[KDE] Union: Summer 2026 Update | Quantum Productions
A week old, but better late than never... I haven't seen it posted elsewhere.
https://quantumproductions.info/articles/2026-08/union-summer-2026-updateOpen linkView original on lemmy.worldA week old, but better late than never... I haven't seen it posted elsewhere.
https://quantumproductions.info/articles/2026-08/union-summer-2026-updateOpen linkView original on lemmy.worldMe dió curiosidad de conocer a los que postean regularmente a la comunidad argento-lemmyniana (?).
Por qué estuve viendo un par de cuentas y algunas me dieron la impresión de ser bots, aunque no me quejo, prefiero eso a que no haya contenido. Ya que al menos lo que pude ver, son noticias de fuentes conocidas (en su mayoría).
¿Qué onda? Para los que sean de carne y hueso, cuenten algo, compartan su historia del fediverso.
cross-posted from: https://lemmy.world/post/49721314
I just discovered this. Has anyone tried it?
Basically, you install it on your home server and use it to stash your DRM-free games, and then install the client on your PC, Steam Deck, whatever... log in to your server and just use it like your own, selfhosted Steam app. Any PC gamer already running Jellyfin, RomM, or other selfhosted entertainment-related server might be interested in trying it, if you do... please share your experience! I'll try it myself when I have time and post back here. If you know of any other alternatives, please share!
Self-hosted & open-source. Run Drop entirely on your own hardware. Your library, your data, your rules — all under the AGPLv3.
Rich metadata editing. Customise names, descriptions, and icons with full Markdown and image support.
Automatic imports. Pull cover art and game details straight from IGDB, GiantBomb, and PCGamingWiki.
A built-in store. Let users browse, filter, and collect games through a fully featured store.
Flexible authentication. Use simple accounts or hook into your existing SSO.
Native desktop client. Download, install, and play your whole library through a cross-platform desktop client.
Available for Windows, Mac & Linux (their web page lists a deb, their github repo publishes packages for all major distros and also an Appimage)
Website:
https://droposs.org/
cross-posted from: https://lemmy.world/post/49721314
I just discovered this. Has anyone tried it?
Basically, you install it on your home server and use it to stash your DRM-free games, and then install the client on your PC, Steam Deck, whatever... log in to your server and just use it like your own, selfhosted Steam app. Any PC gamer already running Jellyfin, RomM, or other selfhosted entertainment-related server might be interested in trying it, if you do... please share your experience! I'll try it myself when I have time and post back here. If you know of any other alternatives, please share!
Self-hosted & open-source. Run Drop entirely on your own hardware. Your library, your data, your rules — all under the AGPLv3.
Rich metadata editing. Customise names, descriptions, and icons with full Markdown and image support.
Automatic imports. Pull cover art and game details straight from IGDB, GiantBomb, and PCGamingWiki.
A built-in store. Let users browse, filter, and collect games through a fully featured store.
Flexible authentication. Use simple accounts or hook into your existing SSO.
Native desktop client. Download, install, and play your whole library through a cross-platform desktop client.
Available for Windows, Mac & Linux (their web page lists a deb, their github repo publishes packages for all major distros and also an Appimage)
Website:
https://droposs.org/
cross-posted from: https://lemmy.world/post/49721314
I just discovered this. Has anyone tried it?
Basically, you install it on your home server and use it to stash your DRM-free games, and then install the client on your PC, Steam Deck, whatever... log in to your server and just use it like your own, selfhosted Steam app. Any PC gamer already running Jellyfin, RomM, or other selfhosted entertainment-related server might be interested in trying it, if you do... please share your experience! I'll try it myself when I have time and post back here. If you know of any other alternatives, please share!
Self-hosted & open-source. Run Drop entirely on your own hardware. Your library, your data, your rules — all under the AGPLv3.
Rich metadata editing. Customise names, descriptions, and icons with full Markdown and image support.
Automatic imports. Pull cover art and game details straight from IGDB, GiantBomb, and PCGamingWiki.
A built-in store. Let users browse, filter, and collect games through a fully featured store.
Flexible authentication. Use simple accounts or hook into your existing SSO.
Native desktop client. Download, install, and play your whole library through a cross-platform desktop client.
Available for Windows, Mac & Linux (their web page lists a deb, their github repo publishes packages for all major distros and also an Appimage)
Website:
https://droposs.org/
I just discovered this. Has anyone tried it?
Basically, you install it on your home server and use it to stash your DRM-free games, and then install the client on your PC, Steam Deck, whatever... log in to your server and just use it like your own, selfhosted Steam app. Any PC gamer already running Jellyfin, RomM, or other selfhosted entertainment-related server might be interested in trying it, if you do... please share your experience! I'll try it myself when I have time and post back here. If you know of any other alternatives, please share!
Self-hosted & open-source. Run Drop entirely on your own hardware. Your library, your data, your rules — all under the AGPLv3.
Rich metadata editing. Customise names, descriptions, and icons with full Markdown and image support.
Automatic imports. Pull cover art and game details straight from IGDB, GiantBomb, and PCGamingWiki.
A built-in store. Let users browse, filter, and collect games through a fully featured store.
Flexible authentication. Use simple accounts or hook into your existing SSO.
Native desktop client. Download, install, and play your whole library through a cross-platform desktop client.
