibe. I just think Abiotic Factor is so well done that it kind of goes beyond a straight comparison. It’s like comparing instant ramen to a really well-made bowl from a restaurant. Same idea, but the experience is on a completely different level.

-2
Pyr
lemmy.ca

Any updates on the legal side of things? Didn't Nintendo officially open up a lawsuit not too long ago?

4
ryathalreply
sh.itjust.works

Nintendo mostly lost. They did have to make some minor game updates, glider pals no longer appear when gliding, and you can't throw a captured pal's sphere on summon.

10

Palworld weren't forced to make those changes. They did it to avoid injunctions from stopping sales during the precedings.

Also, the majority of the cases are still ongoing. Both in the US and in Japan

1