Spyke

Posts

lemmy_support·Lemmy Supportbythingsiplay

(Found issue, not Lemmy related) A **website** causes a localhost Port Scan on Firefox

Edit: A user found the issue and clarified its an issue with the website using placeholder pointing to localhost, probably when developing. This old post title has been changed from "An accounts profile causes a localhost Port Scan on Firefox" to "A website causes a localhost Port Scan on Firefox" to reflect the new found information. Solution here (a reply in this post): https://lemmy.ml/post/51842257/27445377


Post in question: https://lemmy.ml/post/51833596 which links to the actual "problematic" webpage: https://radicle.dev/guides/user

A users account / profile post causes a localhost Port Scan (attempt) on my Firefox, when I either open the page or even when posts of the account are listed in my Subscribed feed view. I just noticed this because I have an addon installed that blocks and notifies me about this: https://addons.mozilla.org/en-US/firefox/addon/port-authority/ The addon lists port 3000.

Is this something to be concerned about?

Edit: Removed the link from this Post URL, so it does not cause the Port Scan to others I was reporting here.

https://lemmy.ml/u/[email protected]Open linkView original on lemmy.ml
15

I'm Uninstalling Windows. – The Linux Experience by Vex (video, 46:52 mins) on Aug 24, 2026

Another one bytes the dust. Vex is a YouTube (gaming oriented) tech channel with over 200k subscribers. He just switched and started his journey to Linux. It's a 46 minutes video, so there is lot of coverage. I think its always interesting to see of someone switching to Linux and documenting it in public, especially someone with lots of followers (OK its not a PewDiePie... but still).

Video description:


I've had this Windows laptop, the Zephyrus G16. It is fast, has a beautiful display, lightweight, well-built... but it runs Windows 11. That has always been nagging me that it is holding it back, and I have only heard amazing things about Linux for the efficiency and customizability. So let's see what it can actually do.

0:00- Windows
2:27- why stay?
5:49- THE DISTRO
7:32- installing Linux
11:20- onboarding
16:29- attempting a game + Davinci Resolve
20:45- idle power consumption
21:53- window management is incredible
24:12- fixing the brightness
24:52- Davinci Resolve... STUDIO
27:13- choppy audio
27:52- webcam is ugly
28:31- adding 120Hz!
29:24- DLSS Upgrades
30:17- boot times have been BAD
30:37- GPU switching sucks
31:12- it keeps freezing
32:02- modding a game
32:25- playing a WINDOWS game, but not in Steam
32:57- My Pros
34:34- my downsides
36:30- GAMING vs WINDOWS
41:37- creative apps...
42:33- my experience
44:09- am I keeping it though???
https://inv.nadeko.net/watch/?v=tF4AD2K0LPkOpen linkView original on lemmy.ml
30
technology·Technologybythingsiplay

Microsoft Copilot reunites Bill Gates, Steve Ballmer, and Satya Nadella by Microsoft on Apr 2025 (Video Interview, 8:00 mins)

First, sorry, the video is a year ago from Apr 7, 2025. But its just too good to not share. This is a real video from official Microsoft account, not a fun Ai generated fan fiction.

I just found this video and right now cringe so hard and have a hard time watching it, because of the cringe. Satya Nadella sits there with the phone and talks to Copilot, and instructs the Ai to lead the interview with questions to the previous Microsoft CEOs.

I,... I can't...

Edit: I am also not so sure if this is staged by them, and its actually not Copilot but a software prepared with questions that acts like Copilot for the videos. But that is my personal speculation. Just thoughts while watching it.

https://inv.nadeko.net/watch?v=ncjM7mY4LvEOpen linkView original on lemmy.ml
-2

Could Rockstar plan and cooperate with Netflix to make a GTA live action movie or series? [speculation]

This is my theory. Game movies are currently big. And an action film in a setting like GTA seems to be what films are about anyway, so it would fit well, wouldn't it? I have this in my back since a while and nobody is talking about this. Now with the Netflix deal, it looks even more like it could happen.

