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DXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Default
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But DX12 doesn’t use DXVK, it uses VKD3D-Proton.
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DXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Default
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But DX12 doesn’t use DXVK, it uses VKD3D-Proton.
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What is your favourite album of all time?
Master of Puppets - Metallica