Available for Windows, Mac & Linux (their web page lists a deb, their github repo publishes packages for all major distros and also an Appimage)
Website:
https://droposs.org/
So, Immich vs Ente, this is my last piece of the selfhosted puzzle. Please help me make an informed decision:
on the plus side, it seems to have more features and it has a gazillion integrations with other selfhosted software. Downside: breaking changes are fairly common AFAIK.
looks like the opposite, more mature, scoped and less integrated.
Am I reading this right? Am I missing something?
Edit: Thanks everyone, I'm going with immich!
Is anyone else anxious about effortlessly running Android games & apps on Linux?
KDE Plasma mobile is integrating Waydroid and desktop Plasma is next.
Steam Machine's launch is imminent, Steam Frame is next. And with it, Lepton. Valve's way of running Android games on Linux.
Waydroid has been working fine for a while but it requires quite a lot of setup for the casual user. Anyone looking to avoid putting the effort will see their opportunity in the coming months. Thanks to both KDE & Valve.
I honestly don't know exactly what I'll do with it, but I freaking love that it is being made available. Personally, I won't be running any Android games, but my kids might want to. And I'm very motivated to try it. I think my biggest reason to be interested in it is the possibilities it opens for Linux phones.
Sure, Google's integrity API will still block some apps from even working, but the amount of mainstream apps that will work is immense.
For those curious about this: Do you have any specific reason for it or are you interested in the tech?
For those out of the loop:
GameNative is an open source app to play PC games on Android, it supports Steam, Epic, GOG and Amazon.
Get 0.9.0 here: https://downloads.gamenative.app/releases/0.9.0/gamenative-v0.9.0.apk Or on Github here: https://github.com/utkarshdalal/GameNative/releases/download/v0.9.0/gamenative-v0.9.0.apk
Includes exciting changes like initial Pixel 10 support, Steam Workshop support, Steam branch support. Full changelog in thread 🧵
Changelog:
Fix touchpad right-click by @Nightwalker743 in #1071
fix: remove 30s brightness blackout from ambient download overlay by @xXJSONDeruloXx in #1086
add OpenAL Soft Audio support, added presets for WINEDLLOVERRIDES for Quick Audio fixing by @Catpotatos in #1102
BCN emulation was hidden from Proton x86_x64 by @Catpotatos in #1109
Fix old installs for storage mgr by @xXJSONDeruloXx in #1111
Handle store-specific best configs by @utkarshdalal in #1115
Reduce GC pressure in CaseInsensitiveFileSystem by @jeremybernstein in #1120
Fix crash on game start on Meta Quest by @lvonasek in #1105
Don't show logged out steam splash when offline by @utkarshdalal in #1138
Hide local saves only setting by @utkarshdalal in #1139
Updated Wrapper - initial PowerVR (Pixel 10) GPU support - thanks to @sharpy66 and @Pipetto-crypto
Added "use known config" and automatic best configs for Epic, GOG and Amazon by @unbelievableflavour in #892
Added Steam workshop implementation by @Nightwalker743 in #977
Added support for Steam game versions/branches by @morganwalkup in #870
Added "compatibility" filter by @unbelievableflavour in #813
Added downloads & storage manager by @xXJSONDeruloXx and @eredisg in #878
Added carousel layout by @xXJSONDeruloXx in #797
Fixes for launching from frontends by @jeremybernstein
Fix Steam cloud saves for games like Cult of the Lamb and Blue Revolver - apply UFS rootoverrides for Windows save paths by @kiequoo in #839
Screensaver for download screen OLED protection by @ObfuscatedVoid in #1017
fix for games with Steam Input by @kiequoo in #1026
Samsung DeX support by @AndreVto in #793
Upload achievements in real-time & custom achievement pop-up placements by @phobos665 in #975
Fix display of game playtime by @kiequoo in #957
Preserve settings on Steam logout by @xXJSONDeruloXx in #903
Winlator ludashi effects by @xXJSONDeruloXx in #803
Improve boot splash tip readability on dark displays by @nacl-dev in #823
Launch games in the correct workingDir, fix some cloud saves and no launches by @kiequoo in #775
Reduces boot time on external storage by @giovannygb in #747
Fix CursorWindow crash on large Steam libraries by @jeremybernstein in #961
add battery temperature metric to performance HUD by @xXJSONDeruloXx in #991
Nicer amazon images by @unbelievableflavour in #1021
Nicer images for in GOG detail screens by @unbelievableflavour in #998
Reduce buggy game calculation size (eg in RE4) by @jeremybernstein in #929
Adjust color scheme of the External Display Input (on Thor-type devices) by @MayRedBeWithYou in #838
From their repo:
Plasma Login
Plasma Login provides a display manager for KDE Plasma, forked from SDDM and with an new frontend providing a greeter, wallpaper plugin integration and System Settings module (KCM).
What we want
- Great out-of-box experience in multi-monitor and high DPI and HDR
- Keyboard layout switching
- Virtual keyboards
- Easy Chinese/Japanese/Korean/Vietnamese (CJK) input
- Screen readers for blind people (which then means volume control)
- Remote (VNC/RDP) support from startup
- Deeper Plasma integration including:
- Display and keyboard brightness control
- Full power management
- Pairing trusted bluetooth devices
- Login to known Wi-Fi for remote LDAP
https://itsfoss.com/news/fedora-44-plasma-login-manager/Open linkView original on lemmy.world