Note: This speculation is just my gut feeling, but based on facts.

View original on lemmy.ml
4
steamdeck·Steam Hardwarebythingsiplay

[Controller] FlickStick Videos - YouTube Channel about Steam Controller

I just wanted to share a channel I found, that is dedicated to Steam Controller, Steam Deck controls and Steam Input tutorials, tips and tricks. It is lot, but not only, about gyro. There are also game specific tips and sometimes comparisons with other gamepads.

In the older videos it was a lot about Playstation controllers too, but since the launch of the Steam Controller the focus changed.

https://www.youtube.com/channel/UCoOdtpww47dipbWzNgO6-4gOpen linkView original on lemmy.ml
14
technology·Technologybythingsiplay

Windows 11's Weather app reportedly uses 5x more RAM than macOS's Weather app, with ads to boot by XDA on August 9, 2026

Summary

  • Windows 11 Weather app hogs about 1.2GB RAM and spawns multiple Chromium processes.
  • App displays ads because it wraps MSN weather in a WebView2/browser shell.
  • Native macOS Weather uses ~247MB with no ads; Microsoft should port to WinUI 3.
https://www.xda-developers.com/windows-11s-weather-app-reportedly-uses-5x-more-ram-than-macoss-weather-app-with-ads-to-boot/Open linkView original on lemmy.ml
185

Abdess / retrobios / BIOS Pack v2026.08.06

cross-posted from: https://lemmy.ml/post/51025259

7303 verified BIOS and firmware files for 10 retrogaming platforms, 329 emulators profiled from source code.

What's included

BIOS, firmware, and system files for consoles from Atari to PlayStation 3. Each file is checked against the emulator's source code to match what the code actually loads at runtime.

  • 10 platforms supported with platform-specific verification
  • 329 emulators profiled from source (RetroArch cores + standalone)
  • 396 systems covered (NES, SNES, PlayStation, Saturn, Dreamcast, ...)
  • 7,303 files verified with MD5, SHA1, CRC32 checksums
  • 8765 MB total collection size

Supported systems

NES, SNES, Nintendo 64, GameCube, Wii, Game Boy, Game Boy Advance, Nintendo DS, Nintendo 3DS, Switch, PlayStation, PlayStation 2, PlayStation 3, PSP, PS Vita, Mega Drive, Saturn, Dreamcast, Game Gear, Master System, Neo Geo, Atari 2600, Atari 7800, Atari Lynx, Atari ST, MSX, PC Engine, TurboGrafx-16, ColecoVision, Intellivision, Commodore 64, Amiga, ZX Spectrum, Arcade (MAME), and 362+ more.

Coverage

PlatformCoverageVerifiedUntestedMissing
Batocera361/361 (100.0%)36100
BizHawk118/118 (100.0%)11800
EmuDeck161/161 (100.0%)16100
Lakka448/448 (100.0%)44800
Recalbox346/346 (100.0%)34600
RetroArch448/448 (100.0%)44800
RetroBat339/339 (100.0%)33900
RetroDECK2006/2006 (100.0%)200600
RetroPie448/448 (100.0%)44800
RomM374/374 (100.0%)37400
Abdess / retrobios / BIOS Pack v2026.08.06https://github.com/Abdess/retrobios/releases/tag/v2026.08.06Open linkView original on lemmy.ml
24

Abdess / retrobios / BIOS Pack v2026.08.06

7303 verified BIOS and firmware files for 10 retrogaming platforms, 329 emulators profiled from source code.

What's included

BIOS, firmware, and system files for consoles from Atari to PlayStation 3. Each file is checked against the emulator's source code to match what the code actually loads at runtime.

  • 10 platforms supported with platform-specific verification
  • 329 emulators profiled from source (RetroArch cores + standalone)
  • 396 systems covered (NES, SNES, PlayStation, Saturn, Dreamcast, ...)
  • 7,303 files verified with MD5, SHA1, CRC32 checksums
  • 8765 MB total collection size

Supported systems

NES, SNES, Nintendo 64, GameCube, Wii, Game Boy, Game Boy Advance, Nintendo DS, Nintendo 3DS, Switch, PlayStation, PlayStation 2, PlayStation 3, PSP, PS Vita, Mega Drive, Saturn, Dreamcast, Game Gear, Master System, Neo Geo, Atari 2600, Atari 7800, Atari Lynx, Atari ST, MSX, PC Engine, TurboGrafx-16, ColecoVision, Intellivision, Commodore 64, Amiga, ZX Spectrum, Arcade (MAME), and 362+ more.

Coverage

PlatformCoverageVerifiedUntestedMissing
Batocera361/361 (100.0%)36100
BizHawk118/118 (100.0%)11800
EmuDeck161/161 (100.0%)16100
Lakka448/448 (100.0%)44800
Recalbox346/346 (100.0%)34600
RetroArch448/448 (100.0%)44800
RetroBat339/339 (100.0%)33900
RetroDECK2006/2006 (100.0%)200600
RetroPie448/448 (100.0%)44800
RomM374/374 (100.0%)37400
Abdess / retrobios / BIOS Pack v2026.08.06https://github.com/Abdess/retrobios/releases/tag/v2026.08.06Open linkView original on lemmy.ml
16
lemmy_support·Lemmy Supportbythingsiplay

Can we get an override Sort Type for every Community view? And separate setting for Global Sort Type?

It would be nice if we could permanently save an override for the Sort Type for every Community we want to. In example for Memes I would go with "Top Day" and for News oriented Communities without too many posts, I would have "New".

Also having a different setting for Global and a default for Communities would be nice too. Let's say the Global could stay at "Active" or "Scaled" in example, and when we open a Community, the default could be "New" (unless we override it with the previous suggestion).

View original on lemmy.ml
5
retrogaming·RetroGamingbythingsiplay

A Fresh Look at Star Fox 64's E3 1996 Beta on July 23, 2026 by The Video Game History Foundation (Video, 7:50min)

Video description:


At E3 1996 Nintendo distributed a VHS tape with B-roll of various upcoming Nintendo 64 titles. The last of these was Star Fox 64. Join John Rairdin for the highest quality look we've ever had at this early glimpse of Star Fox 64.

Full tape: https://archive.gamehistory.org/item/6bcb8cf1-c1fe-4239-a3ff-0e79a9ca5b2d (Original Date: May 14, 1996)


::: spoiler Full video transcript

0:04
4 seconds
[music]
0:05
5 seconds
Howdy everybody, John Raen here for the Video Game History Foundation. And you may have seen recently that we posted a massive collection centered around the
0:13
13 seconds
history of E3. If you haven't seen Phil's video detailing sort of an overview of everything that's in that collection, I highly recommend you check
0:21
21 seconds
it out. But for me personally, obviously with my interest, the first thing I wanted to find was some Star Fox stuff.
0:27
27 seconds
And find it I did. So today we're going to take a look at this. This is a press kit that Nintendo distributed with
0:34
34 seconds
direct feed capture of various games in development for the Nintendo 64. And one of them is Star Fox. Now to be clear, this footage has appeared online before,
0:43
43 seconds
but we're going a bit further with the way we digitize our tapes than your average person is going to go. So, I can say very confidently, having watched,
0:52
52 seconds
I'm pretty sure, every capture of this tape that is currently online, this is the highest quality version you will have ever seen. I should also note that
0:59
59 seconds
there isn't any sound in this demo footage, which is honestly kind of weird cuz like the other demos on this tape do have sound, but this one does not. So, anyway, I've thrown in some background
1:08
1 minute, 8 seconds
music just so that you and I don't have to sit in absolute silence while we watch it. But I'm going to roll it now.
1:14
1 minute, 14 seconds
Take a look and I'll be back at the end to dig in to some details you might have missed.
1:19
1 minute, 19 seconds
[music]
1:31
1 minute, 31 seconds
[music]
1:53
1 minute, 53 seconds
Heat. Heat. Heat.
2:13
2 minutes, 13 seconds
[music] Heat.
2:22
2 minutes, 22 seconds
[music]
2:23
2 minutes, 23 seconds
Heat.
2:32
2 minutes, 32 seconds
[music]
2:37
2 minutes, 37 seconds
[music] Heat.
3:08
3 minutes, 8 seconds
Hey, welcome back. So, the first thing that I noticed when I watched this footage, and this is something that I had seen in lower quality versions as well, is that there's sort of these
3:16
3 minutes, 16 seconds
ghosting artifacts behind the Rwing and as the buildings move by. And initially, I had always assumed that this was [music] just a sort of poor quality
3:24
3 minutes, 24 seconds
capture, either from the person digitizing the tape or maybe at the capture source. But now that I'm able to see this in a much higher quality
3:31
3 minutes, 31 seconds
version, I realized I'm actually able to make out individual samples on that blur and realize that it's an intentional
3:39
3 minutes, 39 seconds
[music]
3:40
3 minutes, 40 seconds
effect put there by the developers.
3:42
3 minutes, 42 seconds
You'll see similar effects to this in different games from this sort of mid to late '90s period. It was an early attempt at motion blur that sort of just
3:50
3 minutes, 50 seconds
sampled multiple frames together, just sort of gradually fading the old ones out. It doesn't look great, but it was the mid 90s and they were doing their
3:58
3 minutes, 58 seconds
best to be cinematic. So, it seems like at this point there was an experiment to try doing this for maybe the entirety of
4:05
4 minutes, 5 seconds
Star Fox 64 to add this motion blur to the entire game, which I'm glad they didn't. Uh, [laughter] but it is an
4:12
4 minutes, 12 seconds
interesting experiment and they did wind up using this effect in the final game, just not for the entire thing. If you ever did the warp tunnels between Medio
4:20
4 minutes, 20 seconds
and Kina or sector X and sector Z, uh you would have seen this effect. Though there are sort of intentionally using it like artistically, they're sort of
4:27
4 minutes, 27 seconds
warping the end result to get this sort of tiny wimy warpy thingy. Uh but still it does appear in the final game, just not quite in this context. If we look at
4:36
4 minutes, 36 seconds
the level itself, this is Corneria, the first level of the game, but bears very little resemblance to what is in the final game. At this point in
4:44
4 minutes, 44 seconds
development, the story was that Andros had created some sort of artificial blizzard on Corneria, and that's why it's all covered in snow. This is
4:52
4 minutes, 52 seconds
actually a concept that's sort of pulled from the original Star Fox on Titania, where Andros had messed with the weather control device on that planet and made
5:00
5 minutes
it snow and then you had to go down and shoot the weather control device and that fixed it like it always does. It's a concept that was also later used in
5:09
5 minutes, 9 seconds
Star Fox Assault for Facina where you had to go down and mess with a weather control. That's not really what we're talking about. I should focus on the topic at hand. Anyway, that's why it's
5:17
5 minutes, 17 seconds
snowy. But as we get to the boss here, we see something that I think is very interesting. Now, this boss is in the final game. It's the mission complete
5:24
5 minutes, 24 seconds
boss for Corneria, seemingly just like it is here. In the final game, it's an all-range mode battle. It's your first encounter with all range mode where you
5:32
5 minutes, 32 seconds
can fly freely in any direction. At this point, it seems like maybe all range mode hadn't fully been implemented yet.
5:39
5 minutes, 39 seconds
So instead, they're doing these sort of strafing runs. The Rwing flies past the boss and then does this pre-animated turn to come back at him. This is also a
5:48
5 minutes, 48 seconds
concept taken from the original Star Fox. It's something they did in exactly one boss fight in that game against the Great Commander on the hard mode route
5:56
5 minutes, 56 seconds
to Venom. The Great Commander is sort of like this big carrier that you would make strafing runs over and then as you go away, your Rwing turns and comes
6:04
6 minutes, 4 seconds
back. It was sort of like proto all range mode cuz obviously that game didn't have it. And it seems like at this point they were doing the exact same thing here. Interestingly, this did
6:12
6 minutes, 12 seconds
cause some press at the time to think that you could literally turn and fly backwards through the entire level because of the way this is presented.
6:20
6 minutes, 20 seconds
They thought that this was a player controlled thing where you would turn and just go backwards the whole way.
6:26
6 minutes, 26 seconds
Obviously, now it's pretty obvious that wasn't how it's working. They're using a thing from Super Nintendo Star Fox to sort of be a placeholder for what would eventually become all range mode. But that's all I've got for this short clip.
6:36
6 minutes, 36 seconds
You can check out this entire tape on our archive at archive.gamehistory.org.
6:40
6 minutes, 40 seconds
It's got some other cool stuff on there, including an early N64 version of Kirby Air Riders, which I think is pretty awesome. There is a ton of other stuff
6:48
6 minutes, 48 seconds
for that collection as well, including a bunch of VHS tapes of just wandering the show floor, photographs, ephemera from the event itself. It is a truly massive
6:57
6 minutes, 57 seconds
collection. Words do it no justice. Once again, check out Phil's video that we recently released that just sort of covers the entire thing if you're curious to [music] learn more. Anyway,
7:06
7 minutes, 6 seconds
I'm going to dive back into that collection. See what other cool stuff I can find. And this probably won't be the last time you'll hear from us about it.
7:12
7 minutes, 12 seconds
We're also curious to know what you find. So, if you do see something cool in that collection, you can leave a comment here or tag us on your social
7:19
7 minutes, 19 seconds
media platform of choice using the handles on screen. But once again, my name's John Ren. Thank you very much for watching and I will see you next time.
7:29
7 minutes, 29 seconds
[music]
7:33
7 minutes, 33 seconds
[music]
7:39
7 minutes, 39 seconds
[music]
7:44
7 minutes, 44 seconds
[music]

:::

https://inv.nadeko.net/watch?v=_voDF-rStWwOpen linkView original on lemmy.ml
24

Most of Flathub's AI-generated apps were abandoned within months [XDA, Jul 18, 2026]

Note to non Linux users: Flathub is one of the most important app stores / repositories for Linux applications.

cross-posted from: https://lemmy.ml/post/50247342

Summary

  • 73% of Flathub apps labeled as "AI Slop" were abandoned within months.
  • Many were deleted or received no updates after release.
  • Analysis suggests the Flathub app AI ban helped spare reviewers and curb quick abandonware.
https://www.xda-developers.com/most-of-flathubs-ai-generated-apps-were-abandoned-within-months-study-finds/Open linkView original on lemmy.ml
93
lemmy_support·Lemmy Supportbythingsiplay

Improvements to cross-post functionality - subscribed Communities and show description

I have 2 suggestions:

  1. show subscribed Communities first / top in list
  2. show current selected Community's description, especially for the rules (but also to help identify which Community it was)

When we want to cross-post, its usually where we subscribed and interested into. So it makes sense to me to list them on top. Otherwise after clicking the cross-post, I have to open my profile to see the actual address of the Community again, to identify its address. As I am subscribed to more than a single Community with same topic, I also need to see the rules and its icon too, to make sure its the correct Community I want to cross-post.

View original on lemmy.ml
6
steamdeck·Steam Hardwarebythingsiplay

Deck: Does anyone have an idea or way of estimating how many Steam Deck are in use? (Speculation)

The title says it all, but I don't want to have an empty body. There are no official statement for recent Steam Decks sold, that are Steam account activated and in active use. I'm not really interested into how many are sold (although I suspect that most in the wild are also in use for gaming).

In example I've read in the past that the military of a certain country (don't want name it, so we avoid triggering political topics) purchased and used Steam Decks for a mobile platform as a general purpose computer, rather than Steam. Use cases like these should be in the minority, but interesting nonetheless.

Maybe the Steam Hardware survey or Linux only stats is a good way of estimating?

View original on lemmy.ml
9

High Voltage SID Collection Music (over 60 thousand SIDs) - Commodore 64 music

cross-posted from: https://lemmy.ml/post/49741495

After the recent post about thousands of chiptune music from cracking teams in mp3 format, I wanted to share an already well known collection of Commodore 64 music in their original tracking format. To play these SID format music files, an audio player that supports the format is required.

You only need to download a single complete package, that is in size 80 MB for 7z format or 97 MB for RAR.


61157 SIDS

About HVSC

The High Voltage SID Collection (HVSC) is a freeware hobby project which organises Commodore 64 music (also known as SID music) into an archive for both musicians and fans alike. The work on the collection is done completely in the Team and contributors' spare time and is proudly one of the largest and most accurate computer music collections known.

https://www.hvsc.de/Open linkView original on lemmy.ml
8
retrogaming·RetroGamingbythingsiplay

High Voltage SID Collection Music (over 60 thousand SIDs) - Commodore 64 music

After the recent post about thousands of chiptune music from cracking teams in mp3 format, I wanted to share an already well known collection of Commodore 64 music in their original tracking format. To play these SID format music files, an audio player that supports the format is required.

You only need to download a single complete package, that is in size 80 MB for 7z format or 97 MB for RAR.


61157 SIDS

About HVSC

The High Voltage SID Collection (HVSC) is a freeware hobby project which organises Commodore 64 music (also known as SID music) into an archive for both musicians and fans alike. The work on the collection is done completely in the Team and contributors' spare time and is proudly one of the largest and most accurate computer music collections known.

https://www.hvsc.de/Open linkView original on lemmy.ml
19

Poll: Will you buy GTA 6 when it launches on your platform? (Update: VPNs unblocked now!)

Just for fun, to see what the opinion of the Lemmy crowd is.

Edit: VPNs unblocked now. There was a setting I overlooked, my bad. I did not block VPNs intentionally. Sorry. Please vote now if you can (and want to).

::: spoiler open results for 24 hours mark

Not interested                             58.95% (293 votes)
Wait until sale                            35.01% (174 votes)
Day 1 Standard Edition for 80 Dollars       3.02% ( 15 votes)
Day 1 Ultimate Edition for 100 Dollars      3.02% ( 15 votes)

Total votes: 497

:::

Poll: Will you buy GTA 6 when it launches on your platform? (Update: VPNs unblocked now!)https://strawpoll.com/e6Z2AEX8wgNOpen linkView original on lemmy.ml
110

Brainstorming idea for Sony: How about Upgrade hardware to turn a PS5 into PS6

It looks like the PS6 could cost more than 1k Dollars, if it would launch next year. And maybe even more expensive if the prices go even up. So I had an idea for Sony:

An Upgrade hardware extension that turns the PS5 into a PS6 equivalent. Think like a 32X or something like that from the 90s. All it does is, add some RAM, has a CPU and GPU and that's it. All other parts are basically PS5. This PS5-to-PS6-Upgrade-Kit could cost maybe 400 Dollars? Every owner of a PS5 would be eligible to play PS6 games, without spending another 1k Dollars. No need to reinvent the controller too.

We don't know how much different a PS6 is planned to be, and if this approach is even technically possible. I think back to the 90s where Nintendo and Sega had multiple hardware extensions to upgrade the consoles. Back then it didn't always go well, but in today's day and age this approach could be very welcome. What do you think?

View original on lemmy.ml